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Searched refs:glClear (Results 1 – 25 of 335) sorted by relevance

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/external/angle/src/tests/gl_tests/
DShaderInterpTest.cpp82 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
86 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
127 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
163 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
203 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
207 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
DDebugMarkerTest.cpp44 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
49 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
53 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
57 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
DBlitFramebufferANGLETest.cpp324 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in multisampleTestHelper()
396 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
428 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
457 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
467 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
494 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
504 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
531 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
541 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
564 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
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DClearTest.cpp299 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
312 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
317 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
327 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
344 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
383 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
388 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
422 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
429 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
445 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
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DDepthStencilFormatsTest.cpp102 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in verifyDepthRenderBuffer()
122 glClear(GL_DEPTH_BUFFER_BIT); in verifyDepthRenderBuffer()
341 glClear(clearBits); in depthStencilReadbackCase()
345 glClear(clearBits); in depthStencilReadbackCase()
349 glClear(clearBits); in depthStencilReadbackCase()
353 glClear(clearBits); in depthStencilReadbackCase()
667 glClear(GL_DEPTH_BUFFER_BIT); in TEST_P()
670 glClear(GL_DEPTH_BUFFER_BIT); in TEST_P()
673 glClear(GL_DEPTH_BUFFER_BIT); in TEST_P()
676 glClear(GL_DEPTH_BUFFER_BIT); in TEST_P()
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DD3DTextureTest.cpp278 glClear(GL_COLOR_BUFFER_BIT); in testTextureSamplesAs50PercentGreen()
428 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
437 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
528 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
533 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
617 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
622 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
756 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
793 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
843 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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DViewportTest.cpp34 glClear(GL_COLOR_BUFFER_BIT); in runNonScissoredTest()
42 glClear(GL_COLOR_BUFFER_BIT); in runScissoredTest()
60 glClear(GL_COLOR_BUFFER_BIT); in runTest()
137 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testSetUp()
273 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
312 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
DFramebufferMultiviewTest.cpp287 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
299 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
317 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
333 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
347 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
375 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
468 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
548 glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
581 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
596 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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DReadPixelsTest.cpp42 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
111 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
133 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
146 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
160 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
187 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
196 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
222 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
253 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
428 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
DPBOExtensionTest.cpp81 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
110 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
119 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
DPbufferTest.cpp123 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
133 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
159 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
238 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
263 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
DMultisampledRenderToTextureTest.cpp113 glClear(GL_COLOR_BUFFER_BIT); in clearAndDrawQuad()
322 glClear(GL_COLOR_BUFFER_BIT);
388 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
451 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
494 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
535 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
554 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
618 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); in TEST_P()
698 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
DTimerQueriesTest.cpp101 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
114 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
196 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
296 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
427 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
493 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
DOcclusionQueriesTest.cpp46 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
94 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
124 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
201 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
DSimpleOperationTest.cpp80 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
97 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
125 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
184 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
198 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
368 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
410 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
448 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
490 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
826 glClear(GL_COLOR_BUFFER_BIT); in testDrawElementsLineLoopUsingClientSideMemory()
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DIndexBufferOffsetTest.cpp72 glClear(GL_COLOR_BUFFER_BIT); in runTest()
150 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
182 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
DPointSpritesTest.cpp85 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testPointCoordAndPointSizeCompliance()
243 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
332 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
375 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
533 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
DTextureRectangleTest.cpp310 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
345 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
370 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
405 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
436 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
DFenceSyncTests.cpp119 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
233 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
256 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
DSixteenBppTextureTest.cpp79 glClear(GL_COLOR_BUFFER_BIT); in simpleValidationBase()
98 glClear(GL_COLOR_BUFFER_BIT); in simpleValidationBase()
119 glClear(GL_COLOR_BUFFER_BIT); in simpleValidationBase()
212 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
216 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
363 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
DDrawBaseVertexBaseInstanceTest.cpp296 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in doDrawArraysInstancedBaseInstance()
308 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in doMultiDrawArraysInstancedBaseInstance()
328 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in doDrawElementsInstancedBaseVertexBaseInstance()
347 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in doDrawArraysBaseInstanceReset()
353 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in doDrawElementsBaseVertexBaseInstanceReset()
360 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in doMultiDrawElementsInstancedBaseVertexBaseInstance()
/external/webrtc/talk/app/webrtc/androidtests/src/org/webrtc/
DSurfaceTextureHelperTest.java145 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testThreeConstantColorFrames()
210 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testLateReturnFrame()
261 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testDisconnect()
271 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testDisconnect()
314 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testFrameOnSeparateThread()
350 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testLateReturnFrameOnSeparateThread()
397 GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); in testTexturetoYUV()
/external/angle/src/tests/gl_tests/gles1/
DPointSpriteTest.cpp74 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
80 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
/external/angle/src/tests/egl_tests/
DEGLSurfaceTest.cpp190 glClear(GL_COLOR_BUFFER_BIT); in drawWithProgram()
240 glClear(GL_COLOR_BUFFER_BIT); in runMessageLoopTest()
328 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
396 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
479 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
503 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
527 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
775 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
782 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
911 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
/external/angle/samples/tex_redef_microbench/
DTexRedefMicroBench.cpp162 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in draw()
201 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in draw()
219 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in draw()

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