/external/angle/src/tests/gl_tests/ |
D | MatrixTest.cpp | 87 GLuint vs = glCreateShader(GL_VERTEX_SHADER); in TEST_P() 151 GLuint vs = glCreateShader(GL_VERTEX_SHADER); in TEST_P() 217 GLuint vs = glCreateShader(GL_VERTEX_SHADER); in TEST_P() 293 GLuint vs = glCreateShader(GL_VERTEX_SHADER); in TEST_P()
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeShaderApiTests.cpp | 76 glCreateShader(-1); in init() 95 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 150 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init() 151 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init() 168 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init() 181 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init() 182 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init() 196 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init() 197 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); in init() 236 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() [all …]
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D | es2fNegativeStateApiTests.cpp | 121 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER); in init() 152 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 185 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 243 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 269 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 293 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 354 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 393 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 729 shader = glCreateShader(GL_VERTEX_SHADER); in init()
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D | es2fShaderStateQueryTests.cpp | 506 const GLuint shader = glCreateShader(shaderTypes[ndx]); in test() 525 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 526 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 562 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test() 655 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test() 760 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 761 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 975 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 976 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1043 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 674 const GLuint shader = glCreateShader(shaderTypes[ndx]); in test() 691 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 692 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 726 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test() 817 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test() 922 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 923 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1232 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 1233 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1333 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() [all …]
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D | es3fNegativeStateApiTests.cpp | 185 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER); in init() 213 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 237 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 286 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 312 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 336 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 396 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 432 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 468 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 497 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() [all …]
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D | es3fIndexedStateQueryTests.cpp | 92 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 93 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 348 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 349 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
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D | es3fNegativeShaderApiTests.cpp | 99 glCreateShader(-1); in init() 113 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 162 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init() 163 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init() 189 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init() 190 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); in init() 232 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 266 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 310 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 367 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() [all …]
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/external/robolectric-shadows/robolectric/src/test/java/org/robolectric/shadows/ |
D | ShadowGLES20Test.java | 30 assertThat(GLES20.glCreateShader(-99999)).isEqualTo(GLES20.GL_INVALID_ENUM); in glCreateShader_invalidEnum() 35 assertThat(GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER)).isAtLeast(1); in glCreateShader_validEnum()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeStateApiTests.cpp | 268 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER); in get_attached_shaders() 294 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shaderiv() 322 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shader_info_log() 373 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shader_source() 399 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_programiv() 424 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_program_info_log() 523 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformfv() 566 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_nuniformfv() 613 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformiv() 656 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_nuniformiv() [all …]
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D | es31fNegativeShaderApiTests.cpp | 94 ctx.glCreateShader(-1); in create_shader() 102 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_source() 111 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_source() 128 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in compile_shader() 147 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in delete_shader() 183 shaders[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary() 184 shaders[1] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary() 185 shaderPair[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary() 186 shaderPair[1] = ctx.glCreateShader(GL_FRAGMENT_SHADER); in shader_binary() 189 shaderProgram[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary() [all …]
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D | es31fNegativeSSBOBlockTests.cpp | 382 shaderVertexGL = ctx.glCreateShader(GL_VERTEX_SHADER); in ssbo_block_matching() 411 shaderFragmentGL = ctx.glCreateShader(GL_FRAGMENT_SHADER); in ssbo_block_matching() 486 shaderVertexGL = ctx.glCreateShader(GL_VERTEX_SHADER); in ssbo_block_shared_qualifier() 515 shaderFragmentGL = ctx.glCreateShader(GL_FRAGMENT_SHADER); in ssbo_block_shared_qualifier()
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | importgl.h | 72 FNDEF(GLuint, glCreateShader, (GLenum type)); 120 #define glCreateShader FNPTR(glCreateShader) macro
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D | importgl.c | 63 IMPORT_FUNC_GL(glCreateShader); in importGLInit()
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/external/libkmsxx/kmscube/ |
D | cube-gles2.cpp | 155 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in GlScene() 163 fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in GlScene()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
D | PVRTShader.cpp | 88 *pObject = glCreateShader(Type); in PVRTShaderLoadSourceFromMemory() 130 *pObject = glCreateShader(Type); in PVRTShaderLoadBinaryFromMemory()
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/external/libepoxy/test/ |
D | cgl_epoxy_api.c | 75 shader = glCreateShader(GL_FRAGMENT_SHADER); in main()
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D | glx_gles2.c | 103 shader = glCreateShader(GL_FRAGMENT_SHADER); in main()
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D | egl_gl.c | 69 shader = glCreateShader(GL_FRAGMENT_SHADER); in make_egl_current_and_test()
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/external/robolectric-shadows/shadows/framework/src/main/java/org/robolectric/shadows/ |
D | ShadowGLES20.java | 32 protected static int glCreateShader(int type) { in glCreateShader() method in ShadowGLES20
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/external/virglrenderer/src/ |
D | vrend_blitter.c | 109 blit_ctx->vs = glCreateShader(GL_VERTEX_SHADER); in blit_build_vs_passthrough() 221 fs_id = glCreateShader(GL_FRAGMENT_SHADER); in blit_build_frag_tex_col() 269 fs_id = glCreateShader(GL_FRAGMENT_SHADER); in blit_build_frag_tex_col_msaa() 319 fs_id = glCreateShader(GL_FRAGMENT_SHADER); in blit_build_frag_tex_writedepth() 353 fs_id = glCreateShader(GL_FRAGMENT_SHADER); in blit_build_frag_blit_msaa_depth()
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/external/tensorflow/tensorflow/lite/delegates/gpu/gl/ |
D | gl_shader.cc | 50 RETURN_IF_ERROR(TFLITE_GPU_CALL_GL(glCreateShader, &shader_id, shader_type)); in CompileShader()
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 32 { "glCreateShader", (deFunctionPtr)glCreateShader },
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/ |
D | OGLES2HelloAPI_Windows.cpp | 361 uiFragShader = glCreateShader(GL_FRAGMENT_SHADER); in WinMain() 392 uiVertShader = glCreateShader(GL_VERTEX_SHADER); in WinMain()
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/external/skqp/platform_tools/android/apps/skar_java/src/main/java/com/google/skar/examples/helloskar/rendering/ |
D | ShaderUtil.java | 42 int shader = GLES20.glCreateShader(type); in loadGLShader()
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