/external/angle/src/tests/gl_tests/ |
D | ShaderStorageBufferTest.cpp | 88 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, shaderStorageBuffer[0]); in runMatrixTest() 89 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, shaderStorageBuffer[1]); in runMatrixTest() 134 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, shaderStorageBuffer[0]); in runVectorTest() 135 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, shaderStorageBuffer[1]); in runVectorTest() 291 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, shaderStorageBuffer); in TEST_P() 348 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, shaderStorageBuffer); in TEST_P() 547 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, shaderStorageBufferC); in TEST_P() 989 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, shaderStorageBuffer[0]); in TEST_P() 990 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, shaderStorageBuffer[1]); in TEST_P() 1104 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, shaderStorageBuffer[0]); in TEST_P() [all …]
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D | TransformFeedbackTest.cpp | 94 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, mTransformFeedbackBuffer); in TEST_P() 155 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, mTransformFeedbackBuffer); in TEST_P() 230 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, mTransformFeedbackBuffer); in TEST_P() 246 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0); in TEST_P() 303 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, mTransformFeedbackBuffer); in TEST_P() 338 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0); in TEST_P() 348 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, mTransformFeedbackBuffer); in TEST_P() 426 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, mTransformFeedbackBuffer); in TEST_P() 526 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buffers[i]); in TEST_P() 649 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, context.buffer); in TEST_P() [all …]
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D | UniformBufferTest.cpp | 72 glBindBufferBase(GL_UNIFORM_BUFFER, 0, mUniformBuffer); in TEST_P() 177 glBindBufferBase(GL_UNIFORM_BUFFER, 2, mUniformBuffer); in TEST_P() 189 glBindBufferBase(GL_UNIFORM_BUFFER, 5, mUniformBuffer); in TEST_P() 200 glBindBufferBase(GL_UNIFORM_BUFFER, 0, 0); in TEST_P() 224 glBindBufferBase(GL_UNIFORM_BUFFER, 0, mUniformBuffer); in TEST_P() 565 glBindBufferBase(GL_UNIFORM_BUFFER, 0, mUniformBuffer); in TEST_P() 599 glBindBufferBase(GL_UNIFORM_BUFFER, 0, mUniformBuffer); in TEST_P() 700 glBindBufferBase(GL_UNIFORM_BUFFER, 2, uniformBuffer.get()); in TEST_P() 712 glBindBufferBase(GL_UNIFORM_BUFFER, 5, uniformBuffer.get()); in TEST_P() 754 glBindBufferBase(GL_UNIFORM_BUFFER, 2, uniformBuffers[0].get()); in TEST_P() [all …]
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D | AtomicCounterBufferTest.cpp | 37 glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, atomicCounterBuffer.get()); in TEST_P() 181 glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, atomicCounterBuffer); in TEST_P() 215 glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, atomicCounterBuffer); in TEST_P() 271 glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, ii, atomicCounterBuffers[ii]); in TEST_P() 416 glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, atomicCounterBuffer); in TEST_P()
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D | BindGeneratesResourceTest.cpp | 67 glBindBufferBase(GL_UNIFORM_BUFFER, 0, 3); in TEST_P() 70 glBindBufferBase(GL_UNIFORM_BUFFER, 0, 0); in TEST_P()
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D | ComputeShaderTest.cpp | 425 glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, atomicCounterBuffer); in TEST_P() 531 glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, atomicCounterBuffer); in TEST_P() 608 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, blockIn); in TEST_P() 613 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, blockOut); in TEST_P() 928 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, ssbo); in TEST_P() 1000 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, ssbo); in TEST_P() 2272 glBindBufferBase(GL_UNIFORM_BUFFER, 0, buffer); in TEST_P() 2880 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, ssbo); in TEST_P() 3451 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, shaderStorageBuffer); in TEST_P() 3460 glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, atomicBuffer); in TEST_P() [all …]
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderStorageBufferObjectTests.cpp | 635 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, index, m_buffer); in RunIteration() 637 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, index, 0); in RunIteration() 720 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Run() 930 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, i, m_buffer[0]); in Run() 941 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, i, 0); in Run() 989 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer[2]); in Run() 999 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 5, m_buffer[3]); in Run() 1116 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Run() 1228 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Run() 1291 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_buffer[1]); in Run() [all …]
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D | gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 526 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_buffer); in Run() 528 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, 0); in Run() 570 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Run() 756 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, i, m_buffer[0]); in Run() 767 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, i, 0); in Run() 815 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer[2]); in Run() 825 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 5, m_buffer[3]); in Run() 940 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Run() 1058 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer[0]); in Run() 1061 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_buffer[1]); in Run() [all …]
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D | gl4cShaderAtomicCountersTests.cpp | 1119 glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 1, buffer_); in Run() 1125 glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, static_cast<GLuint>(bindings / 2), buffer_); in Run() 1129 glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, static_cast<GLuint>(bindings - 1), buffer_); in Run() 1438 glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, counter_buffer_); in Run() 1527 glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, counter_buffer_); in Run() 1643 glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, counter_buffer_); in Run() 1793 glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, counter_buffer_[0]); in Run() 1794 glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 1, counter_buffer_[1]); in Run() 1795 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfb_buffer_[0]); in Run() 1796 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 1, xfb_buffer_[1]); in Run() [all …]
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D | gl4cComputeShaderTests.cpp | 522 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Setup() 628 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, binding, m_storage_buffer); in RunIteration() 815 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_storage_buffer); in RunIteration() 828 glBindBufferBase(GL_UNIFORM_BUFFER, i, m_uniform_buffer[i]); in RunIteration() 1005 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_storage_buffer); in RunIteration() 1421 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_storage_buffer); in RunIteration() 1428 glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, m_counter_buffer[0]); in RunIteration() 1433 glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 1, m_counter_buffer[1]); in RunIteration() 1610 glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, m_atomic_counter_buffer); in Run() 1651 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_storage_buffer[0]); in Run() [all …]
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D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 1175 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Write() 1301 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in WriteCS() 1463 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Read() 1601 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in ReadCS() 1720 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Read() 1902 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_buffer[0]); in Write() 1904 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer[1]); in Write() 1906 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 3, m_buffer[2]); in Write() 1908 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, m_buffer[3]); in Write() 2142 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer[0]); in Write() [all …]
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cShaderStorageBufferObjectTests.cpp | 522 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_buffer); in Run() 524 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, 0); in Run() 566 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Run() 752 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, i, m_buffer[0]); in Run() 763 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, i, 0); in Run() 811 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer[2]); in Run() 821 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 5, m_buffer[3]); in Run() 936 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Run() 1054 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer[0]); in Run() 1057 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_buffer[1]); in Run() [all …]
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D | es31cShaderAtomicCountersTests.cpp | 957 glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, counter_buffer_); in Run() 969 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Run() 1246 glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, buffer_); in Run() 1252 glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, static_cast<GLuint>(bindings / 2), buffer_); in Run() 1256 glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, static_cast<GLuint>(bindings - 1), buffer_); in Run() 1464 glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, counter_buffer_); in Run() 1470 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Run() 1568 glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, counter_buffer_); in Run() 1569 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, storage_buffer_); in Run() 1693 glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, counter_buffer_); in Run() [all …]
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D | es31cComputeShaderTests.cpp | 531 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Setup() 637 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, binding, m_storage_buffer); in RunIteration() 814 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_storage_buffer); in RunIteration() 827 glBindBufferBase(GL_UNIFORM_BUFFER, i, m_uniform_buffer[i]); in RunIteration() 990 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_storage_buffer); in RunIteration() 1372 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_storage_buffer); in RunIteration() 1379 glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, m_counter_buffer); in RunIteration() 1553 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_storage_buffer); in Run() 1728 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_storage_buffer); in RunIteration() 2052 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Run() [all …]
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D | es31cShaderImageLoadStoreTests.cpp | 1141 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Write() 1267 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in WriteCS() 1428 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Read() 1566 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in ReadCS() 1684 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Read() 1866 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_buffer[0]); in Write() 1868 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer[1]); in Write() 1870 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 3, m_buffer[2]); in Write() 1872 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, m_buffer[3]); in Write() 2103 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer[0]); in Write() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fIndexedStateQueryTests.cpp | 162 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackIndex[ndx], feedbackBuffers[ndx]); in testTransformFeedback() 207 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackPositionIndex, feedbackBuffers[0]); in testTransformFeedback() 267 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, feedbackBuffers[i]); in testTransformFeedback() 403 glBindBufferBase(GL_UNIFORM_BUFFER, uniformIndices[ndx], buffers[ndx]); in testUniformBuffers() 454 glBindBufferBase(GL_UNIFORM_BUFFER, uniformIndices[0], buffers[0]); in testUniformBuffers()
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D | es3fNegativeVertexArrayApiTests.cpp | 393 glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); in init() 496 glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); in init() 663 glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); in init() 774 glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); in init() 852 glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); in init() 969 glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); in init()
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D | es3fLifetimeTests.cpp | 329 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buffer); in attach() 338 glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0); in detach() 523 GLU_CHECK_CALL(glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, *buf)); in iterate()
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D | es3fNegativeShaderApiTests.cpp | 295 glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); in init() 338 glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); in init() 1695 glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); in init() 1739 glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); in init() 1755 glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0); in init() 1758 glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); in init() 1795 glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); in init() 1829 glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); in init() 1864 glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); in init()
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/external/deqp/framework/egl/ |
D | egluStaticES30Library.inl | 12 { "glBindBufferBase", (deFunctionPtr)glBindBufferBase },
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D | egluStaticES31Library.inl | 13 { "glBindBufferBase", (deFunctionPtr)glBindBufferBase },
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.def | 228 glBindBufferBase @239
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D | libGLESv2.lds | 184 glBindBufferBase;
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/external/deqp/doc/testspecs/GLES31/ |
D | functional.ssbo.txt | 31 - glBindBufferBase()
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/external/mesa3d/src/mapi/es2api/ |
D | gles2-symbols.txt | 10 glBindBufferBase
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