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Searched refs:glMapBufferRange (Results 1 – 25 of 97) sorted by relevance

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/external/angle/src/tests/gl_tests/
DShaderStorageBufferTest.cpp97 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, in runMatrixTest()
142 const GLuint *ptr = reinterpret_cast<const GLuint *>(glMapBufferRange( in runVectorTest()
301 void *ptr = glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kElementCount * kArrayStride, in TEST_P()
356 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kBytesPerComponent, GL_MAP_READ_BIT); in TEST_P()
367 bufferData = glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kBytesPerComponent, GL_MAP_READ_BIT); in TEST_P()
393 glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, kBytesPerComponent, GL_MAP_READ_BIT); in TEST_P()
407 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kBytesPerComponent, GL_MAP_READ_BIT)); in TEST_P()
472 void *ptr = glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kBufferSize, GL_MAP_READ_BIT); in TEST_P()
481 ptr = glMapBufferRange(GL_SHADER_STORAGE_BUFFER, kBufferOffset, kBufferSize, GL_MAP_READ_BIT); in TEST_P()
999 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, totalSize, GL_MAP_READ_BIT)); in TEST_P()
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DReadPixelsTest.cpp117 void *mappedPtr = glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P()
150 glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P()
169 void *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P()
201 void *mappedPtr = glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P()
234 void *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P()
265 void *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P()
518 glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, sizeof(angle::GLColor), GL_MAP_READ_BIT); in verifyPBO()
DBufferDataTest.cpp373 void *dest = glMapBufferRange(GL_ARRAY_BUFFER, 0, numBytes, in TEST_P()
399 glMapBufferRange(GL_COPY_WRITE_BUFFER, 0, numBytes, GL_MAP_READ_BIT)); in TEST_P()
478 glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, numElements, GL_MAP_READ_BIT)); in TEST_P()
555 uint8_t *data = reinterpret_cast<uint8_t *>(glMapBufferRange( in TEST_P()
564 glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, numElements, GL_MAP_READ_BIT)); in TEST_P()
614 auto *data = reinterpret_cast<uint8_t *>(glMapBufferRange( in TEST_P()
626 glMapBufferRange(GL_COPY_WRITE_BUFFER, 0, numElements, GL_MAP_READ_BIT)); in TEST_P()
DTransformFeedbackTest.cpp178 const float *bufferData = static_cast<float *>(glMapBufferRange( in TEST_P()
448 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(float) * 6, GL_MAP_READ_BIT); in TEST_P()
692 const float *bufferData = reinterpret_cast<float *>(glMapBufferRange( in TEST_P()
794 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(Vector2) * 2 * 6, GL_MAP_READ_BIT); in TEST_P()
907 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(Vector3) * 2 * 6, GL_MAP_READ_BIT); in TEST_P()
995 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(Vector4) * 2, GL_MAP_READ_BIT); in TEST_P()
1276 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(Vector3) * 2 * 6, GL_MAP_READ_BIT); in TEST_P()
1351 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(Vector3) * 2 * 6, GL_MAP_READ_BIT); in TEST_P()
1474 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(Vector3) * 6, GL_MAP_READ_BIT); in TEST_P()
1593 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(Vector4) * 4, GL_MAP_READ_BIT); in TEST_P()
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DAtomicCounterBufferTest.cpp224 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT); in TEST_P()
283 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint), GL_MAP_READ_BIT)); in TEST_P()
426 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(bufferData), GL_MAP_READ_BIT); in TEST_P()
DComputeShaderTest.cpp432 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT); in TEST_P()
462 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT); in TEST_P()
539 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT); in TEST_P()
624 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(kBufferData), GL_MAP_READ_BIT)); in TEST_P()
933 const GLuint *ptr = reinterpret_cast<const GLuint *>(glMapBufferRange( in TEST_P()
1005 const GLuint *ptr = reinterpret_cast<const GLuint *>(glMapBufferRange( in TEST_P()
2884 const GLuint *ptr1 = reinterpret_cast<const GLuint *>(glMapBufferRange( in TEST_P()
2895 const GLuint *ptr2 = reinterpret_cast<const GLuint *>(glMapBufferRange( in TEST_P()
3469 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 3 * kBytesPerComponent, GL_MAP_READ_BIT)); in TEST_P()
3522 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 1 * kBytesPerComponent, GL_MAP_READ_BIT)); in TEST_P()
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/external/deqp/modules/gles3/functional/
Des3fNegativeBufferApiTests.cpp125 glMapBufferRange(GL_ARRAY_BUFFER, 0, 5, GL_MAP_READ_BIT); in init()
623 glMapBufferRange (GL_COPY_READ_BUFFER, 0, 4, GL_MAP_READ_BIT); in init()
628 glMapBufferRange (GL_COPY_WRITE_BUFFER, 0, 4, GL_MAP_READ_BIT); in init()
699 glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); in init()
726 glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT); in init()
745 glMapBufferRange (GL_ARRAY_BUFFER, -1, 1, GL_MAP_READ_BIT); in init()
748 glMapBufferRange (GL_ARRAY_BUFFER, 1, -1, GL_MAP_READ_BIT); in init()
753 glMapBufferRange (GL_ARRAY_BUFFER, 0, 33, GL_MAP_READ_BIT); in init()
756 glMapBufferRange (GL_ARRAY_BUFFER, 32, 1, GL_MAP_READ_BIT); in init()
759 glMapBufferRange (GL_ARRAY_BUFFER, 16, 17, GL_MAP_READ_BIT); in init()
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Des3fBufferMapTests.cpp82 void* ptr = glMapBufferRange(m_bufferTarget, m_mapOffset, m_mapSize, GL_MAP_READ_BIT); in iterate()
133 void* ptr = glMapBufferRange(m_bufferTarget, 0, m_size, GL_MAP_WRITE_BIT); in iterate()
187 void* ptr = glMapBufferRange(m_bufferTarget, m_mapOffset, m_mapSize, GL_MAP_WRITE_BIT); in iterate()
248 …void* ptr = glMapBufferRange(m_bufferTarget, mapOffset, mapSize, GL_MAP_WRITE_BIT|GL_MAP_INVALIDAT… in iterate()
307 …void* ptr = glMapBufferRange(m_bufferTarget, mapOffset, mapSize, GL_MAP_WRITE_BIT|GL_MAP_INVALIDAT… in iterate()
368 …void* ptr = glMapBufferRange(m_bufferTarget, mapOffset, mapSize, GL_MAP_WRITE_BIT|GL_MAP_FLUSH_EXP… in iterate()
443 void* ptr = glMapBufferRange(m_bufferTarget, 0, size, GL_MAP_WRITE_BIT|GL_MAP_UNSYNCHRONIZED_BIT); in iterate()
507 …void* ptr = glMapBufferRange(m_bufferTarget, m_mapOffset, m_mapSize, GL_MAP_READ_BIT|GL_MAP_WRITE_… in iterate()
Des3fBufferObjectQueryTests.cpp370 glMapBufferRange(m_bufferTarget, 0, 16, accessFlags[ndx]); in testBuffer()
395 glMapBufferRange(m_bufferTarget, 0, 16, GL_MAP_WRITE_BIT); in testBuffer()
435 glMapBufferRange(m_bufferTarget, ranges[ndx].offset, ranges[ndx].length, GL_MAP_WRITE_BIT); in testBuffer()
469 GLvoid* mapPointer = glMapBufferRange(GL_ARRAY_BUFFER, 0, 8, GL_MAP_READ_BIT); in test()
/external/deqp/external/openglcts/modules/gles31/
Des31cShaderAtomicCountersTests.cpp614 …GLuint* value = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, offset, 4, GL_MAP_… in CheckFinalCounterValue()
741 map_pointer_ = glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, offset, length, access); in MapRange()
963glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 8, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT)); in Run()
981glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 512 * sizeof(GLuint), GL_MAP_READ_BIT | GL_MAP_WRITE… in Run()
1054 …GLuint* ptr = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 8 * 4, GL_MAP_WRI… in Run()
1067 data = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 32, GL_MAP_READ_BIT)); in Run()
1087 ptr = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 32, GL_MAP_WRITE_BIT)); in Run()
1098 data = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 32, GL_MAP_READ_BIT)); in Run()
1122 …data = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 32, GL_MAP_READ_BIT)); in Run()
1480 …data_out = static_cast<Vec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(Vec4), GL_MAP_R… in Run()
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Des31cShaderStorageBufferObjectTests.cpp572 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); in Run()
983 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4 * 3, GL_MAP_READ_BIT); in RunIteration()
1239 …(GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data.size(), GL_MAP_READ_BI… in Run()
1309 …(GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data.size(), GL_MAP_READ_BI… in Run()
2265 GLuint* data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run()
2282 GLint* data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run()
2370 GLuint* data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run()
2387 GLint* data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run()
2461 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8 * sizeof(int) * 4, GL_MAP_WRITE_BIT)); in Run()
2495 GLuint* u = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); in Run()
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Des31cComputeShaderTests.cpp546 …data = static_cast<vec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(vec4), GL_MAP_RE… in Run()
660 …static_cast<uvec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * sizeof(uvec4), GL_MAP_RE… in RunIteration()
850 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(vec4) * 12 * kBufferSize, GL_MAP_READ_BIT)); in RunIteration()
1036 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(vec4) * 3 * kBufferSize, GL_MAP_READ_BIT)); in RunIteration()
1381 …*static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint), GL_MAP_WRITE_B… in RunIteration()
1384glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, sizeof(GLuint), sizeof(GLuint), GL_MAP_WRITE_BIT)) = kS… in RunIteration()
1407 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(GLuint) * kSize, GL_MAP_READ_BIT)); in RunIteration()
1425 …static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 2 * sizeof(GLuint), GL_MAP_READ… in RunIteration()
1631 …data = static_cast<int*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(int), GL_MAP_READ_BI… in Run()
1750 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(uvec4) * kBufferSize * 6, GL_MAP_READ_BIT)); in RunIteration()
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Des31cShaderImageLoadStoreTests.cpp1147 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ… in Write()
1273 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ… in WriteCS()
1433 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ… in Read()
1571 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ… in ReadCS()
1690 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ… in Read()
1885 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 6 * kSize * kSize * 4 * 4, GL_MAP… in Write()
2124 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 6 * kSize * kSize * 4 * 4, GL_MAP… in Write()
2378 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 6 * kSize * kSize * 4 * 4, GL_MAP… in Read()
2591 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 6 * kSize * kSize * 4 * 4, GL_MAP… in Read()
2794 …ivec4* out_data = (ivec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_… in Atomic()
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/external/deqp/external/openglcts/modules/gl/
Dgl4cES31CompatibilityShaderStorageBufferObjectTests.cpp576 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); in Run()
987 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4 * 3, GL_MAP_READ_BIT); in RunIteration()
1244 …(GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data.size(), GL_MAP_READ_BI… in Run()
1314 …(GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data.size(), GL_MAP_READ_BI… in Run()
2270 GLuint* data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run()
2287 GLint* data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run()
2375 GLuint* data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run()
2392 GLint* data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run()
2464 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8 * sizeof(int) * 4, GL_MAP_WRITE_BIT)); in Run()
2498 GLuint* u = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); in Run()
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Dgl4cShaderStorageBufferObjectTests.cpp726 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); in Run()
1374 …(GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data.size(), GL_MAP_READ_BI… in Run()
2443 GLuint* data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run()
2460 GLint* data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run()
2809 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8 * sizeof(int) * 4, GL_MAP_WRITE_BIT)); in Run()
2824 GLuint* u = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); in Run()
2834 GLint* i = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 64, 4, GL_MAP_READ_BIT); in Run()
3010 …int* ptr = reinterpret_cast<int*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_WRITE_BI… in Run()
3026 GLuint* udata = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 32, GL_MAP_READ_BIT); in Run()
3039 GLint* idata = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 32, 32, GL_MAP_READ_BIT); in Run()
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Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp1181 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ… in Write()
1307 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ… in WriteCS()
1468 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ… in Read()
1606 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ… in ReadCS()
1726 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ… in Read()
1921 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 6 * kSize * kSize * 4 * 4, GL_MAP… in Write()
2163 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 6 * kSize * kSize * 4 * 4, GL_MAP… in Write()
2416 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 6 * kSize * kSize * 4 * 4, GL_MAP… in Read()
2629 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 6 * kSize * kSize * 4 * 4, GL_MAP… in Read()
2829 …ivec4* out_data = (ivec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_… in Atomic()
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Dgl4cShaderAtomicCountersTests.cpp823 map_pointer_ = glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, offset, length, access); in MapRange()
955 ptr = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 32, GL_MAP_WRITE_BIT)); in Run()
962 ptr = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 32, GL_MAP_READ_BIT)); in Run()
1522glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 4, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT)); in Run()
1635glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 8, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT)); in Run()
1772glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 4, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT)); in Run()
1778glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 4, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT)); in Run()
1936glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 32, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT)… in Run()
2084glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 180, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT… in Run()
2387glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 8, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT)); in Run()
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Dgl4cTextureGatherTests.cpp1109 …data = static_cast<Vec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(Vec4), GL_MAP_READ_… in VerifyCompute()
1215 …data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_REA… in VerifyCompute()
1282 …data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_REA… in VerifyCompute()
1441 …data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_REA… in VerifyCompute()
1511 …data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_REA… in VerifyCompute()
1733 …data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_REA… in VerifyCompute()
1803 …data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_REA… in VerifyCompute()
1873 …data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_REA… in VerifyCompute()
2072 …data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_REA… in VerifyCompute()
2152 …data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_REA… in VerifyCompute()
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/external/deqp/modules/gles31/functional/
Des31fNegativeBufferApiTests.cpp119 ctx.glMapBufferRange(GL_ARRAY_BUFFER, 0, 5, GL_MAP_READ_BIT); in buffer_sub_data()
737 ctx.glMapBufferRange (GL_COPY_READ_BUFFER, 0, 4, GL_MAP_READ_BIT); in copy_buffer_sub_data()
742 ctx.glMapBufferRange (GL_COPY_WRITE_BUFFER, 0, 4, GL_MAP_READ_BIT); in copy_buffer_sub_data()
833 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); in flush_mapped_buffer_range()
865 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT); in flush_mapped_buffer_range()
885 ctx.glMapBufferRange (GL_ARRAY_BUFFER, -1, 1, GL_MAP_READ_BIT); in map_buffer_range()
888 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 1, -1, GL_MAP_READ_BIT); in map_buffer_range()
893 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 33, GL_MAP_READ_BIT); in map_buffer_range()
896 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 32, 1, GL_MAP_READ_BIT); in map_buffer_range()
899 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 16, 17, GL_MAP_READ_BIT); in map_buffer_range()
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/external/deqp/framework/egl/
DegluStaticES30Library.inl161 { "glMapBufferRange", (deFunctionPtr)glMapBufferRange },
/external/tensorflow/tensorflow/lite/delegates/gpu/gl/
Dgl_buffer.cc139 glMapBufferRange, &data, GL_SHADER_STORAGE_BUFFER, 0, size, in CreatePersistentBuffer()
/external/deqp/doc/testspecs/GLES31/
Dfunctional.texture_buffers.txt40 - glMapBufferRange with write-only and read-write
/external/deqp/doc/testspecs/GL3/
Dfunctional.texture_buffers.txt37 - glMapBufferRange with write-only and read-write
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.def218 glMapBufferRange @307
DlibGLESv2.lds174 glMapBufferRange;

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