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Searched refs:glBindImageTexture (Results 1 – 25 of 54) sorted by relevance

123

/external/angle/src/tests/gl_tests/
DComputeShaderTest.cpp29 glBindImageTexture(0, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalFormat); in createDummyOutputImage()
58 glBindImageTexture(0, texture[0], 0, GL_FALSE, 0, GL_READ_ONLY, internalFormat); in runSharedMemoryTest()
61 glBindImageTexture(1, texture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, internalFormat); in runSharedMemoryTest()
509 glBindImageTexture(0, mTexture[0], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P()
510 glBindImageTexture(1, mTexture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P()
579 glBindImageTexture(0, mTexture[0], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P()
580 glBindImageTexture(1, mTexture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P()
666 glBindImageTexture(0, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P()
719 glBindImageTexture(0, mTexture[0], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P()
728 glBindImageTexture(1, mTexture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P()
[all …]
DParallelShaderCompileTest.cpp320 glBindImageTexture(0, texture[0], 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI); in runAndVerify()
321 glBindImageTexture(1, texture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in runAndVerify()
327 glBindImageTexture(0, texture[1], 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI); in runAndVerify()
328 glBindImageTexture(1, texture[2], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in runAndVerify()
DStateChangeTest.cpp1422 glBindImageTexture(1, mTexture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8); in testSetUp()
3282 glBindImageTexture(0, texRead, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8); in TEST_P()
3307 glBindImageTexture(0, texRead, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8); in TEST_P()
3311 glBindImageTexture(0, texRead, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8); in TEST_P()
3333 glBindImageTexture(0, texRead, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8); in TEST_P()
3368 glBindImageTexture(0, texRead, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8); in TEST_P()
3412 glBindImageTexture(0, texA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8); in TEST_P()
3416 glBindImageTexture(0, texB, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8); in TEST_P()
3420 glBindImageTexture(0, texA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8); in TEST_P()
DRobustResourceInitTest.cpp1068 glBindImageTexture(1, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P()
1089 glBindImageTexture(1, texture2, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P()
DProgramBinaryTest.cpp926 glBindImageTexture(1, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P()
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderImageSizeTests.cpp703 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32I); in Run()
785 glBindImageTexture(1, m_texture[i], 1, GL_FALSE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run()
790 glBindImageTexture(2, m_texture[i], 0, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run()
795 glBindImageTexture(3, m_texture[i], 0, GL_FALSE, 0, GL_READ_WRITE, TexInternalFormat<T>()); in Run()
800 glBindImageTexture(4, m_texture[i], 1, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run()
805 glBindImageTexture(5, m_texture[i], 0, GL_FALSE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run()
810 glBindImageTexture(6, m_texture[i], 2, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run()
818 glBindImageTexture(7, m_texture[i], 0, GL_FALSE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run()
870 glBindImageTexture(1, m_texture[i], 6, GL_FALSE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run()
875 glBindImageTexture(2, m_texture[i], 1, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run()
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Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp944 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); in Run()
948 glBindImageTexture(3, m_texture, 1, GL_TRUE, 1, GL_WRITE_ONLY, GL_RGBA8); in Run()
952 glBindImageTexture(1, m_texture, 3, GL_FALSE, 2, GL_READ_WRITE, GL_RGBA8UI); in Run()
956 glBindImageTexture(2, m_texture, 4, GL_FALSE, 3, GL_READ_ONLY, GL_R32I); in Run()
1164 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); in Write()
1290 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); in WriteCS()
1457 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_READ_ONLY, internalformat); in Read()
1596 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_READ_ONLY, internalformat); in ReadCS()
1708 glBindImageTexture(2, texture[0], 0, GL_TRUE, 0, GL_READ_ONLY, internalformat); in Read()
1709 glBindImageTexture(3, texture[1], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); in Read()
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Dgl4cShaderImageLoadStoreTests.cpp1154 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); in Run()
1158 glBindImageTexture(1, m_texture, 1, GL_TRUE, 1, GL_WRITE_ONLY, GL_RGBA8); in Run()
1162 glBindImageTexture(4, m_texture, 3, GL_FALSE, 2, GL_READ_ONLY, GL_RG16); in Run()
1166 glBindImageTexture(7, m_texture, 4, GL_FALSE, 3, GL_READ_ONLY, GL_R32I); in Run()
1428 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); in Write()
1618 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_READ_ONLY, internalformat); in Read()
1807 glBindImageTexture(i, texture[i], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); in Write()
2048 glBindImageTexture(i, texture[i], 0, GL_TRUE, 0, GL_READ_ONLY, internalformat); in Read()
2052 glBindImageTexture(i, texture[i], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); in Read()
2297 glBindImageTexture(0, texture[0], 0, GL_TRUE, 0, GL_READ_ONLY, internalformat); in Read()
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Dgl4cComputeShaderTests.cpp1220 glBindImageTexture(0, m_texture[0], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32F); in RunIteration()
1221 glBindImageTexture(1, m_texture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); in RunIteration()
1654 glBindImageTexture(0, m_texture_buffer[0], 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA32UI); in Run()
3892 glBindImageTexture(0, m_texture[0], 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8); in Run()
3893 glBindImageTexture(1, m_texture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8); in Run()
4366 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32F); in Run()
4618 glBindImageTexture(0, m_render_target[0], 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA32F); // input in Run()
4619 glBindImageTexture(1, m_render_target[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); // output in Run()
4623 glBindImageTexture(0, m_render_target[1], 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA32F); // input in Run()
4624 glBindImageTexture(1, m_render_target[0], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); // output in Run()
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/external/deqp/external/openglcts/modules/gles31/
Des31cShaderImageLoadStoreTests.cpp913 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); in Run()
917 glBindImageTexture(3, m_texture, 1, GL_TRUE, 1, GL_WRITE_ONLY, GL_RGBA8); in Run()
921 glBindImageTexture(1, m_texture, 3, GL_FALSE, 2, GL_READ_WRITE, GL_RGBA8UI); in Run()
925 glBindImageTexture(2, m_texture, 4, GL_FALSE, 3, GL_READ_ONLY, GL_R32I); in Run()
1130 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); in Write()
1256 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); in WriteCS()
1422 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_READ_ONLY, internalformat); in Read()
1561 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_READ_ONLY, internalformat); in ReadCS()
1672 glBindImageTexture(2, texture[0], 0, GL_TRUE, 0, GL_READ_ONLY, internalformat); in Read()
1673 glBindImageTexture(3, texture[1], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); in Read()
[all …]
Des31cShaderImageSizeTests.cpp597 glBindImageTexture(0, m_texture[i], 1, GL_FALSE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run()
602 glBindImageTexture(1, m_texture[i], 0, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run()
607 glBindImageTexture(2, m_texture[i], 0, GL_TRUE, 0, GL_READ_WRITE, TexInternalFormat<T>()); in Run()
612 glBindImageTexture(3, m_texture[i], 2, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run()
655 glBindImageTexture(0, m_texture[i], 1, GL_FALSE, 3, GL_READ_ONLY, TexInternalFormat<T>()); in Run()
660 glBindImageTexture(1, m_texture[i], 1, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run()
665 glBindImageTexture(2, m_texture[i], 0, GL_TRUE, 0, GL_READ_WRITE, TexInternalFormat<T>()); in Run()
670 glBindImageTexture(3, m_texture[i], 1, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run()
Des31cComputeShaderTests.cpp1181 glBindImageTexture(0, m_texture[0], 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in RunIteration()
1182 glBindImageTexture(1, m_texture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in RunIteration()
3555 glBindImageTexture(0, m_texture[0], 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8); in Run()
3556 glBindImageTexture(1, m_texture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8); in Run()
4048 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8); in Run()
4316 glBindImageTexture(0, m_render_target[0], 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8); // input in Run()
4317 glBindImageTexture(1, m_render_target[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8); // output in Run()
4321 glBindImageTexture(0, m_render_target[1], 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8); // input in Run()
4322 glBindImageTexture(1, m_render_target[0], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8); // output in Run()
4627 glBindImageTexture(3, m_texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8); in Run()
/external/deqp/modules/gles31/functional/
Des31fIndexedStateQueryTests.cpp518 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
525 gl.glBindImageTexture(ndxB, *textureB, 0, GL_FALSE, 2, GL_READ_ONLY, GL_RGBA8UI); in iterate()
582 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
589 gl.glBindImageTexture(ndxB, *textureB, 2, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
646 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
653 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_ONLY, GL_RGBA8UI); in iterate()
710 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
717 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_ONLY, GL_RGBA8UI); in iterate()
774 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
781 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_WRITE, GL_RGBA8UI); in iterate()
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Des31fShaderImageLoadStoreTests.cpp1226 glLog.glBindImageTexture(0, *texture, 0, GL_FALSE, layerNdx, GL_WRITE_ONLY, internalFormatGL); in iterate()
1235 glLog.glBindImageTexture(0, *texture, 0, GL_TRUE, 0, GL_WRITE_ONLY, internalFormatGL); in iterate()
1475 …glLog.glBindImageTexture(0, *texture0, 0, GL_FALSE, layerNdx, GL_READ_ONLY, imageInternalFormatGL); in iterate()
1478 …glLog.glBindImageTexture(1, *texture1, 0, GL_FALSE, layerNdx, GL_WRITE_ONLY, imageInternalFormatGL… in iterate()
1487 glLog.glBindImageTexture(0, *texture0, 0, GL_TRUE, 0, GL_READ_ONLY, imageInternalFormatGL); in iterate()
1490 glLog.glBindImageTexture(1, *texture1, 0, GL_TRUE, 0, GL_WRITE_ONLY, imageInternalFormatGL); in iterate()
1983 glLog.glBindImageTexture(0, *endResultTexture, 0, GL_TRUE, 0, GL_READ_WRITE, internalFormatGL); in iterate()
1999 glLog.glBindImageTexture(1, *returnValueTexture, 0, GL_TRUE, 0, GL_WRITE_ONLY, internalFormatGL); in iterate()
2384 glLog.glBindImageTexture(0, *endResultTexture, 0, GL_TRUE, 0, GL_READ_WRITE, internalFormatGL); in iterate()
2400 glLog.glBindImageTexture(1, *returnValueTexture, 0, GL_TRUE, 0, GL_WRITE_ONLY, internalFormatGL); in iterate()
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/external/angle/src/tests/perf_tests/
DDispatchComputePerf.cpp88 glBindImageTexture(4, mWriteTexture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32F); in initializeBenchmark()
/external/deqp/framework/egl/
DegluStaticES31Library.inl16 { "glBindImageTexture", (deFunctionPtr)glBindImageTexture },
DegluStaticES32Library.inl16 { "glBindImageTexture", (deFunctionPtr)glBindImageTexture },
/external/mesa3d/src/mapi/es2api/
Dgles2-symbols.txt13 glBindImageTexture
/external/tensorflow/tensorflow/lite/delegates/gpu/gl/
Dgl_texture.cc124 return TFLITE_GPU_CALL_GL(glBindImageTexture, index, id_, /* level = */ 0, in BindImage()
/external/deqp/framework/opengl/wrapper/
DglwInitES31Direct.inl16 gl->bindImageTexture = &glBindImageTexture;
DglwInitES32Direct.inl16 gl->bindImageTexture = &glBindImageTexture;
/external/angle/src/libGL/
DlibGL_autogen.def898 glBindImageTexture
/external/angle/src/libGLESv2/
DlibGLESv2_no_capture_autogen.def262 glBindImageTexture
DlibGLESv2_with_capture_autogen.def262 glBindImageTexture
DlibGLESv2_autogen.def262 glBindImageTexture

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