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Searched refs:glBindVertexArray (Results 1 – 25 of 110) sorted by relevance

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/external/deqp/modules/gles31/functional/
Des31fVertexAttributeBindingStateQueryTests.cpp95 gl.glBindVertexArray(*vao); in test()
117 gl.glBindVertexArray(*otherVao); in test()
124 gl.glBindVertexArray(*vao); in test()
170 gl.glBindVertexArray(*vao); in test()
192 gl.glBindVertexArray(*otherVao); in test()
199 gl.glBindVertexArray(*vao); in test()
273 gl.glBindVertexArray(*vao); in test()
297 gl.glBindVertexArray(*otherVao); in test()
304 gl.glBindVertexArray(*vao); in test()
351 gl.glBindVertexArray(*vao); in test()
[all …]
Des31fNegativeVertexArrayApiTests.cpp166 ctx.glBindVertexArray(vao); in vertex_attrib_pointer()
173 ctx.glBindVertexArray(0); in vertex_attrib_pointer()
210 ctx.glBindVertexArray(vao); in vertex_attrib_i_pointer()
217 ctx.glBindVertexArray(0); in vertex_attrib_i_pointer()
231 ctx.glBindVertexArray(vao); in vertex_attrib_format()
239 ctx.glBindVertexArray(vao); in vertex_attrib_format()
247 ctx.glBindVertexArray(vao); in vertex_attrib_format()
255 ctx.glBindVertexArray(0); in vertex_attrib_format()
263 ctx.glBindVertexArray(vao); in vertex_attrib_format()
271 ctx.glBindVertexArray(vao); in vertex_attrib_format()
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Des31fDefaultVertexArrayObjectTests.cpp62 gl.glBindVertexArray(0); in iterate()
Des31fVertexAttributeBindingTests.cpp330 gl.glBindVertexArray(m_vao); in renderTo()
368 gl.glBindVertexArray(0); in renderTo()
629 gl.glBindVertexArray(m_vao); in renderTo()
675 gl.glBindVertexArray(0); in renderTo()
900 gl.glBindVertexArray(m_vao); in renderTo()
988 gl.glBindVertexArray(0); in renderTo()
1136 gl.glBindVertexArray(m_vao); in renderTo()
1229 gl.glBindVertexArray(0); in renderTo()
1394 gl.glBindVertexArray(*vao); in iterate()
1450 gl.glBindVertexArray(*vao); in iterate()
/external/angle/samples/multiview/
DMultiview.cpp197 glBindVertexArray(mQuadVAO); in initialize()
205 glBindVertexArray(0); in initialize()
210 glBindVertexArray(mCubeVAO); in initialize()
231 glBindVertexArray(0); in initialize()
313 glBindVertexArray(mCubeVAO); in draw()
328 glBindVertexArray(0); in draw()
350 glBindVertexArray(mQuadVAO); in draw()
352 glBindVertexArray(0); in draw()
/external/deqp/external/openglcts/modules/gles31/
Des31cVertexAttribBindingTests.cpp378 glBindVertexArray(m_vao); in Run()
386 glBindVertexArray(0); in Run()
389 glBindVertexArray(m_vao); in Run()
566 glBindVertexArray(m_vao); in Run()
612 glBindVertexArray(m_vao); in Run()
686 glBindVertexArray(m_vao); in Run()
783 glBindVertexArray(m_vao); in Run()
956 glBindVertexArray(m_vao); in Run()
1143 glBindVertexArray(m_vao); in Run()
1231 glBindVertexArray(m_vao); in Run()
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Des31cShaderStorageBufferObjectTests.cpp518 glBindVertexArray(m_vertex_array); in Run()
940 glBindVertexArray(m_vertex_array); in Run()
1166 glBindVertexArray(m_vertex_array); in Run()
1233 glBindVertexArray(m_vertex_array); in Run()
2244 glBindVertexArray(m_vertex_array); in Run()
2249 glBindVertexArray(0); in Run()
2256 glBindVertexArray(m_vertex_array); in Run()
2482 glBindVertexArray(m_vertex_array); in Run()
2487 glBindVertexArray(0); in Run()
2491 glBindVertexArray(m_vertex_array); in Run()
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Des31cDrawIndirectTests.cpp2000 glBindVertexArray(_vao); in Run()
2076 glBindVertexArray(0); in Cleanup()
2177 glBindVertexArray(_vao); in Run()
2282 glBindVertexArray(0); in Cleanup()
2475 glBindVertexArray(_vao); in Run()
2566 glBindVertexArray(0); in Cleanup()
2839 glBindVertexArray(_vao); in Run()
2932 glBindVertexArray(_vao); in Run()
3029 glBindVertexArray(_vao); in Run()
3122 glBindVertexArray(_vao); in Run()
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Des31cShaderImageLoadStoreTests.cpp439 glBindVertexArray(*vao); in CreateFullViewportQuad()
454 glBindVertexArray(0); in CreateFullViewportQuad()
1131 glBindVertexArray(m_vao); in Write()
1423 glBindVertexArray(m_vao); in Read()
1845 glBindVertexArray(m_vao); in Write()
2371 glBindVertexArray(m_vao); in Read()
2787 glBindVertexArray(m_vao); in Atomic()
2949 glBindVertexArray(m_vao); in Write()
3199 glBindVertexArray(m_vao); in Atomic()
3460 glBindVertexArray(m_vao); in Run()
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/external/deqp/external/openglcts/modules/gl/
Dgl4cVertexAttribBindingTests.cpp335 glBindVertexArray(m_vao); in Run()
343 glBindVertexArray(0); in Run()
346 glBindVertexArray(m_vao); in Run()
503 glBindVertexArray(m_vao); in Run()
550 glBindVertexArray(m_vao); in Run()
622 glBindVertexArray(m_vao); in Run()
711 glBindVertexArray(m_vao); in Run()
862 glBindVertexArray(m_vao); in Run()
1029 glBindVertexArray(m_vao); in Run()
1115 glBindVertexArray(m_vao); in Run()
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Dgl4cShaderStorageBufferObjectTests.cpp674 glBindVertexArray(m_vertex_array); in Run()
1120 glBindVertexArray(m_vertex_array); in Run()
1234 glBindVertexArray(m_vertex_array); in Run()
1302 glBindVertexArray(m_vertex_array); in Run()
2324 glBindVertexArray(m_vertex_array); in Run()
2329 glBindVertexArray(0); in Run()
2333 glBindVertexArray(m_vertex_array); in Run()
2593 glBindVertexArray(m_vertex_array); in Run()
2598 glBindVertexArray(0); in Run()
2602 glBindVertexArray(m_vertex_array); in Run()
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Dgl4cES31CompatibilityShaderStorageBufferObjectTests.cpp522 glBindVertexArray(m_vertex_array); in Run()
944 glBindVertexArray(m_vertex_array); in Run()
1170 glBindVertexArray(m_vertex_array); in Run()
1238 glBindVertexArray(m_vertex_array); in Run()
2249 glBindVertexArray(m_vertex_array); in Run()
2254 glBindVertexArray(0); in Run()
2261 glBindVertexArray(m_vertex_array); in Run()
2485 glBindVertexArray(m_vertex_array); in Run()
2490 glBindVertexArray(0); in Run()
2494 glBindVertexArray(m_vertex_array); in Run()
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Dgl4cShaderAtomicCountersTests.cpp239 glBindVertexArray(*vao); in CreateQuad()
258 glBindVertexArray(0); in CreateQuad()
289 glBindVertexArray(*vao); in CreateTriangle()
304 glBindVertexArray(0); in CreateTriangle()
1440 glBindVertexArray(vao_); in Run()
1529 glBindVertexArray(vao_); in Run()
1645 glBindVertexArray(vao_); in Run()
1784 glBindVertexArray(vao_); in Run()
1789 glBindVertexArray(0); in Run()
1798 glBindVertexArray(vao_); in Run()
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Dgl4cShaderImageLoadStoreTests.cpp499 glBindVertexArray(*vao); in CreateFullViewportQuad()
514 glBindVertexArray(0); in CreateFullViewportQuad()
1429 glBindVertexArray(m_vao); in Write()
1619 glBindVertexArray(m_vao); in Read()
1809 glBindVertexArray(m_vao); in Write()
2054 glBindVertexArray(m_vao); in Read()
2493 glBindVertexArray(m_vao); in Write()
2673 glBindVertexArray(m_vao); in WriteMS()
2688 glBindVertexArray(m_vao); in WriteMS()
2733 glBindVertexArray(m_vao); in WriteCubeArray()
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Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp446 glBindVertexArray(*vao); in CreateFullViewportQuad()
467 glBindVertexArray(0); in CreateFullViewportQuad()
1165 glBindVertexArray(m_vao); in Write()
1458 glBindVertexArray(m_vao); in Read()
1881 glBindVertexArray(m_vao); in Write()
2409 glBindVertexArray(m_vao); in Read()
2822 glBindVertexArray(m_vao); in Atomic()
2984 glBindVertexArray(m_vao); in Write()
3235 glBindVertexArray(m_vao); in Atomic()
3504 glBindVertexArray(m_vao); in Run()
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/external/angle/src/tests/gl_tests/
DDrawElementsTest.cpp188 glBindVertexArray(mVertexArrays[0]); in TEST_P()
204 glBindVertexArray(mVertexArrays[1]); in TEST_P()
218 glBindVertexArray(mVertexArrays[0]); in TEST_P()
222 glBindVertexArray(mVertexArrays[1]); in TEST_P()
226 glBindVertexArray(mVertexArrays[0]); in TEST_P()
311 glBindVertexArray(mVertexArrays[0]); in TEST_P()
DLineLoopTest.cpp233 glBindVertexArray(vertexArray); in runTest()
272 glBindVertexArray(0); in runTest()
DMultiviewDrawTest.cpp431 glBindVertexArray(vao); in initVAO()
1263 glBindVertexArray(vao[i]); in TEST_P()
1286 glBindVertexArray(vao[0]); in TEST_P()
1339 glBindVertexArray(vao[1]); in TEST_P()
1342 glBindVertexArray(0); in TEST_P()
1348 glBindVertexArray(vao[0]); in TEST_P()
1998 glBindVertexArray(vao); in TEST_P()
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp2218 glBindVertexArray(vaos[0]); in test()
2227 glBindVertexArray(vaos[1]); in test()
2236 glBindVertexArray(vaos[0]); in test()
2324 glBindVertexArray(vaos[0]); in test()
2333 glBindVertexArray(vaos[1]); in test()
2342 glBindVertexArray(vaos[0]); in test()
2439 glBindVertexArray(vaos[0]); in test()
2448 glBindVertexArray(vaos[1]); in test()
2457 glBindVertexArray(vaos[0]); in test()
2550 glBindVertexArray(vaos[0]); in test()
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Des3fDefaultVertexArrayObjectTests.cpp60 gl.glBindVertexArray(0); in iterate()
Des3fVertexArrayObjectTests.cpp611 GLU_CHECK_CALL(glBindVertexArray(vao)); in render()
613 GLU_CHECK_CALL(glBindVertexArray(0)); in render()
617 GLU_CHECK_CALL(glBindVertexArray(vao)); in render()
622 GLU_CHECK_CALL(glBindVertexArray(0)); in render()
1188 GLU_CHECK_CALL(glBindVertexArray(vao)); in render()
1190 GLU_CHECK_CALL(glBindVertexArray(0)); in render()
1194 GLU_CHECK_CALL(glBindVertexArray(vao)); in render()
1199 GLU_CHECK_CALL(glBindVertexArray(0)); in render()
/external/angle/src/tests/perf_tests/
DMultiviewPerf.cpp353 glBindVertexArray(mVAO); in initializeBenchmark()
374 glBindVertexArray(mVAO); in renderScene()
495 glBindVertexArray(mVAO); in initializeBenchmark()
522 glBindVertexArray(mVAO); in renderScene()
/external/deqp/modules/glshared/
DglsMemoryStressCase.cpp232 GLU_CHECK_CALL(glBindVertexArray(m_vao)); in render()
254 GLU_CHECK_CALL(glBindVertexArray(0)); in render()
395 GLU_CHECK_CALL(glBindVertexArray(m_vao)); in render()
414 GLU_CHECK_CALL(glBindVertexArray(0)); in render()
/external/mesa3d/src/intel/tools/imgui/
Dimgui_impl_opengl3.cpp164 glBindVertexArray(vao_handle); in ImGui_ImplOpenGL3_RenderDrawData()
217 glBindVertexArray(last_vertex_array); in ImGui_ImplOpenGL3_RenderDrawData()
414 glBindVertexArray(last_vertex_array); in ImGui_ImplOpenGL3_CreateDeviceObjects()
/external/deqp/modules/gles31/stress/
Des31sVertexAttributeBindingTests.cpp324 gl.glBindVertexArray(m_vao); in renderTo()
362 gl.glBindVertexArray(0); in renderTo()
589 gl.glBindVertexArray(*vao); in iterate()

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