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Searched refs:glClearDepth (Results 1 – 25 of 31) sorted by relevance

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/external/mesa3d/src/gallium/targets/osmesa/
Dosmesa.mingw.def28 glClearDepth = glClearDepth@8
Dosmesa.def31 glClearDepth
/external/mesa3d/src/gallium/frontends/wgl/
Dopengl32.mingw.def21 glClearDepth = glClearDepth@8
Dopengl32.def21 glClearDepth
Dstw_context.c813 &glClearDepth,
Dgldrv.h242 void (APIENTRY *glClearDepth )( GLclampd depth );
/external/angle/src/libGL/
DlibGL_autogen.def21 glClearDepth
DlibGL_autogen.cpp93 void GL_APIENTRY glClearDepth(GLdouble depth) in glClearDepth() function
/external/OpenCL-CTS/test_common/gl/
Dhelpers.cpp1191 glClearDepth(1.0); in CreateGLTexture2DMultisample()
1456 glClearDepth(1.0); in CreateGLTexture2DArrayMultisample()
/external/deqp/framework/opengl/wrapper/
DglwInitGL30.inl36 gl->clearDepth = (glClearDepthFunc) loader->get("glClearDepth");
DglwInitGL31.inl36 gl->clearDepth = (glClearDepthFunc) loader->get("glClearDepth");
DglwInitGL32.inl36 gl->clearDepth = (glClearDepthFunc) loader->get("glClearDepth");
DglwInitGL33.inl38 gl->clearDepth = (glClearDepthFunc) loader->get("glClearDepth");
DglwInitGL40.inl44 gl->clearDepth = (glClearDepthFunc) loader->get("glClearDepth");
DglwInitGL42.inl47 gl->clearDepth = (glClearDepthFunc) loader->get("glClearDepth");
DglwInitGL41.inl46 gl->clearDepth = (glClearDepthFunc) loader->get("glClearDepth");
DglwInitGL43.inl50 gl->clearDepth = (glClearDepthFunc) loader->get("glClearDepth");
DglwInitGL44.inl57 gl->clearDepth = (glClearDepthFunc) loader->get("glClearDepth");
DglwInitGL45.inl60 gl->clearDepth = (glClearDepthFunc) loader->get("glClearDepth");
DglwInitGL46.inl60 gl->clearDepth = (glClearDepthFunc) loader->get("glClearDepth");
DglwApi.inl64 #define glClearDepth glwClearDepth macro
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl64 gl->clearDepth = glClearDepth;
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
DOGLES2HelloAPI_OSX.mm568 …The functions glClearDepth and glClearStencil allow an application to do the same with depth and s…
/external/mesa3d/include/GL/
Dgl.h839 GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );
/external/deqp/framework/opengl/
DgluCallLogWrapperApi.inl64 void glClearDepth (glw::GLdouble depth);

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