/external/deqp/modules/gles3/functional/ |
D | es3fFboInvalidateTests.cpp | 154 glEnable (GL_DEPTH_TEST); in render() 155 glEnable (GL_STENCIL_TEST); in render() 173 glEnable(GL_DEPTH_TEST); in render() 174 glEnable(GL_STENCIL_TEST); in render() 189 glEnable (GL_BLEND); in render() 241 glEnable (GL_DEPTH_TEST); in render() 242 glEnable (GL_STENCIL_TEST); in render() 281 glEnable (GL_DEPTH_TEST); in render() 282 glEnable (GL_STENCIL_TEST); in render() 283 glEnable (GL_BLEND); in render() [all …]
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D | es3fFboStencilbufferTests.cpp | 106 glEnable(GL_DEPTH_TEST); in render() 107 glEnable(GL_STENCIL_TEST); in render() 203 glEnable(GL_DEPTH_TEST); in render() 204 glEnable(GL_STENCIL_TEST); in render()
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D | es3fOcclusionQueryTests.cpp | 241 glEnable (GL_DEPTH_TEST); in iterate() 263 glEnable (GL_SCISSOR_TEST); in iterate() 284 glEnable (GL_STENCIL_TEST); in iterate() 306 glEnable (GL_SCISSOR_TEST); in iterate() 334 glEnable (GL_SCISSOR_TEST); in iterate() 344 glEnable (GL_DEPTH_TEST); in iterate() 345 glEnable (GL_STENCIL_TEST); in iterate()
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/external/angle/src/tests/gl_tests/gles1/ |
D | TextureTargetEnableTest.cpp | 41 glEnable(GL_TEXTURE_2D); in TEST_P() 45 glEnable(GL_TEXTURE_CUBE_MAP); in TEST_P() 69 glEnable(GL_TEXTURE_2D); in TEST_P() 73 glEnable(GL_TEXTURE_CUBE_MAP); in TEST_P()
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D | BasicDrawTest.cpp | 77 glEnable(GL_TEXTURE_2D); in TEST_P() 96 glEnable(GL_DEPTH_TEST); in TEST_P() 139 glEnable(GL_SAMPLE_COVERAGE); in TEST_P()
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D | PointSpriteTest.cpp | 39 glEnable(GL_POINT_SPRITE_OES); in TEST_P() 42 glEnable(GL_TEXTURE_2D); in TEST_P()
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D | BootAnimationTest.cpp | 118 glEnable(GL_TEXTURE_2D); in testSetUp() 233 glEnable(GL_SCISSOR_TEST); in TEST_P() 238 glEnable(GL_BLEND); in TEST_P()
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/external/angle/samples/gles1/ |
D | SimpleLighting.cpp | 76 glEnable(GL_DEPTH_TEST); in draw() 77 glEnable(GL_LIGHTING); in draw() 78 glEnable(GL_LIGHT0); in draw()
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D | DrawTexture.cpp | 38 glEnable(GL_TEXTURE_2D); in initialize() 41 glEnable(GL_TEXTURE_2D); in initialize()
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/external/angle/src/tests/gl_tests/ |
D | MultisampleCompatibilityTest.cpp | 99 glEnable(GL_BLEND); in prepareForDraw() 157 glEnable(GL_MULTISAMPLE_EXT); in TEST_P() 161 glEnable(GL_SAMPLE_ALPHA_TO_ONE_EXT); in TEST_P() 205 glEnable(GL_MULTISAMPLE_EXT); in TEST_P() 247 glEnable(GL_SAMPLE_ALPHA_TO_ONE_EXT); in TEST_P() 249 glEnable(GL_MULTISAMPLE_EXT); in TEST_P() 381 glEnable(GL_SAMPLE_COVERAGE); in TEST_P()
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D | DepthStencilTest.cpp | 132 glEnable(GL_DEPTH_TEST); in ensureDepthUnaffected() 147 glEnable(GL_STENCIL_TEST); in ensureStencilUnaffected() 199 glEnable(GL_SCISSOR_TEST); in prepareSingleEmulatedWithPacked() 220 glEnable(GL_SCISSOR_TEST); in prepareSingleEmulatedWithPacked() 224 glEnable(GL_STENCIL_TEST); in prepareSingleEmulatedWithPacked()
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D | DebugTest.cpp | 34 glEnable(GL_DEBUG_OUTPUT); in testSetUp() 87 glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); in TEST_P() 202 glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); in TEST_P() 254 glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); in TEST_P() 302 glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); in TEST_P()
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D | SRGBFramebufferTest.cpp | 50 glEnable(GL_FRAMEBUFFER_SRGB_EXT); in TEST_P() 98 glEnable(GL_FRAMEBUFFER_SRGB_EXT); in TEST_P()
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D | ErrorMessages.cpp | 78 glEnable(GL_DEBUG_OUTPUT); in TEST_P() 82 glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); in TEST_P()
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D | OcclusionQueriesTest.cpp | 49 glEnable(GL_DEPTH_TEST); in TEST_P() 204 glEnable(GL_DEPTH_TEST); in TEST_P() 301 glEnable(GL_DEPTH_TEST); in TEST_P()
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D | DepthStencilFormatsTest.cpp | 98 glEnable(GL_DEPTH_TEST); in verifyDepthRenderBuffer() 337 glEnable(GL_SCISSOR_TEST); in depthStencilReadbackCase() 664 glEnable(GL_SCISSOR_TEST); in TEST_P() 684 glEnable(GL_DEPTH_TEST); in TEST_P() 823 glEnable(GL_STENCIL_TEST); in TEST_P() 888 glEnable(GL_STENCIL_TEST); in TEST_P() 953 glEnable(GL_DEPTH_TEST); in TEST_P() 996 glEnable(GL_DEPTH_TEST); in TEST_P() 1069 glEnable(GL_DEPTH_TEST); in TEST_P() 1227 glEnable(GL_DEPTH_TEST); in TEST_P()
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D | BlitFramebufferANGLETest.cpp | 470 glEnable(GL_SCISSOR_TEST); in TEST_P() 507 glEnable(GL_SCISSOR_TEST); in TEST_P() 599 glEnable(GL_DEPTH_TEST); in TEST_P() 604 glEnable(GL_SCISSOR_TEST); in TEST_P() 652 glEnable(GL_DEPTH_TEST); in TEST_P() 657 glEnable(GL_SCISSOR_TEST); in TEST_P() 845 glEnable(GL_SCISSOR_TEST); in TEST_P() 850 glEnable(GL_STENCIL_TEST); in TEST_P() 1195 glEnable(GL_DEPTH_TEST); in TEST_P() 1206 glEnable(GL_DEPTH_TEST); in TEST_P() [all …]
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D | ClearTest.cpp | 71 glEnable(GL_DEPTH_TEST); in verifyDepth() 89 glEnable(GL_STENCIL_TEST); in verifyStencil() 313 glEnable(GL_SCISSOR_TEST); in TEST_P() 440 glEnable(GL_DEPTH_TEST); in TEST_P() 515 glEnable(GL_SCISSOR_TEST); in TEST_P() 542 glEnable(GL_SCISSOR_TEST); in TEST_P() 799 glEnable(GL_SCISSOR_TEST); in TEST_P() 1326 glEnable(GL_SCISSOR_TEST); in maskedScissoredColorDepthStencilClear() 1386 glEnable(GL_DEPTH_TEST); in maskedScissoredColorDepthStencilClear() 1420 glEnable(GL_STENCIL_TEST); in maskedScissoredColorDepthStencilClear()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/ |
D | OGLESBasicTnL.cpp | 98 glEnable(GL_TEXTURE_2D); in InitView() 128 glEnable(GL_LIGHTING); in InitView() 129 glEnable(GL_LIGHT0); in InitView()
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | demo.c | 542 glEnable(GL_BLEND); in drawGroundPlane() 551 glEnable(GL_LIGHTING); in drawGroundPlane() 554 glEnable(GL_DEPTH_TEST); in drawGroundPlane() 596 glEnable(GL_BLEND); in drawFadeQuad() 627 glEnable(GL_LIGHTING); in drawFadeQuad() 630 glEnable(GL_DEPTH_TEST); in drawFadeQuad() 648 glEnable(GL_DEPTH_TEST); in appInit() 657 glEnable(GL_NORMALIZE); in appInit() 659 glEnable(GL_LIGHTING); in appInit() 660 glEnable(GL_LIGHT0); in appInit() [all …]
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D | importgl.h | 79 FNDEF(void, glEnable, (GLenum cap)); 127 #define glEnable FNPTR(glEnable) macro
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/external/mesa3d/src/intel/tools/imgui/ |
D | imgui_impl_opengl3.cpp | 133 glEnable(GL_BLEND); in ImGui_ImplOpenGL3_RenderDrawData() 138 glEnable(GL_SCISSOR_TEST); in ImGui_ImplOpenGL3_RenderDrawData() 221 if (last_enable_blend) glEnable(GL_BLEND); else glDisable(GL_BLEND); in ImGui_ImplOpenGL3_RenderDrawData() 222 if (last_enable_cull_face) glEnable(GL_CULL_FACE); else glDisable(GL_CULL_FACE); in ImGui_ImplOpenGL3_RenderDrawData() 223 if (last_enable_depth_test) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST); in ImGui_ImplOpenGL3_RenderDrawData() 224 if (last_enable_scissor_test) glEnable(GL_SCISSOR_TEST); else glDisable(GL_SCISSOR_TEST); in ImGui_ImplOpenGL3_RenderDrawData()
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/external/angle/samples/stencil_operations/ |
D | StencilOperations.cpp | 64 glEnable(GL_DEPTH_TEST); in initialize() 65 glEnable(GL_STENCIL_TEST); in initialize()
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/external/tensorflow/tensorflow/examples/android/jni/object_tracking/ |
D | sprite.h | 77 glEnable(GL_TEXTURE_2D); in Draw() 104 glEnable(GL_TEXTURE_2D); in LoadTexture()
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/external/OpenCL-CTS/test_conformance/gl/ |
D | test_images_multisample.cpp | 71 glEnable(GL_MULTISAMPLE); in test_images_read_2D_multisample() 99 glEnable(GL_MULTISAMPLE); in test_images_read_2Darray_multisample()
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