/external/angle/src/tests/gl_tests/ |
D | CopyTextureTest.cpp | 32 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in testSetUp() 76 glBindTexture(GL_TEXTURE_2D, sourceTexture); in testGradientDownsampleUniqueValues() 81 glBindTexture(GL_TEXTURE_2D, destTexture); in testGradientDownsampleUniqueValues() 201 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in testSetUp() 402 glBindTexture(target, mTextures[0]); in initializeSourceTexture() 490 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in testCopySubTexture() 559 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 563 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 616 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 633 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() [all …]
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D | TextureRectangleTest.cpp | 54 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P() 99 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P() 108 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P() 138 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P() 146 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P() 161 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P() 170 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P() 181 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P() 193 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P() 242 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P() [all …]
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D | WEBGLVideoTextureTest.cpp | 73 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, texture); in TEST_P() 83 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, 0); in TEST_P() 123 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, texture); in TEST_P() 132 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, 0); in TEST_P() 181 glBindTexture(GL_TEXTURE_2D, texture2D); in TEST_P() 188 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, textureVideoImage); in TEST_P() 205 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, 0); in TEST_P() 206 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P() 240 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, texture); in TEST_P() 249 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, 0); in TEST_P()
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D | CopyCompressedTextureTest.cpp | 118 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 127 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 137 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 195 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 204 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 222 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 230 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 252 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 261 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 291 glBindTexture(GL_TEXTURE_CUBE_MAP, mTextures[0]); in TEST_P() [all …]
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D | TextureTest.cpp | 161 glBindTexture(GL_TEXTURE_2D, mFramebufferColorTexture); in setUpFramebuffer() 168 glBindTexture(GL_TEXTURE_2D, 0); in setUpFramebuffer() 176 glBindTexture(GL_TEXTURE_2D, texture2D); in create2DTexture() 311 glBindTexture(GL_TEXTURE_2D, textures[0]); in testFloatCopySubImage() 339 glBindTexture(GL_TEXTURE_2D, textures[1]); in testFloatCopySubImage() 595 glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); in testSetUp() 687 glBindTexture(GL_TEXTURE_2D, mTexture2DA); in testSamplerArrayDraw() 692 glBindTexture(GL_TEXTURE_2D, mTexture2DB); in testSamplerArrayDraw() 943 glBindTexture(GL_TEXTURE_2D, mTextureShadow); in testSetUp() 1027 glBindTexture(GL_TEXTURE_2D, mTexture2DShadow); in testSetUp() [all …]
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D | CopyTexImageTest.cpp | 66 glBindTexture(GL_TEXTURE_2D, mFboTextures[i]); in initializeResources() 99 glBindTexture(GL_TEXTURE_2D, texture); in verifyResults() 115 glBindTexture(GL_TEXTURE_2D, tex); in runCopyTexImageTest() 141 glBindTexture(GL_TEXTURE_2D, tex); in runCopyTexSubImageTest() 350 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P() 365 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P() 385 glBindTexture(GL_TEXTURE_CUBE_MAP, fboTex); in TEST_P() 395 glBindTexture(GL_TEXTURE_2D, dstTex); in TEST_P() 443 glBindTexture(GL_TEXTURE_2D, fboTex); in TEST_P() 455 glBindTexture(GL_TEXTURE_CUBE_MAP, cubeMap); in TEST_P() [all …]
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D | ComputeShaderTest.cpp | 25 glBindTexture(GL_TEXTURE_2D, texture); in createDummyOutputImage() 43 glBindTexture(GL_TEXTURE_2D, texture[0]); in runSharedMemoryTest() 50 glBindTexture(GL_TEXTURE_2D, texture[1]); in runSharedMemoryTest() 499 glBindTexture(GL_TEXTURE_2D, mTexture[0]); in TEST_P() 504 glBindTexture(GL_TEXTURE_2D, mTexture[1]); in TEST_P() 569 glBindTexture(GL_TEXTURE_2D, mTexture[0]); in TEST_P() 574 glBindTexture(GL_TEXTURE_2D, mTexture[1]); in TEST_P() 660 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P() 713 glBindTexture(GL_TEXTURE_2D, mTexture[0]); in TEST_P() 722 glBindTexture(GL_TEXTURE_2D, mTexture[1]); in TEST_P() [all …]
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D | FramebufferTest.cpp | 80 glBindTexture(GL_TEXTURE_2D, mTexture); in testTextureFormat() 278 glBindTexture(GL_TEXTURE_CUBE_MAP, mTexture); in TEST_P() 331 glBindTexture(GL_TEXTURE_2D, incompleteTexture); in TEST_P() 341 glBindTexture(GL_TEXTURE_2D, completeTexture); in TEST_P() 414 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P() 482 glBindTexture(GL_TEXTURE_2D, texture.get()); in TEST_P() 511 glBindTexture(GL_TEXTURE_2D, texA); in TEST_P() 515 glBindTexture(GL_TEXTURE_3D, texB); in TEST_P() 652 glBindTexture(GL_TEXTURE_2D, smallTexture); in TEST_P() 668 glBindTexture(GL_TEXTURE_2D, largeTexture); in TEST_P() [all …]
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D | RobustResourceInitTest.cpp | 405 glBindTexture(GL_TEXTURE_2D, tempTexture); in setupTexture() 424 glBindTexture(GL_TEXTURE_2D, *tex); in setupTexture() 431 glBindTexture(GL_TEXTURE_3D, tempTexture); in setup3DTexture() 451 glBindTexture(GL_TEXTURE_3D, *tex); in setup3DTexture() 461 glBindTexture(GL_TEXTURE_2D, 0); in checkNonZeroPixels() 478 glBindTexture(GL_TEXTURE_3D, 0); in checkNonZeroPixels3D() 554 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P() 575 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P() 581 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P() 619 glBindTexture(GL_TEXTURE_2D, texture2D); in TEST_P() [all …]
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D | DepthStencilFormatsTest.cpp | 44 glBindTexture(GL_TEXTURE_2D, tex); in checkTexImageFormatSupport() 57 glBindTexture(GL_TEXTURE_2D, tex); in checkTexStorageFormatSupport() 80 glBindTexture(GL_TEXTURE_2D, tex); in verifyDepthRenderBuffer() 250 glBindTexture(GL_TEXTURE_2D, tex); in depthStencilReadbackCase() 306 glBindTexture(GL_TEXTURE_2D, colorTex); in depthStencilReadbackCase() 319 glBindTexture(GL_TEXTURE_2D, 0); in depthStencilReadbackCase() 518 glBindTexture(GL_TEXTURE_CUBE_MAP, cubeTex); in TEST_P() 545 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P() 637 glBindTexture(GL_TEXTURE_2D, colorTex); in TEST_P() 652 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P() [all …]
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D | TextureMultisampleTest.cpp | 304 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); in TEST_P() 321 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); in TEST_P() 351 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in TEST_P() 396 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); in TEST_P() 428 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, texture); in TEST_P() 465 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ANGLE, mTexture); in TEST_P() 528 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); in TEST_P() 571 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); in TEST_P() 639 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); in TEST_P() 652 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); in TEST_P() [all …]
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D | MultisampledRenderToTextureTest.cpp | 97 glBindTexture(GL_TEXTURE_2D, texture); in verifyResults() 174 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P() 223 glBindTexture(GL_TEXTURE_CUBE_MAP, texture); in TEST_P() 283 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P() 309 glBindTexture(GL_TEXTURE_2D, texture); 368 glBindTexture(GL_TEXTURE_2D, texture); 438 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P() 480 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P() 498 glBindTexture(GL_TEXTURE_2D, copyToTex); in TEST_P() 521 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P() [all …]
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D | SixteenBppTextureTest.cpp | 113 glBindTexture(GL_TEXTURE_2D, 0); in simpleValidationBase() 152 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P() 178 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P() 198 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P() 206 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P() 240 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P() 260 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P() 281 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P() 300 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P() 336 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P() [all …]
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D | ETCTextureTest.cpp | 46 glBindTexture(GL_TEXTURE_2D, mTexture); in TEST_P() 78 glBindTexture(GL_TEXTURE_2D, mTexture); in TEST_P() 121 glBindTexture(GL_TEXTURE_2D, mTexture); in TEST_P() 165 glBindTexture(GL_TEXTURE_2D, mTexture); in TEST_P() 213 glBindTexture(GL_TEXTURE_2D, mTexture); in TEST_P()
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D | DrawBuffersTest.cpp | 67 glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]); in setupTest() 266 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 294 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 297 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 339 glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]); in TEST_P() 405 glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]); in TEST_P() 484 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 487 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 521 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 524 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() [all …]
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D | ExternalWrapTest.cpp | 85 glBindTexture(GL_TEXTURE_2D, mSourceTexture); in testSetUp() 131 glBindTexture(GL_TEXTURE_EXTERNAL_OES, mExternalTexture); in createExternalTexture() 163 glBindTexture(GL_TEXTURE_EXTERNAL_OES, mExternalTexture); in TEST_P() 188 glBindTexture(GL_TEXTURE_EXTERNAL_OES, mExternalTexture); in TEST_P() 216 glBindTexture(GL_TEXTURE_EXTERNAL_OES, mExternalTexture); in TEST_P() 248 glBindTexture(GL_TEXTURE_EXTERNAL_OES, mExternalTexture); in TEST_P()
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D | FramebufferMultiviewTest.cpp | 173 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P() 200 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P() 227 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in TEST_P() 251 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P() 272 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in TEST_P() 282 glBindTexture(GL_TEXTURE_2D, tex2); in TEST_P() 312 glBindTexture(GL_TEXTURE_3D, tex2); in TEST_P() 339 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in TEST_P() 367 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in TEST_P() 392 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in TEST_P() [all …]
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D | MipmapTest.cpp | 145 glBindTexture(GL_TEXTURE_2D, mTexture2D); in testSetUp() 155 glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); in testSetUp() 414 glBindTexture(GL_TEXTURE_2D, mTexture2D); in TEST_P() 530 glBindTexture(GL_TEXTURE_2D, mTexture2D); in TEST_P() 585 glBindTexture(GL_TEXTURE_2D, mTexture2D); in TEST_P() 617 glBindTexture(GL_TEXTURE_2D, mTexture2D); in TEST_P() 683 glBindTexture(GL_TEXTURE_2D, mTexture2D); in TEST_P() 769 glBindTexture(GL_TEXTURE_2D, texture.get()); in TEST_P() 792 glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); in TEST_P() 837 glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); in TEST_P() [all …]
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/external/angle/samples/multiple_draw_buffers/ |
D | MultipleDrawBuffers.cpp | 91 glBindTexture(GL_TEXTURE_2D, mFramebufferTextures[i]); in initialize() 103 glBindTexture(GL_TEXTURE_2D, 0); in initialize() 162 glBindTexture(GL_TEXTURE_2D, mTexture); in draw() 175 glBindTexture(GL_TEXTURE_2D, mFramebufferTextures[0]); in draw() 179 glBindTexture(GL_TEXTURE_2D, mFramebufferTextures[1]); in draw() 183 glBindTexture(GL_TEXTURE_2D, mFramebufferTextures[2]); in draw() 187 glBindTexture(GL_TEXTURE_2D, mFramebufferTextures[3]); in draw()
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeTextureApiTests.cpp | 158 glBindTexture(0, 1); in init() 160 glBindTexture(GL_FRAMEBUFFER, 1); in init() 165 glBindTexture(GL_TEXTURE_2D, texture[0]); in init() 167 glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); in init() 169 glBindTexture(GL_TEXTURE_3D, texture[0]); in init() 171 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in init() 174 glBindTexture(GL_TEXTURE_CUBE_MAP, texture[1]); in init() 176 glBindTexture(GL_TEXTURE_2D, texture[1]); in init() 178 glBindTexture(GL_TEXTURE_3D, texture[1]); in init() 180 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in init() [all …]
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
D | GlRectDrawer.java | 144 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, oesTextureId); in drawOes() 146 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, 0); in drawOes() 157 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId); in drawRgb() 160 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); in drawRgb() 173 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, yuvTextures[i]); in drawYuv() 179 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); in drawYuv()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeTextureApiTests.cpp | 110 ctx.glBindTexture(0, 1); in bindtexture() 112 ctx.glBindTexture(GL_FRAMEBUFFER, 1); in bindtexture() 117 ctx.glBindTexture(GL_TEXTURE_2D, texture[0]); in bindtexture() 119 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); in bindtexture() 121 ctx.glBindTexture(GL_TEXTURE_3D, texture[0]); in bindtexture() 123 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in bindtexture() 126 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[1]); in bindtexture() 128 ctx.glBindTexture(GL_TEXTURE_2D, texture[1]); in bindtexture() 130 ctx.glBindTexture(GL_TEXTURE_3D, texture[1]); in bindtexture() 132 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in bindtexture() [all …]
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderImageLoadStoreTests.cpp | 1146 glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture); in Run() 1152 glBindTexture(GL_TEXTURE_2D_ARRAY, 0); in Run() 1241 glBindTexture(GL_TEXTURE_2D, m_texture); in Run() 1420 glBindTexture(GL_TEXTURE_2D, texture); in Write() 1424 glBindTexture(GL_TEXTURE_2D, 0); in Write() 1432 glBindTexture(GL_TEXTURE_2D, texture); in Write() 1609 glBindTexture(GL_TEXTURE_2D, texture); in Read() 1613 glBindTexture(GL_TEXTURE_2D, 0); in Read() 1793 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[i]); in Write() 1798 glBindTexture(GL_TEXTURE_2D_ARRAY, 0); in Write() [all …]
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D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 940 glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture); in Run() 942 glBindTexture(GL_TEXTURE_2D_ARRAY, 0); in Run() 1055 glBindTexture(GL_TEXTURE_2D, m_texture); in Run() 1157 glBindTexture(GL_TEXTURE_2D, texture); in Write() 1161 glBindTexture(GL_TEXTURE_2D, 0); in Write() 1168 glBindTexture(GL_TEXTURE_2D, texture); in Write() 1285 glBindTexture(GL_TEXTURE_2D, texture); in WriteCS() 1289 glBindTexture(GL_TEXTURE_2D, 0); in WriteCS() 1294 glBindTexture(GL_TEXTURE_2D, texture); in WriteCS() 1442 glBindTexture(GL_TEXTURE_2D, texture); in Read() [all …]
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cShaderImageLoadStoreTests.cpp | 909 glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture); in Run() 911 glBindTexture(GL_TEXTURE_2D_ARRAY, 0); in Run() 1023 glBindTexture(GL_TEXTURE_2D, m_texture); in Run() 1123 glBindTexture(GL_TEXTURE_2D, texture); in Write() 1127 glBindTexture(GL_TEXTURE_2D, 0); in Write() 1134 glBindTexture(GL_TEXTURE_2D, texture); in Write() 1251 glBindTexture(GL_TEXTURE_2D, texture); in WriteCS() 1255 glBindTexture(GL_TEXTURE_2D, 0); in WriteCS() 1260 glBindTexture(GL_TEXTURE_2D, texture); in WriteCS() 1407 glBindTexture(GL_TEXTURE_2D, texture); in Read() [all …]
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