/external/angle/src/tests/gl_tests/ |
D | ComputeShaderTest.cpp | 29 glBindImageTexture(0, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalFormat); in createDummyOutputImage() 58 glBindImageTexture(0, texture[0], 0, GL_FALSE, 0, GL_READ_ONLY, internalFormat); in runSharedMemoryTest() 61 glBindImageTexture(1, texture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, internalFormat); in runSharedMemoryTest() 509 glBindImageTexture(0, mTexture[0], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P() 510 glBindImageTexture(1, mTexture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P() 579 glBindImageTexture(0, mTexture[0], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P() 580 glBindImageTexture(1, mTexture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P() 666 glBindImageTexture(0, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P() 719 glBindImageTexture(0, mTexture[0], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P() 728 glBindImageTexture(1, mTexture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P() [all …]
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D | ParallelShaderCompileTest.cpp | 320 glBindImageTexture(0, texture[0], 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI); in runAndVerify() 321 glBindImageTexture(1, texture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in runAndVerify() 327 glBindImageTexture(0, texture[1], 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI); in runAndVerify() 328 glBindImageTexture(1, texture[2], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in runAndVerify()
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D | StateChangeTest.cpp | 1422 glBindImageTexture(1, mTexture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8); in testSetUp() 3282 glBindImageTexture(0, texRead, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8); in TEST_P() 3307 glBindImageTexture(0, texRead, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8); in TEST_P() 3311 glBindImageTexture(0, texRead, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8); in TEST_P() 3333 glBindImageTexture(0, texRead, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8); in TEST_P() 3368 glBindImageTexture(0, texRead, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8); in TEST_P() 3412 glBindImageTexture(0, texA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8); in TEST_P() 3416 glBindImageTexture(0, texB, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8); in TEST_P() 3420 glBindImageTexture(0, texA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8); in TEST_P()
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D | RobustResourceInitTest.cpp | 1068 glBindImageTexture(1, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P() 1089 glBindImageTexture(1, texture2, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P()
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D | ProgramBinaryTest.cpp | 926 glBindImageTexture(1, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in TEST_P()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderImageSizeTests.cpp | 703 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32I); in Run() 785 glBindImageTexture(1, m_texture[i], 1, GL_FALSE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run() 790 glBindImageTexture(2, m_texture[i], 0, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run() 795 glBindImageTexture(3, m_texture[i], 0, GL_FALSE, 0, GL_READ_WRITE, TexInternalFormat<T>()); in Run() 800 glBindImageTexture(4, m_texture[i], 1, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run() 805 glBindImageTexture(5, m_texture[i], 0, GL_FALSE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run() 810 glBindImageTexture(6, m_texture[i], 2, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run() 818 glBindImageTexture(7, m_texture[i], 0, GL_FALSE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run() 870 glBindImageTexture(1, m_texture[i], 6, GL_FALSE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run() 875 glBindImageTexture(2, m_texture[i], 1, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run() [all …]
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D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 944 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); in Run() 948 glBindImageTexture(3, m_texture, 1, GL_TRUE, 1, GL_WRITE_ONLY, GL_RGBA8); in Run() 952 glBindImageTexture(1, m_texture, 3, GL_FALSE, 2, GL_READ_WRITE, GL_RGBA8UI); in Run() 956 glBindImageTexture(2, m_texture, 4, GL_FALSE, 3, GL_READ_ONLY, GL_R32I); in Run() 1164 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); in Write() 1290 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); in WriteCS() 1457 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_READ_ONLY, internalformat); in Read() 1596 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_READ_ONLY, internalformat); in ReadCS() 1708 glBindImageTexture(2, texture[0], 0, GL_TRUE, 0, GL_READ_ONLY, internalformat); in Read() 1709 glBindImageTexture(3, texture[1], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); in Read() [all …]
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D | gl4cShaderImageLoadStoreTests.cpp | 1154 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); in Run() 1158 glBindImageTexture(1, m_texture, 1, GL_TRUE, 1, GL_WRITE_ONLY, GL_RGBA8); in Run() 1162 glBindImageTexture(4, m_texture, 3, GL_FALSE, 2, GL_READ_ONLY, GL_RG16); in Run() 1166 glBindImageTexture(7, m_texture, 4, GL_FALSE, 3, GL_READ_ONLY, GL_R32I); in Run() 1428 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); in Write() 1618 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_READ_ONLY, internalformat); in Read() 1807 glBindImageTexture(i, texture[i], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); in Write() 2048 glBindImageTexture(i, texture[i], 0, GL_TRUE, 0, GL_READ_ONLY, internalformat); in Read() 2052 glBindImageTexture(i, texture[i], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); in Read() 2297 glBindImageTexture(0, texture[0], 0, GL_TRUE, 0, GL_READ_ONLY, internalformat); in Read() [all …]
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D | gl4cComputeShaderTests.cpp | 1220 glBindImageTexture(0, m_texture[0], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32F); in RunIteration() 1221 glBindImageTexture(1, m_texture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); in RunIteration() 1654 glBindImageTexture(0, m_texture_buffer[0], 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA32UI); in Run() 3892 glBindImageTexture(0, m_texture[0], 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8); in Run() 3893 glBindImageTexture(1, m_texture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8); in Run() 4366 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32F); in Run() 4618 glBindImageTexture(0, m_render_target[0], 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA32F); // input in Run() 4619 glBindImageTexture(1, m_render_target[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); // output in Run() 4623 glBindImageTexture(0, m_render_target[1], 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA32F); // input in Run() 4624 glBindImageTexture(1, m_render_target[0], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); // output in Run() [all …]
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cShaderImageLoadStoreTests.cpp | 913 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); in Run() 917 glBindImageTexture(3, m_texture, 1, GL_TRUE, 1, GL_WRITE_ONLY, GL_RGBA8); in Run() 921 glBindImageTexture(1, m_texture, 3, GL_FALSE, 2, GL_READ_WRITE, GL_RGBA8UI); in Run() 925 glBindImageTexture(2, m_texture, 4, GL_FALSE, 3, GL_READ_ONLY, GL_R32I); in Run() 1130 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); in Write() 1256 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalformat); in WriteCS() 1422 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_READ_ONLY, internalformat); in Read() 1561 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_READ_ONLY, internalformat); in ReadCS() 1672 glBindImageTexture(2, texture[0], 0, GL_TRUE, 0, GL_READ_ONLY, internalformat); in Read() 1673 glBindImageTexture(3, texture[1], 0, GL_TRUE, 0, GL_WRITE_ONLY, internalformat); in Read() [all …]
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D | es31cShaderImageSizeTests.cpp | 597 glBindImageTexture(0, m_texture[i], 1, GL_FALSE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run() 602 glBindImageTexture(1, m_texture[i], 0, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run() 607 glBindImageTexture(2, m_texture[i], 0, GL_TRUE, 0, GL_READ_WRITE, TexInternalFormat<T>()); in Run() 612 glBindImageTexture(3, m_texture[i], 2, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run() 655 glBindImageTexture(0, m_texture[i], 1, GL_FALSE, 3, GL_READ_ONLY, TexInternalFormat<T>()); in Run() 660 glBindImageTexture(1, m_texture[i], 1, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run() 665 glBindImageTexture(2, m_texture[i], 0, GL_TRUE, 0, GL_READ_WRITE, TexInternalFormat<T>()); in Run() 670 glBindImageTexture(3, m_texture[i], 1, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run()
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D | es31cComputeShaderTests.cpp | 1181 glBindImageTexture(0, m_texture[0], 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in RunIteration() 1182 glBindImageTexture(1, m_texture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in RunIteration() 3555 glBindImageTexture(0, m_texture[0], 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8); in Run() 3556 glBindImageTexture(1, m_texture[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8); in Run() 4048 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8); in Run() 4316 glBindImageTexture(0, m_render_target[0], 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8); // input in Run() 4317 glBindImageTexture(1, m_render_target[1], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8); // output in Run() 4321 glBindImageTexture(0, m_render_target[1], 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8); // input in Run() 4322 glBindImageTexture(1, m_render_target[0], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8); // output in Run() 4627 glBindImageTexture(3, m_texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8); in Run()
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/external/deqp/modules/gles31/functional/ |
D | es31fIndexedStateQueryTests.cpp | 518 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate() 525 gl.glBindImageTexture(ndxB, *textureB, 0, GL_FALSE, 2, GL_READ_ONLY, GL_RGBA8UI); in iterate() 582 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate() 589 gl.glBindImageTexture(ndxB, *textureB, 2, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate() 646 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate() 653 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_ONLY, GL_RGBA8UI); in iterate() 710 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate() 717 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_ONLY, GL_RGBA8UI); in iterate() 774 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate() 781 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_WRITE, GL_RGBA8UI); in iterate() [all …]
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D | es31fShaderImageLoadStoreTests.cpp | 1226 glLog.glBindImageTexture(0, *texture, 0, GL_FALSE, layerNdx, GL_WRITE_ONLY, internalFormatGL); in iterate() 1235 glLog.glBindImageTexture(0, *texture, 0, GL_TRUE, 0, GL_WRITE_ONLY, internalFormatGL); in iterate() 1475 …glLog.glBindImageTexture(0, *texture0, 0, GL_FALSE, layerNdx, GL_READ_ONLY, imageInternalFormatGL); in iterate() 1478 …glLog.glBindImageTexture(1, *texture1, 0, GL_FALSE, layerNdx, GL_WRITE_ONLY, imageInternalFormatGL… in iterate() 1487 glLog.glBindImageTexture(0, *texture0, 0, GL_TRUE, 0, GL_READ_ONLY, imageInternalFormatGL); in iterate() 1490 glLog.glBindImageTexture(1, *texture1, 0, GL_TRUE, 0, GL_WRITE_ONLY, imageInternalFormatGL); in iterate() 1983 glLog.glBindImageTexture(0, *endResultTexture, 0, GL_TRUE, 0, GL_READ_WRITE, internalFormatGL); in iterate() 1999 glLog.glBindImageTexture(1, *returnValueTexture, 0, GL_TRUE, 0, GL_WRITE_ONLY, internalFormatGL); in iterate() 2384 glLog.glBindImageTexture(0, *endResultTexture, 0, GL_TRUE, 0, GL_READ_WRITE, internalFormatGL); in iterate() 2400 glLog.glBindImageTexture(1, *returnValueTexture, 0, GL_TRUE, 0, GL_WRITE_ONLY, internalFormatGL); in iterate() [all …]
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/external/angle/src/tests/perf_tests/ |
D | DispatchComputePerf.cpp | 88 glBindImageTexture(4, mWriteTexture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32F); in initializeBenchmark()
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/external/deqp/framework/egl/ |
D | egluStaticES31Library.inl | 16 { "glBindImageTexture", (deFunctionPtr)glBindImageTexture },
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D | egluStaticES32Library.inl | 16 { "glBindImageTexture", (deFunctionPtr)glBindImageTexture },
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/external/mesa3d/src/mapi/es2api/ |
D | gles2-symbols.txt | 13 glBindImageTexture
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/external/tensorflow/tensorflow/lite/delegates/gpu/gl/ |
D | gl_texture.cc | 124 return TFLITE_GPU_CALL_GL(glBindImageTexture, index, id_, /* level = */ 0, in BindImage()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES31Direct.inl | 16 gl->bindImageTexture = &glBindImageTexture;
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D | glwInitES32Direct.inl | 16 gl->bindImageTexture = &glBindImageTexture;
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/external/angle/src/libGL/ |
D | libGL_autogen.def | 898 glBindImageTexture
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/external/angle/src/libGLESv2/ |
D | libGLESv2_no_capture_autogen.def | 262 glBindImageTexture
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D | libGLESv2_with_capture_autogen.def | 262 glBindImageTexture
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D | libGLESv2_autogen.def | 262 glBindImageTexture
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