/external/angle/src/tests/gl_tests/gles1/ |
D | PointParameterTest.cpp | 37 glGetFloatv(GL_POINT_SIZE, params); in TEST_P() 44 glGetFloatv(GL_POINT_SIZE_MIN, params); in TEST_P() 51 glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, range); in TEST_P() 54 glGetFloatv(GL_POINT_SIZE_MAX, params); in TEST_P() 58 glGetFloatv(GL_POINT_FADE_THRESHOLD_SIZE, params); in TEST_P() 62 glGetFloatv(GL_POINT_DISTANCE_ATTENUATION, params); in TEST_P() 111 glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, range); in TEST_P() 118 glGetFloatv(GL_POINT_SIZE, params); in TEST_P() 124 glGetFloatv(GL_POINT_SIZE, params); in TEST_P() 134 glGetFloatv(GL_POINT_SIZE_MIN, params); in TEST_P() [all …]
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D | FogTest.cpp | 45 glGetFloatv(GL_FOG_MODE, &fogModeAsFloat); in TEST_P() 53 glGetFloatv(GL_FOG_START, &fogStart); in TEST_P() 55 glGetFloatv(GL_FOG_END, &fogEnd); in TEST_P() 57 glGetFloatv(GL_FOG_DENSITY, &fogDensity); in TEST_P() 66 glGetFloatv(GL_FOG_COLOR, &initialFogColor.R); in TEST_P() 97 glGetFloatv(GL_FOG_MODE, fogValue); in TEST_P() 104 glGetFloatv(GL_FOG_DENSITY, fogValue); in TEST_P() 111 glGetFloatv(GL_FOG_START, fogValue); in TEST_P() 118 glGetFloatv(GL_FOG_END, fogValue); in TEST_P() 125 glGetFloatv(GL_FOG_COLOR, fogValue); in TEST_P()
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D | MatrixLoadTest.cpp | 45 glGetFloatv(GL_MODELVIEW_MATRIX, outputMatrix.data()); in TEST_P() 64 glGetFloatv(GL_MODELVIEW_MATRIX, outputMatrix.data()); in TEST_P() 71 glGetFloatv(GL_MODELVIEW_MATRIX, outputMatrix.data()); in TEST_P() 94 glGetFloatv(matrixType, outputMatrix.data()); in TEST_P() 99 glGetFloatv(matrixType, outputMatrix.data()); in TEST_P()
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D | CurrentColorTest.cpp | 38 glGetFloatv(GL_CURRENT_COLOR, &actualColor.R); in TEST_P() 52 glGetFloatv(GL_CURRENT_COLOR, &floatColor.R); in TEST_P() 59 glGetFloatv(GL_CURRENT_COLOR, &floatColor.R); in TEST_P() 69 glGetFloatv(GL_CURRENT_COLOR, &floatColor.R); in TEST_P()
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D | MatrixBuiltinsTest.cpp | 48 glGetFloatv(GL_MODELVIEW_MATRIX, outputMatrix.data()); in TEST_P() 69 glGetFloatv(GL_MODELVIEW_MATRIX, outputMatrix.data()); in TEST_P() 90 glGetFloatv(GL_MODELVIEW_MATRIX, outputMatrix.data()); in TEST_P() 113 glGetFloatv(GL_MODELVIEW_MATRIX, outputMatrix.data()); in TEST_P() 135 glGetFloatv(GL_MODELVIEW_MATRIX, outputMatrix.data()); in TEST_P()
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D | CurrentNormalTest.cpp | 40 glGetFloatv(GL_CURRENT_NORMAL, actualNormal.data()); in TEST_P() 53 glGetFloatv(GL_CURRENT_NORMAL, actualNormal.data()); in TEST_P() 62 glGetFloatv(GL_CURRENT_NORMAL, actualNormal.data()); in TEST_P()
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D | MatrixMultTest.cpp | 43 glGetFloatv(GL_MODELVIEW_MATRIX, outputMatrix.data()); in TEST_P() 64 glGetFloatv(GL_MODELVIEW_MATRIX, outputMatrix.data()); in TEST_P() 71 glGetFloatv(GL_MODELVIEW_MATRIX, outputMatrix.data()); in TEST_P()
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D | CurrentTextureCoordsTest.cpp | 52 glGetFloatv(GL_CURRENT_TEXTURE_COORDS, actualTexCoord.data()); in TEST_P() 87 glGetFloatv(GL_CURRENT_TEXTURE_COORDS, actualTexCoord.data()); in TEST_P() 91 glGetFloatv(GL_CURRENT_TEXTURE_COORDS, actualTexCoord.data()); in TEST_P()
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D | AlphaFuncTest.cpp | 70 glGetFloatv(GL_ALPHA_TEST_REF, &alphaTestVal); in TEST_P() 75 glGetFloatv(GL_ALPHA_TEST_REF, &alphaTestVal); in TEST_P()
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D | LightsTest.cpp | 47 glGetFloatv(GL_LIGHT_MODEL_AMBIENT, &lightModelAmbient.R); in TEST_P() 235 glGetFloatv(GL_LIGHT_MODEL_AMBIENT, &actualColor.R); in TEST_P() 240 glGetFloatv(GL_LIGHT_MODEL_TWO_SIDE, &actualFloatValue); in TEST_P()
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/external/angle/src/tests/gl_tests/ |
D | PointSpritesTest.cpp | 50 glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange); in testPointCoordAndPointSizeCompliance() 175 glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange); in TEST_P() 206 glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange); in TEST_P() 370 glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange); in TEST_P() 424 glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange); in TEST_P() 491 glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange); in TEST_P()
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D | SamplersTest.cpp | 51 glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxValue); in TEST_P() 82 glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxValue); in TEST_P()
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D | BindGeneratesResourceTest.cpp | 36 glGetFloatv(GL_BIND_GENERATES_RESOURCE_CHROMIUM, &floatValue); in TEST_P()
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D | ClientArraysTest.cpp | 47 glGetFloatv(GL_CLIENT_ARRAYS_ANGLE, &floatValue); in TEST_P()
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 67 { "glGetFloatv", (deFunctionPtr)glGetFloatv },
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D | egluStaticES30Library.inl | 107 { "glGetFloatv", (deFunctionPtr)glGetFloatv },
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/external/angle/samples/mip_map_2d/ |
D | MipMap2D.cpp | 67 glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &mMaxAnisotropy); in initialize()
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/external/angle/src/libGLESv1_CM/ |
D | libGLESv1_CM.def | 13 glGetFloatv @11
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/external/mesa3d/src/mapi/es1api/ |
D | gles1-symbols.txt | 61 glGetFloatv
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/external/deqp/modules/gles2/functional/ |
D | es2fBooleanStateQueryTests.cpp | 306 glGetFloatv(name, &state); in verifyBoolean() 326 glGetFloatv(name, boolVector4); in verifyBoolean4() 360 glGetFloatv(name, &state); in verifyBooleanAnything()
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D | es2fFloatStateQueryTests.cpp | 642 glGetFloatv(name, &state); in verifyFloat() 669 glGetFloatv(name, floatVector2); in verifyFloat2Expanded() 689 glGetFloatv(name, floatVector4); in verifyFloat4Color() 714 glGetFloatv(name, floatVector2); in verifyFloatRange() 803 glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, range); in test()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | libGLES_CM.def | 88 glGetFloatv @149
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D | libGLES_CM.lds | 89 glGetFloatv;
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/external/mesa3d/src/gallium/targets/osmesa/ |
D | osmesa.mingw.def | 119 glGetFloatv = glGetFloatv@8
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/external/deqp/modules/gles3/functional/ |
D | es3fFloatStateQueryTests.cpp | 717 glGetFloatv(name, &state); in verifyFloat() 744 glGetFloatv(name, floatVector2); in verifyFloat2Expanded() 764 glGetFloatv(name, floatVector4); in verifyFloat4Color() 789 glGetFloatv(name, floatVector2); in verifyFloatRange() 809 glGetFloatv(name, &state); in verifyFloatGreaterOrEqual() 896 glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, range); in test()
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