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Searched refs:glBindFramebuffer (Results 1 – 25 of 193) sorted by relevance

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/external/angle/src/tests/gl_tests/
DBlitFramebufferANGLETest.cpp87 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO); in testSetUp()
107 glBindFramebuffer(GL_FRAMEBUFFER, mSmallFBO); in testSetUp()
127 glBindFramebuffer(GL_FRAMEBUFFER, mColorOnlyFBO); in testSetUp()
139 glBindFramebuffer(GL_FRAMEBUFFER, mDiffFormatFBO); in testSetUp()
151 glBindFramebuffer(GL_FRAMEBUFFER, mDiffSizeFBO); in testSetUp()
165 glBindFramebuffer(GL_FRAMEBUFFER, mMRTFBO); in testSetUp()
193 glBindFramebuffer(GL_FRAMEBUFFER, mRGBAFBO); in testSetUp()
207 glBindFramebuffer(GL_FRAMEBUFFER, mRGBAMultisampledFBO); in testSetUp()
223 glBindFramebuffer(GL_FRAMEBUFFER, mBGRAFBO); in testSetUp()
237 glBindFramebuffer(GL_FRAMEBUFFER, mBGRAMultisampledFBO); in testSetUp()
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DFramebufferMultiviewTest.cpp106 glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); in initializeFBOs()
119 glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); in initializeFBOs()
144 glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[layer]); in getLayerColor()
170 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
197 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
224 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
248 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
269 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
285 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
293 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P()
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DMultisampleCompatibilityTest.cpp75 glBindFramebuffer(GL_FRAMEBUFFER, mSampleFBO); in prepareForDraw()
79 glBindFramebuffer(GL_FRAMEBUFFER, 0); in prepareForDraw()
91 glBindFramebuffer(GL_FRAMEBUFFER, mResolveFBO); in prepareForDraw()
100 glBindFramebuffer(GL_FRAMEBUFFER, mSampleFBO); in prepareForDraw()
108 glBindFramebuffer(GL_READ_FRAMEBUFFER, mSampleFBO); in prepareForVerify()
109 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mResolveFBO); in prepareForVerify()
114 glBindFramebuffer(GL_READ_FRAMEBUFFER, mResolveFBO); in prepareForVerify()
121 glBindFramebuffer(GL_FRAMEBUFFER, 0); in cleanup()
303 glBindFramebuffer(GL_FRAMEBUFFER, mSampleFBO); in prepareForDraw()
306 glBindFramebuffer(GL_FRAMEBUFFER, 0); in prepareForDraw()
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DMultisampledRenderToTextureTest.cpp93 glBindFramebuffer(GL_FRAMEBUFFER, 0); in verifyResults()
179 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
237 glBindFramebuffer(GL_FRAMEBUFFER, FBO); in TEST_P()
288 glBindFramebuffer(GL_FRAMEBUFFER, FBO); in TEST_P()
314 glBindFramebuffer(GL_FRAMEBUFFER, FBO);
373 glBindFramebuffer(GL_FRAMEBUFFER, FBO);
443 glBindFramebuffer(GL_FRAMEBUFFER, FBO); in TEST_P()
488 glBindFramebuffer(GL_FRAMEBUFFER, FBO); in TEST_P()
529 glBindFramebuffer(GL_FRAMEBUFFER, copyFBO0); in TEST_P()
548 glBindFramebuffer(GL_FRAMEBUFFER, copyFBO1); in TEST_P()
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DFramebufferTest.cpp42 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in checkBitCount()
154 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); in testSetUp()
334 glBindFramebuffer(GL_FRAMEBUFFER, incompleteFBO); in TEST_P()
345 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, completeFBO); in TEST_P()
361 glBindFramebuffer(GL_READ_FRAMEBUFFER, completeFBO); in TEST_P()
377 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in TEST_P()
397 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in TEST_P()
411 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in TEST_P()
475 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get()); in TEST_P()
496 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in TEST_P()
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DCopyTexImageTest.cpp74 glBindFramebuffer(GL_FRAMEBUFFER, mFbos[i]); in initializeResources()
95 glBindFramebuffer(GL_FRAMEBUFFER, 0); in verifyResults()
129 glBindFramebuffer(GL_FRAMEBUFFER, mFbos[i]); in runCopyTexImageTest()
148 glBindFramebuffer(GL_FRAMEBUFFER, mFbos[0]); in runCopyTexSubImageTest()
155 glBindFramebuffer(GL_FRAMEBUFFER, mFbos[1]); in runCopyTexSubImageTest()
185 glBindFramebuffer(GL_FRAMEBUFFER, mFbos[2]); in runCopyTexSubImageTest()
400 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
448 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
508 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in TEST_P()
589 glBindFramebuffer(GL_FRAMEBUFFER, mFbos[0]); in TEST_P()
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DRobustResourceInitTest.cpp463 glBindFramebuffer(GL_FRAMEBUFFER, fb); in checkNonZeroPixels()
480 glBindFramebuffer(GL_FRAMEBUFFER, fb); in checkNonZeroPixels3D()
627 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
690 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
763 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
795 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
847 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
885 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
902 glBindFramebuffer(GL_READ_FRAMEBUFFER, msFBO); in TEST_P()
912 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
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DObjectAllocationTest.cpp26 glBindFramebuffer(GL_FRAMEBUFFER, 1); in TEST_P()
39 glBindFramebuffer(GL_FRAMEBUFFER, 1); in TEST_P()
42 glBindFramebuffer(GL_FRAMEBUFFER, 2); in TEST_P()
DMaxTextureSizeTest.cpp236 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
246 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P()
256 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
260 glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, 0); in TEST_P()
261 glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, fbo); in TEST_P()
265 glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, 0); in TEST_P()
275 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P()
DClearTest.cpp238 glBindFramebuffer(GL_FRAMEBUFFER, mColorStencilFBO); in testSetUp()
254 glBindFramebuffer(GL_FRAMEBUFFER, mColorDepthFBO); in testSetUp()
270 glBindFramebuffer(GL_FRAMEBUFFER, mColorStencilFBO); in bindColorStencilFBO()
276 glBindFramebuffer(GL_FRAMEBUFFER, mColorDepthFBO); in bindColorDepthFBO()
334 glBindFramebuffer(GL_FRAMEBUFFER, mFBOs[0]); in TEST_P()
373 glBindFramebuffer(GL_FRAMEBUFFER, mFBOs[0]); in TEST_P()
412 glBindFramebuffer(GL_FRAMEBUFFER, mFBOs[0]); in TEST_P()
449 glBindFramebuffer(GL_FRAMEBUFFER, mFBOs[0]); in TEST_P()
467 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P()
509 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
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DD3DTextureTest.cpp270 glBindFramebuffer(GL_FRAMEBUFFER, scratchFbo); in testTextureSamplesAs50PercentGreen()
402 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
445 glBindFramebuffer(GL_FRAMEBUFFER, 0u); in TEST_P()
503 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
541 glBindFramebuffer(GL_FRAMEBUFFER, 0u); in TEST_P()
603 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
636 glBindFramebuffer(GL_FRAMEBUFFER, 0u); in TEST_P()
1237 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
1293 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
1342 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
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DDepthStencilFormatsTest.cpp90 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in verifyDepthRenderBuffer()
274 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in depthStencilReadbackCase()
604 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
680 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P()
745 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
753 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P()
841 glBindFramebuffer(GL_FRAMEBUFFER, fb); in TEST_P()
858 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fb); in TEST_P()
863 glBindFramebuffer(GL_READ_FRAMEBUFFER, fb); in TEST_P()
912 glBindFramebuffer(GL_FRAMEBUFFER, fb); in TEST_P()
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DTextureMultisampleTest.cpp307 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); in TEST_P()
422 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mFramebuffer); in TEST_P()
471 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); in TEST_P()
483 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P()
770 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); in TEST_P()
777 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); in TEST_P()
800 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); in TEST_P()
851 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); in TEST_P()
865 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolveFramebuffer); in TEST_P()
872 glBindFramebuffer(GL_READ_FRAMEBUFFER, resolveFramebuffer); in TEST_P()
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DWebGLFramebufferTest.cpp109 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
159 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in testAttachment()
184 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in testAttachments()
257 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in testDepthStencilDepthStencil()
511 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in checkValidColorDepthCombination()
574 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in testUsingIncompleteFramebuffer()
597 glBindFramebuffer(GL_FRAMEBUFFER, fbo2); in testUsingIncompleteFramebuffer()
617 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in testFramebufferIncompleteAttachment()
643 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in testFramebufferIncompleteMissingAttachment()
662 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in testFramebufferIncompleteDimensions()
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/external/deqp/modules/gles2/functional/
Des2fNegativeVertexArrayApiTests.cpp144 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
148 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init()
171 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
175 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init()
197 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
201 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init()
231 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
235 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init()
264 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
268 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init()
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Des2fNegativeBufferApiTests.cpp181 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
224 glBindFramebuffer(-1, 0); in init()
226 glBindFramebuffer(GL_RENDERBUFFER, 0); in init()
281 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
307 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init()
321 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
372 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init()
/external/deqp/modules/gles3/functional/
Des3fNegativeVertexArrayApiTests.cpp280 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
284 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init()
307 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
311 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init()
333 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
337 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init()
371 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
375 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init()
438 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
442 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init()
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Des3fFramebufferBlitTests.cpp100 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render()
107 glBindFramebuffer(GL_FRAMEBUFFER, dstFbo); in render()
131 glBindFramebuffer(GL_FRAMEBUFFER, srcFbo); in render()
137 glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFbo); in render()
138 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dstFbo); in render()
142 glBindFramebuffer(GL_READ_FRAMEBUFFER, dstFbo); in render()
389 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render()
400 glBindFramebuffer(GL_FRAMEBUFFER, ndx ? dstFbo : srcFbo); in render()
415 glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFbo); in render()
416 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dstFbo); in render()
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Des3fFboMultisampleTests.cpp118 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render()
129 glBindFramebuffer(GL_FRAMEBUFFER, msaaFbo); in render()
173 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolveFbo); in render()
176 glBindFramebuffer(GL_READ_FRAMEBUFFER, resolveFbo); in render()
281 glBindFramebuffer(GL_FRAMEBUFFER, fboResolve); in test()
296 glBindFramebuffer(GL_FRAMEBUFFER, fboMultisampled); in test()
313 glBindFramebuffer(GL_READ_FRAMEBUFFER, fboMultisampled); in test()
314 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboResolve); in test()
317 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in test()
321 glBindFramebuffer(GL_READ_FRAMEBUFFER, fboResolve); in test()
Des3fNegativeBufferApiTests.cpp191 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
241 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in init()
304 glBindFramebuffer (GL_FRAMEBUFFER, 0); in init()
417 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in init()
461 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in init()
502 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in init()
653 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in init()
664 glBindFramebuffer (GL_FRAMEBUFFER, 0); in init()
670 glBindFramebuffer (GL_FRAMEBUFFER, 0); in init()
676 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in init()
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Des3fFboColorbufferTests.cpp133 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render()
268 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render()
299 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render()
305 glBindFramebuffer(GL_FRAMEBUFFER, 0); in render()
402 glBindFramebuffer(GL_FRAMEBUFFER, layerFbo); in render()
441 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render()
451 glBindFramebuffer(GL_FRAMEBUFFER, 0); in render()
529 glBindFramebuffer(GL_FRAMEBUFFER, layerFbo); in render()
567 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render()
577 glBindFramebuffer(GL_FRAMEBUFFER, 0); in render()
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
DGlTextureFrameBuffer.java68 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBufferId); in GlTextureFrameBuffer()
77 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); in GlTextureFrameBuffer()
96 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBufferId); in setSize()
112 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); in setSize()
/external/angle/src/tests/egl_tests/
DEGLSurfacelessContextTest.cpp96 glBindFramebuffer(GL_FRAMEBUFFER, fbo->get()); in createFramebuffer()
186 glBindFramebuffer(GL_FRAMEBUFFER, fbo.get()); in TEST_P()
204 glBindFramebuffer(GL_FRAMEBUFFER, fbo.get()); in TEST_P()
230 glBindFramebuffer(GL_FRAMEBUFFER, fbo.get()); in TEST_P()
237 glBindFramebuffer(GL_FRAMEBUFFER, fbo.get()); in TEST_P()
248 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P()
/external/deqp/modules/gles31/functional/
Des31fNegativeVertexArrayApiTests.cpp412 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_arrays()
416 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_arrays()
440 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_arrays_invalid_program()
444 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_arrays_invalid_program()
472 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_arrays_incomplete_primitive()
476 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_arrays_incomplete_primitive()
516 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_elements()
520 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_elements()
584 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_elements_invalid_program()
588 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_elements_invalid_program()
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Des31fNegativeBufferApiTests.cpp188 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in read_pixels()
233 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in readn_pixels()
285 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in read_pixels_fbo_format_mismatch()
359 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); in read_pixels_fbo_format_mismatch()
516 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in clear_bufferiv()
566 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in clear_bufferuiv()
613 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in clear_bufferfv()
775 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in draw_buffers()
786 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in draw_buffers()
794 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); in draw_buffers()
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