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Searched refs:glDepthFunc (Results 1 – 25 of 110) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fFboDepthbufferTests.cpp201 glDepthFunc(GL_ALWAYS); in render()
208 glDepthFunc(GL_LESS); // (1 < depth) ? in render()
213 glDepthFunc(GL_GREATER); // (0 > depth) ? in render()
287 glDepthFunc(GL_ALWAYS); in render()
293 glDepthFunc(GL_EQUAL); in render()
Des3fFboMultisampleTests.cpp145 glDepthFunc(GL_ALWAYS); in render()
185 glDepthFunc(GL_LESS); in render()
Des3fFboInvalidateTests.cpp180 glDepthFunc(GL_ALWAYS); in render()
272 glDepthFunc(GL_ALWAYS); in render()
529 glDepthFunc(GL_ALWAYS); in render()
783 glDepthFunc(GL_ALWAYS); in render()
1168 glDepthFunc(GL_ALWAYS); in render()
1295 glDepthFunc(GL_ALWAYS); in render()
/external/deqp/modules/gles2/functional/
Des2fDepthRangeTests.cpp195 glDepthFunc(GL_ALWAYS); in iterate()
217 glDepthFunc(m_compareFunc); in iterate()
337 glDepthFunc(GL_ALWAYS); in iterate()
347 glDepthFunc(GL_LEQUAL); in iterate()
Des2fNegativeFragmentApiTests.cpp66 glDepthFunc(-1); in init()
/external/deqp/framework/egl/
DegluStaticES20Library.inl40 { "glDepthFunc", (deFunctionPtr)glDepthFunc },
DegluStaticES30Library.inl62 { "glDepthFunc", (deFunctionPtr)glDepthFunc },
DegluStaticES31Library.inl68 { "glDepthFunc", (deFunctionPtr)glDepthFunc },
DegluStaticES32Library.inl78 { "glDepthFunc", (deFunctionPtr)glDepthFunc },
/external/angle/src/libGLESv1_CM/
DlibGLESv1_CM.def65 glDepthFunc @63
/external/mesa3d/src/mapi/es1api/
Dgles1-symbols.txt34 glDepthFunc
/external/swiftshader/src/OpenGL/libGLES_CM/
DlibGLES_CM.def61 glDepthFunc @48
DlibGLES_CM.lds62 glDepthFunc;
/external/mesa3d/src/gallium/targets/osmesa/
Dosmesa.mingw.def76 glDepthFunc = glDepthFunc@4
Dosmesa.def79 glDepthFunc
/external/mesa3d/src/gallium/frontends/wgl/
Dopengl32.mingw.def69 glDepthFunc = glDepthFunc@4
Dopengl32.def69 glDepthFunc
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.def37 glDepthFunc @36
DlibGLESv2.lds38 glDepthFunc;
/external/angle/src/tests/gl_tests/
DDepthStencilFormatsTest.cpp99 glDepthFunc(GL_GEQUAL); in verifyDepthRenderBuffer()
954 glDepthFunc(GL_LESS); in TEST_P()
997 glDepthFunc(GL_GEQUAL); in TEST_P()
1070 glDepthFunc(GL_GEQUAL); in TEST_P()
DBuiltinVariableTest.cpp259 glDepthFunc(GL_EQUAL); in CheckDepthWritten()
DDepthStencilTest.cpp133 glDepthFunc(GL_EQUAL); in ensureDepthUnaffected()
DMultisampledRenderToTextureTest.cpp393 glDepthFunc(GL_GREATER);
625 glDepthFunc(GL_EQUAL); in TEST_P()
/external/mesa3d/src/mapi/es2api/
Dgles2-symbols.txt75 glDepthFunc
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl40 gl->depthFunc = &glDepthFunc;

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