Home
last modified time | relevance | path

Searched refs:glDisable (Results 1 – 25 of 192) sorted by relevance

12345678

/external/angle/src/tests/gl_tests/
DDepthStencilTest.cpp135 glDisable(GL_DEPTH_TEST); in ensureDepthUnaffected()
150 glDisable(GL_STENCIL_TEST); in ensureStencilUnaffected()
208 glDisable(GL_SCISSOR_TEST); in prepareSingleEmulatedWithPacked()
230 glDisable(GL_STENCIL_TEST); in prepareSingleEmulatedWithPacked()
231 glDisable(GL_SCISSOR_TEST); in prepareSingleEmulatedWithPacked()
DMultisampleCompatibilityTest.cpp155 glDisable(GL_MULTISAMPLE_EXT); in TEST_P()
163 glDisable(GL_SAMPLE_ALPHA_TO_ONE_EXT); in TEST_P()
199 glDisable(GL_MULTISAMPLE_EXT); in TEST_P()
256 glDisable(GL_MULTISAMPLE_EXT); in TEST_P()
266 glDisable(GL_SAMPLE_ALPHA_TO_ONE_EXT); in TEST_P()
389 glDisable(GL_SAMPLE_COVERAGE); in TEST_P()
DSRGBFramebufferTest.cpp60 glDisable(GL_FRAMEBUFFER_SRGB_EXT); in TEST_P()
102 glDisable(GL_FRAMEBUFFER_SRGB_EXT); in TEST_P()
DDepthStencilFormatsTest.cpp129 glDisable(GL_DEPTH_TEST); in verifyDepthRenderBuffer()
354 glDisable(GL_SCISSOR_TEST); in depthStencilReadbackCase()
677 glDisable(GL_SCISSOR_TEST); in TEST_P()
683 glDisable(GL_DITHER); in TEST_P()
824 glDisable(GL_DEPTH_TEST); in TEST_P()
889 glDisable(GL_DEPTH_TEST); in TEST_P()
952 glDisable(GL_STENCIL_TEST); in TEST_P()
1038 glDisable(GL_DEPTH_TEST); in TEST_P()
1111 glDisable(GL_DEPTH_TEST); in TEST_P()
1235 glDisable(GL_DEPTH_TEST); in TEST_P()
DClearTest.cpp75 glDisable(GL_DEPTH_TEST); in verifyDepth()
92 glDisable(GL_STENCIL_TEST); in verifyStencil()
318 glDisable(GL_SCISSOR_TEST); in TEST_P()
1353 glDisable(GL_DEPTH_TEST); in maskedScissoredColorDepthStencilClear()
1354 glDisable(GL_STENCIL_TEST); in maskedScissoredColorDepthStencilClear()
1355 glDisable(GL_SCISSOR_TEST); in maskedScissoredColorDepthStencilClear()
1393 glDisable(GL_DEPTH_TEST); in maskedScissoredColorDepthStencilClear()
1429 glDisable(GL_STENCIL_TEST); in maskedScissoredColorDepthStencilClear()
DColorMaskTest.cpp56 glDisable(GL_BLEND); in TEST_P()
DDifferentStencilMasksTest.cpp45 glDisable(GL_STENCIL_TEST); in testTearDown()
/external/angle/src/tests/gl_tests/gles1/
DBootAnimationTest.cpp113 glDisable(GL_DITHER); in testSetUp()
114 glDisable(GL_SCISSOR_TEST); in testSetUp()
231 glDisable(GL_SCISSOR_TEST); in TEST_P()
234 glDisable(GL_BLEND); in TEST_P()
/external/eigen/demos/opengl/
Dquaternion_demo.cpp107 glDisable(GL_NORMALIZE); in draw()
266 glDisable(GL_LIGHTING); in drawScene()
460 glDisable(GL_CULL_FACE); in paintGL()
462 glDisable(GL_COLOR_MATERIAL); in paintGL()
463 glDisable(GL_BLEND); in paintGL()
464 glDisable(GL_ALPHA_TEST); in paintGL()
465 glDisable(GL_TEXTURE_1D); in paintGL()
466 glDisable(GL_TEXTURE_2D); in paintGL()
467 glDisable(GL_TEXTURE_3D); in paintGL()
/external/mesa3d/src/intel/tools/imgui/
Dimgui_impl_opengl3.cpp136 glDisable(GL_CULL_FACE); in ImGui_ImplOpenGL3_RenderDrawData()
137 glDisable(GL_DEPTH_TEST); in ImGui_ImplOpenGL3_RenderDrawData()
221 if (last_enable_blend) glEnable(GL_BLEND); else glDisable(GL_BLEND); in ImGui_ImplOpenGL3_RenderDrawData()
222 if (last_enable_cull_face) glEnable(GL_CULL_FACE); else glDisable(GL_CULL_FACE); in ImGui_ImplOpenGL3_RenderDrawData()
223 if (last_enable_depth_test) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST); in ImGui_ImplOpenGL3_RenderDrawData()
224 if (last_enable_scissor_test) glEnable(GL_SCISSOR_TEST); else glDisable(GL_SCISSOR_TEST); in ImGui_ImplOpenGL3_RenderDrawData()
/external/deqp/modules/gles3/functional/
Des3fFboInvalidateTests.cpp167 glDisable(GL_DEPTH_TEST); in render()
168 glDisable(GL_STENCIL_TEST); in render()
252 glDisable (GL_DEPTH_TEST); in render()
253 glDisable (GL_STENCIL_TEST); in render()
336 glDisable (GL_SCISSOR_TEST); in render()
409 glDisable (GL_DEPTH_TEST); in render()
410 glDisable (GL_STENCIL_TEST); in render()
424 glDisable (GL_SCISSOR_TEST); in render()
516 glDisable(GL_DEPTH_TEST); in render()
517 glDisable(GL_STENCIL_TEST); in render()
[all …]
Des3fOcclusionQueryTests.cpp245 glDisable (GL_DEPTH_TEST); in iterate()
268 glDisable (GL_SCISSOR_TEST); in iterate()
288 glDisable (GL_STENCIL_TEST); in iterate()
311 glDisable (GL_SCISSOR_TEST); in iterate()
362 glDisable (GL_SCISSOR_TEST); in iterate()
363 glDisable (GL_STENCIL_TEST); in iterate()
364 glDisable (GL_DEPTH_TEST); in iterate()
Des3fFboMultisampleTests.cpp168 glDisable(GL_DEPTH_TEST); in render()
169 glDisable(GL_STENCIL_TEST); in render()
198 glDisable(GL_DEPTH_TEST); in render()
222 glDisable(GL_STENCIL_TEST); in render()
266 glDisable(GL_DEPTH_TEST); in test()
Des3fRandomFragmentOpTests.cpp162 wrapper.glDisable(GL_SCISSOR_TEST); in setGLState()
179 wrapper.glDisable(GL_STENCIL_TEST); in setGLState()
188 wrapper.glDisable(GL_DEPTH_TEST); in setGLState()
198 wrapper.glDisable(GL_BLEND); in setGLState()
203 wrapper.glDisable(GL_DITHER); in setGLState()
Des3fRasterizerDiscardTests.cpp344 glDisable (GL_RASTERIZER_DISCARD); in iterate()
368 glDisable (GL_STENCIL_TEST); in iterate()
369 glDisable (GL_DEPTH_TEST); in iterate()
370 glDisable (GL_SCISSOR_TEST); in iterate()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dimportgl.h76 FNDEF(void, glDisable, (GLenum cap));
124 #define glDisable FNPTR(glDisable) macro
Ddemo.c540 glDisable(GL_CULL_FACE); in drawGroundPlane()
541 glDisable(GL_DEPTH_TEST); in drawGroundPlane()
545 glDisable(GL_LIGHTING); in drawGroundPlane()
553 glDisable(GL_BLEND); in drawGroundPlane()
595 glDisable(GL_DEPTH_TEST); in drawFadeQuad()
609 glDisable(GL_LIGHTING); in drawFadeQuad()
629 glDisable(GL_BLEND); in drawFadeQuad()
647 glDisable(GL_CULL_FACE); in appInit()
Dimportgl.c67 IMPORT_FUNC_GL(glDisable); in importGLInit()
/external/replicaisland/src/com/replica/replicaisland/
DGameRenderer.java89 gl.glDisable(GL10.GL_DEPTH_TEST); in onSurfaceCreated()
96 gl.glDisable(GL10.GL_DITHER); in onSurfaceCreated()
97 gl.glDisable(GL10.GL_LIGHTING); in onSurfaceCreated()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTBackground.cpp230 glDisable(GL_DEPTH_TEST); in Draw()
231 glDisable(GL_CULL_FACE); in Draw()
/external/webrtc/webrtc/modules/video_render/mac/
Dvideo_render_agl.cc316 glDisable(GL_TEXTURE_RECTANGLE_EXT); in RenderOffScreenBuffer()
1432 glDisable(GL_DITHER); in CreateMixingContext()
1433 glDisable(GL_ALPHA_TEST); in CreateMixingContext()
1434 glDisable(GL_STENCIL_TEST); in CreateMixingContext()
1435 glDisable(GL_FOG); in CreateMixingContext()
1436 glDisable(GL_TEXTURE_2D); in CreateMixingContext()
1439 glDisable(GL_BLEND); in CreateMixingContext()
1440 glDisable(GL_DEPTH_TEST); in CreateMixingContext()
1442 glDisable(GL_CULL_FACE); in CreateMixingContext()
Dvideo_render_nsopengl.mm312 glDisable(GL_TEXTURE_RECTANGLE_EXT);
500 glDisable(GL_DITHER);
501 glDisable(GL_ALPHA_TEST);
502 glDisable(GL_STENCIL_TEST);
503 glDisable(GL_FOG);
504 glDisable(GL_TEXTURE_2D);
506 glDisable(GL_BLEND);
507 glDisable(GL_DEPTH_TEST);
509 glDisable(GL_CULL_FACE);
/external/deqp/modules/gles2/functional/
Des2fRandomFragmentOpTests.cpp162 wrapper.glDisable(GL_SCISSOR_TEST); in setGLState()
179 wrapper.glDisable(GL_STENCIL_TEST); in setGLState()
188 wrapper.glDisable(GL_DEPTH_TEST); in setGLState()
198 wrapper.glDisable(GL_BLEND); in setGLState()
203 wrapper.glDisable(GL_DITHER); in setGLState()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
DOGLES3ColourGrading.cpp702 glDisable(GL_CULL_FACE); in RenderScene()
703 glDisable(GL_DEPTH_TEST); in RenderScene()
771 glDisable(GL_CULL_FACE); in RenderScene()
772 glDisable(GL_DEPTH_TEST); in RenderScene()
/external/deqp/modules/gles31/functional/
Des31fNegativeAdvancedBlendEquationTests.cpp200 ctx.glDisable(GL_BLEND); in blend_qualifier_mismatch()
254 ctx.glDisable(GL_BLEND); in attachment_advanced_equation()

12345678