Searched refs:glEndConditionalRender (Results 1 – 25 of 26) sorted by relevance
12
599 glEndConditionalRender
3160 void GL_APIENTRY glEndConditionalRender() in glEndConditionalRender() function
78 gl->endConditionalRender = (glEndConditionalRenderFunc) loader->get("glEndConditionalRender"…
81 gl->endConditionalRender = (glEndConditionalRenderFunc) loader->get("glEndConditionalRender"…
86 gl->endConditionalRender = (glEndConditionalRenderFunc) loader->get("glEndConditionalRender"…
89 gl->endConditionalRender = (glEndConditionalRenderFunc) loader->get("glEndConditionalRender"…
100 gl->endConditionalRender = (glEndConditionalRenderFunc) loader->get("glEndConditionalRender"…
114 …dConditionalRender = (glEndConditionalRenderFunc) loader->get("glEndConditionalRender");
108 gl->endConditionalRender = (glEndConditionalRenderFunc) loader->get("glEndConditionalRender"…
123 …dConditionalRender = (glEndConditionalRenderFunc) loader->get("glEndConditionalRender");
132 …dConditionalRender = (glEndConditionalRenderFunc) loader->get("glEndConditionalRender");
160 …dConditionalRender = (glEndConditionalRenderFunc) loader->get("glEndConditionalRender");
205 #define glEndConditionalRender glwEndConditionalRender macro
205 gl->endConditionalRender = glEndConditionalRender;
1826 GLW_APICALL void GLW_APIENTRY glEndConditionalRender (void) function
5889 glEndConditionalRender(); in Run()5909 glEndConditionalRender(); in Run()
7693 glEndConditionalRender(); in vrend_pause_render_condition()7719 glEndConditionalRender(); in vrend_render_condition()
205 void glEndConditionalRender (void);
1421 void CallLogWrapper::glEndConditionalRender (void) function in CallLogWrapper1424 m_log << TestLog::Message << "glEndConditionalRender(" << ");" << TestLog::EndMessage;
1332 GLAPI void APIENTRY glEndConditionalRender (void);
1219 GLAPI void APIENTRY glEndConditionalRender (void);
9562 …r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"… in _glewInit_GL_VERSION_3_0()
2229 #define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender) macro