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Searched refs:glIsShader (Results 1 – 25 of 71) sorted by relevance

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/external/libepoxy/test/
Dcgl_epoxy_api.c76 pass = glIsShader(shader); in main()
Degl_gl.c70 pass = glIsShader(shader); in make_egl_current_and_test()
Degl_epoxy_api.c78 pass = glIsShader(shader); in make_egl_current_and_test()
/external/deqp/framework/egl/
DegluStaticES20Library.inl92 { "glIsShader", (deFunctionPtr)glIsShader },
DegluStaticES30Library.inl154 { "glIsShader", (deFunctionPtr)glIsShader },
DegluStaticES31Library.inl179 { "glIsShader", (deFunctionPtr)glIsShader },
DegluStaticES32Library.inl208 { "glIsShader", (deFunctionPtr)glIsShader },
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.def89 glIsShader @87
DlibGLESv2.lds90 glIsShader;
/external/mesa3d/src/mapi/es2api/
Dgles2-symbols.txt205 glIsShader
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl92 gl->isShader = &glIsShader;
DglwInitES30Direct.inl154 gl->isShader = &glIsShader;
DglwInitES20.inl92 gl->isShader = (glIsShaderFunc) loader->get("glIsShader");
DglwInitES31Direct.inl179 gl->isShader = &glIsShader;
DglwInitES32Direct.inl208 gl->isShader = &glIsShader;
DglwInitES30.inl154 gl->isShader = (glIsShaderFunc) loader->get("glIsShader");
/external/deqp/modules/gles2/functional/
Des2fNegativeStateApiTests.cpp730 isShader = glIsShader(shader); in init()
734 isShader = glIsShader(shader); in init()
Des2fShaderApiTests.cpp492 TCU_CHECK(!(glIsShader(m_vertShader) || glIsShader(m_fragShader))); in test()
/external/deqp/modules/glshared/
DglsLifetimeTests.hpp205 bool exists (GLuint name) { return glIsShader(name) != GL_FALSE; } in exists()
/external/deqp/modules/gles3/functional/
Des3fNegativeStateApiTests.cpp1178 isShader = glIsShader(shader); in init()
1182 isShader = glIsShader(shader); in init()
Des3fShaderApiTests.cpp546 TCU_CHECK(!(glIsShader(m_vertShader) || glIsShader(m_fragShader))); in test()
/external/angle/src/libGL/
DlibGL_autogen.def504 glIsShader
/external/deqp/doc/
DGLES2 Negative API Functions.txt216 o glIsShader (GLuint shader);
/external/deqp/framework/opengl/simplereference/
DsglrContextWrapper.hpp136 deBool glIsShader (deUint32 shader);
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h560 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);

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