/external/angle/src/tests/gl_tests/ |
D | ShaderStorageBufferTest.cpp | 97 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, in runMatrixTest() 142 const GLuint *ptr = reinterpret_cast<const GLuint *>(glMapBufferRange( in runVectorTest() 301 void *ptr = glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kElementCount * kArrayStride, in TEST_P() 356 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kBytesPerComponent, GL_MAP_READ_BIT); in TEST_P() 367 bufferData = glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kBytesPerComponent, GL_MAP_READ_BIT); in TEST_P() 393 glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, kBytesPerComponent, GL_MAP_READ_BIT); in TEST_P() 407 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kBytesPerComponent, GL_MAP_READ_BIT)); in TEST_P() 472 void *ptr = glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kBufferSize, GL_MAP_READ_BIT); in TEST_P() 481 ptr = glMapBufferRange(GL_SHADER_STORAGE_BUFFER, kBufferOffset, kBufferSize, GL_MAP_READ_BIT); in TEST_P() 999 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, totalSize, GL_MAP_READ_BIT)); in TEST_P() [all …]
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D | ReadPixelsTest.cpp | 117 void *mappedPtr = glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P() 150 glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P() 169 void *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P() 201 void *mappedPtr = glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P() 234 void *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P() 265 void *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P() 518 glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, sizeof(angle::GLColor), GL_MAP_READ_BIT); in verifyPBO()
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D | BufferDataTest.cpp | 373 void *dest = glMapBufferRange(GL_ARRAY_BUFFER, 0, numBytes, in TEST_P() 399 glMapBufferRange(GL_COPY_WRITE_BUFFER, 0, numBytes, GL_MAP_READ_BIT)); in TEST_P() 478 glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, numElements, GL_MAP_READ_BIT)); in TEST_P() 555 uint8_t *data = reinterpret_cast<uint8_t *>(glMapBufferRange( in TEST_P() 564 glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, numElements, GL_MAP_READ_BIT)); in TEST_P() 614 auto *data = reinterpret_cast<uint8_t *>(glMapBufferRange( in TEST_P() 626 glMapBufferRange(GL_COPY_WRITE_BUFFER, 0, numElements, GL_MAP_READ_BIT)); in TEST_P()
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D | TransformFeedbackTest.cpp | 178 const float *bufferData = static_cast<float *>(glMapBufferRange( in TEST_P() 448 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(float) * 6, GL_MAP_READ_BIT); in TEST_P() 692 const float *bufferData = reinterpret_cast<float *>(glMapBufferRange( in TEST_P() 794 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(Vector2) * 2 * 6, GL_MAP_READ_BIT); in TEST_P() 907 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(Vector3) * 2 * 6, GL_MAP_READ_BIT); in TEST_P() 995 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(Vector4) * 2, GL_MAP_READ_BIT); in TEST_P() 1276 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(Vector3) * 2 * 6, GL_MAP_READ_BIT); in TEST_P() 1351 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(Vector3) * 2 * 6, GL_MAP_READ_BIT); in TEST_P() 1474 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(Vector3) * 6, GL_MAP_READ_BIT); in TEST_P() 1593 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(Vector4) * 4, GL_MAP_READ_BIT); in TEST_P() [all …]
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D | AtomicCounterBufferTest.cpp | 224 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT); in TEST_P() 283 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint), GL_MAP_READ_BIT)); in TEST_P() 426 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(bufferData), GL_MAP_READ_BIT); in TEST_P()
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D | ComputeShaderTest.cpp | 432 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT); in TEST_P() 462 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT); in TEST_P() 539 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT); in TEST_P() 624 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(kBufferData), GL_MAP_READ_BIT)); in TEST_P() 933 const GLuint *ptr = reinterpret_cast<const GLuint *>(glMapBufferRange( in TEST_P() 1005 const GLuint *ptr = reinterpret_cast<const GLuint *>(glMapBufferRange( in TEST_P() 2884 const GLuint *ptr1 = reinterpret_cast<const GLuint *>(glMapBufferRange( in TEST_P() 2895 const GLuint *ptr2 = reinterpret_cast<const GLuint *>(glMapBufferRange( in TEST_P() 3469 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 3 * kBytesPerComponent, GL_MAP_READ_BIT)); in TEST_P() 3522 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 1 * kBytesPerComponent, GL_MAP_READ_BIT)); in TEST_P() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeBufferApiTests.cpp | 125 glMapBufferRange(GL_ARRAY_BUFFER, 0, 5, GL_MAP_READ_BIT); in init() 623 glMapBufferRange (GL_COPY_READ_BUFFER, 0, 4, GL_MAP_READ_BIT); in init() 628 glMapBufferRange (GL_COPY_WRITE_BUFFER, 0, 4, GL_MAP_READ_BIT); in init() 699 glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); in init() 726 glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT); in init() 745 glMapBufferRange (GL_ARRAY_BUFFER, -1, 1, GL_MAP_READ_BIT); in init() 748 glMapBufferRange (GL_ARRAY_BUFFER, 1, -1, GL_MAP_READ_BIT); in init() 753 glMapBufferRange (GL_ARRAY_BUFFER, 0, 33, GL_MAP_READ_BIT); in init() 756 glMapBufferRange (GL_ARRAY_BUFFER, 32, 1, GL_MAP_READ_BIT); in init() 759 glMapBufferRange (GL_ARRAY_BUFFER, 16, 17, GL_MAP_READ_BIT); in init() [all …]
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D | es3fBufferMapTests.cpp | 82 void* ptr = glMapBufferRange(m_bufferTarget, m_mapOffset, m_mapSize, GL_MAP_READ_BIT); in iterate() 133 void* ptr = glMapBufferRange(m_bufferTarget, 0, m_size, GL_MAP_WRITE_BIT); in iterate() 187 void* ptr = glMapBufferRange(m_bufferTarget, m_mapOffset, m_mapSize, GL_MAP_WRITE_BIT); in iterate() 248 …void* ptr = glMapBufferRange(m_bufferTarget, mapOffset, mapSize, GL_MAP_WRITE_BIT|GL_MAP_INVALIDAT… in iterate() 307 …void* ptr = glMapBufferRange(m_bufferTarget, mapOffset, mapSize, GL_MAP_WRITE_BIT|GL_MAP_INVALIDAT… in iterate() 368 …void* ptr = glMapBufferRange(m_bufferTarget, mapOffset, mapSize, GL_MAP_WRITE_BIT|GL_MAP_FLUSH_EXP… in iterate() 443 void* ptr = glMapBufferRange(m_bufferTarget, 0, size, GL_MAP_WRITE_BIT|GL_MAP_UNSYNCHRONIZED_BIT); in iterate() 507 …void* ptr = glMapBufferRange(m_bufferTarget, m_mapOffset, m_mapSize, GL_MAP_READ_BIT|GL_MAP_WRITE_… in iterate()
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D | es3fBufferObjectQueryTests.cpp | 370 glMapBufferRange(m_bufferTarget, 0, 16, accessFlags[ndx]); in testBuffer() 395 glMapBufferRange(m_bufferTarget, 0, 16, GL_MAP_WRITE_BIT); in testBuffer() 435 glMapBufferRange(m_bufferTarget, ranges[ndx].offset, ranges[ndx].length, GL_MAP_WRITE_BIT); in testBuffer() 469 GLvoid* mapPointer = glMapBufferRange(GL_ARRAY_BUFFER, 0, 8, GL_MAP_READ_BIT); in test()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cShaderAtomicCountersTests.cpp | 614 …GLuint* value = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, offset, 4, GL_MAP_… in CheckFinalCounterValue() 741 map_pointer_ = glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, offset, length, access); in MapRange() 963 …glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 8, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT)); in Run() 981 …glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 512 * sizeof(GLuint), GL_MAP_READ_BIT | GL_MAP_WRITE… in Run() 1054 …GLuint* ptr = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 8 * 4, GL_MAP_WRI… in Run() 1067 data = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 32, GL_MAP_READ_BIT)); in Run() 1087 ptr = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 32, GL_MAP_WRITE_BIT)); in Run() 1098 data = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 32, GL_MAP_READ_BIT)); in Run() 1122 …data = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 32, GL_MAP_READ_BIT)); in Run() 1480 …data_out = static_cast<Vec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(Vec4), GL_MAP_R… in Run() [all …]
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D | es31cShaderStorageBufferObjectTests.cpp | 572 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); in Run() 983 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4 * 3, GL_MAP_READ_BIT); in RunIteration() 1239 …(GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data.size(), GL_MAP_READ_BI… in Run() 1309 …(GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data.size(), GL_MAP_READ_BI… in Run() 2265 GLuint* data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run() 2282 GLint* data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run() 2370 GLuint* data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run() 2387 GLint* data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run() 2461 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8 * sizeof(int) * 4, GL_MAP_WRITE_BIT)); in Run() 2495 GLuint* u = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); in Run() [all …]
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D | es31cComputeShaderTests.cpp | 546 …data = static_cast<vec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(vec4), GL_MAP_RE… in Run() 660 …static_cast<uvec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * sizeof(uvec4), GL_MAP_RE… in RunIteration() 850 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(vec4) * 12 * kBufferSize, GL_MAP_READ_BIT)); in RunIteration() 1036 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(vec4) * 3 * kBufferSize, GL_MAP_READ_BIT)); in RunIteration() 1381 …*static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint), GL_MAP_WRITE_B… in RunIteration() 1384 …glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, sizeof(GLuint), sizeof(GLuint), GL_MAP_WRITE_BIT)) = kS… in RunIteration() 1407 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(GLuint) * kSize, GL_MAP_READ_BIT)); in RunIteration() 1425 …static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 2 * sizeof(GLuint), GL_MAP_READ… in RunIteration() 1631 …data = static_cast<int*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(int), GL_MAP_READ_BI… in Run() 1750 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(uvec4) * kBufferSize * 6, GL_MAP_READ_BIT)); in RunIteration() [all …]
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D | es31cShaderImageLoadStoreTests.cpp | 1147 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ… in Write() 1273 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ… in WriteCS() 1433 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ… in Read() 1571 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ… in ReadCS() 1690 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ… in Read() 1885 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 6 * kSize * kSize * 4 * 4, GL_MAP… in Write() 2124 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 6 * kSize * kSize * 4 * 4, GL_MAP… in Write() 2378 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 6 * kSize * kSize * 4 * 4, GL_MAP… in Read() 2591 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 6 * kSize * kSize * 4 * 4, GL_MAP… in Read() 2794 …ivec4* out_data = (ivec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_… in Atomic() [all …]
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 576 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); in Run() 987 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4 * 3, GL_MAP_READ_BIT); in RunIteration() 1244 …(GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data.size(), GL_MAP_READ_BI… in Run() 1314 …(GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data.size(), GL_MAP_READ_BI… in Run() 2270 GLuint* data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run() 2287 GLint* data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run() 2375 GLuint* data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run() 2392 GLint* data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run() 2464 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8 * sizeof(int) * 4, GL_MAP_WRITE_BIT)); in Run() 2498 GLuint* u = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); in Run() [all …]
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D | gl4cShaderStorageBufferObjectTests.cpp | 726 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); in Run() 1374 …(GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data.size(), GL_MAP_READ_BI… in Run() 2443 GLuint* data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run() 2460 GLint* data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run() 2809 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8 * sizeof(int) * 4, GL_MAP_WRITE_BIT)); in Run() 2824 GLuint* u = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); in Run() 2834 GLint* i = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 64, 4, GL_MAP_READ_BIT); in Run() 3010 …int* ptr = reinterpret_cast<int*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_WRITE_BI… in Run() 3026 GLuint* udata = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 32, GL_MAP_READ_BIT); in Run() 3039 GLint* idata = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 32, 32, GL_MAP_READ_BIT); in Run() [all …]
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D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 1181 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ… in Write() 1307 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ… in WriteCS() 1468 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ… in Read() 1606 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ… in ReadCS() 1726 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ… in Read() 1921 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 6 * kSize * kSize * 4 * 4, GL_MAP… in Write() 2163 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 6 * kSize * kSize * 4 * 4, GL_MAP… in Write() 2416 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 6 * kSize * kSize * 4 * 4, GL_MAP… in Read() 2629 …T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 6 * kSize * kSize * 4 * 4, GL_MAP… in Read() 2829 …ivec4* out_data = (ivec4*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_… in Atomic() [all …]
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D | gl4cShaderAtomicCountersTests.cpp | 823 map_pointer_ = glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, offset, length, access); in MapRange() 955 ptr = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 32, GL_MAP_WRITE_BIT)); in Run() 962 ptr = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 32, GL_MAP_READ_BIT)); in Run() 1522 …glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 4, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT)); in Run() 1635 …glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 8, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT)); in Run() 1772 …glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 4, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT)); in Run() 1778 …glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 4, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT)); in Run() 1936 …glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 32, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT)… in Run() 2084 …glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 180, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT… in Run() 2387 …glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 8, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT)); in Run() [all …]
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D | gl4cTextureGatherTests.cpp | 1109 …data = static_cast<Vec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(Vec4), GL_MAP_READ_… in VerifyCompute() 1215 …data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_REA… in VerifyCompute() 1282 …data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_REA… in VerifyCompute() 1441 …data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_REA… in VerifyCompute() 1511 …data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_REA… in VerifyCompute() 1733 …data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_REA… in VerifyCompute() 1803 …data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_REA… in VerifyCompute() 1873 …data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_REA… in VerifyCompute() 2072 …data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_REA… in VerifyCompute() 2152 …data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_REA… in VerifyCompute() [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeBufferApiTests.cpp | 119 ctx.glMapBufferRange(GL_ARRAY_BUFFER, 0, 5, GL_MAP_READ_BIT); in buffer_sub_data() 737 ctx.glMapBufferRange (GL_COPY_READ_BUFFER, 0, 4, GL_MAP_READ_BIT); in copy_buffer_sub_data() 742 ctx.glMapBufferRange (GL_COPY_WRITE_BUFFER, 0, 4, GL_MAP_READ_BIT); in copy_buffer_sub_data() 833 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); in flush_mapped_buffer_range() 865 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT); in flush_mapped_buffer_range() 885 ctx.glMapBufferRange (GL_ARRAY_BUFFER, -1, 1, GL_MAP_READ_BIT); in map_buffer_range() 888 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 1, -1, GL_MAP_READ_BIT); in map_buffer_range() 893 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 33, GL_MAP_READ_BIT); in map_buffer_range() 896 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 32, 1, GL_MAP_READ_BIT); in map_buffer_range() 899 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 16, 17, GL_MAP_READ_BIT); in map_buffer_range() [all …]
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/external/deqp/framework/egl/ |
D | egluStaticES30Library.inl | 161 { "glMapBufferRange", (deFunctionPtr)glMapBufferRange },
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/external/tensorflow/tensorflow/lite/delegates/gpu/gl/ |
D | gl_buffer.cc | 139 glMapBufferRange, &data, GL_SHADER_STORAGE_BUFFER, 0, size, in CreatePersistentBuffer()
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/external/deqp/doc/testspecs/GLES31/ |
D | functional.texture_buffers.txt | 40 - glMapBufferRange with write-only and read-write
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/external/deqp/doc/testspecs/GL3/ |
D | functional.texture_buffers.txt | 37 - glMapBufferRange with write-only and read-write
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.def | 218 glMapBufferRange @307
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D | libGLESv2.lds | 174 glMapBufferRange;
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