/external/angle/src/tests/gl_tests/ |
D | LinkAndRelinkTest.cpp | 97 glDispatchCompute(8, 4, 2); in TEST_P() 111 glDispatchCompute(8, 4, 2); in TEST_P() 125 glDispatchCompute(8, 4, 2); in TEST_P() 141 glDispatchCompute(8, 4, 2); in TEST_P() 155 glDispatchCompute(8, 4, 2); in TEST_P() 215 glDispatchCompute(8, 4, 2); in TEST_P() 251 glDispatchCompute(8, 4, 2); in TEST_P() 265 glDispatchCompute(8, 4, 2); in TEST_P() 279 glDispatchCompute(8, 4, 2); in TEST_P() 295 glDispatchCompute(8, 4, 2); in TEST_P() [all …]
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D | ComputeShaderTest.cpp | 64 glDispatchCompute(1, 1, 1); in runSharedMemoryTest() 139 glDispatchCompute(8, 4, 2); in TEST_P() 334 glDispatchCompute(8, 4, 2); in TEST_P() 393 glDispatchCompute(8, 4, 2); in TEST_P() 427 glDispatchCompute(1, 1, 1); in TEST_P() 455 glDispatchCompute(8, 4, 2); in TEST_P() 459 glDispatchCompute(1, 1, 1); in TEST_P() 512 glDispatchCompute(1, 1, 1); in TEST_P() 534 glDispatchCompute(1, 1, 1); in TEST_P() 582 glDispatchCompute(1, 1, 1); in TEST_P() [all …]
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D | ShaderStorageBufferTest.cpp | 91 glDispatchCompute(1, 1, 1); in runMatrixTest() 137 glDispatchCompute(1, 1, 1); in runVectorTest() 294 glDispatchCompute(1, 1, 1); in TEST_P() 350 glDispatchCompute(1, 1, 1); in TEST_P() 363 glDispatchCompute(1, 1, 1); in TEST_P() 457 glDispatchCompute(1, 1, 1); in TEST_P() 466 glDispatchCompute(1, 1, 1); in TEST_P() 992 glDispatchCompute(1, 1, 1); in TEST_P() 1107 glDispatchCompute(1, 1, 1); in TEST_P() 1173 glDispatchCompute(1, 1, 1); in TEST_P() [all …]
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D | AtomicCounterBufferTest.cpp | 217 glDispatchCompute(1, 1, 1); in TEST_P() 274 glDispatchCompute(1, 1, 1); in TEST_P() 418 glDispatchCompute(1, 1, 1); in TEST_P()
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D | ParallelShaderCompileTest.cpp | 323 glDispatchCompute(1, 1, 1); in runAndVerify() 330 glDispatchCompute(1, 1, 1); in runAndVerify()
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D | ProgramBinaryTest.cpp | 812 glDispatchCompute(8, 4, 2); in TEST_P() 864 glDispatchCompute(1, 1, 1); in TEST_P() 928 glDispatchCompute(1, 1, 1); in TEST_P()
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D | StateChangeTest.cpp | 3283 glDispatchCompute(1, 1, 1); in TEST_P() 3308 glDispatchCompute(1, 1, 1); in TEST_P() 3312 glDispatchCompute(1, 1, 1); in TEST_P() 3334 glDispatchCompute(1, 1, 1); in TEST_P() 3342 glDispatchCompute(1, 1, 1); in TEST_P() 3369 glDispatchCompute(1, 1, 1); in TEST_P() 3383 glDispatchCompute(1, 1, 1); in TEST_P() 3413 glDispatchCompute(1, 1, 1); in TEST_P() 3417 glDispatchCompute(1, 1, 1); in TEST_P() 3421 glDispatchCompute(1, 1, 1); in TEST_P()
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D | GLSLTest.cpp | 3128 glDispatchCompute(1, 1, 1); in TEST_P() 3154 glDispatchCompute(1, 1, 1); in TEST_P() 3181 glDispatchCompute(1, 1, 1); in TEST_P() 3216 glDispatchCompute(1, 1, 1); in TEST_P() 7382 glDispatchCompute(1, 1, 1); in TEST_P() 7806 glDispatchCompute(1, 1, 1); in TEST_P() 7901 glDispatchCompute(1, 1, 1); in TEST_P() 7985 glDispatchCompute(1, 1, 1); in TEST_P()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cComputeShaderTests.cpp | 532 glDispatchCompute(1, 1, 1); in Run() 644 glDispatchCompute(1, 1, 1); in RunIteration() 844 glDispatchCompute(num_groups.x(), num_groups.y(), num_groups.z()); in RunIteration() 1088 glDispatchCompute(num_groups.x(), num_groups.y(), num_groups.z()); in RunIteration() 1233 glDispatchCompute(num_groups.x(), num_groups.y(), num_groups.z()); in RunIteration() 1451 glDispatchCompute(num_groups.x(), num_groups.y(), num_groups.z()); in RunIteration() 1668 glDispatchCompute(4, 1, 1); in Run() 1857 glDispatchCompute(1, 1, 1); in Run() 1946 glDispatchCompute(1, 1, 1); in Run() 2062 glDispatchCompute(num_groups.x(), num_groups.y(), num_groups.z()); in RunIteration() [all …]
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D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 1179 glDispatchCompute(1, 1, 1); in Write() 1292 glDispatchCompute(1, 1, 1); in WriteCS() 1305 glDispatchCompute(1, 1, 1); in WriteCS() 1604 glDispatchCompute(1, 1, 1); in ReadCS() 1711 glDispatchCompute(1, 1, 1); in Read() 1724 glDispatchCompute(1, 1, 1); in Read() 1916 glDispatchCompute(1, 1, 1); in Write() 2123 glDispatchCompute(1, 1, 1); in Write() 2157 glDispatchCompute(1, 1, 1); in Write() 2623 glDispatchCompute(1, 1, 1); in Read() [all …]
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D | gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 573 glDispatchCompute(1, 1, 1); in Run() 983 glDispatchCompute(1, 1, 1); in RunIteration() 1310 glDispatchCompute(1, 1, 1); in Run() 2369 glDispatchCompute(1, 1, 1); in Run() 2576 glDispatchCompute(1, 1, 1); in Run() 2779 glDispatchCompute(1, 1, 1); in Run() 2951 glDispatchCompute(1, 1, 1); in Run() 3711 glDispatchCompute(1, 1, 1); in Run() 4113 glDispatchCompute(1, 1, 1); in Run() 4521 glDispatchCompute(1, 1, 1); in Run() [all …]
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D | gl4cShaderStorageBufferObjectTests.cpp | 723 glDispatchCompute(1, 1, 1); in Run() 1370 glDispatchCompute(1, 1, 1); in Run() 2437 glDispatchCompute(1, 1, 1); in Run() 2821 glDispatchCompute(1, 1, 1); in Run() 3023 glDispatchCompute(1, 1, 1); in Run() 3193 glDispatchCompute(1, 1, 1); in Run() 3908 glDispatchCompute(1, 1, 1); in Run() 4300 glDispatchCompute(1, 1, 1); in Run() 4703 glDispatchCompute(1, 1, 1); in Run() 5180 glDispatchCompute(1, 1, 1); in Run() [all …]
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cComputeShaderTests.cpp | 541 glDispatchCompute(1, 1, 1); in Run() 653 glDispatchCompute(1, 1, 1); in RunIteration() 843 glDispatchCompute(num_groups.x(), num_groups.y(), num_groups.z()); in RunIteration() 1028 glDispatchCompute(num_groups.x(), num_groups.y(), num_groups.z()); in RunIteration() 1194 glDispatchCompute(num_groups.x(), num_groups.y(), num_groups.z()); in RunIteration() 1400 glDispatchCompute(num_groups.x(), num_groups.y(), num_groups.z()); in RunIteration() 1624 glDispatchCompute(1, 1, 1); in Run() 1743 glDispatchCompute(num_groups.x(), num_groups.y(), num_groups.z()); in RunIteration() 2055 glDispatchCompute(1, 1, 1); in Run() 2221 glDispatchCompute(1, 1, 1); in Run() [all …]
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D | es31cShaderImageLoadStoreTests.cpp | 1145 glDispatchCompute(1, 1, 1); in Write() 1258 glDispatchCompute(1, 1, 1); in WriteCS() 1271 glDispatchCompute(1, 1, 1); in WriteCS() 1569 glDispatchCompute(1, 1, 1); in ReadCS() 1675 glDispatchCompute(1, 1, 1); in Read() 1688 glDispatchCompute(1, 1, 1); in Read() 1880 glDispatchCompute(1, 1, 1); in Write() 2084 glDispatchCompute(1, 1, 1); in Write() 2118 glDispatchCompute(1, 1, 1); in Write() 2585 glDispatchCompute(1, 1, 1); in Read() [all …]
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D | es31cShaderStorageBufferObjectTests.cpp | 569 glDispatchCompute(1, 1, 1); in Run() 979 glDispatchCompute(1, 1, 1); in RunIteration() 1305 glDispatchCompute(1, 1, 1); in Run() 2364 glDispatchCompute(1, 1, 1); in Run() 2581 glDispatchCompute(1, 1, 1); in Run() 2788 glDispatchCompute(1, 1, 1); in Run() 2958 glDispatchCompute(1, 1, 1); in Run() 3716 glDispatchCompute(1, 1, 1); in Run() 4115 glDispatchCompute(1, 1, 1); in Run() 4518 glDispatchCompute(1, 1, 1); in Run() [all …]
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D | es31cShaderAtomicCountersTests.cpp | 974 glDispatchCompute(4, 1, 1); in Run() 1474 glDispatchCompute(1, 1, 1); in Run() 1570 glDispatchCompute(1, 1, 1); in Run() 2326 glDispatchCompute(8, 8, 1); in Run() 2652 glDispatchCompute(16, 16, 1); in Run() 3134 glDispatchCompute(4, 1, 1); in Run() 3598 glDispatchCompute(1, 1, 1); in Run() 3708 glDispatchCompute(1, 1, 1); in Run()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeComputeTests.cpp | 250 ctx.glDispatchCompute(1, 1, 1); in exceed_texture_image_units_limit() 409 ctx.glDispatchCompute(1, 1, 1); in program_not_active() 428 ctx.glDispatchCompute(1, 1, 1); in program_not_active() 608 ctx.glDispatchCompute(workGroupCountX+1, 1, 1); in invalid_maximum_work_group_counts() 617 ctx.glDispatchCompute(1, workGroupCountY+1, 1); in invalid_maximum_work_group_counts() 626 ctx.glDispatchCompute(1, 1, workGroupCountZ+1); in invalid_maximum_work_group_counts()
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D | es31fShaderImageLoadStoreTests.cpp | 998 glLog.glDispatchCompute(textureSize.x(), textureSize.y(), 1); in readFloatOrNormTextureWithLookupsAndVerify() 1229 glLog.glDispatchCompute(imageSize.x(), imageSize.y(), 1); in iterate() 1238 glLog.glDispatchCompute(imageSize.x(), imageSize.y(), numSlicesOrFaces); in iterate() 1481 glLog.glDispatchCompute(imageSize.x(), imageSize.y(), 1); in iterate() 1493 glLog.glDispatchCompute(imageSize.x(), imageSize.y(), numSlicesOrFaces); in iterate() 2063 glLog.glDispatchCompute(NUM_INVOCATIONS_PER_PIXEL*imageSize.x(), imageSize.y(), numSlicesOrFaces); in iterate() 2462 glLog.glDispatchCompute(NUM_INVOCATIONS_PER_PIXEL*imageSize.x(), imageSize.y(), numSlicesOrFaces); in iterate() 2666 glLog.glDispatchCompute(numGroups.x(), numGroups.y(), numGroups.z()); in iterate() 2857 glLog.glDispatchCompute(1, 1, 1); in iterate()
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/external/angle/src/tests/perf_tests/ |
D | DispatchComputePerf.cpp | 152 glDispatchCompute(mDispatchX, mDispatchY, 1); in drawBenchmark()
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/external/deqp/framework/egl/ |
D | egluStaticES31Library.inl | 74 { "glDispatchCompute", (deFunctionPtr)glDispatchCompute },
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D | egluStaticES32Library.inl | 85 { "glDispatchCompute", (deFunctionPtr)glDispatchCompute },
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/external/mesa3d/src/mapi/es2api/ |
D | gles2-symbols.txt | 82 glDispatchCompute
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/external/deqp/doc/testspecs/GLES31/ |
D | functional.image_load_store.txt | 64 is invoked once for each pixel, in a single glDispatchCompute(). 71 invoked once for each pixel, in a single glDispatchCompute().
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/external/tensorflow/tensorflow/lite/delegates/gpu/gl/ |
D | gl_program.cc | 216 return TFLITE_GPU_CALL_GL(glDispatchCompute, workgroups.x, workgroups.y, in Dispatch()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES31Direct.inl | 74 gl->dispatchCompute = &glDispatchCompute;
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