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Searched refs:glAttachShader (Results 1 – 25 of 150) sorted by relevance

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/external/angle/src/tests/gl_tests/
DLinkAndRelinkTest.cpp78 glAttachShader(program, vs); in TEST_P()
81 glAttachShader(program, fs); in TEST_P()
239 glAttachShader(program, cs); in TEST_P()
333 glAttachShader(program, cs); in TEST_P()
360 glAttachShader(program, vs); in TEST_P()
363 glAttachShader(program, fs); in TEST_P()
398 glAttachShader(program, vs); in TEST_P()
401 glAttachShader(program, fs); in TEST_P()
430 glAttachShader(program, cs); in TEST_P()
DBlendFuncExtendedTest.cpp573 glAttachShader(program, vs); in TEST_P()
575 glAttachShader(program, fs); in TEST_P()
611 glAttachShader(program, vs); in TEST_P()
613 glAttachShader(program, fs); in TEST_P()
696 glAttachShader(program, vs); in TEST_P()
698 glAttachShader(program, fs); in TEST_P()
DContextLostTest.cpp75 glAttachShader(program, vs); in TEST_P()
76 glAttachShader(program, fs); in TEST_P()
DParallelShaderCompileTest.cpp219 glAttachShader(mProgram, mVertexShader); in link()
220 glAttachShader(mProgram, mFragmentShader); in link()
288 glAttachShader(mProgram, mShader); in link()
DGeometryShaderTest.cpp92 glAttachShader(programID, geometryShader); in TEST_P()
172 glAttachShader(program, vertexShader); in TEST_P()
173 glAttachShader(program, fragmentShader); in TEST_P()
174 glAttachShader(program, geometryShader); in TEST_P()
/external/angle/util/
Dshader_utils.cpp46 glAttachShader(program, vs); in CompileProgramInternal()
49 glAttachShader(program, fs); in CompileProgramInternal()
65 glAttachShader(program, gs); in CompileProgramInternal()
239 glAttachShader(program, cs); in CompileComputeProgram()
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp936 glAttachShader(shaderProg, shaderVert); in test()
937 glAttachShader(shaderProg, shaderFrag); in test()
1243 glAttachShader(program, shaderVert); in test()
1244 glAttachShader(program, shaderFrag); in test()
1344 glAttachShader(program, shaderVert); in test()
1345 glAttachShader(program, shaderFrag); in test()
1375 glAttachShader(program, shaderVert); in test()
1376 glAttachShader(program, shaderFrag); in test()
1423 glAttachShader(program, shaderVert); in test()
1427 glAttachShader(program, shaderFrag); in test()
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Des3fIndexedStateQueryTests.cpp103 glAttachShader(shaderProg, shaderVert); in test()
104 glAttachShader(shaderProg, shaderFrag); in test()
359 glAttachShader(m_program, shaderVert); in test()
360 glAttachShader(m_program, shaderFrag); in test()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dimportgl.h60 FNDEF(void, glAttachShader, (GLuint program, GLuint shader));
111 #define glAttachShader FNPTR(glAttachShader) macro
Dshader.c70 glAttachShader(program, shaderVertex); in createProgram()
79 glAttachShader(program, shaderFragment); in createProgram()
Dimportgl.c54 IMPORT_FUNC_GL(glAttachShader); in importGLInit()
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
DGlShader.java68 GLES20.glAttachShader(program, vertexShader); in GlShader()
69 GLES20.glAttachShader(program, fragmentShader); in GlShader()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTBackground.cpp151 glAttachShader(m_pAPI->m_ui32ProgramObject, m_pAPI->m_ui32FragShader); in Init()
152 glAttachShader(m_pAPI->m_ui32ProgramObject, m_pAPI->m_ui32VertexShader); in Init()
DPVRTPrint3DAPI.cpp388 glAttachShader(Data.uProgramLogo, Data.uVertexShaderLogo); in APIInit()
389 glAttachShader(Data.uProgramLogo, Data.uFragmentShaderLogo); in APIInit()
406 glAttachShader(Data.uProgramFont, Data.uVertexShaderFont); in APIInit()
407 glAttachShader(Data.uProgramFont, Data.uFragmentShaderFont); in APIInit()
DPVRTShader.cpp248 glAttachShader(*pProgramObject, FragmentShader); in PVRTCreateProgram()
249 glAttachShader(*pProgramObject, VertexShader); in PVRTCreateProgram()
/external/deqp/modules/gles2/functional/
Des2fNegativeShaderApiTests.cpp201 glAttachShader(shader1, shader1); in init()
206 glAttachShader(program, program); in init()
208 glAttachShader(shader1, program); in init()
213 glAttachShader(program, -1); in init()
215 glAttachShader(-1, shader1); in init()
217 glAttachShader(-1, -1); in init()
222 glAttachShader(program, shader1); in init()
224 glAttachShader(program, shader1); in init()
226 glAttachShader(program, shader2); in init()
Des2fShaderStateQueryTests.cpp774 glAttachShader(shaderProg, shaderVert); in test()
775 glAttachShader(shaderProg, shaderFrag); in test()
986 glAttachShader(program, shaderVert); in test()
987 glAttachShader(program, shaderFrag); in test()
1054 glAttachShader(program, shaderVert); in test()
1055 glAttachShader(program, shaderFrag); in test()
1085 glAttachShader(program, shaderVert); in test()
1086 glAttachShader(program, shaderFrag); in test()
1133 glAttachShader(program, shaderVert); in test()
1137 glAttachShader(program, shaderFrag); in test()
[all …]
/external/libkmsxx/kmscube/
Dcube-gles2.cpp173 glAttachShader(program, vertex_shader); in GlScene()
174 glAttachShader(program, fragment_shader); in GlScene()
/external/skqp/platform_tools/android/apps/skar_java/src/main/java/com/google/skar/examples/helloskar/rendering/
DBackgroundRenderer.java112 GLES20.glAttachShader(quadProgram, vertexShader); in createOnGlThread()
113 GLES20.glAttachShader(quadProgram, fragmentShader); in createOnGlThread()
/external/skia/platform_tools/android/apps/skar_java/src/main/java/com/google/skar/examples/helloskar/rendering/
DBackgroundRenderer.java112 GLES20.glAttachShader(quadProgram, vertexShader); in createOnGlThread()
113 GLES20.glAttachShader(quadProgram, fragmentShader); in createOnGlThread()
/external/deqp/modules/gles31/functional/
Des31fNegativeSSBOBlockTests.cpp422 ctx.glAttachShader(program, shaderVertexGL); in ssbo_block_matching()
423 ctx.glAttachShader(program, shaderFragmentGL); in ssbo_block_matching()
526 ctx.glAttachShader(program, shaderVertexGL); in ssbo_block_shared_qualifier()
527 ctx.glAttachShader(program, shaderFragmentGL); in ssbo_block_shared_qualifier()
/external/angle/src/tests/perf_tests/
DLinkProgramPerfTest.cpp158 glAttachShader(program, vs); in drawBenchmark()
160 glAttachShader(program, fs); in drawBenchmark()
/external/deqp/framework/egl/
DegluStaticES20Library.inl7 { "glAttachShader", (deFunctionPtr)glAttachShader },
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
DOGLES2HelloAPI_Windows.cpp415 glAttachShader(uiProgramObject, uiFragShader); in WinMain()
416 glAttachShader(uiProgramObject, uiVertShader); in WinMain()
DOGLES2HelloAPI_LinuxX11.cpp533 glAttachShader(shaderProgram, fragmentShader); in InitialiseShaders()
534 glAttachShader(shaderProgram, vertexShader); in InitialiseShaders()

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