/external/angle/src/tests/gl_tests/ |
D | DebugMarkerTest.cpp | 43 glClearColor(1.0f, 1.0f, 1.0f, 1.0f); in TEST_P() 48 glClearColor(1.0f, 0.0f, 0.0f, 1.0f); in TEST_P() 52 glClearColor(0.0f, 1.0f, 0.0f, 0.0f); in TEST_P() 56 glClearColor(0.0f, 0.0f, 1.0f, 0.0f); in TEST_P()
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D | FramebufferMultiviewTest.cpp | 286 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); in TEST_P() 298 glClearColor(0.0f, 1.0f, 1.0f, 1.0f); in TEST_P() 316 glClearColor(1.0f, 1.0f, 0.0f, 1.0f); in TEST_P() 332 glClearColor(1.0f, 0.0f, 0.0f, 1.0f); in TEST_P() 346 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); in TEST_P() 374 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); in TEST_P() 467 glClearColor(0, 1, 0, 1); in TEST_P() 541 glClearColor(1, 0, 0, 1); in TEST_P() 580 glClearColor(0, 1, 0, 1); in TEST_P() 595 glClearColor(1, 1, 0, 1); in TEST_P() [all …]
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D | ReadPixelsTest.cpp | 41 glClearColor(1.0f, 0.0f, 0.0f, 1.0f); in TEST_P() 110 glClearColor(1.0f, 0.0f, 0.0f, 1.0f); in TEST_P() 132 glClearColor(1.0f, 0.0f, 0.0f, 1.0f); in TEST_P() 145 glClearColor(1.0f, 0.0f, 0.0f, 1.0f); in TEST_P() 159 glClearColor(1.0f, 0.0f, 0.0f, 1.0f); in TEST_P() 186 glClearColor(1.0f, 0.0f, 0.0f, 1.0f); in TEST_P() 195 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); in TEST_P() 221 glClearColor(1.0f, 0.0f, 0.0f, 1.0f); in TEST_P() 252 glClearColor(1.0f, 0.0f, 0.0f, 1.0f); in TEST_P() 427 glClearColor(1.0f, 0.0f, 0.0f, 1.0f); in TEST_P()
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D | ClearTest.cpp | 298 glClearColor(0.25f, 0.5f, 0.5f, 0.5f); in TEST_P() 311 glClearColor(0.25f, 0.5f, 0.5f, 1.0f); in TEST_P() 315 glClearColor(0.5f, 0.25f, 0.75f, 0.5f); in TEST_P() 326 glClearColor(0.25f, 0.5f, 0.5f, 0.5f); in TEST_P() 343 glClearColor(0.5f, 0.5f, 0.5f, 0.5f); in TEST_P() 382 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); in TEST_P() 387 glClearColor(0.5f, 0.5f, 0.5f, 0.75f); in TEST_P() 421 glClearColor(0.2f, 0.4f, 0.6f, 0.8f); in TEST_P() 428 glClearColor(0.1f, 0.3f, 0.5f, 0.7f); in TEST_P() 443 glClearColor(0.0, 1.0, 0.0, 1.0); in TEST_P() [all …]
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D | D3DTextureTest.cpp | 277 glClearColor(1.0f, 0.0f, 0.0f, 1.0f); in testTextureSamplesAs50PercentGreen() 424 glClearColor(0.0f, 0.5f, 0.0f, 1.0f); in TEST_P() 524 glClearColor(0.0f, 0.5f, 0.0f, 1.0f); in TEST_P() 613 glClearColor(0.0f, 0.0f, 0.5f, 1.0f); in TEST_P() 755 glClearColor(1.0f, 0.0f, 1.0f, 1.0f); in TEST_P() 791 glClearColor(0.0f, 1.0f, 1.0f, 1.0f); in TEST_P() 842 glClearColor(1.0f, 0.0f, 1.0f, 1.0f); in TEST_P() 930 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); in TEST_P() 944 glClearColor(1.0f, 0.0f, 0.0f, 1.0f); in TEST_P() 987 glClearColor(1.0f, 0.0f, 1.0f, 1.0f); in TEST_P() [all …]
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D | PBOExtensionTest.cpp | 80 glClearColor(1.0f, 0.0f, 0.0f, 1.0f); in TEST_P() 109 glClearColor(1.0f, 0.0f, 0.0f, 1.0f); in TEST_P() 118 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); in TEST_P()
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D | PbufferTest.cpp | 122 glClearColor(0.0f, 0.0f, 1.0f, 1.0f); in TEST_P() 132 glClearColor(1.0f, 0.0f, 1.0f, 1.0f); in TEST_P() 158 glClearColor(1.0f, 0.0f, 1.0f, 1.0f); in TEST_P() 237 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); in TEST_P() 262 glClearColor(1.0f, 0.0f, 1.0f, 1.0f); in TEST_P()
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D | ShaderInterpTest.cpp | 80 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); in TEST_P() 125 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); in TEST_P() 162 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); in TEST_P()
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D | MultisampledRenderToTextureTest.cpp | 112 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); in clearAndDrawQuad() 321 glClearColor(0.0, 0.0, 0.0, 1.0); 386 glClearColor(0.0, 0.0, 0.0, 1.0); 450 glClearColor(1.0f, 0.0f, 0.0f, 1.0f); in TEST_P() 493 glClearColor(0.25f, 1.0f, 0.75f, 0.5f); in TEST_P() 534 glClearColor(0.25f, 1.0f, 0.75f, 0.5f); in TEST_P() 553 glClearColor(1.0f, 0.75f, 0.5f, 0.25f); in TEST_P() 617 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); in TEST_P() 697 glClearColor(0.0f, 0.0f, 1.0f, 1.0f); in TEST_P()
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D | BlitFramebufferANGLETest.cpp | 322 glClearColor(0.0, 1.0, 0.0, 1.0); in multisampleTestHelper() 466 glClearColor(1.0, 1.0, 1.0, 1.0); in TEST_P() 503 glClearColor(1.0, 1.0, 1.0, 1.0); in TEST_P() 540 glClearColor(1.0, 1.0, 1.0, 1.0); in TEST_P() 573 glClearColor(1.0, 1.0, 1.0, 1.0); in TEST_P() 608 glClearColor(1.0, 0.0, 0.0, 1.0); in TEST_P() 615 glClearColor(0.0, 1.0, 0.0, 1.0); in TEST_P() 661 glClearColor(1.0, 0.0, 0.0, 1.0); in TEST_P() 668 glClearColor(0.0, 1.0, 0.0, 1.0); in TEST_P() 746 glClearColor(1.0, 1.0, 1.0, 1.0); in TEST_P() [all …]
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D | ViewportTest.cpp | 33 glClearColor(0, 0, 0, 1); in runNonScissoredTest() 41 glClearColor(0, 0, 0, 1); in runScissoredTest() 59 glClearColor(0, 1, 0, 1); in runTest() 135 glClearColor(0, 0, 0, 1); in testSetUp()
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D | IndexBufferOffsetTest.cpp | 71 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); in runTest() 149 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); in TEST_P() 181 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); in TEST_P()
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D | TextureRectangleTest.cpp | 309 glClearColor(0.0, 0.0, 0.0, 0.0); in TEST_P() 344 glClearColor(0.0, 0.0, 0.0, 0.0); in TEST_P() 369 glClearColor(0.0, 1.0, 0.0, 1.0); in TEST_P() 404 glClearColor(0, 1, 0, 1); in TEST_P() 435 glClearColor(0, 1, 0, 1); in TEST_P()
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D | SixteenBppTextureTest.cpp | 118 glClearColor(1.0f, 0.0f, 0.0f, 1.0f); in simpleValidationBase() 148 glClearColor(0, 0, 0, 0); in TEST_P() 211 glClearColor(0.0f, 0.0f, 0.0f, 0.0f); in TEST_P() 215 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); in TEST_P() 236 glClearColor(0, 0, 0, 0); in TEST_P() 362 glClearColor(rawColor.x(), rawColor.y(), rawColor.z(), rawColor.w()); in TEST_P()
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D | DepthStencilTest.cpp | 169 glClearColor(color1[0], color1[1], color1[2], color1[3]); in prepareSingleEmulatedWithPacked() 181 glClearColor(color2[0], color2[1], color2[2], color2[3]); in prepareSingleEmulatedWithPacked() 204 glClearColor(color3[0], color3[1], color3[2], color3[3]); in prepareSingleEmulatedWithPacked()
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D | MultisampleCompatibilityTest.cpp | 101 glClearColor(0.0f, 0.0f, 0.0f, 0.0f); in prepareForDraw() 110 glClearColor(1.0f, 0.0f, 0.0f, 0.0f); in prepareForVerify() 322 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); in prepareForDraw() 332 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); in prepareForVerify()
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D | ProgramBinaryTest.cpp | 335 glClearColor(1.0, 0.0, 0.0, 1.0); in testBinaryAndUBOBlockIndexes() 362 glClearColor(1.0, 0.0, 0.0, 1.0); in testBinaryAndUBOBlockIndexes() 464 glClearColor(1.0, 0.0, 0.0, 1.0); in TEST_P() 510 glClearColor(1.0, 0.0, 0.0, 1.0); in TEST_P() 556 glClearColor(1.0, 0.0, 0.0, 1.0); in TEST_P() 588 glClearColor(1.0, 0.0, 0.0, 1.0); in TEST_P() 695 glClearColor(1.0, 0.0, 0.0, 1.0); in TEST_P() 741 glClearColor(1.0, 0.0, 0.0, 1.0); in TEST_P() 1142 glClearColor(0, 0, 0, 1); in drawWithProgram()
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D | BlendMinMaxTest.cpp | 134 glClearColor(0, 0, 0, 0); in testSetUp() 153 glClearColor(0.0f, 0.0f, 0.0f, 0.0f); in SetUpFramebuffer()
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D | FenceSyncTests.cpp | 110 glClearColor(1.0f, 0.0f, 1.0f, 1.0f); in TEST_P() 229 glClearColor(1.0f, 0.0f, 1.0f, 1.0f); in TEST_P()
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D | RobustResourceInitTest.cpp | 678 glClearColor(clearColor.R, clearColor.G, clearColor.B, clearColor.A); in TEST_P() 771 glClearColor(1.0, 0.0, 0.0, 1.0); in TEST_P() 803 glClearColor(1.0, 0.0, 0.0, 1.0); in TEST_P() 855 glClearColor(1.0, 0.0, 0.0, 1.0); in TEST_P() 890 glClearColor(0, 1, 0, 1); in TEST_P() 1135 glClearColor(1, 0, 0, 1); in TEST_P() 1338 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); in TEST_P() 1355 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); in TEST_P() 1414 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); in TEST_P() 1436 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); in TEST_P() [all …]
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/external/angle/src/tests/egl_tests/ |
D | EGLSurfacelessContextTest.cpp | 206 glClearColor(1.0f, 0.0f, 0.0f, 1.0f); in TEST_P() 238 glClearColor(1.0f, 0.0f, 0.0f, 1.0f); in TEST_P() 249 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); in TEST_P()
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D | EGLSurfaceTest.cpp | 189 glClearColor(0, 0, 0, 1); in drawWithProgram() 327 glClearColor(clearColor.R, clearColor.G, clearColor.B, clearColor.A); in TEST_P() 478 glClearColor(1.0f, 0.0f, 0.0f, 1.0f); in TEST_P() 502 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); in TEST_P() 526 glClearColor(0.0f, 0.0f, 1.0f, 1.0f); in TEST_P() 774 glClearColor(GLColor::red.R, GLColor::red.G, GLColor::red.B, GLColor::red.A); in TEST_P() 781 glClearColor(GLColor::blue.R, GLColor::blue.G, GLColor::blue.B, GLColor::blue.A); in TEST_P() 910 glClearColor(0, 0, 0, 1); in TEST_P()
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | importgl.h | 68 FNDEF(void, glClearColor, (GLclampf red, GLclampf green, GLclampf blue, 117 #define glClearColor FNPTR(glClearColor) macro
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/external/angle/samples/post_sub_buffer/ |
D | PostSubBuffer.cpp | 76 glClearColor(0.0f, 0.0f, 1.0f, 0.0f); in initialize() 80 glClearColor(0.0f, 0.0f, 0.0f, 0.0f); in initialize()
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/external/deqp/doc/testspecs/GLES2/ |
D | functional.color_clear.txt | 25 + Full-screen color buffer clears: glClear(), glClearColor() 32 + Out-of-rande inputs for glClearColor()
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