Searched refs:glEnableClientState (Results 1 – 25 of 49) sorted by relevance
12
53 glEnableClientState(clientState); in TEST_P()65 glEnableClientState(0); in TEST_P()73 glEnableClientState(GL_TEXTURE_COORD_ARRAY); in TEST_P()79 glEnableClientState(GL_TEXTURE_COORD_ARRAY); in TEST_P()
39 glEnableClientState(GL_VERTEX_ARRAY); in drawRedQuad()104 glEnableClientState(GL_VERTEX_ARRAY); in TEST_P()
106 glEnableClientState(GL_COLOR_ARRAY); in TEST_P()120 glEnableClientState(GL_COLOR_ARRAY); in TEST_P()
70 glEnableClientState(GL_VERTEX_ARRAY); in TEST_P()
230 glEnableClientState(GL_VERTEX_ARRAY); in RenderScene()234 glEnableClientState(GL_TEXTURE_COORD_ARRAY); in RenderScene()238 glEnableClientState(GL_NORMAL_ARRAY); in RenderScene()
67 glEnableClientState(GL_VERTEX_ARRAY); in draw()68 glEnableClientState(GL_TEXTURE_COORD_ARRAY); in draw()
59 glEnableClientState(GL_VERTEX_ARRAY); in draw()60 glEnableClientState(GL_COLOR_ARRAY); in draw()
81 glEnableClientState(GL_VERTEX_ARRAY); in draw()82 glEnableClientState(GL_NORMAL_ARRAY); in draw()
42 glEnableClientState(GL_VERTEX_ARRAY); in draw()
80 glEnableClientState(GL_VERTEX_ARRAY); in Draw()81 glEnableClientState(GL_TEXTURE_COORD_ARRAY); in Draw()
40 glEnableClientState(GL_VERTEX_ARRAY); in DrawBox()
110 glEnableClientState(GL_VERTEX_ARRAY); in draw()111 glEnableClientState(GL_NORMAL_ARRAY); in draw()
260 glEnableClientState(GL_VERTEX_ARRAY); in drawScene()261 glEnableClientState(GL_NORMAL_ARRAY); in drawScene()
73 glEnableClientState @71
43 glEnableClientState
206 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in beginDrawing()209 gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); in beginDrawing()
70 glEnableClientState @57
71 glEnableClientState;
89 glEnableClientState = glEnableClientState@4
92 glEnableClientState
296 glEnableClientState(GL_NORMAL_ARRAY); in drawGLObject()623 glEnableClientState(GL_COLOR_ARRAY); in drawFadeQuad()664 glEnableClientState(GL_VERTEX_ARRAY); in appInit()665 glEnableClientState(GL_COLOR_ARRAY); in appInit()
82 glEnableClientState = glEnableClientState@4
82 glEnableClientState
918 &glEnableClientState,
1330 glEnableClientState(GL_VERTEX_ARRAY); in PVRTShadowVolSilhouetteProjectedRender()1331 glEnableClientState(GL_MATRIX_INDEX_ARRAY_OES); in PVRTShadowVolSilhouetteProjectedRender()1332 glEnableClientState(GL_WEIGHT_ARRAY_OES); in PVRTShadowVolSilhouetteProjectedRender()