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Searched refs:glDeleteShader (Results 1 – 25 of 153) sorted by relevance

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/external/angle/src/tests/gl_tests/
DLinkAndRelinkTest.cpp79 glDeleteShader(vs); in TEST_P()
82 glDeleteShader(fs); in TEST_P()
240 glDeleteShader(cs); in TEST_P()
334 glDeleteShader(cs); in TEST_P()
361 glDeleteShader(vs); in TEST_P()
364 glDeleteShader(fs); in TEST_P()
399 glDeleteShader(vs); in TEST_P()
402 glDeleteShader(fs); in TEST_P()
431 glDeleteShader(cs); in TEST_P()
DBlendFuncExtendedTest.cpp574 glDeleteShader(vs); in TEST_P()
576 glDeleteShader(fs); in TEST_P()
612 glDeleteShader(vs); in TEST_P()
614 glDeleteShader(fs); in TEST_P()
697 glDeleteShader(vs); in TEST_P()
699 glDeleteShader(fs); in TEST_P()
DParallelShaderCompileTest.cpp223 glDeleteShader(mVertexShader); in link()
224 glDeleteShader(mFragmentShader); in link()
291 glDeleteShader(mShader); in link()
DGeometryShaderTest.cpp95 glDeleteShader(geometryShader); in TEST_P()
175 glDeleteShader(vertexShader); in TEST_P()
176 glDeleteShader(fragmentShader); in TEST_P()
177 glDeleteShader(geometryShader); in TEST_P()
/external/angle/util/
Dshader_utils.cpp39 glDeleteShader(fs); in CompileProgramInternal()
40 glDeleteShader(vs); in CompileProgramInternal()
47 glDeleteShader(vs); in CompileProgramInternal()
50 glDeleteShader(fs); in CompileProgramInternal()
59 glDeleteShader(vs); in CompileProgramInternal()
60 glDeleteShader(fs); in CompileProgramInternal()
66 glDeleteShader(gs); in CompileProgramInternal()
111 glDeleteShader(shader); in CompileShader()
/external/angle/src/tests/perf_tests/
DLinkProgramPerfTest.cpp150 glDeleteShader(vs); in drawBenchmark()
151 glDeleteShader(fs); in drawBenchmark()
159 glDeleteShader(vs); in drawBenchmark()
161 glDeleteShader(fs); in drawBenchmark()
/external/deqp/modules/gles2/functional/
Des2fNegativeShaderApiTests.cpp107 glDeleteShader(shader); in init()
134 glDeleteShader(9); in init()
188 glDeleteShader(shaders[0]); in init()
189 glDeleteShader(shaders[1]); in init()
231 glDeleteShader(shader1); in init()
232 glDeleteShader(shader2); in init()
266 glDeleteShader(shader); in init()
282 glDeleteShader(shader); in init()
299 glDeleteShader(shader); in init()
335 glDeleteShader(shader); in init()
[all …]
Des2fNegativeStateApiTests.cpp140 glDeleteShader(shaderObject); in init()
180 glDeleteShader(shader); in init()
207 glDeleteShader(shader); in init()
261 glDeleteShader(shader); in init()
288 glDeleteShader(shader); in init()
313 glDeleteShader(shader); in init()
380 glDeleteShader(shader); in init()
419 glDeleteShader(shader); in init()
733 glDeleteShader (shader); in init()
Des2fShaderStateQueryTests.cpp508 glDeleteShader(shader); in test()
541 glDeleteShader(shaderVert); in test()
542 glDeleteShader(shaderFrag); in test()
574 glDeleteShader(shader); in test()
579 glDeleteShader(shader); in test()
635 glDeleteShader(shader); in test()
745 glDeleteShader(shader); in test()
788 glDeleteShader(shaderVert); in test()
789 glDeleteShader(shaderFrag); in test()
1024 glDeleteShader(shaderVert); in test()
[all …]
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp676 glDeleteShader(shader); in test()
707 glDeleteShader(shaderVert); in test()
708 glDeleteShader(shaderFrag); in test()
738 glDeleteShader(shader); in test()
743 glDeleteShader(shader); in test()
799 glDeleteShader(shader); in test()
907 glDeleteShader(shader); in test()
950 glDeleteShader(shaderVert); in test()
951 glDeleteShader(shaderFrag); in test()
1312 glDeleteShader(shaderVert); in test()
[all …]
Des3fNegativeStateApiTests.cpp204 glDeleteShader(shaderObject); in init()
232 glDeleteShader(shader); in init()
257 glDeleteShader(shader); in init()
304 glDeleteShader(shader); in init()
331 glDeleteShader(shader); in init()
356 glDeleteShader(shader); in init()
420 glDeleteShader(shader); in init()
456 glDeleteShader(shader); in init()
492 glDeleteShader(shader); in init()
526 glDeleteShader(shader); in init()
[all …]
Des3fIndexedStateQueryTests.cpp129 glDeleteShader(shaderVert); in test()
130 glDeleteShader(shaderFrag); in test()
368 glDeleteShader(shaderVert); in test()
369 glDeleteShader(shaderFrag); in test()
Des3fNegativeShaderApiTests.cpp125 glDeleteShader(shader); in init()
147 glDeleteShader(9); in init()
184 glDeleteShader(shaders[0]); in init()
185 glDeleteShader(shaders[1]); in init()
227 glDeleteShader(shader1); in init()
228 glDeleteShader(shader2); in init()
262 glDeleteShader(shader); in init()
278 glDeleteShader(shader); in init()
356 glDeleteShader(shader); in init()
379 glDeleteShader(shader); in init()
[all …]
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTShader.cpp104 glDeleteShader(*pObject); in PVRTShaderLoadSourceFromMemory()
149 glDeleteShader(*pObject); in PVRTShaderLoadBinaryFromMemory()
158 glDeleteShader(*pObject); in PVRTShaderLoadBinaryFromMemory()
DPVRTBackground.cpp74 glDeleteShader(m_pAPI->m_ui32VertexShader); in Destroy()
75 glDeleteShader(m_pAPI->m_ui32FragShader); in Destroy()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dimportgl.h75 FNDEF(void, glDeleteShader, (GLuint shader));
123 #define glDeleteShader FNPTR(glDeleteShader) macro
Dshader.c51 glDeleteShader(shader); in createShader()
71 glDeleteShader(shaderVertex); in createProgram()
80 glDeleteShader(shaderFragment); in createProgram()
Dimportgl.c66 IMPORT_FUNC_GL(glDeleteShader); in importGLInit()
/external/deqp/modules/gles31/functional/
Des31fNegativeStateApiTests.cpp287 ctx.glDeleteShader(shaderObject); in get_attached_shaders()
316 ctx.glDeleteShader(shader); in get_shaderiv()
342 ctx.glDeleteShader(shader); in get_shader_info_log()
391 ctx.glDeleteShader(shader); in get_shader_source()
418 ctx.glDeleteShader(shader); in get_programiv()
444 ctx.glDeleteShader(shader); in get_program_info_log()
546 ctx.glDeleteShader(shader); in get_uniformfv()
596 ctx.glDeleteShader(shader); in get_nuniformfv()
636 ctx.glDeleteShader(shader); in get_uniformiv()
686 ctx.glDeleteShader(shader); in get_nuniformiv()
[all …]
Des31fNegativeShaderApiTests.cpp103 ctx.glDeleteShader(notAShader); in shader_source()
123 ctx.glDeleteShader(shader); in shader_source()
129 ctx.glDeleteShader(notAShader); in compile_shader()
148 ctx.glDeleteShader(notAShader); in delete_shader()
151 ctx.glDeleteShader(notAShader); in delete_shader()
228 ctx.glDeleteShader(shaders[0]); in shader_binary()
229 ctx.glDeleteShader(shaders[1]); in shader_binary()
241 ctx.glDeleteShader(notAShader); in attach_shader()
278 ctx.glDeleteShader(shader1); in attach_shader()
279 ctx.glDeleteShader(shader2); in attach_shader()
[all …]
Des31fNegativeSSBOBlockTests.cpp435 ctx.glDeleteShader(shaderFragmentGL); in ssbo_block_matching()
442 ctx.glDeleteShader(shaderVertexGL); in ssbo_block_matching()
539 ctx.glDeleteShader(shaderFragmentGL); in ssbo_block_shared_qualifier()
546 ctx.glDeleteShader(shaderVertexGL); in ssbo_block_shared_qualifier()
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
DGlShader.java131 GLES20.glDeleteShader(vertexShader); in release()
135 GLES20.glDeleteShader(fragmentShader); in release()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
DOGLES3ColourGrading.cpp631 glDeleteShader(m_uiPostVertShader); in ReleaseView()
632 glDeleteShader(m_uiPostFragShader); in ReleaseView()
633 glDeleteShader(m_uiBackgroundFragShader); in ReleaseView()
634 glDeleteShader(m_uiSceneVertShader); in ReleaseView()
635 glDeleteShader(m_uiSceneFragShader); in ReleaseView()
/external/virglrenderer/src/
Dvrend_blitter.c113 glDeleteShader(blit_ctx->vs); in blit_build_vs_passthrough()
224 glDeleteShader(fs_id); in blit_build_frag_tex_col()
272 glDeleteShader(fs_id); in blit_build_frag_tex_col_msaa()
322 glDeleteShader(fs_id); in blit_build_frag_tex_writedepth()
356 glDeleteShader(fs_id); in blit_build_frag_blit_msaa_depth()
403 glDeleteShader(*shader); in blit_get_frag_tex_col()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
DOGLES2ChameleonMan.cpp532 glDeleteShader(m_uiSkinnedVertShader); in ReleaseView()
533 glDeleteShader(m_uiDefaultVertShader); in ReleaseView()
534 glDeleteShader(m_uiSkinnedFragShader); in ReleaseView()
535 glDeleteShader(m_uiDefaultFragShader); in ReleaseView()

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