/external/angle/src/tests/gl_tests/ |
D | ShaderInterpTest.cpp | 82 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 86 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 127 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 163 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 203 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 207 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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D | DebugMarkerTest.cpp | 44 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 49 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 53 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 57 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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D | BlitFramebufferANGLETest.cpp | 324 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in multisampleTestHelper() 396 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 428 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 457 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 467 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 494 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 504 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 531 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 541 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 564 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() [all …]
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D | ClearTest.cpp | 299 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 312 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 317 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 327 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 344 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 383 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 388 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 422 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 429 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 445 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P() [all …]
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D | DepthStencilFormatsTest.cpp | 102 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in verifyDepthRenderBuffer() 122 glClear(GL_DEPTH_BUFFER_BIT); in verifyDepthRenderBuffer() 341 glClear(clearBits); in depthStencilReadbackCase() 345 glClear(clearBits); in depthStencilReadbackCase() 349 glClear(clearBits); in depthStencilReadbackCase() 353 glClear(clearBits); in depthStencilReadbackCase() 667 glClear(GL_DEPTH_BUFFER_BIT); in TEST_P() 670 glClear(GL_DEPTH_BUFFER_BIT); in TEST_P() 673 glClear(GL_DEPTH_BUFFER_BIT); in TEST_P() 676 glClear(GL_DEPTH_BUFFER_BIT); in TEST_P() [all …]
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D | D3DTextureTest.cpp | 278 glClear(GL_COLOR_BUFFER_BIT); in testTextureSamplesAs50PercentGreen() 428 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 437 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 528 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 533 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 617 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 622 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 756 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 793 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P() 843 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() [all …]
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D | ViewportTest.cpp | 34 glClear(GL_COLOR_BUFFER_BIT); in runNonScissoredTest() 42 glClear(GL_COLOR_BUFFER_BIT); in runScissoredTest() 60 glClear(GL_COLOR_BUFFER_BIT); in runTest() 137 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testSetUp() 273 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 312 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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D | FramebufferMultiviewTest.cpp | 287 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 299 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 317 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 333 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 347 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 375 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 468 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 548 glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 581 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 596 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() [all …]
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D | ReadPixelsTest.cpp | 42 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 111 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 133 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 146 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 160 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 187 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 196 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 222 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 253 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 428 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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D | PBOExtensionTest.cpp | 81 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 110 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 119 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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D | PbufferTest.cpp | 123 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 133 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 159 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 238 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 263 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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D | MultisampledRenderToTextureTest.cpp | 113 glClear(GL_COLOR_BUFFER_BIT); in clearAndDrawQuad() 322 glClear(GL_COLOR_BUFFER_BIT); 388 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 451 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 494 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 535 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 554 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 618 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); in TEST_P() 698 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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D | TimerQueriesTest.cpp | 101 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 114 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 196 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 296 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 427 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 493 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
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D | OcclusionQueriesTest.cpp | 46 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 94 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 124 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 201 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
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D | SimpleOperationTest.cpp | 80 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 97 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 125 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 184 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 198 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 368 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 410 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 448 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 490 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 826 glClear(GL_COLOR_BUFFER_BIT); in testDrawElementsLineLoopUsingClientSideMemory() [all …]
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D | IndexBufferOffsetTest.cpp | 72 glClear(GL_COLOR_BUFFER_BIT); in runTest() 150 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 182 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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D | PointSpritesTest.cpp | 85 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testPointCoordAndPointSizeCompliance() 243 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 332 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P() 375 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P() 533 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
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D | TextureRectangleTest.cpp | 310 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 345 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 370 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 405 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 436 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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D | FenceSyncTests.cpp | 119 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 233 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 256 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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D | SixteenBppTextureTest.cpp | 79 glClear(GL_COLOR_BUFFER_BIT); in simpleValidationBase() 98 glClear(GL_COLOR_BUFFER_BIT); in simpleValidationBase() 119 glClear(GL_COLOR_BUFFER_BIT); in simpleValidationBase() 212 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 216 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 363 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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D | DrawBaseVertexBaseInstanceTest.cpp | 296 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in doDrawArraysInstancedBaseInstance() 308 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in doMultiDrawArraysInstancedBaseInstance() 328 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in doDrawElementsInstancedBaseVertexBaseInstance() 347 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in doDrawArraysBaseInstanceReset() 353 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in doDrawElementsBaseVertexBaseInstanceReset() 360 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in doMultiDrawElementsInstancedBaseVertexBaseInstance()
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/external/webrtc/talk/app/webrtc/androidtests/src/org/webrtc/ |
D | SurfaceTextureHelperTest.java | 145 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testThreeConstantColorFrames() 210 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testLateReturnFrame() 261 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testDisconnect() 271 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testDisconnect() 314 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testFrameOnSeparateThread() 350 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testLateReturnFrameOnSeparateThread() 397 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testTexturetoYUV()
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/external/angle/src/tests/gl_tests/gles1/ |
D | PointSpriteTest.cpp | 74 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P() 80 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
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/external/angle/src/tests/egl_tests/ |
D | EGLSurfaceTest.cpp | 190 glClear(GL_COLOR_BUFFER_BIT); in drawWithProgram() 240 glClear(GL_COLOR_BUFFER_BIT); in runMessageLoopTest() 328 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 396 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 479 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 503 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 527 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 775 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 782 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 911 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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/external/angle/samples/tex_redef_microbench/ |
D | TexRedefMicroBench.cpp | 162 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in draw() 201 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in draw() 219 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in draw()
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