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Searched refs:glDrawArrays (Results 1 – 25 of 240) sorted by relevance

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/external/angle/src/tests/gl_tests/
DLinkAndRelinkTest.cpp55 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
94 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
108 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
122 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
138 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
152 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
254 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
268 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
282 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
298 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
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DStateChangeTest.cpp317 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
322 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
329 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
372 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
406 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
410 glDrawArrays(GL_LINES, 0, 6); in TEST_P()
440 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
467 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
478 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
484 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
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DPointSpritesTest.cpp87 glDrawArrays(GL_POINTS, 0, 4); in testPointCoordAndPointSizeCompliance()
190 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
266 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
347 glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(ArraySize(vertices)) / 3); in TEST_P()
380 glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(ArraySize(vertices)) / 3); in TEST_P()
453 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
462 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
535 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
DDifferentStencilMasksTest.cpp62 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
78 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
99 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
DWebGLCompatibilityTest.cpp251 glDrawArrays(GL_POINTS, 0, 1); in TestExtFloatBlend()
258 glDrawArrays(GL_POINTS, 0, 1); in TestExtFloatBlend()
274 glDrawArrays(GL_POINTS, 0, 1); in TestExtFloatBlend()
1316 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1387 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1454 glDrawArrays(GL_TRIANGLES, 0, 6); in TestDifferentStencilMaskAndRef()
1459 glDrawArrays(GL_TRIANGLES, 0, 6); in TestDifferentStencilMaskAndRef()
1464 glDrawArrays(GL_TRIANGLES, 0, 6); in TestDifferentStencilMaskAndRef()
1469 glDrawArrays(GL_TRIANGLES, 0, 6); in TestDifferentStencilMaskAndRef()
1474 glDrawArrays(GL_TRIANGLES, 0, 6); in TestDifferentStencilMaskAndRef()
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DMultisampleCompatibilityTest.cpp190 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
194 glDrawArrays(GL_TRIANGLES, 3, 3); in TEST_P()
202 glDrawArrays(GL_TRIANGLES, 6, 3); in TEST_P()
251 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
254 glDrawArrays(GL_TRIANGLES, 3, 3); in TEST_P()
258 glDrawArrays(GL_TRIANGLES, 6, 3); in TEST_P()
DMultiviewDrawTest.cpp662 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
677 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
719 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
789 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
797 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
806 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
811 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
816 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
833 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
888 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
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DFramebufferMixedSamplesTest.cpp203 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
206 glDrawArrays(GL_TRIANGLES, 3, 3); in TEST_P()
251 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
254 glDrawArrays(GL_TRIANGLES, 3, 3); in TEST_P()
DTransformFeedbackTest.cpp238 glDrawArrays(GL_POINTS, 0, 6); in TEST_P()
267 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
310 glDrawArrays(GL_POINTS, 0, verticesToDraw); in TEST_P()
319 glDrawArrays(GL_POINTS, 0, verticesToDraw); in TEST_P()
328 glDrawArrays(GL_POINTS, 0, verticesToDraw); in TEST_P()
531 glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(drawSize)); in TEST_P()
668 glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(context.primitiveCounts[pass])); in TEST_P()
979 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
983 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
990 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
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DRobustBufferAccessBehaviorTest.cpp407 glDrawArrays(GL_TRIANGLES, 0, 10000); in TEST_P()
418 glDrawArrays(GL_TRIANGLES, (kNumQuads - 1) * 6, 6); in TEST_P()
475 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
489 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
544 glDrawArrays(GL_TRIANGLES, 0, 10000); in TEST_P()
555 glDrawArrays(GL_TRIANGLES, (kNumQuads - 1) * 6, 6); in TEST_P()
DSimpleOperationTest.cpp146 glDrawArrays(GL_TRIANGLES, 0, static_cast<GLsizei>(vertices.size())); in TEST_P()
147 glDrawArrays(GL_TRIANGLES, 0, static_cast<GLsizei>(vertices.size())); in TEST_P()
369 glDrawArrays(GL_LINES, 0, static_cast<GLsizei>(vertices.size())); in TEST_P()
411 glDrawArrays(GL_LINES, 0, 2); in TEST_P()
449 glDrawArrays(GL_LINE_STRIP, 0, static_cast<GLsizei>(vertices.size())); in TEST_P()
491 glDrawArrays(GL_TRIANGLE_FAN, 0, static_cast<GLsizei>(vertices.size())); in TEST_P()
1066 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1071 glDrawArrays(static_cast<GLenum>(7), 0, 6); in TEST_P()
1074 glDrawArrays(static_cast<GLenum>(8), 0, 6); in TEST_P()
1077 glDrawArrays(static_cast<GLenum>(9), 0, 6); in TEST_P()
DMultisampleTest.cpp153 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
198 glDrawArrays(GL_LINES, 0, 2); in TEST_P()
245 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
DProvokingVertexTest.cpp196 glDrawArrays(GL_LINES, 0, 2); in TEST_P()
219 glDrawArrays(GL_TRIANGLE_STRIP, 0, 6); in TEST_P()
323 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
DVertexAttributeTest.cpp1064 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1068 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1257 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1261 glDrawArrays(GL_TRIANGLES, 1, 6); in TEST_P()
1333 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1339 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1553 glDrawArrays(GL_TRIANGLES, 0, 6); in drawArraysWithStrideAndRelativeOffset()
1587 glDrawArrays(GL_TRIANGLES, 0, 6); in initOnlyUpdateBindingTest()
1594 glDrawArrays(GL_TRIANGLES, 0, 6); in initOnlyUpdateBindingTest()
1832 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
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/external/angle/src/tests/perf_tests/
DDrawCallPerf.cpp258 glDrawArrays(GL_TRIANGLES, 0, numElements); in ClearThenDraw()
266 glDrawArrays(GL_TRIANGLES, 0, numElements); in JustDraw()
280 glDrawArrays(GL_TRIANGLES, 0, numElements); in ChangeVertexAttribThenDraw()
286 glDrawArrays(GL_TRIANGLES, 0, numElements); in ChangeVertexAttribThenDraw()
302 glDrawArrays(GL_TRIANGLES, 0, numElements); in ChangeArrayBuffersThenDraw()
309 glDrawArrays(GL_TRIANGLES, 0, numElements); in ChangeArrayBuffersThenDraw()
321 glDrawArrays(GL_TRIANGLES, 0, numElements); in ChangeTextureThenDraw()
324 glDrawArrays(GL_TRIANGLES, 0, numElements); in ChangeTextureThenDraw()
336 glDrawArrays(GL_TRIANGLES, 0, numElements); in ChangeProgramThenDraw()
339 glDrawArrays(GL_TRIANGLES, 0, numElements); in ChangeProgramThenDraw()
DTextureUploadPerf.cpp263 glDrawArrays(GL_TRIANGLES, 0, 3); in drawBenchmark()
287 glDrawArrays(GL_TRIANGLES, 0, 3); in drawBenchmark()
307 glDrawArrays(GL_TRIANGLES, 0, 3); in drawBenchmark()
327 glDrawArrays(GL_TRIANGLES, 0, 3); in drawBenchmark()
/external/libkmsxx/kmscube/
Dcube-gles2.cpp258 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in draw()
259 glDrawArrays(GL_TRIANGLE_STRIP, 4, 4); in draw()
260 glDrawArrays(GL_TRIANGLE_STRIP, 8, 4); in draw()
261 glDrawArrays(GL_TRIANGLE_STRIP, 12, 4); in draw()
262 glDrawArrays(GL_TRIANGLE_STRIP, 16, 4); in draw()
263 glDrawArrays(GL_TRIANGLE_STRIP, 20, 4); in draw()
/external/deqp/modules/gles2/functional/
Des2fNegativeVertexArrayApiTests.cpp132 glDrawArrays(-1, 0, 1); in init()
137 glDrawArrays(GL_POINTS, 0, -1); in init()
146 glDrawArrays(GL_POINTS, 0, 1); in init()
159 glDrawArrays(-1, 0, 1); in init()
164 glDrawArrays(GL_POINTS, 0, -1); in init()
173 glDrawArrays(GL_POINTS, 0, 1); in init()
185 glDrawArrays(-1, 0, 1); in init()
190 glDrawArrays(GL_TRIANGLES, 0, -1); in init()
199 glDrawArrays(GL_TRIANGLES, 0, 1); in init()
/external/angle/src/tests/gl_tests/gles1/
DBasicDrawTest.cpp43 glDrawArrays(GL_TRIANGLES, 0, 6); in drawRedQuad()
79 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
108 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
114 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
DPointSpriteTest.cpp76 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
82 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dimportgl.h78 FNDEF(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count));
126 #define glDrawArrays FNPTR(glDrawArrays) macro
/external/deqp/modules/gles31/functional/
Des31fNegativeTessellationTests.cpp155 ctx.glDrawArrays(GL_PATCHES, 0, 3); in single_tessellation_stage()
196 ctx.glDrawArrays(GL_PATCHES, 0, 3); in single_tessellation_stage()
226 ctx.glDrawArrays(GL_TRIANGLES, 0, 3); in invalid_primitive_mode()
255 ctx.glDrawArrays(GL_PATCHES, 0, 3); in tessellation_not_active()
296 ctx.glDrawArrays(GL_PATCHES, 0, 3); in invalid_program_state()
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
DSurfaceTextureHelper.java275 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
284 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
289 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
/external/deqp/modules/gles3/functional/
Des3fNegativeVertexArrayApiTests.cpp269 glDrawArrays(-1, 0, 1); in init()
274 glDrawArrays(GL_POINTS, 0, -1); in init()
282 glDrawArrays(GL_POINTS, 0, 1); in init()
296 glDrawArrays(-1, 0, 1); in init()
301 glDrawArrays(GL_POINTS, 0, -1); in init()
309 glDrawArrays(GL_POINTS, 0, 1); in init()
322 glDrawArrays(-1, 0, 1); in init()
327 glDrawArrays(GL_TRIANGLES, 0, -1); in init()
335 glDrawArrays(GL_TRIANGLES, 0, 1); in init()
/external/mesa3d/docs/relnotes/
D7.0.2.rst39 - Fixed problem with large glDrawArrays calls and indirect rendering
52 - glDrawArrays(count=0) led to a crash

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