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Searched refs:glFramebufferTextureLayer (Results 1 – 25 of 82) sorted by relevance

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/external/angle/src/tests/gl_tests/
DDrawBuffersTest.cpp211 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture, level, layer); in verifyAttachmentLayer()
572 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.get(), 0, 0);
573 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texture.get(), 0, 1);
574 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, texture.get(), 0, 2);
575 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT3, texture.get(), 0, 3);
612 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.get(), 0, 0);
613 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texture.get(), 0, 1);
614 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, texture.get(), 0, 2);
615 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT3, texture.get(), 0, 3);
DTextureMultisampleTest.cpp771 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 1, 0); in TEST_P()
773 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, -1, 0); in TEST_P()
778 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 0, -1); in TEST_P()
780 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 0, in TEST_P()
801 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 0, 0); in TEST_P()
814 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTexture, 0, 0); in TEST_P()
827 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, depthStencilTexture, 0, in TEST_P()
852 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 0, 0); in TEST_P()
946 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 0, i); in TEST_P()
1005 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 0, i); in TEST_P()
DCopyTexImageTest.cpp626 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 0);
628 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1);
720 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture3D, 0, currLayer); in verifyCopyTexSubImage3D()
777 glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture3D, 0,
779 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture3D, 0,
824 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture3D, 0, currLayer);
DFramebufferMultiviewTest.cpp122 glFramebufferTextureLayer(GL_FRAMEBUFFER, in initializeFBOs()
128 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in initializeFBOs()
133 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, mDepthTex, 0, i); in initializeFBOs()
443 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, 0, 0); in TEST_P()
DGeometryShaderTest.cpp755 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, layeredDepthStencilTex, 0, 0); in TEST_P()
763 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, layeredColorTex, 0, 0); in TEST_P()
772 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, layeredColorTex, 0, 0); in TEST_P()
DRobustResourceInitTest.cpp481 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture->get(), 0, in checkNonZeroPixels3D()
636 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture3D, 0, kTextureLayer); in TEST_P()
1611 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, srcTexture, 0, 0); in TEST_P()
1625 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, destTexture, 0, 0); in TEST_P()
1639 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, srcTexture, 0, 0); in TEST_P()
1653 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, destTexture, 0, 0); in TEST_P()
1905 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture, 0, in TEST_P()
DComputeShaderTest.cpp1190 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture[1], 0, 0); in TEST_P()
1191 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texture[1], 0, 1); in TEST_P()
1257 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture[1], 0, 0); in TEST_P()
1258 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texture[1], 0, 1); in TEST_P()
1398 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture[1], 0, 0); in TEST_P()
1399 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texture[1], 0, 1); in TEST_P()
1469 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture[1], 0, 0); in TEST_P()
1470 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texture[1], 0, 1); in TEST_P()
DWebGLReadOutsideFramebufferTest.cpp331 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture, 0, zSlice); in readTexture3D()
DReadPixelsTest.cpp470 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, attachmentLevel, in initTexture()
/external/angle/src/tests/test_utils/
DMultiviewTest.cpp95 glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, colorTexture, in CreateMultiviewBackingTextures()
122 glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTexture, 0, in CreateMultiviewBackingTextures()
147 glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in CreateMultiviewBackingTextures()
/external/deqp/modules/gles31/functional/
Des31fNegativeBufferApiTests.cpp1573 ctx.glFramebufferTextureLayer (-1, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in framebuffer_texture_layer()
1575 ctx.glFramebufferTextureLayer (GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in framebuffer_texture_layer()
1580 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, -1, tex3D, 0, 1); in framebuffer_texture_layer()
1582 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_BACK, tex3D, 0, 1); in framebuffer_texture_layer()
1587 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, 0, 0); in framebuffer_texture_layer()
1589 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2D, 0, 0); in framebuffer_texture_layer()
1594 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, -1); in framebuffer_texture_layer()
1599 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, max3DTexSize); in framebuffer_texture_layer()
1604 …ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, maxArrayTexLay… in framebuffer_texture_layer()
1610 ctx.glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in framebuffer_texture_layer()
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Des31fFboColorbufferTests.cpp185 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, ndx); in render()
/external/deqp/modules/gles3/functional/
Des3fNegativeBufferApiTests.cpp1259 glFramebufferTextureLayer (-1, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in init()
1261 glFramebufferTextureLayer (GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in init()
1266 glFramebufferTextureLayer (GL_FRAMEBUFFER, -1, tex3D, 0, 1); in init()
1268 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_BACK, tex3D, 0, 1); in init()
1273 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, 0, 0); in init()
1275 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2D, 0, 0); in init()
1280 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, -1); in init()
1287 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, max3DTexSize); in init()
1294glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, maxArrayTexLayers); in init()
1300 glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in init()
Des3fFboStateQueryTests.cpp383 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureID, 0, layer); in test()
399 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureID, 0, layer); in test()
/external/deqp/framework/egl/
DegluStaticES30Library.inl84 { "glFramebufferTextureLayer", (deFunctionPtr)glFramebufferTextureLayer },
DegluStaticES31Library.inl95 { "glFramebufferTextureLayer", (deFunctionPtr)glFramebufferTextureLayer },
DegluStaticES32Library.inl111 { "glFramebufferTextureLayer", (deFunctionPtr)glFramebufferTextureLayer },
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.def217 glFramebufferTextureLayer @233
DlibGLESv2.lds173 glFramebufferTextureLayer;
/external/mesa3d/src/mapi/es2api/
Dgles2-symbols.txt108 glFramebufferTextureLayer
/external/deqp/doc/testspecs/GLES3/
Dfunctional.fbo.completeness.txt100 glFramebufferTextureLayer. The framebuffer status is expected to be
/external/deqp/framework/opengl/wrapper/
DglwInitES30Direct.inl84 gl->framebufferTextureLayer = &glFramebufferTextureLayer;
DglwInitES31Direct.inl95 gl->framebufferTextureLayer = &glFramebufferTextureLayer;
DglwInitES32Direct.inl111 gl->framebufferTextureLayer = &glFramebufferTextureLayer;
/external/deqp/framework/opengl/simplereference/
DsglrContextWrapper.cpp194 void ContextWrapper::glFramebufferTextureLayer (deUint32 target, deUint32 attachment, deUint32 text… in glFramebufferTextureLayer() function in sglr::ContextWrapper

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