/external/angle/src/tests/gl_tests/ |
D | LinkAndRelinkTest.cpp | 78 glAttachShader(program, vs); in TEST_P() 81 glAttachShader(program, fs); in TEST_P() 239 glAttachShader(program, cs); in TEST_P() 333 glAttachShader(program, cs); in TEST_P() 360 glAttachShader(program, vs); in TEST_P() 363 glAttachShader(program, fs); in TEST_P() 398 glAttachShader(program, vs); in TEST_P() 401 glAttachShader(program, fs); in TEST_P() 430 glAttachShader(program, cs); in TEST_P()
|
D | BlendFuncExtendedTest.cpp | 573 glAttachShader(program, vs); in TEST_P() 575 glAttachShader(program, fs); in TEST_P() 611 glAttachShader(program, vs); in TEST_P() 613 glAttachShader(program, fs); in TEST_P() 696 glAttachShader(program, vs); in TEST_P() 698 glAttachShader(program, fs); in TEST_P()
|
D | ContextLostTest.cpp | 75 glAttachShader(program, vs); in TEST_P() 76 glAttachShader(program, fs); in TEST_P()
|
D | ParallelShaderCompileTest.cpp | 219 glAttachShader(mProgram, mVertexShader); in link() 220 glAttachShader(mProgram, mFragmentShader); in link() 288 glAttachShader(mProgram, mShader); in link()
|
D | GeometryShaderTest.cpp | 92 glAttachShader(programID, geometryShader); in TEST_P() 172 glAttachShader(program, vertexShader); in TEST_P() 173 glAttachShader(program, fragmentShader); in TEST_P() 174 glAttachShader(program, geometryShader); in TEST_P()
|
/external/angle/util/ |
D | shader_utils.cpp | 46 glAttachShader(program, vs); in CompileProgramInternal() 49 glAttachShader(program, fs); in CompileProgramInternal() 65 glAttachShader(program, gs); in CompileProgramInternal() 239 glAttachShader(program, cs); in CompileComputeProgram()
|
/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 936 glAttachShader(shaderProg, shaderVert); in test() 937 glAttachShader(shaderProg, shaderFrag); in test() 1243 glAttachShader(program, shaderVert); in test() 1244 glAttachShader(program, shaderFrag); in test() 1344 glAttachShader(program, shaderVert); in test() 1345 glAttachShader(program, shaderFrag); in test() 1375 glAttachShader(program, shaderVert); in test() 1376 glAttachShader(program, shaderFrag); in test() 1423 glAttachShader(program, shaderVert); in test() 1427 glAttachShader(program, shaderFrag); in test() [all …]
|
D | es3fIndexedStateQueryTests.cpp | 103 glAttachShader(shaderProg, shaderVert); in test() 104 glAttachShader(shaderProg, shaderFrag); in test() 359 glAttachShader(m_program, shaderVert); in test() 360 glAttachShader(m_program, shaderFrag); in test()
|
/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | importgl.h | 60 FNDEF(void, glAttachShader, (GLuint program, GLuint shader)); 111 #define glAttachShader FNPTR(glAttachShader) macro
|
D | shader.c | 70 glAttachShader(program, shaderVertex); in createProgram() 79 glAttachShader(program, shaderFragment); in createProgram()
|
D | importgl.c | 54 IMPORT_FUNC_GL(glAttachShader); in importGLInit()
|
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
D | GlShader.java | 68 GLES20.glAttachShader(program, vertexShader); in GlShader() 69 GLES20.glAttachShader(program, fragmentShader); in GlShader()
|
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
D | PVRTBackground.cpp | 151 glAttachShader(m_pAPI->m_ui32ProgramObject, m_pAPI->m_ui32FragShader); in Init() 152 glAttachShader(m_pAPI->m_ui32ProgramObject, m_pAPI->m_ui32VertexShader); in Init()
|
D | PVRTPrint3DAPI.cpp | 388 glAttachShader(Data.uProgramLogo, Data.uVertexShaderLogo); in APIInit() 389 glAttachShader(Data.uProgramLogo, Data.uFragmentShaderLogo); in APIInit() 406 glAttachShader(Data.uProgramFont, Data.uVertexShaderFont); in APIInit() 407 glAttachShader(Data.uProgramFont, Data.uFragmentShaderFont); in APIInit()
|
D | PVRTShader.cpp | 248 glAttachShader(*pProgramObject, FragmentShader); in PVRTCreateProgram() 249 glAttachShader(*pProgramObject, VertexShader); in PVRTCreateProgram()
|
/external/deqp/modules/gles2/functional/ |
D | es2fNegativeShaderApiTests.cpp | 201 glAttachShader(shader1, shader1); in init() 206 glAttachShader(program, program); in init() 208 glAttachShader(shader1, program); in init() 213 glAttachShader(program, -1); in init() 215 glAttachShader(-1, shader1); in init() 217 glAttachShader(-1, -1); in init() 222 glAttachShader(program, shader1); in init() 224 glAttachShader(program, shader1); in init() 226 glAttachShader(program, shader2); in init()
|
D | es2fShaderStateQueryTests.cpp | 774 glAttachShader(shaderProg, shaderVert); in test() 775 glAttachShader(shaderProg, shaderFrag); in test() 986 glAttachShader(program, shaderVert); in test() 987 glAttachShader(program, shaderFrag); in test() 1054 glAttachShader(program, shaderVert); in test() 1055 glAttachShader(program, shaderFrag); in test() 1085 glAttachShader(program, shaderVert); in test() 1086 glAttachShader(program, shaderFrag); in test() 1133 glAttachShader(program, shaderVert); in test() 1137 glAttachShader(program, shaderFrag); in test() [all …]
|
/external/libkmsxx/kmscube/ |
D | cube-gles2.cpp | 173 glAttachShader(program, vertex_shader); in GlScene() 174 glAttachShader(program, fragment_shader); in GlScene()
|
/external/skqp/platform_tools/android/apps/skar_java/src/main/java/com/google/skar/examples/helloskar/rendering/ |
D | BackgroundRenderer.java | 112 GLES20.glAttachShader(quadProgram, vertexShader); in createOnGlThread() 113 GLES20.glAttachShader(quadProgram, fragmentShader); in createOnGlThread()
|
/external/skia/platform_tools/android/apps/skar_java/src/main/java/com/google/skar/examples/helloskar/rendering/ |
D | BackgroundRenderer.java | 112 GLES20.glAttachShader(quadProgram, vertexShader); in createOnGlThread() 113 GLES20.glAttachShader(quadProgram, fragmentShader); in createOnGlThread()
|
/external/deqp/modules/gles31/functional/ |
D | es31fNegativeSSBOBlockTests.cpp | 422 ctx.glAttachShader(program, shaderVertexGL); in ssbo_block_matching() 423 ctx.glAttachShader(program, shaderFragmentGL); in ssbo_block_matching() 526 ctx.glAttachShader(program, shaderVertexGL); in ssbo_block_shared_qualifier() 527 ctx.glAttachShader(program, shaderFragmentGL); in ssbo_block_shared_qualifier()
|
/external/angle/src/tests/perf_tests/ |
D | LinkProgramPerfTest.cpp | 158 glAttachShader(program, vs); in drawBenchmark() 160 glAttachShader(program, fs); in drawBenchmark()
|
/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 7 { "glAttachShader", (deFunctionPtr)glAttachShader },
|
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/ |
D | OGLES2HelloAPI_Windows.cpp | 415 glAttachShader(uiProgramObject, uiFragShader); in WinMain() 416 glAttachShader(uiProgramObject, uiVertShader); in WinMain()
|
D | OGLES2HelloAPI_LinuxX11.cpp | 533 glAttachShader(shaderProgram, fragmentShader); in InitialiseShaders() 534 glAttachShader(shaderProgram, vertexShader); in InitialiseShaders()
|