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Searched refs:glCheckFramebufferStatus (Results 1 – 25 of 138) sorted by relevance

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/external/angle/src/tests/gl_tests/
DFramebufferTest.cpp21 GLenum status = glCheckFramebufferStatus(binding); in ExpectFramebufferCompleteOrUnsupported()
298 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
306 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
338 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
350 glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in TEST_P()
351 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER)); in TEST_P()
381 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
403 EXPECT_GLENUM_NE(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
431 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
447 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
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DWebGLFramebufferTest.cpp50 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in checkFramebufferForAllowedStatuses()
61 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in checkBufferBits()
269 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testDepthStencilDepthStencil()
303 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testDepthStencilDepthStencil()
505 return glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE; in tryDepth()
529 GLenum actual = glCheckFramebufferStatus(GL_FRAMEBUFFER); in checkFramebuffer()
691 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in testFramebufferIncompleteDimensions()
722 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in NoColorFB()
812 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) in TEST_P()
840 glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
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DMultisampleCompatibilityTest.cpp78 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw()
94 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw()
305 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw()
319 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw()
DTextureMultisampleTest.cpp432 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
476 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
804 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
817 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
831 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
854 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
947 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
1006 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
DRobustResourceInitTest.cpp465 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in checkNonZeroPixels()
483 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in checkNonZeroPixels3D()
629 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
692 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) in TEST_P()
770 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
802 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
854 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
888 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
904 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in TEST_P()
1222 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in TEST_P()
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DFramebufferMultiviewTest.cpp276 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
343 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
371 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
440 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
446 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
453 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
DGeometryShaderTest.cpp756 GLenum status1 = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
765 GLenum status2 = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
774 GLenum status3 = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
795 GLenum status4 = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
811 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
DStateChangeTest.cpp145 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
150 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
164 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
169 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
184 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
189 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
201 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
207 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
222 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
227 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
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DBlitFramebufferANGLETest.cpp103 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
123 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
135 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
147 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
159 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
179 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
198 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
212 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
228 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
242 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
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DDepthStencilFormatsTest.cpp301 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in depthStencilReadbackCase()
313 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in depthStencilReadbackCase()
316 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in depthStencilReadbackCase()
632 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in TEST_P()
646 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
649 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
750 EXPECT_GLENUM_NE(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
847 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
DCopyTexImageTest.cpp410 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
420 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
452 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
479 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
686 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in clearTexture()
705 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in copyTexSubImage3D()
DWebGLCompatibilityTest.cpp192 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TestFloatTextureFormat()
196 GLenum framebufferStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TestFloatTextureFormat()
244 ASSERT_EGLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TestExtFloatBlend()
1249 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
1258 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
1273 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
1278 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
1284 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
2010 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
2337 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
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/external/deqp/modules/gles2/functional/
Des2fNegativeVertexArrayApiTests.cpp145 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
172 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
198 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
232 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
265 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
297 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
Des2fNegativeBufferApiTests.cpp182 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
242 glCheckFramebufferStatus(-1); in init()
244 glCheckFramebufferStatus(GL_RENDERBUFFER); in init()
/external/deqp/modules/gles3/functional/
Des3fNegativeVertexArrayApiTests.cpp281 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
308 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
334 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
372 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
439 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
475 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
539 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
570 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
600 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
642 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
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Des3fNegativeBufferApiTests.cpp192 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
249 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
256 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
263 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
283 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
419 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
463 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
504 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
655 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
820 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
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Des3fFboMultisampleTests.cpp286 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in test()
303 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in test()
307 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in test()
/external/deqp/modules/gles31/functional/
Des31fNegativeBufferApiTests.cpp189 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels()
234 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in readn_pixels()
293 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
300 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
307 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
318 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
339 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
518 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in clear_bufferiv()
568 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in clear_bufferuiv()
615 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in clear_bufferfv()
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Des31fNegativeVertexArrayApiTests.cpp413 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays()
441 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_invalid_program()
473 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_incomplete_primitive()
517 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements()
585 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_invalid_program()
627 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_incomplete_primitive()
696 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_base_vertex()
751 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_instanced()
783 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_instanced_invalid_program()
817 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_instanced_incomplete_primitive()
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/external/angle/src/tests/egl_tests/
DEGLSurfacelessContextTest.cpp102 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in createFramebuffer()
181 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_UNDEFINED_OES, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
187 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
/external/deqp/doc/testspecs/GLES3/
Dfunctional.fbo.completeness.txt30 + glCheckFramebufferStatus return value check
47 glCheckFramebufferStatus on it. The returned value is compared against a set
89 zero-sized renderbuffer attachment. The glCheckFramebufferStatus call is
94 attachments with different sizes. The glCheckFramebufferStatus call is
/external/deqp/doc/testspecs/GLES2/
Dfunctional.fbo.completeness.txt29 + glCheckFramebufferStatus return value check
46 glCheckFramebufferStatus on it. The returned value is compared against a set
126 zero-sized renderbuffer attachment. The glCheckFramebufferStatus call is
131 attachments with different sizes. The glCheckFramebufferStatus call is
/external/angle/src/tests/perf_tests/
DBlitFramebufferPerf.cpp169 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in initializeBenchmark()
174 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER)); in initializeBenchmark()
/external/OpenCL-CTS/test_common/gles/
Dgl_headers.h38 #define glCheckFramebufferStatusEXT glCheckFramebufferStatus
/external/deqp/framework/egl/
DegluStaticES20Library.inl20 { "glCheckFramebufferStatus", (deFunctionPtr)glCheckFramebufferStatus },

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