/external/angle/src/tests/gl_tests/ |
D | ShaderStorageBufferTest.cpp | 80 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer[0]); in runMatrixTest() 83 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer[1]); in runMatrixTest() 95 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer[1]); in runMatrixTest() 124 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer[0]); in runVectorTest() 128 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer[1]); in runVectorTest() 141 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer[1]); in runVectorTest() 287 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer); in TEST_P() 300 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer); in TEST_P() 310 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in TEST_P() 344 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer); in TEST_P() [all …]
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D | DrawElementsTest.cpp | 92 glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer.get()); in TEST_P() 175 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffers[0]); in TEST_P() 179 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffers[2]); in TEST_P() 183 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffers[1]); in TEST_P() 190 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffers[1]); in TEST_P() 191 glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffers[0]); in TEST_P() 197 glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffers[1]); in TEST_P() 206 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffers[0]); in TEST_P() 208 glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffers[0]); in TEST_P() 212 glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffers[1]); in TEST_P() [all …]
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D | ReadPixelsTest.cpp | 79 glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); in Reset() 81 glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); in Reset() 114 glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); in TEST_P() 136 glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); in TEST_P() 149 glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); in TEST_P() 163 glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); in TEST_P() 166 glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); in TEST_P() 167 glBindBuffer(GL_ARRAY_BUFFER, mPBO); in TEST_P() 191 glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); in TEST_P() 225 glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); in TEST_P() [all …]
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D | PBOExtensionTest.cpp | 50 glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); in testSetUp() 53 glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); in testSetUp() 58 glBindBuffer(GL_ARRAY_BUFFER, mPositionVBO); in testSetUp() 60 glBindBuffer(GL_ARRAY_BUFFER, 0); in testSetUp() 84 glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); in TEST_P() 87 glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); in TEST_P() 88 glBindBuffer(GL_ARRAY_BUFFER, mPBO); in TEST_P() 114 glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); in TEST_P()
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D | BufferDataTest.cpp | 90 glBindBuffer(GL_ARRAY_BUFFER, mBuffer); in TEST_P() 113 glBindBuffer(GL_ARRAY_BUFFER, mBuffer); in TEST_P() 128 glBindBuffer(GL_ARRAY_BUFFER, mBuffer); in TEST_P() 134 glBindBuffer(GL_ARRAY_BUFFER, 0); in TEST_P() 150 glBindBuffer(GL_ARRAY_BUFFER, mBuffer); in TEST_P() 153 glBindBuffer(GL_ARRAY_BUFFER, 0); in TEST_P() 186 glBindBuffer(GL_ARRAY_BUFFER, positionBuffer); in TEST_P() 191 glBindBuffer(GL_ARRAY_BUFFER, 0); in TEST_P() 198 glBindBuffer(GL_ARRAY_BUFFER, mBuffer); in TEST_P() 303 glBindBuffer(GL_ARRAY_BUFFER, mBuffers[0]); in TEST_P() [all …]
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D | LineLoopTest.cpp | 80 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer); in runTest() 86 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in runTest() 142 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf); in TEST_P() 159 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf); in TEST_P() 181 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf); in TEST_P() 239 glBindBuffer(GL_ARRAY_BUFFER, vertBuffer); in runTest() 249 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf); in runTest() 258 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, indirectBuf); in runTest() 266 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0); in runTest() 269 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in runTest() [all …]
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D | MultiDrawTest.cpp | 217 glBindBuffer(GL_ARRAY_BUFFER, mNonIndexedVertexBuffer); in SetupBuffers() 222 glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer); in SetupBuffers() 227 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); in SetupBuffers() 232 glBindBuffer(GL_ARRAY_BUFFER, mInstanceBuffer); in SetupBuffers() 255 glBindBuffer(GL_ARRAY_BUFFER, mNonIndexedVertexBuffer); in DoDrawArrays() 266 glBindBuffer(GL_ARRAY_BUFFER, mInstanceBuffer); in DoDrawArrays() 283 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); in DoDrawElements() 284 glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer); in DoDrawElements() 295 glBindBuffer(GL_ARRAY_BUFFER, mInstanceBuffer); in DoDrawElements() 487 glBindBuffer(GL_ARRAY_BUFFER, mNonIndexedVertexBuffer); in TEST_P() [all …]
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D | RobustBufferAccessBehaviorTest.cpp | 104 glBindBuffer(GL_ARRAY_BUFFER, bufferIncomplete); in runIndexOutOfRangeTests() 202 glBindBuffer(GL_ARRAY_BUFFER, vb); in TEST_P() 211 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib); in TEST_P() 277 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer); in TEST_P() 284 glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); in TEST_P() 316 glBindBuffer(GL_ARRAY_BUFFER, buf); in TEST_P() 378 glBindBuffer(GL_ARRAY_BUFFER, positionBuf); in TEST_P() 387 glBindBuffer(GL_ARRAY_BUFFER, vbo); in TEST_P() 459 glBindBuffer(GL_ARRAY_BUFFER, positionBuf); in TEST_P() 471 glBindBuffer(GL_ARRAY_BUFFER, buffer); in TEST_P() [all …]
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D | AtomicCounterBufferTest.cpp | 178 glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer); in TEST_P() 212 glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer); in TEST_P() 222 glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer); in TEST_P() 268 glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffers[ii]); in TEST_P() 281 glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffers[ii]); in TEST_P() 413 glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer); in TEST_P() 424 glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer); in TEST_P()
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D | BuiltinVariableTest.cpp | 64 glBindBuffer(GL_ARRAY_BUFFER, mPositionBuffer); in testSetUp() 86 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); in runTest() 93 glBindBuffer(GL_ARRAY_BUFFER, mExpectedIdBuffer); in runTest() 97 glBindBuffer(GL_ARRAY_BUFFER, mPositionBuffer); in runTest() 101 glBindBuffer(GL_ARRAY_BUFFER, mExpectedIdBuffer); in runTest() 106 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); in runTest()
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D | UniformBufferTest.cpp | 69 glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffer); in TEST_P() 126 glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffer); in TEST_P() 170 glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffer); in TEST_P() 221 glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffer); in TEST_P() 285 glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffer); in TEST_P() 561 glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffer); in TEST_P() 588 glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffer); in TEST_P() 695 glBindBuffer(GL_UNIFORM_BUFFER, uniformBuffer.get()); in TEST_P() 751 glBindBuffer(GL_UNIFORM_BUFFER, uniformBuffers[0].get()); in TEST_P() 756 glBindBuffer(GL_UNIFORM_BUFFER, uniformBuffers[1].get()); in TEST_P() [all …]
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D | IndexBufferOffsetTest.cpp | 55 glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer); in testSetUp() 59 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); in testSetUp() 85 glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer); in runTest() 157 glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer); in TEST_P() 189 glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer); in TEST_P()
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D | StateChangeTest.cpp | 303 glBindBuffer(GL_ARRAY_BUFFER, attribBuffer); in TEST_P() 327 glBindBuffer(GL_ARRAY_BUFFER, attribBuffer); in TEST_P() 396 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, xfbBuffer); in TEST_P() 822 glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); in TEST_P() 887 glBindBuffer(GL_ARRAY_BUFFER, colorBuf); in TEST_P() 968 glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); in TEST_P() 974 glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); in TEST_P() 991 glBindBuffer(GL_ARRAY_BUFFER, greenBuffer); in TEST_P() 1134 glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); in TEST_P() 1143 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, xfbBuffer); in TEST_P() [all …]
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D | VertexAttributeTest.cpp | 195 glBindBuffer(GL_ARRAY_BUFFER, mBuffer); in setupTest() 199 glBindBuffer(GL_ARRAY_BUFFER, 0); in setupTest() 204 glBindBuffer(GL_ARRAY_BUFFER, 0); in setupTest() 1003 glBindBuffer(GL_ARRAY_BUFFER, *vbo); in SetupColorsForUnitQuad() 1045 glBindBuffer(GL_ARRAY_BUFFER, positionBuffer); in TEST_P() 1053 glBindBuffer(GL_ARRAY_BUFFER, positionBuffer); in TEST_P() 1194 glBindBuffer(GL_ARRAY_BUFFER, mBuffer); in TEST_P() 1198 glBindBuffer(GL_ARRAY_BUFFER, 0); in TEST_P() 1236 glBindBuffer(GL_ARRAY_BUFFER, mQuadBuffer); in TEST_P() 1246 glBindBuffer(GL_ARRAY_BUFFER, mBuffer); in TEST_P() [all …]
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cShaderAtomicCountersTests.cpp | 192 glBindBuffer(GL_ARRAY_BUFFER, *vbo); in CreateQuad() 194 glBindBuffer(GL_ARRAY_BUFFER, 0); in CreateQuad() 204 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, *ebo); in CreateQuad() 206 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in CreateQuad() 211 glBindBuffer(GL_ARRAY_BUFFER, *vbo); in CreateQuad() 216 glBindBuffer(GL_ARRAY_BUFFER, 0); in CreateQuad() 223 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, *ebo); in CreateQuad() 238 glBindBuffer(GL_ARRAY_BUFFER, *vbo); in CreateTriangle() 240 glBindBuffer(GL_ARRAY_BUFFER, 0); in CreateTriangle() 250 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, *ebo); in CreateTriangle() [all …]
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D | es31cVertexAttribBindingTests.cpp | 374 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); in Run() 376 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run() 560 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); in Run() 564 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run() 606 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); in Run() 610 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run() 668 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); in Run() 684 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run() 737 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[0]); in Run() 769 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[1]); in Run() [all …]
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D | es31cDrawIndirectTests.cpp | 935 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0); in Run() 967 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffer); in Run() 1018 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffers[i]); in Run() 1061 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffer); in Run() 1107 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffers[1]); in Run() 1119 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffers[2]); in Run() 1128 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffers[3]); in Run() 1132 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffers[4]); in Run() 1139 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffers[5]); in Run() 1151 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffers[6]); in Run() [all …]
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D | es31cComputeShaderTests.cpp | 533 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Setup() 544 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in Run() 553 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Run() 639 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in RunIteration() 647 glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, m_dispatch_buffer); in RunIteration() 657 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_storage_buffer); in RunIteration() 680 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in RunIteration() 816 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in RunIteration() 830 glBindBuffer(GL_UNIFORM_BUFFER, 0); in RunIteration() 837 glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, m_dispatch_buffer); in RunIteration() [all …]
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderAtomicCountersTests.cpp | 221 glBindBuffer(GL_ARRAY_BUFFER, *vbo); in CreateQuad() 223 glBindBuffer(GL_ARRAY_BUFFER, 0); in CreateQuad() 233 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, *ebo); in CreateQuad() 235 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in CreateQuad() 240 glBindBuffer(GL_ARRAY_BUFFER, *vbo); in CreateQuad() 249 glBindBuffer(GL_ARRAY_BUFFER, 0); in CreateQuad() 256 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, *ebo); in CreateQuad() 271 glBindBuffer(GL_ARRAY_BUFFER, *vbo); in CreateTriangle() 273 glBindBuffer(GL_ARRAY_BUFFER, 0); in CreateTriangle() 283 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, *ebo); in CreateTriangle() [all …]
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D | gl4cVertexAttribBindingTests.cpp | 331 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); in Run() 333 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run() 497 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); in Run() 501 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run() 544 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); in Run() 548 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run() 606 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); in Run() 620 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run() 673 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[0]); in Run() 699 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[1]); in Run() [all …]
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/external/replicaisland/src/com/replica/replicaisland/ |
D | Grid.java | 229 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex); in beginDrawingStrips() 232 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mTextureCoordBufferIndex); in beginDrawingStrips() 235 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, mIndexBufferIndex); in beginDrawingStrips() 269 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex); in draw() 272 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mTextureCoordBufferIndex); in draw() 275 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, mIndexBufferIndex); in draw() 279 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, 0); in draw() 280 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, 0); in draw() 345 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex); in generateHardwareBuffers() 356 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, in generateHardwareBuffers() [all …]
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
D | OGLES3ColourGrading.cpp | 350 glBindBuffer(GL_ARRAY_BUFFER, m_puiMaskVBO[i]); in LoadVbos() 359 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_puiMaskIBO[i]); in LoadVbos() 406 glBindBuffer(GL_ARRAY_BUFFER, m_ui32FullScreenRectVBO); in LoadVbos() 440 glBindBuffer(GL_ARRAY_BUFFER, m_ui32BackgroundVBO); in LoadVbos() 446 glBindBuffer(GL_ARRAY_BUFFER, 0); in LoadVbos() 447 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in LoadVbos() 706 glBindBuffer(GL_ARRAY_BUFFER, m_ui32BackgroundVBO); in RenderScene() 756 glBindBuffer(GL_ARRAY_BUFFER, 0); in RenderScene() 778 glBindBuffer(GL_ARRAY_BUFFER, m_ui32FullScreenRectVBO); in RenderScene() 809 glBindBuffer(GL_ARRAY_BUFFER, 0); in RenderScene() [all …]
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/ |
D | OGLESBasicTnL.cpp | 164 glBindBuffer(GL_ARRAY_BUFFER, m_ui32Vbo); in InitView() 170 glBindBuffer(GL_ARRAY_BUFFER, 0); in InitView() 228 glBindBuffer(GL_ARRAY_BUFFER, m_ui32Vbo); in RenderScene() 245 glBindBuffer(GL_ARRAY_BUFFER, 0); in RenderScene()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/ |
D | OGLES2DisplacementMap.cpp | 273 glBindBuffer(GL_ARRAY_BUFFER, m_puiVbo[i]); in LoadVbos() 282 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_puiIndexVbo[i]); in LoadVbos() 286 glBindBuffer(GL_ARRAY_BUFFER, 0); in LoadVbos() 287 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in LoadVbos() 600 glBindBuffer(GL_ARRAY_BUFFER, 0); in RenderScene() 601 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in RenderScene() 622 glBindBuffer(GL_ARRAY_BUFFER, m_puiVbo[i32MeshIndex]); in DrawMesh() 624 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_puiIndexVbo[i32MeshIndex]); in DrawMesh()
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/external/angle/src/tests/perf_tests/ |
D | InstancingPerf.cpp | 197 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mBuffers[0]); in initializeBenchmark() 202 glBindBuffer(GL_ARRAY_BUFFER, mBuffers[1]); in initializeBenchmark() 210 glBindBuffer(GL_ARRAY_BUFFER, mBuffers[2]); in initializeBenchmark() 220 glBindBuffer(GL_ARRAY_BUFFER, mBuffers[3]); in initializeBenchmark() 229 glBindBuffer(GL_ARRAY_BUFFER, mBuffers[4]); in initializeBenchmark() 301 glBindBuffer(GL_ARRAY_BUFFER, mBuffers[3]); in drawBenchmark() 304 glBindBuffer(GL_ARRAY_BUFFER, mBuffers[4]); in drawBenchmark()
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