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Searched refs:glCreateVertexArrays (Results 1 – 16 of 16) sorted by relevance

/external/angle/src/libGL/
DlibGL_autogen.def993 glCreateVertexArrays
DlibGL_autogen.cpp5644 void GL_APIENTRY glCreateVertexArrays(GLsizei n, GLuint *arrays) in glCreateVertexArrays() function
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl139 gl->createVertexArrays = glCreateVertexArrays;
DtcuNullRenderContextFuncs.inl1329 GLW_APICALL void GLW_APIENTRY glCreateVertexArrays (GLsizei n, GLuint *arrays) function
/external/deqp/framework/opengl/wrapper/
DglwInitGL45.inl107 gl->createVertexArrays = (glCreateVertexArraysFunc) loader->get("glCreateVertexArrays");
DglwInitGL46.inl107 gl->createVertexArrays = (glCreateVertexArraysFunc) loader->get("glCreateVertexArrays");
DglwInitExtGL.inl632 gl->createVertexArrays = (glCreateVertexArraysFunc) loader->get("glCreateVertexArrays");
DglwApi.inl139 #define glCreateVertexArrays glwCreateVertexArrays macro
/external/deqp/framework/opengl/
DgluCallLogWrapperApi.inl139 void glCreateVertexArrays (glw::GLsizei n, glw::GLuint *arrays);
DgluCallLogWrapper.inl959 void CallLogWrapper::glCreateVertexArrays (glw::GLsizei n, glw::GLuint *arrays) function in CallLogWrapper
962 …m_log << TestLog::Message << "glCreateVertexArrays(" << n << ", " << toHex(reinterpret_cast<deUint…
/external/mesa3d/include/GL/
Dglcorearb.h2825 GLAPI void APIENTRY glCreateVertexArrays (GLsizei n, GLuint *arrays);
Dglext.h2786 GLAPI void APIENTRY glCreateVertexArrays (GLsizei n, GLuint *arrays);
/external/swiftshader/include/GL/
Dglcorearb.h2862 GLAPI void APIENTRY glCreateVertexArrays (GLsizei n, GLuint *arrays);
Dglext.h2822 GLAPI void APIENTRY glCreateVertexArrays (GLsizei n, GLuint *arrays);
/external/OpenCL-CTS/test_conformance/gl/GLEW/
Dglew.c10438 …r = ((glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glCr… in _glewInit_GL_ARB_direct_state_access()
/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/
Dglew.h4460 #define glCreateVertexArrays GLEW_GET_FUN(__glewCreateVertexArrays) macro