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Searched refs:glBindTextures (Results 1 – 16 of 16) sorted by relevance

/external/angle/src/libGL/
DlibGL_autogen.def961 glBindTextures
DlibGL_autogen.cpp5395 void GL_APIENTRY glBindTextures(GLuint first, GLsizei count, const GLuint *textures) in glBindTextures() function
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl31 gl->bindTextures = glBindTextures;
DtcuNullRenderContextFuncs.inl195 GLW_APICALL void GLW_APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures) function
/external/deqp/framework/opengl/wrapper/
DglwInitGL44.inl29 gl->bindTextures = (glBindTexturesFunc) loader->get("glBindTextures");
DglwInitGL45.inl30 gl->bindTextures = (glBindTexturesFunc) loader->get("glBindTextures");
DglwInitGL46.inl30 gl->bindTextures = (glBindTexturesFunc) loader->get("glBindTextures");
DglwApi.inl31 #define glBindTextures glwBindTextures macro
/external/deqp/framework/opengl/
DgluCallLogWrapperApi.inl31 void glBindTextures (glw::GLuint first, glw::GLsizei count, const glw::GLuint *texture…
DgluCallLogWrapper.inl182 void CallLogWrapper::glBindTextures (glw::GLuint first, glw::GLsizei count, const glw::GLuint *text… function in CallLogWrapper
185 …m_log << TestLog::Message << "glBindTextures(" << first << ", " << count << ", " << toHex(reinterp…
/external/mesa3d/include/GL/
Dglcorearb.h2606 GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures);
Dglext.h2555 GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures);
/external/swiftshader/include/GL/
Dglcorearb.h2643 GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures);
Dglext.h2591 GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures);
/external/OpenCL-CTS/test_conformance/gl/GLEW/
Dglew.c10919 …r = ((glBindTextures = (PFNGLBINDTEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindTextures")… in _glewInit_GL_ARB_multi_bind()
/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/
Dglew.h5611 #define glBindTextures GLEW_GET_FUN(__glewBindTextures) macro