/external/angle/src/libANGLE/renderer/metal/ |
D | DisplayMtl.h | 111 id<MTLSamplerState> getSamplerState(const mtl::SamplerDesc &desc) in getSamplerState() function 113 return mStateCache.getSamplerState(getMetalDevice(), desc); in getSamplerState()
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D | mtl_state_cache.h | 404 AutoObjCPtr<id<MTLSamplerState>> getSamplerState(id<MTLDevice> device, const SamplerDesc &desc);
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D | mtl_state_cache.mm | 965 AutoObjCPtr<id<MTLSamplerState>> StateCache::getSamplerState(id<MTLDevice> metalDevice, 998 return getSamplerState(device, desc);
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D | TextureMtl.mm | 449 mtl::SamplerDesc samplerDesc(mState.getSamplerState()); 467 displayMtl->getStateCache().getSamplerState(displayMtl->getMetalDevice(), samplerDesc);
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/external/angle/src/libANGLE/renderer/gl/ |
D | TextureGL.cpp | 139 mAppliedSampler(state.getSamplerState()), in TextureGL() 1343 mAppliedSampler.setMinFilter(mState.getSamplerState().getMinFilter()); in syncState() 1349 mAppliedSampler.setMagFilter(mState.getSamplerState().getMagFilter()); in syncState() 1355 mAppliedSampler.setWrapS(mState.getSamplerState().getWrapS()); in syncState() 1361 mAppliedSampler.setWrapT(mState.getSamplerState().getWrapT()); in syncState() 1367 mAppliedSampler.setWrapR(mState.getSamplerState().getWrapR()); in syncState() 1373 mAppliedSampler.setMaxAnisotropy(mState.getSamplerState().getMaxAnisotropy()); in syncState() 1380 mAppliedSampler.setMinLod(mState.getSamplerState().getMinLod()); in syncState() 1386 mAppliedSampler.setMaxLod(mState.getSamplerState().getMaxLod()); in syncState() 1392 mAppliedSampler.setCompareMode(mState.getSamplerState().getCompareMode()); in syncState() [all …]
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/external/angle/src/libANGLE/ |
D | Sampler.h | 74 const SamplerState &getSamplerState() const;
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D | Sampler.cpp | 181 const SamplerState &Sampler::getSamplerState() const in getSamplerState() function in gl::Sampler
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D | Texture.h | 141 const SamplerState &getSamplerState() const { return mSamplerState; } in getSamplerState() function 311 const SamplerState &getSamplerState() const;
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D | Texture.cpp | 862 const SamplerState &Texture::getSamplerState() const in getSamplerState() function in gl::Texture 1788 optionalSampler ? optionalSampler->getSamplerState() : mState.mSamplerState; in isSamplerComplete()
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D | State.cpp | 624 sampler ? sampler->getSamplerState() : texture->getSamplerState(); in updateActiveTextureState()
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D | FrameCapture.cpp | 1896 const gl::SamplerState &textureSamplerState = texture->getSamplerState(); in CaptureMidExecutionSetup()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | RenderStateCache.h | 87 angle::Result getSamplerState(const gl::Context *context,
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D | RenderStateCache.cpp | 281 angle::Result RenderStateCache::getSamplerState(const gl::Context *context, in getSamplerState() function in rx::RenderStateCache
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D | StateManager11.cpp | 2630 ANGLE_TRY(mRenderer->getSamplerState(context, samplerState, &dxSamplerState)); in setSamplerState() 2750 samplerObject ? samplerObject->getSamplerState() : texture->getSamplerState(); in applyTexturesForSRVs() 2766 incompleteTexture->getSamplerState())); in applyTexturesForSRVs() 2768 incompleteTexture->getSamplerState())); in applyTexturesForSRVs()
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D | Renderer11.h | 341 angle::Result getSamplerState(const gl::Context *context,
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D | Renderer11.cpp | 4055 angle::Result Renderer11::getSamplerState(const gl::Context *context, in getSamplerState() function in rx::Renderer11 4059 return mStateCache.getSamplerState(context, this, samplerState, outSamplerState); in getSamplerState()
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.cpp | 3204 samplerObject ? samplerObject->getSamplerState() : texture->getSamplerState(); in applyTextures() 3219 incompleteTexture->getSamplerState())); in applyTextures()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | TextureVk.cpp | 1497 const gl::SamplerState &samplerState = mState.getSamplerState(); in syncState()
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