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Searched refs:glBindBuffer (Results 1 – 25 of 244) sorted by relevance

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/external/angle/src/tests/gl_tests/
DShaderStorageBufferTest.cpp80 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer[0]); in runMatrixTest()
83 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer[1]); in runMatrixTest()
95 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer[1]); in runMatrixTest()
124 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer[0]); in runVectorTest()
128 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer[1]); in runVectorTest()
141 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer[1]); in runVectorTest()
287 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer); in TEST_P()
300 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer); in TEST_P()
310 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in TEST_P()
344 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer); in TEST_P()
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DDrawElementsTest.cpp92 glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer.get()); in TEST_P()
175 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffers[0]); in TEST_P()
179 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffers[2]); in TEST_P()
183 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffers[1]); in TEST_P()
190 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffers[1]); in TEST_P()
191 glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffers[0]); in TEST_P()
197 glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffers[1]); in TEST_P()
206 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffers[0]); in TEST_P()
208 glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffers[0]); in TEST_P()
212 glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffers[1]); in TEST_P()
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DReadPixelsTest.cpp79 glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); in Reset()
81 glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); in Reset()
114 glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); in TEST_P()
136 glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); in TEST_P()
149 glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); in TEST_P()
163 glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); in TEST_P()
166 glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); in TEST_P()
167 glBindBuffer(GL_ARRAY_BUFFER, mPBO); in TEST_P()
191 glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); in TEST_P()
225 glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); in TEST_P()
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DPBOExtensionTest.cpp50 glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); in testSetUp()
53 glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); in testSetUp()
58 glBindBuffer(GL_ARRAY_BUFFER, mPositionVBO); in testSetUp()
60 glBindBuffer(GL_ARRAY_BUFFER, 0); in testSetUp()
84 glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); in TEST_P()
87 glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); in TEST_P()
88 glBindBuffer(GL_ARRAY_BUFFER, mPBO); in TEST_P()
114 glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); in TEST_P()
DBufferDataTest.cpp90 glBindBuffer(GL_ARRAY_BUFFER, mBuffer); in TEST_P()
113 glBindBuffer(GL_ARRAY_BUFFER, mBuffer); in TEST_P()
128 glBindBuffer(GL_ARRAY_BUFFER, mBuffer); in TEST_P()
134 glBindBuffer(GL_ARRAY_BUFFER, 0); in TEST_P()
150 glBindBuffer(GL_ARRAY_BUFFER, mBuffer); in TEST_P()
153 glBindBuffer(GL_ARRAY_BUFFER, 0); in TEST_P()
186 glBindBuffer(GL_ARRAY_BUFFER, positionBuffer); in TEST_P()
191 glBindBuffer(GL_ARRAY_BUFFER, 0); in TEST_P()
198 glBindBuffer(GL_ARRAY_BUFFER, mBuffer); in TEST_P()
303 glBindBuffer(GL_ARRAY_BUFFER, mBuffers[0]); in TEST_P()
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DLineLoopTest.cpp80 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer); in runTest()
86 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in runTest()
142 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf); in TEST_P()
159 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf); in TEST_P()
181 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf); in TEST_P()
239 glBindBuffer(GL_ARRAY_BUFFER, vertBuffer); in runTest()
249 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf); in runTest()
258 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, indirectBuf); in runTest()
266 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0); in runTest()
269 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in runTest()
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DMultiDrawTest.cpp217 glBindBuffer(GL_ARRAY_BUFFER, mNonIndexedVertexBuffer); in SetupBuffers()
222 glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer); in SetupBuffers()
227 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); in SetupBuffers()
232 glBindBuffer(GL_ARRAY_BUFFER, mInstanceBuffer); in SetupBuffers()
255 glBindBuffer(GL_ARRAY_BUFFER, mNonIndexedVertexBuffer); in DoDrawArrays()
266 glBindBuffer(GL_ARRAY_BUFFER, mInstanceBuffer); in DoDrawArrays()
283 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); in DoDrawElements()
284 glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer); in DoDrawElements()
295 glBindBuffer(GL_ARRAY_BUFFER, mInstanceBuffer); in DoDrawElements()
487 glBindBuffer(GL_ARRAY_BUFFER, mNonIndexedVertexBuffer); in TEST_P()
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DRobustBufferAccessBehaviorTest.cpp104 glBindBuffer(GL_ARRAY_BUFFER, bufferIncomplete); in runIndexOutOfRangeTests()
202 glBindBuffer(GL_ARRAY_BUFFER, vb); in TEST_P()
211 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib); in TEST_P()
277 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer); in TEST_P()
284 glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); in TEST_P()
316 glBindBuffer(GL_ARRAY_BUFFER, buf); in TEST_P()
378 glBindBuffer(GL_ARRAY_BUFFER, positionBuf); in TEST_P()
387 glBindBuffer(GL_ARRAY_BUFFER, vbo); in TEST_P()
459 glBindBuffer(GL_ARRAY_BUFFER, positionBuf); in TEST_P()
471 glBindBuffer(GL_ARRAY_BUFFER, buffer); in TEST_P()
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DAtomicCounterBufferTest.cpp178 glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer); in TEST_P()
212 glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer); in TEST_P()
222 glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer); in TEST_P()
268 glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffers[ii]); in TEST_P()
281 glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffers[ii]); in TEST_P()
413 glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer); in TEST_P()
424 glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, atomicCounterBuffer); in TEST_P()
DBuiltinVariableTest.cpp64 glBindBuffer(GL_ARRAY_BUFFER, mPositionBuffer); in testSetUp()
86 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); in runTest()
93 glBindBuffer(GL_ARRAY_BUFFER, mExpectedIdBuffer); in runTest()
97 glBindBuffer(GL_ARRAY_BUFFER, mPositionBuffer); in runTest()
101 glBindBuffer(GL_ARRAY_BUFFER, mExpectedIdBuffer); in runTest()
106 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); in runTest()
DUniformBufferTest.cpp69 glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffer); in TEST_P()
126 glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffer); in TEST_P()
170 glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffer); in TEST_P()
221 glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffer); in TEST_P()
285 glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffer); in TEST_P()
561 glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffer); in TEST_P()
588 glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffer); in TEST_P()
695 glBindBuffer(GL_UNIFORM_BUFFER, uniformBuffer.get()); in TEST_P()
751 glBindBuffer(GL_UNIFORM_BUFFER, uniformBuffers[0].get()); in TEST_P()
756 glBindBuffer(GL_UNIFORM_BUFFER, uniformBuffers[1].get()); in TEST_P()
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DIndexBufferOffsetTest.cpp55 glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer); in testSetUp()
59 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); in testSetUp()
85 glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer); in runTest()
157 glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer); in TEST_P()
189 glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer); in TEST_P()
DStateChangeTest.cpp303 glBindBuffer(GL_ARRAY_BUFFER, attribBuffer); in TEST_P()
327 glBindBuffer(GL_ARRAY_BUFFER, attribBuffer); in TEST_P()
396 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, xfbBuffer); in TEST_P()
822 glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); in TEST_P()
887 glBindBuffer(GL_ARRAY_BUFFER, colorBuf); in TEST_P()
968 glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); in TEST_P()
974 glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); in TEST_P()
991 glBindBuffer(GL_ARRAY_BUFFER, greenBuffer); in TEST_P()
1134 glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); in TEST_P()
1143 glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, xfbBuffer); in TEST_P()
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DVertexAttributeTest.cpp195 glBindBuffer(GL_ARRAY_BUFFER, mBuffer); in setupTest()
199 glBindBuffer(GL_ARRAY_BUFFER, 0); in setupTest()
204 glBindBuffer(GL_ARRAY_BUFFER, 0); in setupTest()
1003 glBindBuffer(GL_ARRAY_BUFFER, *vbo); in SetupColorsForUnitQuad()
1045 glBindBuffer(GL_ARRAY_BUFFER, positionBuffer); in TEST_P()
1053 glBindBuffer(GL_ARRAY_BUFFER, positionBuffer); in TEST_P()
1194 glBindBuffer(GL_ARRAY_BUFFER, mBuffer); in TEST_P()
1198 glBindBuffer(GL_ARRAY_BUFFER, 0); in TEST_P()
1236 glBindBuffer(GL_ARRAY_BUFFER, mQuadBuffer); in TEST_P()
1246 glBindBuffer(GL_ARRAY_BUFFER, mBuffer); in TEST_P()
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/external/deqp/external/openglcts/modules/gles31/
Des31cShaderAtomicCountersTests.cpp192 glBindBuffer(GL_ARRAY_BUFFER, *vbo); in CreateQuad()
194 glBindBuffer(GL_ARRAY_BUFFER, 0); in CreateQuad()
204 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, *ebo); in CreateQuad()
206 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in CreateQuad()
211 glBindBuffer(GL_ARRAY_BUFFER, *vbo); in CreateQuad()
216 glBindBuffer(GL_ARRAY_BUFFER, 0); in CreateQuad()
223 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, *ebo); in CreateQuad()
238 glBindBuffer(GL_ARRAY_BUFFER, *vbo); in CreateTriangle()
240 glBindBuffer(GL_ARRAY_BUFFER, 0); in CreateTriangle()
250 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, *ebo); in CreateTriangle()
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Des31cVertexAttribBindingTests.cpp374 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); in Run()
376 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run()
560 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); in Run()
564 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run()
606 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); in Run()
610 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run()
668 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); in Run()
684 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run()
737 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[0]); in Run()
769 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[1]); in Run()
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Des31cDrawIndirectTests.cpp935 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0); in Run()
967 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffer); in Run()
1018 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffers[i]); in Run()
1061 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffer); in Run()
1107 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffers[1]); in Run()
1119 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffers[2]); in Run()
1128 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffers[3]); in Run()
1132 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffers[4]); in Run()
1139 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffers[5]); in Run()
1151 glBindBuffer(GL_DRAW_INDIRECT_BUFFER, _buffers[6]); in Run()
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Des31cComputeShaderTests.cpp533 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Setup()
544 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in Run()
553 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Run()
639 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in RunIteration()
647 glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, m_dispatch_buffer); in RunIteration()
657 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_storage_buffer); in RunIteration()
680 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in RunIteration()
816 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in RunIteration()
830 glBindBuffer(GL_UNIFORM_BUFFER, 0); in RunIteration()
837 glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, m_dispatch_buffer); in RunIteration()
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/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderAtomicCountersTests.cpp221 glBindBuffer(GL_ARRAY_BUFFER, *vbo); in CreateQuad()
223 glBindBuffer(GL_ARRAY_BUFFER, 0); in CreateQuad()
233 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, *ebo); in CreateQuad()
235 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in CreateQuad()
240 glBindBuffer(GL_ARRAY_BUFFER, *vbo); in CreateQuad()
249 glBindBuffer(GL_ARRAY_BUFFER, 0); in CreateQuad()
256 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, *ebo); in CreateQuad()
271 glBindBuffer(GL_ARRAY_BUFFER, *vbo); in CreateTriangle()
273 glBindBuffer(GL_ARRAY_BUFFER, 0); in CreateTriangle()
283 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, *ebo); in CreateTriangle()
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Dgl4cVertexAttribBindingTests.cpp331 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); in Run()
333 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run()
497 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); in Run()
501 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run()
544 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); in Run()
548 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run()
606 glBindBuffer(GL_ARRAY_BUFFER, m_vbo); in Run()
620 glBindBuffer(GL_ARRAY_BUFFER, 0); in Run()
673 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[0]); in Run()
699 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[1]); in Run()
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/external/replicaisland/src/com/replica/replicaisland/
DGrid.java229 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex); in beginDrawingStrips()
232 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mTextureCoordBufferIndex); in beginDrawingStrips()
235 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, mIndexBufferIndex); in beginDrawingStrips()
269 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex); in draw()
272 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mTextureCoordBufferIndex); in draw()
275 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, mIndexBufferIndex); in draw()
279 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, 0); in draw()
280 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, 0); in draw()
345 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertBufferIndex); in generateHardwareBuffers()
356 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, in generateHardwareBuffers()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
DOGLES3ColourGrading.cpp350 glBindBuffer(GL_ARRAY_BUFFER, m_puiMaskVBO[i]); in LoadVbos()
359 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_puiMaskIBO[i]); in LoadVbos()
406 glBindBuffer(GL_ARRAY_BUFFER, m_ui32FullScreenRectVBO); in LoadVbos()
440 glBindBuffer(GL_ARRAY_BUFFER, m_ui32BackgroundVBO); in LoadVbos()
446 glBindBuffer(GL_ARRAY_BUFFER, 0); in LoadVbos()
447 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in LoadVbos()
706 glBindBuffer(GL_ARRAY_BUFFER, m_ui32BackgroundVBO); in RenderScene()
756 glBindBuffer(GL_ARRAY_BUFFER, 0); in RenderScene()
778 glBindBuffer(GL_ARRAY_BUFFER, m_ui32FullScreenRectVBO); in RenderScene()
809 glBindBuffer(GL_ARRAY_BUFFER, 0); in RenderScene()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/
DOGLESBasicTnL.cpp164 glBindBuffer(GL_ARRAY_BUFFER, m_ui32Vbo); in InitView()
170 glBindBuffer(GL_ARRAY_BUFFER, 0); in InitView()
228 glBindBuffer(GL_ARRAY_BUFFER, m_ui32Vbo); in RenderScene()
245 glBindBuffer(GL_ARRAY_BUFFER, 0); in RenderScene()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
DOGLES2DisplacementMap.cpp273 glBindBuffer(GL_ARRAY_BUFFER, m_puiVbo[i]); in LoadVbos()
282 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_puiIndexVbo[i]); in LoadVbos()
286 glBindBuffer(GL_ARRAY_BUFFER, 0); in LoadVbos()
287 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in LoadVbos()
600 glBindBuffer(GL_ARRAY_BUFFER, 0); in RenderScene()
601 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); in RenderScene()
622 glBindBuffer(GL_ARRAY_BUFFER, m_puiVbo[i32MeshIndex]); in DrawMesh()
624 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_puiIndexVbo[i32MeshIndex]); in DrawMesh()
/external/angle/src/tests/perf_tests/
DInstancingPerf.cpp197 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mBuffers[0]); in initializeBenchmark()
202 glBindBuffer(GL_ARRAY_BUFFER, mBuffers[1]); in initializeBenchmark()
210 glBindBuffer(GL_ARRAY_BUFFER, mBuffers[2]); in initializeBenchmark()
220 glBindBuffer(GL_ARRAY_BUFFER, mBuffers[3]); in initializeBenchmark()
229 glBindBuffer(GL_ARRAY_BUFFER, mBuffers[4]); in initializeBenchmark()
301 glBindBuffer(GL_ARRAY_BUFFER, mBuffers[3]); in drawBenchmark()
304 glBindBuffer(GL_ARRAY_BUFFER, mBuffers[4]); in drawBenchmark()

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