Searched refs:glIsEnabled (Results 1 – 25 of 103) sorted by relevance
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41 EXPECT_GL_FALSE(glIsEnabled(clientState)); in TEST_P()52 EXPECT_GL_FALSE(glIsEnabled(clientState)); in TEST_P()55 EXPECT_GL_TRUE(glIsEnabled(clientState)); in TEST_P()58 EXPECT_GL_FALSE(glIsEnabled(clientState)); in TEST_P()77 EXPECT_GL_FALSE(glIsEnabled(GL_TEXTURE_COORD_ARRAY)); in TEST_P()80 EXPECT_GL_TRUE(glIsEnabled(GL_TEXTURE_COORD_ARRAY)); in TEST_P()83 EXPECT_GL_FALSE(glIsEnabled(GL_TEXTURE_COORD_ARRAY)); in TEST_P()86 EXPECT_GL_TRUE(glIsEnabled(GL_TEXTURE_COORD_ARRAY)); in TEST_P()89 EXPECT_GL_FALSE(glIsEnabled(GL_TEXTURE_COORD_ARRAY)); in TEST_P()
32 EXPECT_GL_FALSE(glIsEnabled(GL_TEXTURE_2D)); in TEST_P()34 EXPECT_GL_FALSE(glIsEnabled(GL_TEXTURE_CUBE_MAP)); in TEST_P()43 EXPECT_GL_TRUE(glIsEnabled(GL_TEXTURE_2D)); in TEST_P()47 EXPECT_GL_TRUE(glIsEnabled(GL_TEXTURE_CUBE_MAP)); in TEST_P()63 EXPECT_GL_FALSE(glIsEnabled(GL_TEXTURE_2D)); in TEST_P()66 EXPECT_GL_FALSE(glIsEnabled(GL_TEXTURE_CUBE_MAP)); in TEST_P()71 EXPECT_GL_TRUE(glIsEnabled(GL_TEXTURE_2D)); in TEST_P()75 EXPECT_GL_TRUE(glIsEnabled(GL_TEXTURE_CUBE_MAP)); in TEST_P()
36 EXPECT_GL_FALSE(glIsEnabled(GL_ALPHA_TEST)); in TEST_P()42 EXPECT_GL_TRUE(glIsEnabled(GL_ALPHA_TEST)); in TEST_P()48 EXPECT_GL_FALSE(glIsEnabled(GL_ALPHA_TEST)); in TEST_P()
48 EXPECT_GL_FALSE(glIsEnabled(plane)); in TEST_P()92 EXPECT_GL_FALSE(glIsEnabled(plane)); in TEST_P()115 EXPECT_GL_TRUE(glIsEnabled(plane)); in TEST_P()
55 EXPECT_GL_FALSE(glIsEnabled(GL_LIGHTING)); in TEST_P()57 EXPECT_GL_FALSE(glIsEnabled(GL_NORMALIZE)); in TEST_P()59 EXPECT_GL_FALSE(glIsEnabled(GL_RESCALE_NORMAL)); in TEST_P()61 EXPECT_GL_FALSE(glIsEnabled(GL_COLOR_MATERIAL)); in TEST_P()84 EXPECT_GL_FALSE(glIsEnabled(GL_LIGHT0 + i)); in TEST_P()140 glIsEnabled(GL_LIGHT0 + maxLights); in TEST_P()
41 EXPECT_GL_FALSE(glIsEnabled(GL_POINT_SMOOTH)); in TEST_P()68 EXPECT_GL_FALSE(glIsEnabled(GL_POINT_SPRITE_OES)); in TEST_P()
36 EXPECT_GL_FALSE(glIsEnabled(GL_FOG)); in TEST_P()
154 EXPECT_TRUE(glIsEnabled(GL_MULTISAMPLE_EXT)); in TEST_P()156 EXPECT_FALSE(glIsEnabled(GL_MULTISAMPLE_EXT)); in TEST_P()158 EXPECT_TRUE(glIsEnabled(GL_MULTISAMPLE_EXT)); in TEST_P()160 EXPECT_FALSE(glIsEnabled(GL_SAMPLE_ALPHA_TO_ONE_EXT)); in TEST_P()162 EXPECT_TRUE(glIsEnabled(GL_SAMPLE_ALPHA_TO_ONE_EXT)); in TEST_P()164 EXPECT_FALSE(glIsEnabled(GL_SAMPLE_ALPHA_TO_ONE_EXT)); in TEST_P()
56 EXPECT_GL_FALSE(glIsEnabled(GL_CLIENT_ARRAYS_ANGLE)); in TEST_P()77 ASSERT_GL_FALSE(glIsEnabled(GL_CLIENT_ARRAYS_ANGLE)); in TEST_P()
45 boolValue = glIsEnabled(GL_BIND_GENERATES_RESOURCE_CHROMIUM); in TEST_P()
127 GLboolean last_enable_blend = glIsEnabled(GL_BLEND); in ImGui_ImplOpenGL3_RenderDrawData()128 GLboolean last_enable_cull_face = glIsEnabled(GL_CULL_FACE); in ImGui_ImplOpenGL3_RenderDrawData()129 GLboolean last_enable_depth_test = glIsEnabled(GL_DEPTH_TEST); in ImGui_ImplOpenGL3_RenderDrawData()130 GLboolean last_enable_scissor_test = glIsEnabled(GL_SCISSOR_TEST); in ImGui_ImplOpenGL3_RenderDrawData()
88 { "glIsEnabled", (deFunctionPtr)glIsEnabled },
148 { "glIsEnabled", (deFunctionPtr)glIsEnabled },
172 { "glIsEnabled", (deFunctionPtr)glIsEnabled },
486 m_pAPI->isCullFaceEnabled = glIsEnabled(GL_CULL_FACE); in APIRenderStates()487 m_pAPI->isBlendEnabled = glIsEnabled(GL_BLEND); in APIRenderStates()488 m_pAPI->isDepthTestEnabled = glIsEnabled(GL_DEPTH_TEST); in APIRenderStates()
98 glIsEnabled @96
77 glIsEnabled
104 glIsEnabled @162
105 glIsEnabled;
159 glIsEnabled = glIsEnabled@4
162 glIsEnabled
152 glIsEnabled = glIsEnabled@4
85 glIsEnabled @83
86 glIsEnabled;
197 glIsEnabled