/external/angle/src/tests/gl_tests/ |
D | LinkAndRelinkTest.cpp | 55 glDrawArrays(GL_POINTS, 0, 1); in TEST_P() 94 glDrawArrays(GL_POINTS, 0, 1); in TEST_P() 108 glDrawArrays(GL_POINTS, 0, 1); in TEST_P() 122 glDrawArrays(GL_POINTS, 0, 1); in TEST_P() 138 glDrawArrays(GL_POINTS, 0, 1); in TEST_P() 152 glDrawArrays(GL_POINTS, 0, 1); in TEST_P() 254 glDrawArrays(GL_POINTS, 0, 1); in TEST_P() 268 glDrawArrays(GL_POINTS, 0, 1); in TEST_P() 282 glDrawArrays(GL_POINTS, 0, 1); in TEST_P() 298 glDrawArrays(GL_POINTS, 0, 1); in TEST_P() [all …]
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D | StateChangeTest.cpp | 317 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P() 322 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P() 329 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P() 372 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P() 406 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P() 410 glDrawArrays(GL_LINES, 0, 6); in TEST_P() 440 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P() 467 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P() 478 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P() 484 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P() [all …]
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D | PointSpritesTest.cpp | 87 glDrawArrays(GL_POINTS, 0, 4); in testPointCoordAndPointSizeCompliance() 190 glDrawArrays(GL_POINTS, 0, 1); in TEST_P() 266 glDrawArrays(GL_POINTS, 0, 1); in TEST_P() 347 glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(ArraySize(vertices)) / 3); in TEST_P() 380 glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(ArraySize(vertices)) / 3); in TEST_P() 453 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P() 462 glDrawArrays(GL_POINTS, 0, 1); in TEST_P() 535 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
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D | DifferentStencilMasksTest.cpp | 62 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P() 78 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P() 99 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
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D | WebGLCompatibilityTest.cpp | 251 glDrawArrays(GL_POINTS, 0, 1); in TestExtFloatBlend() 258 glDrawArrays(GL_POINTS, 0, 1); in TestExtFloatBlend() 274 glDrawArrays(GL_POINTS, 0, 1); in TestExtFloatBlend() 1316 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P() 1387 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P() 1454 glDrawArrays(GL_TRIANGLES, 0, 6); in TestDifferentStencilMaskAndRef() 1459 glDrawArrays(GL_TRIANGLES, 0, 6); in TestDifferentStencilMaskAndRef() 1464 glDrawArrays(GL_TRIANGLES, 0, 6); in TestDifferentStencilMaskAndRef() 1469 glDrawArrays(GL_TRIANGLES, 0, 6); in TestDifferentStencilMaskAndRef() 1474 glDrawArrays(GL_TRIANGLES, 0, 6); in TestDifferentStencilMaskAndRef() [all …]
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D | MultisampleCompatibilityTest.cpp | 190 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P() 194 glDrawArrays(GL_TRIANGLES, 3, 3); in TEST_P() 202 glDrawArrays(GL_TRIANGLES, 6, 3); in TEST_P() 251 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P() 254 glDrawArrays(GL_TRIANGLES, 3, 3); in TEST_P() 258 glDrawArrays(GL_TRIANGLES, 6, 3); in TEST_P()
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D | MultiviewDrawTest.cpp | 662 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P() 677 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P() 719 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P() 789 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P() 797 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P() 806 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P() 811 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P() 816 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P() 833 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P() 888 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P() [all …]
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D | FramebufferMixedSamplesTest.cpp | 203 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P() 206 glDrawArrays(GL_TRIANGLES, 3, 3); in TEST_P() 251 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P() 254 glDrawArrays(GL_TRIANGLES, 3, 3); in TEST_P()
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D | TransformFeedbackTest.cpp | 238 glDrawArrays(GL_POINTS, 0, 6); in TEST_P() 267 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P() 310 glDrawArrays(GL_POINTS, 0, verticesToDraw); in TEST_P() 319 glDrawArrays(GL_POINTS, 0, verticesToDraw); in TEST_P() 328 glDrawArrays(GL_POINTS, 0, verticesToDraw); in TEST_P() 531 glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(drawSize)); in TEST_P() 668 glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(context.primitiveCounts[pass])); in TEST_P() 979 glDrawArrays(GL_POINTS, 0, 1); in TEST_P() 983 glDrawArrays(GL_POINTS, 0, 1); in TEST_P() 990 glDrawArrays(GL_POINTS, 0, 1); in TEST_P() [all …]
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D | RobustBufferAccessBehaviorTest.cpp | 407 glDrawArrays(GL_TRIANGLES, 0, 10000); in TEST_P() 418 glDrawArrays(GL_TRIANGLES, (kNumQuads - 1) * 6, 6); in TEST_P() 475 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P() 489 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P() 544 glDrawArrays(GL_TRIANGLES, 0, 10000); in TEST_P() 555 glDrawArrays(GL_TRIANGLES, (kNumQuads - 1) * 6, 6); in TEST_P()
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D | SimpleOperationTest.cpp | 146 glDrawArrays(GL_TRIANGLES, 0, static_cast<GLsizei>(vertices.size())); in TEST_P() 147 glDrawArrays(GL_TRIANGLES, 0, static_cast<GLsizei>(vertices.size())); in TEST_P() 369 glDrawArrays(GL_LINES, 0, static_cast<GLsizei>(vertices.size())); in TEST_P() 411 glDrawArrays(GL_LINES, 0, 2); in TEST_P() 449 glDrawArrays(GL_LINE_STRIP, 0, static_cast<GLsizei>(vertices.size())); in TEST_P() 491 glDrawArrays(GL_TRIANGLE_FAN, 0, static_cast<GLsizei>(vertices.size())); in TEST_P() 1066 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P() 1071 glDrawArrays(static_cast<GLenum>(7), 0, 6); in TEST_P() 1074 glDrawArrays(static_cast<GLenum>(8), 0, 6); in TEST_P() 1077 glDrawArrays(static_cast<GLenum>(9), 0, 6); in TEST_P()
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D | MultisampleTest.cpp | 153 glDrawArrays(GL_POINTS, 0, 1); in TEST_P() 198 glDrawArrays(GL_LINES, 0, 2); in TEST_P() 245 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
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D | ProvokingVertexTest.cpp | 196 glDrawArrays(GL_LINES, 0, 2); in TEST_P() 219 glDrawArrays(GL_TRIANGLE_STRIP, 0, 6); in TEST_P() 323 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
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D | VertexAttributeTest.cpp | 1064 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P() 1068 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P() 1257 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P() 1261 glDrawArrays(GL_TRIANGLES, 1, 6); in TEST_P() 1333 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P() 1339 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P() 1553 glDrawArrays(GL_TRIANGLES, 0, 6); in drawArraysWithStrideAndRelativeOffset() 1587 glDrawArrays(GL_TRIANGLES, 0, 6); in initOnlyUpdateBindingTest() 1594 glDrawArrays(GL_TRIANGLES, 0, 6); in initOnlyUpdateBindingTest() 1832 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P() [all …]
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/external/angle/src/tests/perf_tests/ |
D | DrawCallPerf.cpp | 258 glDrawArrays(GL_TRIANGLES, 0, numElements); in ClearThenDraw() 266 glDrawArrays(GL_TRIANGLES, 0, numElements); in JustDraw() 280 glDrawArrays(GL_TRIANGLES, 0, numElements); in ChangeVertexAttribThenDraw() 286 glDrawArrays(GL_TRIANGLES, 0, numElements); in ChangeVertexAttribThenDraw() 302 glDrawArrays(GL_TRIANGLES, 0, numElements); in ChangeArrayBuffersThenDraw() 309 glDrawArrays(GL_TRIANGLES, 0, numElements); in ChangeArrayBuffersThenDraw() 321 glDrawArrays(GL_TRIANGLES, 0, numElements); in ChangeTextureThenDraw() 324 glDrawArrays(GL_TRIANGLES, 0, numElements); in ChangeTextureThenDraw() 336 glDrawArrays(GL_TRIANGLES, 0, numElements); in ChangeProgramThenDraw() 339 glDrawArrays(GL_TRIANGLES, 0, numElements); in ChangeProgramThenDraw()
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D | TextureUploadPerf.cpp | 263 glDrawArrays(GL_TRIANGLES, 0, 3); in drawBenchmark() 287 glDrawArrays(GL_TRIANGLES, 0, 3); in drawBenchmark() 307 glDrawArrays(GL_TRIANGLES, 0, 3); in drawBenchmark() 327 glDrawArrays(GL_TRIANGLES, 0, 3); in drawBenchmark()
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/external/libkmsxx/kmscube/ |
D | cube-gles2.cpp | 258 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in draw() 259 glDrawArrays(GL_TRIANGLE_STRIP, 4, 4); in draw() 260 glDrawArrays(GL_TRIANGLE_STRIP, 8, 4); in draw() 261 glDrawArrays(GL_TRIANGLE_STRIP, 12, 4); in draw() 262 glDrawArrays(GL_TRIANGLE_STRIP, 16, 4); in draw() 263 glDrawArrays(GL_TRIANGLE_STRIP, 20, 4); in draw()
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeVertexArrayApiTests.cpp | 132 glDrawArrays(-1, 0, 1); in init() 137 glDrawArrays(GL_POINTS, 0, -1); in init() 146 glDrawArrays(GL_POINTS, 0, 1); in init() 159 glDrawArrays(-1, 0, 1); in init() 164 glDrawArrays(GL_POINTS, 0, -1); in init() 173 glDrawArrays(GL_POINTS, 0, 1); in init() 185 glDrawArrays(-1, 0, 1); in init() 190 glDrawArrays(GL_TRIANGLES, 0, -1); in init() 199 glDrawArrays(GL_TRIANGLES, 0, 1); in init()
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/external/angle/src/tests/gl_tests/gles1/ |
D | BasicDrawTest.cpp | 43 glDrawArrays(GL_TRIANGLES, 0, 6); in drawRedQuad() 79 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P() 108 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P() 114 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
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D | PointSpriteTest.cpp | 76 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P() 82 glDrawArrays(GL_POINTS, 0, 1); in TEST_P()
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | importgl.h | 78 FNDEF(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)); 126 #define glDrawArrays FNPTR(glDrawArrays) macro
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeTessellationTests.cpp | 155 ctx.glDrawArrays(GL_PATCHES, 0, 3); in single_tessellation_stage() 196 ctx.glDrawArrays(GL_PATCHES, 0, 3); in single_tessellation_stage() 226 ctx.glDrawArrays(GL_TRIANGLES, 0, 3); in invalid_primitive_mode() 255 ctx.glDrawArrays(GL_PATCHES, 0, 3); in tessellation_not_active() 296 ctx.glDrawArrays(GL_PATCHES, 0, 3); in invalid_program_state()
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
D | SurfaceTextureHelper.java | 275 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); 284 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); 289 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeVertexArrayApiTests.cpp | 269 glDrawArrays(-1, 0, 1); in init() 274 glDrawArrays(GL_POINTS, 0, -1); in init() 282 glDrawArrays(GL_POINTS, 0, 1); in init() 296 glDrawArrays(-1, 0, 1); in init() 301 glDrawArrays(GL_POINTS, 0, -1); in init() 309 glDrawArrays(GL_POINTS, 0, 1); in init() 322 glDrawArrays(-1, 0, 1); in init() 327 glDrawArrays(GL_TRIANGLES, 0, -1); in init() 335 glDrawArrays(GL_TRIANGLES, 0, 1); in init()
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/external/mesa3d/docs/relnotes/ |
D | 7.0.2.rst | 39 - Fixed problem with large glDrawArrays calls and indirect rendering 52 - glDrawArrays(count=0) led to a crash
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