Searched refs:getMetalDevice (Results 1 – 13 of 13) sorted by relevance
26 id<MTLDevice> Context::getMetalDevice() const28 return mDisplay->getMetalDevice();
100 id<MTLDevice> getMetalDevice() const { return mMetalDevice; } in getMetalDevice() function109 return mStateCache.getDepthStencilState(getMetalDevice(), desc); in getDepthStencilState()113 return mStateCache.getSamplerState(getMetalDevice(), desc); in getSamplerState()
184 mDefaultShaders = CreateShaderLibrary(getDisplay()->getMetalDevice(), default_metallib_src,188 CreateShaderLibraryFromBinary(getDisplay()->getMetalDevice(), compiled_default_metallib,423 return getDisplay()->getStateCache().getDepthStencilState(getDisplay()->getMetalDevice(), desc);538 id<MTLDevice> metalDevice = context->getMetalDevice();602 id<MTLDevice> metalDevice = context->getMetalDevice();679 id<MTLDevice> metalDevice = context->getMetalDevice();
433 if ([getMetalDevice() supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily3_v1])646 [getMetalDevice() supportsFamily:MTLGPUFamilyMac2]);652 [getMetalDevice() supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily3_v1]);655 [getMetalDevice() supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily4_v1]);
77 display->getMetalDevice().depth24Stencil8PixelFormatSupported;108 if ([display->getMetalDevice() supportsFeatureSet:MTLFeatureSet_iOS_GPUFamily1_v1])
170 id<MTLDevice> metalDevice = context->getMetalDevice();440 id<MTLDevice> metalDevice = context->getMetalDevice();
304 _Nullable id<MTLDevice> getMetalDevice() const; in ANGLE_GL_OBJECTS_X()
153 StartFrameCapture(context->getMetalDevice(), context->cmdQueue().get());241 id<MTLDevice> metalDevice = displayMtl->getMetalDevice();
399 return getNullDepthStencilState(context->getMetalDevice());
863 auto metalDevice = context->getMetalDevice();990 return getNullSamplerState(context->getMetalDevice());
485 id<MTLDevice> mtlDevice = display->getMetalDevice();
27 id<MTLDevice> metalDevice = display->getMetalDevice();
467 displayMtl->getStateCache().getSamplerState(displayMtl->getMetalDevice(), samplerDesc);