/external/angle/src/tests/perf_tests/ |
D | BlitFramebufferPerf.cpp | 202 glClearBufferfv(GL_COLOR, 0, clearValues); in drawBenchmark() 208 glClearBufferfv(GL_DEPTH, 0, &clearDepthValue); in drawBenchmark()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboDepthbufferTests.cpp | 103 glClearBufferfv(GL_DEPTH, 0, &clearDepth); in render() 195 glClearBufferfv(GL_DEPTH, 0, &clearDepth); in render() 281 glClearBufferfv(GL_DEPTH, 0, &clearDepth); in render()
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D | es3fFboMultisampleTests.cpp | 287 glClearBufferfv(GL_COLOR, 0, Vec4(1.0f, 0.0f, 0.0f, 1.0f).getPtr()); in test() 304 glClearBufferfv(GL_COLOR, 0, Vec4(0.0f, 0.0f, 1.0f, 1.0f).getPtr()); in test() 308 glClearBufferfv(GL_COLOR, 0, Vec4(0.0f, 1.0f, 0.0f, 1.0f).getPtr()); in test()
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D | es3fFboStencilbufferTests.cpp | 102 glClearBufferfv(GL_COLOR, 0, Vec4(0.0f).getPtr()); in render() 199 glClearBufferfv(GL_COLOR, 0, Vec4(0.0f).getPtr()); in render()
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D | es3fNegativeBufferApiTests.cpp | 508 glClearBufferfv(-1, 0, &data[0]); in init() 510 glClearBufferfv(GL_FRAMEBUFFER, 0, &data[0]); in init() 517 glClearBufferfv(GL_COLOR, maxDrawBuffers, &data[0]); in init() 522 glClearBufferfv(GL_STENCIL, 1, &data[0]); in init() 524 glClearBufferfv(GL_DEPTH_STENCIL, 1, &data[0]); in init() 529 glClearBufferfv(GL_DEPTH, 1, &data[0]); in init()
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D | es3fRasterizerDiscardTests.cpp | 336 …case CASE_CLEAR_COLOR: (m_caseOptions & CASEOPTION_FBO) ? glClearBufferfv(GL_COLOR, 0, &FAIL_COL… in iterate() 337 …case CASE_CLEAR_DEPTH: (m_caseOptions & CASEOPTION_FBO) ? glClearBufferfv(GL_DEPTH, 0, &FAIL_DEP… in iterate()
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D | es3fFramebufferBlitTests.cpp | 672 glClearBufferfv(GL_COLOR, 0, Vec4(1.0f, 0.0f, 0.0f, 1.0f).getPtr()); in render() 817 glClearBufferfv(GL_COLOR, 0, Vec4(1.0f, 0.0f, 0.0f, 1.0f).getPtr()); in render() 831 glClearBufferfv(GL_COLOR, 0, Vec4(1.0f, 1.0f, 0.0f, 1.0f).getPtr()); in render()
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D | es3fPixelBufferObjectTests.cpp | 370 GLU_CHECK_CALL(glClearBufferfv(GL_COLOR, 0, color)); in clearColor()
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/external/angle/src/tests/gl_tests/ |
D | ClearTest.cpp | 651 glClearBufferfv(GL_COLOR, i, clearColor.data()); in TEST_P() 715 glClearBufferfv(GL_COLOR, i, clearValues[i].toNormalizedVector().data()); in TEST_P() 718 glClearBufferfv(GL_DEPTH, 0, &kDepthClearValue); in TEST_P() 963 glClearBufferfv(GL_DEPTH, 0, &kDepthClearValue); in TEST_P() 967 glClearBufferfv(GL_COLOR, 0, clearValuef.toNormalizedVector().data()); in TEST_P() 1049 glClearBufferfv(GL_COLOR, 1, clearValue); in TEST_P() 1075 glClearBufferfv(GL_COLOR, 0, clearValues1); in TEST_P() 1235 glClearBufferfv(GL_COLOR, 0, color.data()); in TEST_P() 1498 glClearBufferfv(GL_COLOR, 1, testFloat.data()); in TEST_P()
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D | PackUnpackTest.cpp | 91 glClearBufferfv(GL_COLOR, 0, color); in testSetUp()
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D | FramebufferMultiviewTest.cpp | 495 glClearBufferfv(GL_COLOR, 0, clearValues0); in TEST_P() 498 glClearBufferfv(GL_COLOR, 1, clearValues1); in TEST_P()
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D | FramebufferTest.cpp | 558 glClearBufferfv(GL_DEPTH, 0, &clearValue); in TEST_P() 576 glClearBufferfv(GL_COLOR, 1, clearValue.data()); in TEST_P() 629 glClearBufferfv(GL_COLOR, 0, floatClearValue.data()); in TEST_P()
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D | WebGLCompatibilityTest.cpp | 4003 glClearBufferfv(GL_COLOR, 0, clearFloat); in TEST_P() 4019 glClearBufferfv(GL_COLOR, 0, clearFloat); in TEST_P() 4042 glClearBufferfv(GL_COLOR, 0, clearFloat); in TEST_P() 4059 glClearBufferfv(GL_COLOR, 0, clearFloat); in TEST_P() 4085 glClearBufferfv(GL_COLOR, 0, clearFloat); in TEST_P()
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/external/deqp/framework/egl/ |
D | egluStaticES30Library.inl | 31 { "glClearBufferfv", (deFunctionPtr)glClearBufferfv },
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D | egluStaticES31Library.inl | 35 { "glClearBufferfv", (deFunctionPtr)glClearBufferfv },
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D | egluStaticES32Library.inl | 40 { "glClearBufferfv", (deFunctionPtr)glClearBufferfv },
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.def | 250 glClearBufferfv @260
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D | libGLESv2.lds | 206 glClearBufferfv;
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/external/mesa3d/src/mapi/es2api/ |
D | gles2-symbols.txt | 37 glClearBufferfv
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeBufferApiTests.cpp | 619 ctx.glClearBufferfv (-1, 0, &data[0]); in clear_bufferfv() 621 ctx.glClearBufferfv (GL_FRAMEBUFFER, 0, &data[0]); in clear_bufferfv() 626 ctx.glClearBufferfv (GL_STENCIL, 1, &data[0]); in clear_bufferfv() 628 ctx.glClearBufferfv (GL_DEPTH_STENCIL, 1, &data[0]); in clear_bufferfv() 634 ctx.glClearBufferfv (GL_COLOR, maxDrawBuffers, &data[0]); in clear_bufferfv() 639 ctx.glClearBufferfv (GL_COLOR, -1, &data[0]); in clear_bufferfv() 644 ctx.glClearBufferfv (GL_DEPTH, 1, &data[0]); in clear_bufferfv()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES30Direct.inl | 31 gl->clearBufferfv = &glClearBufferfv;
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D | glwInitES31Direct.inl | 35 gl->clearBufferfv = &glClearBufferfv;
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D | glwInitES32Direct.inl | 40 gl->clearBufferfv = &glClearBufferfv;
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextWrapper.cpp | 274 void ContextWrapper::glClearBufferfv (deUint32 buffer, int drawbuffer, const float* value) in glClearBufferfv() function in sglr::ContextWrapper
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cTextureGatherTests.cpp | 1027 glClearBufferfv(GL_COLOR, 0, colorf); in Run() 3096 glClearBufferfv(GL_COLOR, 0, colorf); in Run() 3272 glClearBufferfv(GL_COLOR, 0, colorf); in Run() 3427 glClearBufferfv(GL_COLOR, 0, colorf); in Run()
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