Home
last modified time | relevance | path

Searched refs:glCreateShader (Results 1 – 25 of 148) sorted by relevance

123456

/external/angle/src/tests/gl_tests/
DMatrixTest.cpp87 GLuint vs = glCreateShader(GL_VERTEX_SHADER); in TEST_P()
151 GLuint vs = glCreateShader(GL_VERTEX_SHADER); in TEST_P()
217 GLuint vs = glCreateShader(GL_VERTEX_SHADER); in TEST_P()
293 GLuint vs = glCreateShader(GL_VERTEX_SHADER); in TEST_P()
/external/deqp/modules/gles2/functional/
Des2fNegativeShaderApiTests.cpp76 glCreateShader(-1); in init()
95 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
150 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init()
151 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init()
168 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init()
181 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init()
182 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init()
196 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init()
197 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); in init()
236 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
[all …]
Des2fNegativeStateApiTests.cpp121 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER); in init()
152 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
185 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
243 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
269 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
293 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
354 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
393 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
729 shader = glCreateShader(GL_VERTEX_SHADER); in init()
Des2fShaderStateQueryTests.cpp506 const GLuint shader = glCreateShader(shaderTypes[ndx]); in test()
525 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
526 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
562 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test()
655 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test()
760 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
761 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
975 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
976 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1043 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
[all …]
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp674 const GLuint shader = glCreateShader(shaderTypes[ndx]); in test()
691 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
692 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
726 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test()
817 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test()
922 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
923 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1232 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
1233 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1333 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
[all …]
Des3fNegativeStateApiTests.cpp185 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER); in init()
213 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
237 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
286 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
312 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
336 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
396 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
432 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
468 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
497 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
[all …]
Des3fIndexedStateQueryTests.cpp92 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
93 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
348 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
349 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
Des3fNegativeShaderApiTests.cpp99 glCreateShader(-1); in init()
113 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
162 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init()
163 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init()
189 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init()
190 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); in init()
232 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
266 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
310 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
367 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
[all …]
/external/robolectric-shadows/robolectric/src/test/java/org/robolectric/shadows/
DShadowGLES20Test.java30 assertThat(GLES20.glCreateShader(-99999)).isEqualTo(GLES20.GL_INVALID_ENUM); in glCreateShader_invalidEnum()
35 assertThat(GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER)).isAtLeast(1); in glCreateShader_validEnum()
/external/deqp/modules/gles31/functional/
Des31fNegativeStateApiTests.cpp268 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER); in get_attached_shaders()
294 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shaderiv()
322 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shader_info_log()
373 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shader_source()
399 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_programiv()
424 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_program_info_log()
523 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformfv()
566 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_nuniformfv()
613 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformiv()
656 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_nuniformiv()
[all …]
Des31fNegativeShaderApiTests.cpp94 ctx.glCreateShader(-1); in create_shader()
102 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_source()
111 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_source()
128 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in compile_shader()
147 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in delete_shader()
183 shaders[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary()
184 shaders[1] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary()
185 shaderPair[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary()
186 shaderPair[1] = ctx.glCreateShader(GL_FRAGMENT_SHADER); in shader_binary()
189 shaderProgram[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary()
[all …]
Des31fNegativeSSBOBlockTests.cpp382 shaderVertexGL = ctx.glCreateShader(GL_VERTEX_SHADER); in ssbo_block_matching()
411 shaderFragmentGL = ctx.glCreateShader(GL_FRAGMENT_SHADER); in ssbo_block_matching()
486 shaderVertexGL = ctx.glCreateShader(GL_VERTEX_SHADER); in ssbo_block_shared_qualifier()
515 shaderFragmentGL = ctx.glCreateShader(GL_FRAGMENT_SHADER); in ssbo_block_shared_qualifier()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dimportgl.h72 FNDEF(GLuint, glCreateShader, (GLenum type));
120 #define glCreateShader FNPTR(glCreateShader) macro
Dimportgl.c63 IMPORT_FUNC_GL(glCreateShader); in importGLInit()
/external/libkmsxx/kmscube/
Dcube-gles2.cpp155 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in GlScene()
163 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in GlScene()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTShader.cpp88 *pObject = glCreateShader(Type); in PVRTShaderLoadSourceFromMemory()
130 *pObject = glCreateShader(Type); in PVRTShaderLoadBinaryFromMemory()
/external/libepoxy/test/
Dcgl_epoxy_api.c75 shader = glCreateShader(GL_FRAGMENT_SHADER); in main()
Dglx_gles2.c103 shader = glCreateShader(GL_FRAGMENT_SHADER); in main()
Degl_gl.c69 shader = glCreateShader(GL_FRAGMENT_SHADER); in make_egl_current_and_test()
/external/robolectric-shadows/shadows/framework/src/main/java/org/robolectric/shadows/
DShadowGLES20.java32 protected static int glCreateShader(int type) { in glCreateShader() method in ShadowGLES20
/external/virglrenderer/src/
Dvrend_blitter.c109 blit_ctx->vs = glCreateShader(GL_VERTEX_SHADER); in blit_build_vs_passthrough()
221 fs_id = glCreateShader(GL_FRAGMENT_SHADER); in blit_build_frag_tex_col()
269 fs_id = glCreateShader(GL_FRAGMENT_SHADER); in blit_build_frag_tex_col_msaa()
319 fs_id = glCreateShader(GL_FRAGMENT_SHADER); in blit_build_frag_tex_writedepth()
353 fs_id = glCreateShader(GL_FRAGMENT_SHADER); in blit_build_frag_blit_msaa_depth()
/external/tensorflow/tensorflow/lite/delegates/gpu/gl/
Dgl_shader.cc50 RETURN_IF_ERROR(TFLITE_GPU_CALL_GL(glCreateShader, &shader_id, shader_type)); in CompileShader()
/external/deqp/framework/egl/
DegluStaticES20Library.inl32 { "glCreateShader", (deFunctionPtr)glCreateShader },
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
DOGLES2HelloAPI_Windows.cpp361 uiFragShader = glCreateShader(GL_FRAGMENT_SHADER); in WinMain()
392 uiVertShader = glCreateShader(GL_VERTEX_SHADER); in WinMain()
/external/skqp/platform_tools/android/apps/skar_java/src/main/java/com/google/skar/examples/helloskar/rendering/
DShaderUtil.java42 int shader = GLES20.glCreateShader(type); in loadGLShader()

123456