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Searched refs:glEnable (Results 1 – 25 of 235) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fFboInvalidateTests.cpp154 glEnable (GL_DEPTH_TEST); in render()
155 glEnable (GL_STENCIL_TEST); in render()
173 glEnable(GL_DEPTH_TEST); in render()
174 glEnable(GL_STENCIL_TEST); in render()
189 glEnable (GL_BLEND); in render()
241 glEnable (GL_DEPTH_TEST); in render()
242 glEnable (GL_STENCIL_TEST); in render()
281 glEnable (GL_DEPTH_TEST); in render()
282 glEnable (GL_STENCIL_TEST); in render()
283 glEnable (GL_BLEND); in render()
[all …]
Des3fFboStencilbufferTests.cpp106 glEnable(GL_DEPTH_TEST); in render()
107 glEnable(GL_STENCIL_TEST); in render()
203 glEnable(GL_DEPTH_TEST); in render()
204 glEnable(GL_STENCIL_TEST); in render()
Des3fOcclusionQueryTests.cpp241 glEnable (GL_DEPTH_TEST); in iterate()
263 glEnable (GL_SCISSOR_TEST); in iterate()
284 glEnable (GL_STENCIL_TEST); in iterate()
306 glEnable (GL_SCISSOR_TEST); in iterate()
334 glEnable (GL_SCISSOR_TEST); in iterate()
344 glEnable (GL_DEPTH_TEST); in iterate()
345 glEnable (GL_STENCIL_TEST); in iterate()
/external/angle/src/tests/gl_tests/gles1/
DTextureTargetEnableTest.cpp41 glEnable(GL_TEXTURE_2D); in TEST_P()
45 glEnable(GL_TEXTURE_CUBE_MAP); in TEST_P()
69 glEnable(GL_TEXTURE_2D); in TEST_P()
73 glEnable(GL_TEXTURE_CUBE_MAP); in TEST_P()
DBasicDrawTest.cpp77 glEnable(GL_TEXTURE_2D); in TEST_P()
96 glEnable(GL_DEPTH_TEST); in TEST_P()
139 glEnable(GL_SAMPLE_COVERAGE); in TEST_P()
DPointSpriteTest.cpp39 glEnable(GL_POINT_SPRITE_OES); in TEST_P()
42 glEnable(GL_TEXTURE_2D); in TEST_P()
DBootAnimationTest.cpp118 glEnable(GL_TEXTURE_2D); in testSetUp()
233 glEnable(GL_SCISSOR_TEST); in TEST_P()
238 glEnable(GL_BLEND); in TEST_P()
/external/angle/samples/gles1/
DSimpleLighting.cpp76 glEnable(GL_DEPTH_TEST); in draw()
77 glEnable(GL_LIGHTING); in draw()
78 glEnable(GL_LIGHT0); in draw()
DDrawTexture.cpp38 glEnable(GL_TEXTURE_2D); in initialize()
41 glEnable(GL_TEXTURE_2D); in initialize()
/external/angle/src/tests/gl_tests/
DMultisampleCompatibilityTest.cpp99 glEnable(GL_BLEND); in prepareForDraw()
157 glEnable(GL_MULTISAMPLE_EXT); in TEST_P()
161 glEnable(GL_SAMPLE_ALPHA_TO_ONE_EXT); in TEST_P()
205 glEnable(GL_MULTISAMPLE_EXT); in TEST_P()
247 glEnable(GL_SAMPLE_ALPHA_TO_ONE_EXT); in TEST_P()
249 glEnable(GL_MULTISAMPLE_EXT); in TEST_P()
381 glEnable(GL_SAMPLE_COVERAGE); in TEST_P()
DDepthStencilTest.cpp132 glEnable(GL_DEPTH_TEST); in ensureDepthUnaffected()
147 glEnable(GL_STENCIL_TEST); in ensureStencilUnaffected()
199 glEnable(GL_SCISSOR_TEST); in prepareSingleEmulatedWithPacked()
220 glEnable(GL_SCISSOR_TEST); in prepareSingleEmulatedWithPacked()
224 glEnable(GL_STENCIL_TEST); in prepareSingleEmulatedWithPacked()
DDebugTest.cpp34 glEnable(GL_DEBUG_OUTPUT); in testSetUp()
87 glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); in TEST_P()
202 glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); in TEST_P()
254 glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); in TEST_P()
302 glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); in TEST_P()
DSRGBFramebufferTest.cpp50 glEnable(GL_FRAMEBUFFER_SRGB_EXT); in TEST_P()
98 glEnable(GL_FRAMEBUFFER_SRGB_EXT); in TEST_P()
DErrorMessages.cpp78 glEnable(GL_DEBUG_OUTPUT); in TEST_P()
82 glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); in TEST_P()
DOcclusionQueriesTest.cpp49 glEnable(GL_DEPTH_TEST); in TEST_P()
204 glEnable(GL_DEPTH_TEST); in TEST_P()
301 glEnable(GL_DEPTH_TEST); in TEST_P()
DDepthStencilFormatsTest.cpp98 glEnable(GL_DEPTH_TEST); in verifyDepthRenderBuffer()
337 glEnable(GL_SCISSOR_TEST); in depthStencilReadbackCase()
664 glEnable(GL_SCISSOR_TEST); in TEST_P()
684 glEnable(GL_DEPTH_TEST); in TEST_P()
823 glEnable(GL_STENCIL_TEST); in TEST_P()
888 glEnable(GL_STENCIL_TEST); in TEST_P()
953 glEnable(GL_DEPTH_TEST); in TEST_P()
996 glEnable(GL_DEPTH_TEST); in TEST_P()
1069 glEnable(GL_DEPTH_TEST); in TEST_P()
1227 glEnable(GL_DEPTH_TEST); in TEST_P()
DBlitFramebufferANGLETest.cpp470 glEnable(GL_SCISSOR_TEST); in TEST_P()
507 glEnable(GL_SCISSOR_TEST); in TEST_P()
599 glEnable(GL_DEPTH_TEST); in TEST_P()
604 glEnable(GL_SCISSOR_TEST); in TEST_P()
652 glEnable(GL_DEPTH_TEST); in TEST_P()
657 glEnable(GL_SCISSOR_TEST); in TEST_P()
845 glEnable(GL_SCISSOR_TEST); in TEST_P()
850 glEnable(GL_STENCIL_TEST); in TEST_P()
1195 glEnable(GL_DEPTH_TEST); in TEST_P()
1206 glEnable(GL_DEPTH_TEST); in TEST_P()
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DClearTest.cpp71 glEnable(GL_DEPTH_TEST); in verifyDepth()
89 glEnable(GL_STENCIL_TEST); in verifyStencil()
313 glEnable(GL_SCISSOR_TEST); in TEST_P()
440 glEnable(GL_DEPTH_TEST); in TEST_P()
515 glEnable(GL_SCISSOR_TEST); in TEST_P()
542 glEnable(GL_SCISSOR_TEST); in TEST_P()
799 glEnable(GL_SCISSOR_TEST); in TEST_P()
1326 glEnable(GL_SCISSOR_TEST); in maskedScissoredColorDepthStencilClear()
1386 glEnable(GL_DEPTH_TEST); in maskedScissoredColorDepthStencilClear()
1420 glEnable(GL_STENCIL_TEST); in maskedScissoredColorDepthStencilClear()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/
DOGLESBasicTnL.cpp98 glEnable(GL_TEXTURE_2D); in InitView()
128 glEnable(GL_LIGHTING); in InitView()
129 glEnable(GL_LIGHT0); in InitView()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Ddemo.c542 glEnable(GL_BLEND); in drawGroundPlane()
551 glEnable(GL_LIGHTING); in drawGroundPlane()
554 glEnable(GL_DEPTH_TEST); in drawGroundPlane()
596 glEnable(GL_BLEND); in drawFadeQuad()
627 glEnable(GL_LIGHTING); in drawFadeQuad()
630 glEnable(GL_DEPTH_TEST); in drawFadeQuad()
648 glEnable(GL_DEPTH_TEST); in appInit()
657 glEnable(GL_NORMALIZE); in appInit()
659 glEnable(GL_LIGHTING); in appInit()
660 glEnable(GL_LIGHT0); in appInit()
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Dimportgl.h79 FNDEF(void, glEnable, (GLenum cap));
127 #define glEnable FNPTR(glEnable) macro
/external/mesa3d/src/intel/tools/imgui/
Dimgui_impl_opengl3.cpp133 glEnable(GL_BLEND); in ImGui_ImplOpenGL3_RenderDrawData()
138 glEnable(GL_SCISSOR_TEST); in ImGui_ImplOpenGL3_RenderDrawData()
221 if (last_enable_blend) glEnable(GL_BLEND); else glDisable(GL_BLEND); in ImGui_ImplOpenGL3_RenderDrawData()
222 if (last_enable_cull_face) glEnable(GL_CULL_FACE); else glDisable(GL_CULL_FACE); in ImGui_ImplOpenGL3_RenderDrawData()
223 if (last_enable_depth_test) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST); in ImGui_ImplOpenGL3_RenderDrawData()
224 if (last_enable_scissor_test) glEnable(GL_SCISSOR_TEST); else glDisable(GL_SCISSOR_TEST); in ImGui_ImplOpenGL3_RenderDrawData()
/external/angle/samples/stencil_operations/
DStencilOperations.cpp64 glEnable(GL_DEPTH_TEST); in initialize()
65 glEnable(GL_STENCIL_TEST); in initialize()
/external/tensorflow/tensorflow/examples/android/jni/object_tracking/
Dsprite.h77 glEnable(GL_TEXTURE_2D); in Draw()
104 glEnable(GL_TEXTURE_2D); in LoadTexture()
/external/OpenCL-CTS/test_conformance/gl/
Dtest_images_multisample.cpp71 glEnable(GL_MULTISAMPLE); in test_images_read_2D_multisample()
99 glEnable(GL_MULTISAMPLE); in test_images_read_2Darray_multisample()

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