/external/angle/src/tests/gl_tests/ |
D | LinkAndRelinkTest.cpp | 79 glDeleteShader(vs); in TEST_P() 82 glDeleteShader(fs); in TEST_P() 240 glDeleteShader(cs); in TEST_P() 334 glDeleteShader(cs); in TEST_P() 361 glDeleteShader(vs); in TEST_P() 364 glDeleteShader(fs); in TEST_P() 399 glDeleteShader(vs); in TEST_P() 402 glDeleteShader(fs); in TEST_P() 431 glDeleteShader(cs); in TEST_P()
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D | BlendFuncExtendedTest.cpp | 574 glDeleteShader(vs); in TEST_P() 576 glDeleteShader(fs); in TEST_P() 612 glDeleteShader(vs); in TEST_P() 614 glDeleteShader(fs); in TEST_P() 697 glDeleteShader(vs); in TEST_P() 699 glDeleteShader(fs); in TEST_P()
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D | ParallelShaderCompileTest.cpp | 223 glDeleteShader(mVertexShader); in link() 224 glDeleteShader(mFragmentShader); in link() 291 glDeleteShader(mShader); in link()
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D | GeometryShaderTest.cpp | 95 glDeleteShader(geometryShader); in TEST_P() 175 glDeleteShader(vertexShader); in TEST_P() 176 glDeleteShader(fragmentShader); in TEST_P() 177 glDeleteShader(geometryShader); in TEST_P()
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/external/angle/util/ |
D | shader_utils.cpp | 39 glDeleteShader(fs); in CompileProgramInternal() 40 glDeleteShader(vs); in CompileProgramInternal() 47 glDeleteShader(vs); in CompileProgramInternal() 50 glDeleteShader(fs); in CompileProgramInternal() 59 glDeleteShader(vs); in CompileProgramInternal() 60 glDeleteShader(fs); in CompileProgramInternal() 66 glDeleteShader(gs); in CompileProgramInternal() 111 glDeleteShader(shader); in CompileShader()
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/external/angle/src/tests/perf_tests/ |
D | LinkProgramPerfTest.cpp | 150 glDeleteShader(vs); in drawBenchmark() 151 glDeleteShader(fs); in drawBenchmark() 159 glDeleteShader(vs); in drawBenchmark() 161 glDeleteShader(fs); in drawBenchmark()
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeShaderApiTests.cpp | 107 glDeleteShader(shader); in init() 134 glDeleteShader(9); in init() 188 glDeleteShader(shaders[0]); in init() 189 glDeleteShader(shaders[1]); in init() 231 glDeleteShader(shader1); in init() 232 glDeleteShader(shader2); in init() 266 glDeleteShader(shader); in init() 282 glDeleteShader(shader); in init() 299 glDeleteShader(shader); in init() 335 glDeleteShader(shader); in init() [all …]
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D | es2fNegativeStateApiTests.cpp | 140 glDeleteShader(shaderObject); in init() 180 glDeleteShader(shader); in init() 207 glDeleteShader(shader); in init() 261 glDeleteShader(shader); in init() 288 glDeleteShader(shader); in init() 313 glDeleteShader(shader); in init() 380 glDeleteShader(shader); in init() 419 glDeleteShader(shader); in init() 733 glDeleteShader (shader); in init()
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D | es2fShaderStateQueryTests.cpp | 508 glDeleteShader(shader); in test() 541 glDeleteShader(shaderVert); in test() 542 glDeleteShader(shaderFrag); in test() 574 glDeleteShader(shader); in test() 579 glDeleteShader(shader); in test() 635 glDeleteShader(shader); in test() 745 glDeleteShader(shader); in test() 788 glDeleteShader(shaderVert); in test() 789 glDeleteShader(shaderFrag); in test() 1024 glDeleteShader(shaderVert); in test() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 676 glDeleteShader(shader); in test() 707 glDeleteShader(shaderVert); in test() 708 glDeleteShader(shaderFrag); in test() 738 glDeleteShader(shader); in test() 743 glDeleteShader(shader); in test() 799 glDeleteShader(shader); in test() 907 glDeleteShader(shader); in test() 950 glDeleteShader(shaderVert); in test() 951 glDeleteShader(shaderFrag); in test() 1312 glDeleteShader(shaderVert); in test() [all …]
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D | es3fNegativeStateApiTests.cpp | 204 glDeleteShader(shaderObject); in init() 232 glDeleteShader(shader); in init() 257 glDeleteShader(shader); in init() 304 glDeleteShader(shader); in init() 331 glDeleteShader(shader); in init() 356 glDeleteShader(shader); in init() 420 glDeleteShader(shader); in init() 456 glDeleteShader(shader); in init() 492 glDeleteShader(shader); in init() 526 glDeleteShader(shader); in init() [all …]
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D | es3fIndexedStateQueryTests.cpp | 129 glDeleteShader(shaderVert); in test() 130 glDeleteShader(shaderFrag); in test() 368 glDeleteShader(shaderVert); in test() 369 glDeleteShader(shaderFrag); in test()
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D | es3fNegativeShaderApiTests.cpp | 125 glDeleteShader(shader); in init() 147 glDeleteShader(9); in init() 184 glDeleteShader(shaders[0]); in init() 185 glDeleteShader(shaders[1]); in init() 227 glDeleteShader(shader1); in init() 228 glDeleteShader(shader2); in init() 262 glDeleteShader(shader); in init() 278 glDeleteShader(shader); in init() 356 glDeleteShader(shader); in init() 379 glDeleteShader(shader); in init() [all …]
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
D | PVRTShader.cpp | 104 glDeleteShader(*pObject); in PVRTShaderLoadSourceFromMemory() 149 glDeleteShader(*pObject); in PVRTShaderLoadBinaryFromMemory() 158 glDeleteShader(*pObject); in PVRTShaderLoadBinaryFromMemory()
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D | PVRTBackground.cpp | 74 glDeleteShader(m_pAPI->m_ui32VertexShader); in Destroy() 75 glDeleteShader(m_pAPI->m_ui32FragShader); in Destroy()
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | importgl.h | 75 FNDEF(void, glDeleteShader, (GLuint shader)); 123 #define glDeleteShader FNPTR(glDeleteShader) macro
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D | shader.c | 51 glDeleteShader(shader); in createShader() 71 glDeleteShader(shaderVertex); in createProgram() 80 glDeleteShader(shaderFragment); in createProgram()
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D | importgl.c | 66 IMPORT_FUNC_GL(glDeleteShader); in importGLInit()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeStateApiTests.cpp | 287 ctx.glDeleteShader(shaderObject); in get_attached_shaders() 316 ctx.glDeleteShader(shader); in get_shaderiv() 342 ctx.glDeleteShader(shader); in get_shader_info_log() 391 ctx.glDeleteShader(shader); in get_shader_source() 418 ctx.glDeleteShader(shader); in get_programiv() 444 ctx.glDeleteShader(shader); in get_program_info_log() 546 ctx.glDeleteShader(shader); in get_uniformfv() 596 ctx.glDeleteShader(shader); in get_nuniformfv() 636 ctx.glDeleteShader(shader); in get_uniformiv() 686 ctx.glDeleteShader(shader); in get_nuniformiv() [all …]
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D | es31fNegativeShaderApiTests.cpp | 103 ctx.glDeleteShader(notAShader); in shader_source() 123 ctx.glDeleteShader(shader); in shader_source() 129 ctx.glDeleteShader(notAShader); in compile_shader() 148 ctx.glDeleteShader(notAShader); in delete_shader() 151 ctx.glDeleteShader(notAShader); in delete_shader() 228 ctx.glDeleteShader(shaders[0]); in shader_binary() 229 ctx.glDeleteShader(shaders[1]); in shader_binary() 241 ctx.glDeleteShader(notAShader); in attach_shader() 278 ctx.glDeleteShader(shader1); in attach_shader() 279 ctx.glDeleteShader(shader2); in attach_shader() [all …]
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D | es31fNegativeSSBOBlockTests.cpp | 435 ctx.glDeleteShader(shaderFragmentGL); in ssbo_block_matching() 442 ctx.glDeleteShader(shaderVertexGL); in ssbo_block_matching() 539 ctx.glDeleteShader(shaderFragmentGL); in ssbo_block_shared_qualifier() 546 ctx.glDeleteShader(shaderVertexGL); in ssbo_block_shared_qualifier()
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
D | GlShader.java | 131 GLES20.glDeleteShader(vertexShader); in release() 135 GLES20.glDeleteShader(fragmentShader); in release()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
D | OGLES3ColourGrading.cpp | 631 glDeleteShader(m_uiPostVertShader); in ReleaseView() 632 glDeleteShader(m_uiPostFragShader); in ReleaseView() 633 glDeleteShader(m_uiBackgroundFragShader); in ReleaseView() 634 glDeleteShader(m_uiSceneVertShader); in ReleaseView() 635 glDeleteShader(m_uiSceneFragShader); in ReleaseView()
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/external/virglrenderer/src/ |
D | vrend_blitter.c | 113 glDeleteShader(blit_ctx->vs); in blit_build_vs_passthrough() 224 glDeleteShader(fs_id); in blit_build_frag_tex_col() 272 glDeleteShader(fs_id); in blit_build_frag_tex_col_msaa() 322 glDeleteShader(fs_id); in blit_build_frag_tex_writedepth() 356 glDeleteShader(fs_id); in blit_build_frag_blit_msaa_depth() 403 glDeleteShader(*shader); in blit_get_frag_tex_col()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/ |
D | OGLES2ChameleonMan.cpp | 532 glDeleteShader(m_uiSkinnedVertShader); in ReleaseView() 533 glDeleteShader(m_uiDefaultVertShader); in ReleaseView() 534 glDeleteShader(m_uiSkinnedFragShader); in ReleaseView() 535 glDeleteShader(m_uiDefaultFragShader); in ReleaseView()
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