/external/angle/src/tests/gl_tests/ |
D | FramebufferTest.cpp | 21 GLenum status = glCheckFramebufferStatus(binding); in ExpectFramebufferCompleteOrUnsupported() 298 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 306 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 338 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 350 glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in TEST_P() 351 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER)); in TEST_P() 381 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 403 EXPECT_GLENUM_NE(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 431 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 447 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() [all …]
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D | WebGLFramebufferTest.cpp | 50 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in checkFramebufferForAllowedStatuses() 61 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in checkBufferBits() 269 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testDepthStencilDepthStencil() 303 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testDepthStencilDepthStencil() 505 return glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE; in tryDepth() 529 GLenum actual = glCheckFramebufferStatus(GL_FRAMEBUFFER); in checkFramebuffer() 691 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in testFramebufferIncompleteDimensions() 722 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in NoColorFB() 812 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) in TEST_P() 840 glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() [all …]
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D | MultisampleCompatibilityTest.cpp | 78 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw() 94 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw() 305 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw() 319 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw()
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D | TextureMultisampleTest.cpp | 432 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 476 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 804 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 817 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 831 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 854 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 947 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 1006 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
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D | RobustResourceInitTest.cpp | 465 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in checkNonZeroPixels() 483 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in checkNonZeroPixels3D() 629 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 692 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) in TEST_P() 770 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 802 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 854 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 888 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 904 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in TEST_P() 1222 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in TEST_P() [all …]
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D | FramebufferMultiviewTest.cpp | 276 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 343 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 371 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 440 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 446 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 453 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
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D | GeometryShaderTest.cpp | 756 GLenum status1 = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 765 GLenum status2 = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 774 GLenum status3 = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 795 GLenum status4 = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 811 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
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D | StateChangeTest.cpp | 145 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 150 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 164 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 169 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 184 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 189 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 201 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 207 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 222 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 227 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() [all …]
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D | BlitFramebufferANGLETest.cpp | 103 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp() 123 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp() 135 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp() 147 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp() 159 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp() 179 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp() 198 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp() 212 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp() 228 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp() 242 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp() [all …]
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D | DepthStencilFormatsTest.cpp | 301 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in depthStencilReadbackCase() 313 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in depthStencilReadbackCase() 316 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in depthStencilReadbackCase() 632 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in TEST_P() 646 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 649 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 750 EXPECT_GLENUM_NE(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 847 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
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D | CopyTexImageTest.cpp | 410 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 420 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 452 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 479 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 686 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in clearTexture() 705 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in copyTexSubImage3D()
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D | WebGLCompatibilityTest.cpp | 192 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TestFloatTextureFormat() 196 GLenum framebufferStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TestFloatTextureFormat() 244 ASSERT_EGLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TestExtFloatBlend() 1249 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 1258 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 1273 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 1278 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 1284 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 2010 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 2337 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeVertexArrayApiTests.cpp | 145 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 172 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 198 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 232 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 265 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 297 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
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D | es2fNegativeBufferApiTests.cpp | 182 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 242 glCheckFramebufferStatus(-1); in init() 244 glCheckFramebufferStatus(GL_RENDERBUFFER); in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeVertexArrayApiTests.cpp | 281 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 308 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 334 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 372 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 439 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 475 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 539 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 570 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 600 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 642 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() [all …]
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D | es3fNegativeBufferApiTests.cpp | 192 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 249 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 256 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 263 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 283 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 419 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 463 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 504 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 655 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 820 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() [all …]
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D | es3fFboMultisampleTests.cpp | 286 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in test() 303 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in test() 307 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in test()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeBufferApiTests.cpp | 189 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels() 234 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in readn_pixels() 293 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch() 300 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch() 307 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch() 318 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch() 339 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch() 518 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in clear_bufferiv() 568 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in clear_bufferuiv() 615 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in clear_bufferfv() [all …]
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D | es31fNegativeVertexArrayApiTests.cpp | 413 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays() 441 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_invalid_program() 473 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_incomplete_primitive() 517 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements() 585 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_invalid_program() 627 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_incomplete_primitive() 696 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_base_vertex() 751 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_instanced() 783 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_instanced_invalid_program() 817 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_instanced_incomplete_primitive() [all …]
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/external/angle/src/tests/egl_tests/ |
D | EGLSurfacelessContextTest.cpp | 102 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in createFramebuffer() 181 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_UNDEFINED_OES, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 187 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
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/external/deqp/doc/testspecs/GLES3/ |
D | functional.fbo.completeness.txt | 30 + glCheckFramebufferStatus return value check 47 glCheckFramebufferStatus on it. The returned value is compared against a set 89 zero-sized renderbuffer attachment. The glCheckFramebufferStatus call is 94 attachments with different sizes. The glCheckFramebufferStatus call is
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/external/deqp/doc/testspecs/GLES2/ |
D | functional.fbo.completeness.txt | 29 + glCheckFramebufferStatus return value check 46 glCheckFramebufferStatus on it. The returned value is compared against a set 126 zero-sized renderbuffer attachment. The glCheckFramebufferStatus call is 131 attachments with different sizes. The glCheckFramebufferStatus call is
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/external/angle/src/tests/perf_tests/ |
D | BlitFramebufferPerf.cpp | 169 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in initializeBenchmark() 174 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER)); in initializeBenchmark()
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/external/OpenCL-CTS/test_common/gles/ |
D | gl_headers.h | 38 #define glCheckFramebufferStatusEXT glCheckFramebufferStatus
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 20 { "glCheckFramebufferStatus", (deFunctionPtr)glCheckFramebufferStatus },
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