/external/angle/src/tests/gl_tests/ |
D | BlitFramebufferANGLETest.cpp | 87 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO); in testSetUp() 107 glBindFramebuffer(GL_FRAMEBUFFER, mSmallFBO); in testSetUp() 127 glBindFramebuffer(GL_FRAMEBUFFER, mColorOnlyFBO); in testSetUp() 139 glBindFramebuffer(GL_FRAMEBUFFER, mDiffFormatFBO); in testSetUp() 151 glBindFramebuffer(GL_FRAMEBUFFER, mDiffSizeFBO); in testSetUp() 165 glBindFramebuffer(GL_FRAMEBUFFER, mMRTFBO); in testSetUp() 193 glBindFramebuffer(GL_FRAMEBUFFER, mRGBAFBO); in testSetUp() 207 glBindFramebuffer(GL_FRAMEBUFFER, mRGBAMultisampledFBO); in testSetUp() 223 glBindFramebuffer(GL_FRAMEBUFFER, mBGRAFBO); in testSetUp() 237 glBindFramebuffer(GL_FRAMEBUFFER, mBGRAMultisampledFBO); in testSetUp() [all …]
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D | FramebufferMultiviewTest.cpp | 106 glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); in initializeFBOs() 119 glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); in initializeFBOs() 144 glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[layer]); in getLayerColor() 170 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 197 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 224 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 248 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 269 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 285 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 293 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P() [all …]
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D | MultisampleCompatibilityTest.cpp | 75 glBindFramebuffer(GL_FRAMEBUFFER, mSampleFBO); in prepareForDraw() 79 glBindFramebuffer(GL_FRAMEBUFFER, 0); in prepareForDraw() 91 glBindFramebuffer(GL_FRAMEBUFFER, mResolveFBO); in prepareForDraw() 100 glBindFramebuffer(GL_FRAMEBUFFER, mSampleFBO); in prepareForDraw() 108 glBindFramebuffer(GL_READ_FRAMEBUFFER, mSampleFBO); in prepareForVerify() 109 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mResolveFBO); in prepareForVerify() 114 glBindFramebuffer(GL_READ_FRAMEBUFFER, mResolveFBO); in prepareForVerify() 121 glBindFramebuffer(GL_FRAMEBUFFER, 0); in cleanup() 303 glBindFramebuffer(GL_FRAMEBUFFER, mSampleFBO); in prepareForDraw() 306 glBindFramebuffer(GL_FRAMEBUFFER, 0); in prepareForDraw() [all …]
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D | MultisampledRenderToTextureTest.cpp | 93 glBindFramebuffer(GL_FRAMEBUFFER, 0); in verifyResults() 179 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 237 glBindFramebuffer(GL_FRAMEBUFFER, FBO); in TEST_P() 288 glBindFramebuffer(GL_FRAMEBUFFER, FBO); in TEST_P() 314 glBindFramebuffer(GL_FRAMEBUFFER, FBO); 373 glBindFramebuffer(GL_FRAMEBUFFER, FBO); 443 glBindFramebuffer(GL_FRAMEBUFFER, FBO); in TEST_P() 488 glBindFramebuffer(GL_FRAMEBUFFER, FBO); in TEST_P() 529 glBindFramebuffer(GL_FRAMEBUFFER, copyFBO0); in TEST_P() 548 glBindFramebuffer(GL_FRAMEBUFFER, copyFBO1); in TEST_P() [all …]
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D | FramebufferTest.cpp | 42 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in checkBitCount() 154 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); in testSetUp() 334 glBindFramebuffer(GL_FRAMEBUFFER, incompleteFBO); in TEST_P() 345 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, completeFBO); in TEST_P() 361 glBindFramebuffer(GL_READ_FRAMEBUFFER, completeFBO); in TEST_P() 377 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in TEST_P() 397 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in TEST_P() 411 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in TEST_P() 475 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get()); in TEST_P() 496 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in TEST_P() [all …]
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D | CopyTexImageTest.cpp | 74 glBindFramebuffer(GL_FRAMEBUFFER, mFbos[i]); in initializeResources() 95 glBindFramebuffer(GL_FRAMEBUFFER, 0); in verifyResults() 129 glBindFramebuffer(GL_FRAMEBUFFER, mFbos[i]); in runCopyTexImageTest() 148 glBindFramebuffer(GL_FRAMEBUFFER, mFbos[0]); in runCopyTexSubImageTest() 155 glBindFramebuffer(GL_FRAMEBUFFER, mFbos[1]); in runCopyTexSubImageTest() 185 glBindFramebuffer(GL_FRAMEBUFFER, mFbos[2]); in runCopyTexSubImageTest() 400 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 448 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 508 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in TEST_P() 589 glBindFramebuffer(GL_FRAMEBUFFER, mFbos[0]); in TEST_P() [all …]
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D | RobustResourceInitTest.cpp | 463 glBindFramebuffer(GL_FRAMEBUFFER, fb); in checkNonZeroPixels() 480 glBindFramebuffer(GL_FRAMEBUFFER, fb); in checkNonZeroPixels3D() 627 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 690 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 763 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 795 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 847 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 885 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 902 glBindFramebuffer(GL_READ_FRAMEBUFFER, msFBO); in TEST_P() 912 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() [all …]
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D | ObjectAllocationTest.cpp | 26 glBindFramebuffer(GL_FRAMEBUFFER, 1); in TEST_P() 39 glBindFramebuffer(GL_FRAMEBUFFER, 1); in TEST_P() 42 glBindFramebuffer(GL_FRAMEBUFFER, 2); in TEST_P()
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D | MaxTextureSizeTest.cpp | 236 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 246 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P() 256 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 260 glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, 0); in TEST_P() 261 glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, fbo); in TEST_P() 265 glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, 0); in TEST_P() 275 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P()
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D | ClearTest.cpp | 238 glBindFramebuffer(GL_FRAMEBUFFER, mColorStencilFBO); in testSetUp() 254 glBindFramebuffer(GL_FRAMEBUFFER, mColorDepthFBO); in testSetUp() 270 glBindFramebuffer(GL_FRAMEBUFFER, mColorStencilFBO); in bindColorStencilFBO() 276 glBindFramebuffer(GL_FRAMEBUFFER, mColorDepthFBO); in bindColorDepthFBO() 334 glBindFramebuffer(GL_FRAMEBUFFER, mFBOs[0]); in TEST_P() 373 glBindFramebuffer(GL_FRAMEBUFFER, mFBOs[0]); in TEST_P() 412 glBindFramebuffer(GL_FRAMEBUFFER, mFBOs[0]); in TEST_P() 449 glBindFramebuffer(GL_FRAMEBUFFER, mFBOs[0]); in TEST_P() 467 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P() 509 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() [all …]
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D | D3DTextureTest.cpp | 270 glBindFramebuffer(GL_FRAMEBUFFER, scratchFbo); in testTextureSamplesAs50PercentGreen() 402 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 445 glBindFramebuffer(GL_FRAMEBUFFER, 0u); in TEST_P() 503 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 541 glBindFramebuffer(GL_FRAMEBUFFER, 0u); in TEST_P() 603 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 636 glBindFramebuffer(GL_FRAMEBUFFER, 0u); in TEST_P() 1237 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 1293 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 1342 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() [all …]
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D | DepthStencilFormatsTest.cpp | 90 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in verifyDepthRenderBuffer() 274 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in depthStencilReadbackCase() 604 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 680 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P() 745 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 753 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P() 841 glBindFramebuffer(GL_FRAMEBUFFER, fb); in TEST_P() 858 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fb); in TEST_P() 863 glBindFramebuffer(GL_READ_FRAMEBUFFER, fb); in TEST_P() 912 glBindFramebuffer(GL_FRAMEBUFFER, fb); in TEST_P() [all …]
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D | TextureMultisampleTest.cpp | 307 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); in TEST_P() 422 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mFramebuffer); in TEST_P() 471 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); in TEST_P() 483 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P() 770 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); in TEST_P() 777 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); in TEST_P() 800 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); in TEST_P() 851 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); in TEST_P() 865 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolveFramebuffer); in TEST_P() 872 glBindFramebuffer(GL_READ_FRAMEBUFFER, resolveFramebuffer); in TEST_P() [all …]
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D | WebGLFramebufferTest.cpp | 109 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 159 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in testAttachment() 184 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in testAttachments() 257 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in testDepthStencilDepthStencil() 511 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in checkValidColorDepthCombination() 574 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in testUsingIncompleteFramebuffer() 597 glBindFramebuffer(GL_FRAMEBUFFER, fbo2); in testUsingIncompleteFramebuffer() 617 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in testFramebufferIncompleteAttachment() 643 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in testFramebufferIncompleteMissingAttachment() 662 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in testFramebufferIncompleteDimensions() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeVertexArrayApiTests.cpp | 144 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 148 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 171 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 175 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 197 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 201 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 231 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 235 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 264 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 268 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() [all …]
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D | es2fNegativeBufferApiTests.cpp | 181 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 224 glBindFramebuffer(-1, 0); in init() 226 glBindFramebuffer(GL_RENDERBUFFER, 0); in init() 281 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 307 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 321 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 372 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeVertexArrayApiTests.cpp | 280 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 284 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 307 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 311 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 333 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 337 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 371 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 375 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 438 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 442 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() [all …]
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D | es3fFramebufferBlitTests.cpp | 100 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render() 107 glBindFramebuffer(GL_FRAMEBUFFER, dstFbo); in render() 131 glBindFramebuffer(GL_FRAMEBUFFER, srcFbo); in render() 137 glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFbo); in render() 138 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dstFbo); in render() 142 glBindFramebuffer(GL_READ_FRAMEBUFFER, dstFbo); in render() 389 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render() 400 glBindFramebuffer(GL_FRAMEBUFFER, ndx ? dstFbo : srcFbo); in render() 415 glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFbo); in render() 416 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dstFbo); in render() [all …]
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D | es3fFboMultisampleTests.cpp | 118 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render() 129 glBindFramebuffer(GL_FRAMEBUFFER, msaaFbo); in render() 173 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolveFbo); in render() 176 glBindFramebuffer(GL_READ_FRAMEBUFFER, resolveFbo); in render() 281 glBindFramebuffer(GL_FRAMEBUFFER, fboResolve); in test() 296 glBindFramebuffer(GL_FRAMEBUFFER, fboMultisampled); in test() 313 glBindFramebuffer(GL_READ_FRAMEBUFFER, fboMultisampled); in test() 314 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fboResolve); in test() 317 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); in test() 321 glBindFramebuffer(GL_READ_FRAMEBUFFER, fboResolve); in test()
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D | es3fNegativeBufferApiTests.cpp | 191 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 241 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in init() 304 glBindFramebuffer (GL_FRAMEBUFFER, 0); in init() 417 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in init() 461 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in init() 502 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in init() 653 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in init() 664 glBindFramebuffer (GL_FRAMEBUFFER, 0); in init() 670 glBindFramebuffer (GL_FRAMEBUFFER, 0); in init() 676 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in init() [all …]
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D | es3fFboColorbufferTests.cpp | 133 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render() 268 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render() 299 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render() 305 glBindFramebuffer(GL_FRAMEBUFFER, 0); in render() 402 glBindFramebuffer(GL_FRAMEBUFFER, layerFbo); in render() 441 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render() 451 glBindFramebuffer(GL_FRAMEBUFFER, 0); in render() 529 glBindFramebuffer(GL_FRAMEBUFFER, layerFbo); in render() 567 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in render() 577 glBindFramebuffer(GL_FRAMEBUFFER, 0); in render() [all …]
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
D | GlTextureFrameBuffer.java | 68 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBufferId); in GlTextureFrameBuffer() 77 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); in GlTextureFrameBuffer() 96 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBufferId); in setSize() 112 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); in setSize()
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/external/angle/src/tests/egl_tests/ |
D | EGLSurfacelessContextTest.cpp | 96 glBindFramebuffer(GL_FRAMEBUFFER, fbo->get()); in createFramebuffer() 186 glBindFramebuffer(GL_FRAMEBUFFER, fbo.get()); in TEST_P() 204 glBindFramebuffer(GL_FRAMEBUFFER, fbo.get()); in TEST_P() 230 glBindFramebuffer(GL_FRAMEBUFFER, fbo.get()); in TEST_P() 237 glBindFramebuffer(GL_FRAMEBUFFER, fbo.get()); in TEST_P() 248 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeVertexArrayApiTests.cpp | 412 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_arrays() 416 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_arrays() 440 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_arrays_invalid_program() 444 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_arrays_invalid_program() 472 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_arrays_incomplete_primitive() 476 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_arrays_incomplete_primitive() 516 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_elements() 520 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_elements() 584 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_elements_invalid_program() 588 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_elements_invalid_program() [all …]
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D | es31fNegativeBufferApiTests.cpp | 188 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in read_pixels() 233 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in readn_pixels() 285 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in read_pixels_fbo_format_mismatch() 359 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); in read_pixels_fbo_format_mismatch() 516 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in clear_bufferiv() 566 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in clear_bufferuiv() 613 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in clear_bufferfv() 775 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in draw_buffers() 786 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in draw_buffers() 794 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); in draw_buffers() [all …]
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