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Searched refs:glBindTexture (Results 1 – 25 of 299) sorted by relevance

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/external/angle/src/tests/gl_tests/
DCopyTextureTest.cpp32 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in testSetUp()
76 glBindTexture(GL_TEXTURE_2D, sourceTexture); in testGradientDownsampleUniqueValues()
81 glBindTexture(GL_TEXTURE_2D, destTexture); in testGradientDownsampleUniqueValues()
201 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in testSetUp()
402 glBindTexture(target, mTextures[0]); in initializeSourceTexture()
490 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in testCopySubTexture()
559 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
563 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
616 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
633 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
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DTextureRectangleTest.cpp54 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
99 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
108 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
138 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
146 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
161 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
170 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
181 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
193 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
242 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
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DWEBGLVideoTextureTest.cpp73 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, texture); in TEST_P()
83 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, 0); in TEST_P()
123 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, texture); in TEST_P()
132 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, 0); in TEST_P()
181 glBindTexture(GL_TEXTURE_2D, texture2D); in TEST_P()
188 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, textureVideoImage); in TEST_P()
205 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, 0); in TEST_P()
206 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P()
240 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, texture); in TEST_P()
249 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, 0); in TEST_P()
DCopyCompressedTextureTest.cpp118 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
127 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
137 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
195 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
204 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
222 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
230 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
252 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
261 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
291 glBindTexture(GL_TEXTURE_CUBE_MAP, mTextures[0]); in TEST_P()
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DTextureTest.cpp161 glBindTexture(GL_TEXTURE_2D, mFramebufferColorTexture); in setUpFramebuffer()
168 glBindTexture(GL_TEXTURE_2D, 0); in setUpFramebuffer()
176 glBindTexture(GL_TEXTURE_2D, texture2D); in create2DTexture()
311 glBindTexture(GL_TEXTURE_2D, textures[0]); in testFloatCopySubImage()
339 glBindTexture(GL_TEXTURE_2D, textures[1]); in testFloatCopySubImage()
595 glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); in testSetUp()
687 glBindTexture(GL_TEXTURE_2D, mTexture2DA); in testSamplerArrayDraw()
692 glBindTexture(GL_TEXTURE_2D, mTexture2DB); in testSamplerArrayDraw()
943 glBindTexture(GL_TEXTURE_2D, mTextureShadow); in testSetUp()
1027 glBindTexture(GL_TEXTURE_2D, mTexture2DShadow); in testSetUp()
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DCopyTexImageTest.cpp66 glBindTexture(GL_TEXTURE_2D, mFboTextures[i]); in initializeResources()
99 glBindTexture(GL_TEXTURE_2D, texture); in verifyResults()
115 glBindTexture(GL_TEXTURE_2D, tex); in runCopyTexImageTest()
141 glBindTexture(GL_TEXTURE_2D, tex); in runCopyTexSubImageTest()
350 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
365 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
385 glBindTexture(GL_TEXTURE_CUBE_MAP, fboTex); in TEST_P()
395 glBindTexture(GL_TEXTURE_2D, dstTex); in TEST_P()
443 glBindTexture(GL_TEXTURE_2D, fboTex); in TEST_P()
455 glBindTexture(GL_TEXTURE_CUBE_MAP, cubeMap); in TEST_P()
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DComputeShaderTest.cpp25 glBindTexture(GL_TEXTURE_2D, texture); in createDummyOutputImage()
43 glBindTexture(GL_TEXTURE_2D, texture[0]); in runSharedMemoryTest()
50 glBindTexture(GL_TEXTURE_2D, texture[1]); in runSharedMemoryTest()
499 glBindTexture(GL_TEXTURE_2D, mTexture[0]); in TEST_P()
504 glBindTexture(GL_TEXTURE_2D, mTexture[1]); in TEST_P()
569 glBindTexture(GL_TEXTURE_2D, mTexture[0]); in TEST_P()
574 glBindTexture(GL_TEXTURE_2D, mTexture[1]); in TEST_P()
660 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
713 glBindTexture(GL_TEXTURE_2D, mTexture[0]); in TEST_P()
722 glBindTexture(GL_TEXTURE_2D, mTexture[1]); in TEST_P()
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DFramebufferTest.cpp80 glBindTexture(GL_TEXTURE_2D, mTexture); in testTextureFormat()
278 glBindTexture(GL_TEXTURE_CUBE_MAP, mTexture); in TEST_P()
331 glBindTexture(GL_TEXTURE_2D, incompleteTexture); in TEST_P()
341 glBindTexture(GL_TEXTURE_2D, completeTexture); in TEST_P()
414 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
482 glBindTexture(GL_TEXTURE_2D, texture.get()); in TEST_P()
511 glBindTexture(GL_TEXTURE_2D, texA); in TEST_P()
515 glBindTexture(GL_TEXTURE_3D, texB); in TEST_P()
652 glBindTexture(GL_TEXTURE_2D, smallTexture); in TEST_P()
668 glBindTexture(GL_TEXTURE_2D, largeTexture); in TEST_P()
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DRobustResourceInitTest.cpp405 glBindTexture(GL_TEXTURE_2D, tempTexture); in setupTexture()
424 glBindTexture(GL_TEXTURE_2D, *tex); in setupTexture()
431 glBindTexture(GL_TEXTURE_3D, tempTexture); in setup3DTexture()
451 glBindTexture(GL_TEXTURE_3D, *tex); in setup3DTexture()
461 glBindTexture(GL_TEXTURE_2D, 0); in checkNonZeroPixels()
478 glBindTexture(GL_TEXTURE_3D, 0); in checkNonZeroPixels3D()
554 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
575 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
581 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
619 glBindTexture(GL_TEXTURE_2D, texture2D); in TEST_P()
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DDepthStencilFormatsTest.cpp44 glBindTexture(GL_TEXTURE_2D, tex); in checkTexImageFormatSupport()
57 glBindTexture(GL_TEXTURE_2D, tex); in checkTexStorageFormatSupport()
80 glBindTexture(GL_TEXTURE_2D, tex); in verifyDepthRenderBuffer()
250 glBindTexture(GL_TEXTURE_2D, tex); in depthStencilReadbackCase()
306 glBindTexture(GL_TEXTURE_2D, colorTex); in depthStencilReadbackCase()
319 glBindTexture(GL_TEXTURE_2D, 0); in depthStencilReadbackCase()
518 glBindTexture(GL_TEXTURE_CUBE_MAP, cubeTex); in TEST_P()
545 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
637 glBindTexture(GL_TEXTURE_2D, colorTex); in TEST_P()
652 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P()
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DTextureMultisampleTest.cpp304 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); in TEST_P()
321 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); in TEST_P()
351 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in TEST_P()
396 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); in TEST_P()
428 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, texture); in TEST_P()
465 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ANGLE, mTexture); in TEST_P()
528 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); in TEST_P()
571 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); in TEST_P()
639 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); in TEST_P()
652 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); in TEST_P()
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DMultisampledRenderToTextureTest.cpp97 glBindTexture(GL_TEXTURE_2D, texture); in verifyResults()
174 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
223 glBindTexture(GL_TEXTURE_CUBE_MAP, texture); in TEST_P()
283 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
309 glBindTexture(GL_TEXTURE_2D, texture);
368 glBindTexture(GL_TEXTURE_2D, texture);
438 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
480 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
498 glBindTexture(GL_TEXTURE_2D, copyToTex); in TEST_P()
521 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
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DSixteenBppTextureTest.cpp113 glBindTexture(GL_TEXTURE_2D, 0); in simpleValidationBase()
152 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P()
178 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P()
198 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P()
206 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P()
240 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P()
260 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P()
281 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P()
300 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P()
336 glBindTexture(GL_TEXTURE_2D, tex.get()); in TEST_P()
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DETCTextureTest.cpp46 glBindTexture(GL_TEXTURE_2D, mTexture); in TEST_P()
78 glBindTexture(GL_TEXTURE_2D, mTexture); in TEST_P()
121 glBindTexture(GL_TEXTURE_2D, mTexture); in TEST_P()
165 glBindTexture(GL_TEXTURE_2D, mTexture); in TEST_P()
213 glBindTexture(GL_TEXTURE_2D, mTexture); in TEST_P()
DDrawBuffersTest.cpp67 glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]); in setupTest()
266 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
294 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
297 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
339 glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]); in TEST_P()
405 glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]); in TEST_P()
484 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
487 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
521 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
524 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
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DExternalWrapTest.cpp85 glBindTexture(GL_TEXTURE_2D, mSourceTexture); in testSetUp()
131 glBindTexture(GL_TEXTURE_EXTERNAL_OES, mExternalTexture); in createExternalTexture()
163 glBindTexture(GL_TEXTURE_EXTERNAL_OES, mExternalTexture); in TEST_P()
188 glBindTexture(GL_TEXTURE_EXTERNAL_OES, mExternalTexture); in TEST_P()
216 glBindTexture(GL_TEXTURE_EXTERNAL_OES, mExternalTexture); in TEST_P()
248 glBindTexture(GL_TEXTURE_EXTERNAL_OES, mExternalTexture); in TEST_P()
DFramebufferMultiviewTest.cpp173 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
200 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
227 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in TEST_P()
251 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
272 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in TEST_P()
282 glBindTexture(GL_TEXTURE_2D, tex2); in TEST_P()
312 glBindTexture(GL_TEXTURE_3D, tex2); in TEST_P()
339 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in TEST_P()
367 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in TEST_P()
392 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in TEST_P()
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DMipmapTest.cpp145 glBindTexture(GL_TEXTURE_2D, mTexture2D); in testSetUp()
155 glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); in testSetUp()
414 glBindTexture(GL_TEXTURE_2D, mTexture2D); in TEST_P()
530 glBindTexture(GL_TEXTURE_2D, mTexture2D); in TEST_P()
585 glBindTexture(GL_TEXTURE_2D, mTexture2D); in TEST_P()
617 glBindTexture(GL_TEXTURE_2D, mTexture2D); in TEST_P()
683 glBindTexture(GL_TEXTURE_2D, mTexture2D); in TEST_P()
769 glBindTexture(GL_TEXTURE_2D, texture.get()); in TEST_P()
792 glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); in TEST_P()
837 glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); in TEST_P()
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/external/angle/samples/multiple_draw_buffers/
DMultipleDrawBuffers.cpp91 glBindTexture(GL_TEXTURE_2D, mFramebufferTextures[i]); in initialize()
103 glBindTexture(GL_TEXTURE_2D, 0); in initialize()
162 glBindTexture(GL_TEXTURE_2D, mTexture); in draw()
175 glBindTexture(GL_TEXTURE_2D, mFramebufferTextures[0]); in draw()
179 glBindTexture(GL_TEXTURE_2D, mFramebufferTextures[1]); in draw()
183 glBindTexture(GL_TEXTURE_2D, mFramebufferTextures[2]); in draw()
187 glBindTexture(GL_TEXTURE_2D, mFramebufferTextures[3]); in draw()
/external/deqp/modules/gles3/functional/
Des3fNegativeTextureApiTests.cpp158 glBindTexture(0, 1); in init()
160 glBindTexture(GL_FRAMEBUFFER, 1); in init()
165 glBindTexture(GL_TEXTURE_2D, texture[0]); in init()
167 glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); in init()
169 glBindTexture(GL_TEXTURE_3D, texture[0]); in init()
171 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in init()
174 glBindTexture(GL_TEXTURE_CUBE_MAP, texture[1]); in init()
176 glBindTexture(GL_TEXTURE_2D, texture[1]); in init()
178 glBindTexture(GL_TEXTURE_3D, texture[1]); in init()
180 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in init()
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
DGlRectDrawer.java144 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, oesTextureId); in drawOes()
146 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, 0); in drawOes()
157 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId); in drawRgb()
160 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); in drawRgb()
173 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, yuvTextures[i]); in drawYuv()
179 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); in drawYuv()
/external/deqp/modules/gles31/functional/
Des31fNegativeTextureApiTests.cpp110 ctx.glBindTexture(0, 1); in bindtexture()
112 ctx.glBindTexture(GL_FRAMEBUFFER, 1); in bindtexture()
117 ctx.glBindTexture(GL_TEXTURE_2D, texture[0]); in bindtexture()
119 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); in bindtexture()
121 ctx.glBindTexture(GL_TEXTURE_3D, texture[0]); in bindtexture()
123 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in bindtexture()
126 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[1]); in bindtexture()
128 ctx.glBindTexture(GL_TEXTURE_2D, texture[1]); in bindtexture()
130 ctx.glBindTexture(GL_TEXTURE_3D, texture[1]); in bindtexture()
132 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in bindtexture()
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/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderImageLoadStoreTests.cpp1146 glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture); in Run()
1152 glBindTexture(GL_TEXTURE_2D_ARRAY, 0); in Run()
1241 glBindTexture(GL_TEXTURE_2D, m_texture); in Run()
1420 glBindTexture(GL_TEXTURE_2D, texture); in Write()
1424 glBindTexture(GL_TEXTURE_2D, 0); in Write()
1432 glBindTexture(GL_TEXTURE_2D, texture); in Write()
1609 glBindTexture(GL_TEXTURE_2D, texture); in Read()
1613 glBindTexture(GL_TEXTURE_2D, 0); in Read()
1793 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[i]); in Write()
1798 glBindTexture(GL_TEXTURE_2D_ARRAY, 0); in Write()
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Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp940 glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture); in Run()
942 glBindTexture(GL_TEXTURE_2D_ARRAY, 0); in Run()
1055 glBindTexture(GL_TEXTURE_2D, m_texture); in Run()
1157 glBindTexture(GL_TEXTURE_2D, texture); in Write()
1161 glBindTexture(GL_TEXTURE_2D, 0); in Write()
1168 glBindTexture(GL_TEXTURE_2D, texture); in Write()
1285 glBindTexture(GL_TEXTURE_2D, texture); in WriteCS()
1289 glBindTexture(GL_TEXTURE_2D, 0); in WriteCS()
1294 glBindTexture(GL_TEXTURE_2D, texture); in WriteCS()
1442 glBindTexture(GL_TEXTURE_2D, texture); in Read()
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/external/deqp/external/openglcts/modules/gles31/
Des31cShaderImageLoadStoreTests.cpp909 glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture); in Run()
911 glBindTexture(GL_TEXTURE_2D_ARRAY, 0); in Run()
1023 glBindTexture(GL_TEXTURE_2D, m_texture); in Run()
1123 glBindTexture(GL_TEXTURE_2D, texture); in Write()
1127 glBindTexture(GL_TEXTURE_2D, 0); in Write()
1134 glBindTexture(GL_TEXTURE_2D, texture); in Write()
1251 glBindTexture(GL_TEXTURE_2D, texture); in WriteCS()
1255 glBindTexture(GL_TEXTURE_2D, 0); in WriteCS()
1260 glBindTexture(GL_TEXTURE_2D, texture); in WriteCS()
1407 glBindTexture(GL_TEXTURE_2D, texture); in Read()
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