/external/angle/src/tests/gl_tests/ |
D | ComputeShaderTest.cpp | 67 glMemoryBarrier(GL_FRAMEBUFFER_BARRIER_BIT); in runSharedMemoryTest() 430 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in TEST_P() 457 glMemoryBarrier(GL_ATOMIC_COUNTER_BARRIER_BIT); in TEST_P() 460 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in TEST_P() 537 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in TEST_P() 619 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in TEST_P() 672 glMemoryBarrier(GL_FRAMEBUFFER_BARRIER_BIT); in TEST_P() 734 glMemoryBarrier(GL_FRAMEBUFFER_BARRIER_BIT); in TEST_P() 794 glMemoryBarrier(GL_FRAMEBUFFER_BARRIER_BIT); in TEST_P() 1066 glMemoryBarrier(GL_FRAMEBUFFER_BARRIER_BIT); in TEST_P() [all …]
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D | AtomicCounterBufferTest.cpp | 220 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in TEST_P() 277 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in TEST_P() 421 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in TEST_P()
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D | ParallelShaderCompileTest.cpp | 324 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in runAndVerify() 331 glMemoryBarrier(GL_FRAMEBUFFER_BARRIER_BIT); in runAndVerify()
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D | ShaderStorageBufferTest.cpp | 352 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT | GL_SHADER_STORAGE_BARRIER_BIT); in TEST_P() 365 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT | GL_PIXEL_BUFFER_BARRIER_BIT); in TEST_P() 458 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT | GL_SHADER_STORAGE_BARRIER_BIT); in TEST_P() 467 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in TEST_P()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cShaderImageLoadStoreTests.cpp | 963 glMemoryBarrier(GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT); in Run() 964 glMemoryBarrier(GL_ELEMENT_ARRAY_BARRIER_BIT); in Run() 965 glMemoryBarrier(GL_UNIFORM_BARRIER_BIT); in Run() 966 glMemoryBarrier(GL_TEXTURE_FETCH_BARRIER_BIT); in Run() 967 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in Run() 968 glMemoryBarrier(GL_COMMAND_BARRIER_BIT); in Run() 969 glMemoryBarrier(GL_PIXEL_BUFFER_BARRIER_BIT); in Run() 970 glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT); in Run() 971 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 972 glMemoryBarrier(GL_FRAMEBUFFER_BARRIER_BIT); in Run() [all …]
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D | es31cComputeShaderTests.cpp | 545 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 658 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in RunIteration() 848 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in RunIteration() 1033 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in RunIteration() 1196 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in RunIteration() 1405 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in RunIteration() 1625 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 1747 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in RunIteration() 2057 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 2225 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() [all …]
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D | es31cShaderStorageBufferObjectTests.cpp | 570 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 980 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in RunIteration() 1237 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 1307 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 2258 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 2365 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 2493 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 2582 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 2701 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 2789 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() [all …]
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D | es31cShaderAtomicCountersTests.cpp | 979 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 1479 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT | GL_ATOMIC_COUNTER_BARRIER_BIT); in Run() 2190 glMemoryBarrier(GL_ATOMIC_COUNTER_BARRIER_BIT); in Run() 2329 glMemoryBarrier(GL_ATOMIC_COUNTER_BARRIER_BIT | GL_SHADER_STORAGE_BARRIER_BIT); in Run() 2551 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 2657 …glMemoryBarrier(GL_UNIFORM_BARRIER_BIT | GL_SHADER_STORAGE_BARRIER_BIT | GL_ATOMIC_COUNTER_BARRIER… in Run() 2911 glMemoryBarrier(GL_ATOMIC_COUNTER_BARRIER_BIT); in Run() 2913 glMemoryBarrier(GL_ATOMIC_COUNTER_BARRIER_BIT); in Run() 2915 glMemoryBarrier(GL_ATOMIC_COUNTER_BARRIER_BIT); in Run() 3139 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() [all …]
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D | es31cShaderImageSizeTests.cpp | 540 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 994 glMemoryBarrier(GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT); in Run() 995 glMemoryBarrier(GL_ELEMENT_ARRAY_BARRIER_BIT); in Run() 996 glMemoryBarrier(GL_UNIFORM_BARRIER_BIT); in Run() 997 glMemoryBarrier(GL_TEXTURE_FETCH_BARRIER_BIT); in Run() 998 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in Run() 999 glMemoryBarrier(GL_COMMAND_BARRIER_BIT); in Run() 1000 glMemoryBarrier(GL_PIXEL_BUFFER_BARRIER_BIT); in Run() 1001 glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT); in Run() 1002 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 1003 glMemoryBarrier(GL_FRAMEBUFFER_BARRIER_BIT); in Run() [all …]
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D | gl4cComputeShaderTests.cpp | 536 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 649 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in RunIteration() 849 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in RunIteration() 1092 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in RunIteration() 1235 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in RunIteration() 1456 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in RunIteration() 1672 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 1858 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 1947 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 2066 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in RunIteration() [all …]
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D | gl4cShaderImageLoadStoreTests.cpp | 1202 glMemoryBarrier(GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT); in Run() 1203 glMemoryBarrier(GL_ELEMENT_ARRAY_BARRIER_BIT); in Run() 1204 glMemoryBarrier(GL_UNIFORM_BARRIER_BIT); in Run() 1205 glMemoryBarrier(GL_TEXTURE_FETCH_BARRIER_BIT); in Run() 1206 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in Run() 1207 glMemoryBarrier(GL_COMMAND_BARRIER_BIT); in Run() 1208 glMemoryBarrier(GL_PIXEL_BUFFER_BARRIER_BIT); in Run() 1209 glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT); in Run() 1210 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 1211 glMemoryBarrier(GL_FRAMEBUFFER_BARRIER_BIT); in Run() [all …]
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D | gl4cShaderStorageBufferObjectTests.cpp | 724 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 1306 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 1372 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 2335 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 2438 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 2605 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 2744 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 2822 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 2941 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 3024 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() [all …]
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D | gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 574 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 984 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in RunIteration() 1242 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 1312 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 2263 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 2370 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 2496 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 2577 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 2693 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 2780 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() [all …]
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D | gl4cShaderAtomicCountersTests.cpp | 2410 glMemoryBarrier(GL_ATOMIC_COUNTER_BARRIER_BIT); in Run() 2785 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 3965 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 4095 glMemoryBarrier(GL_ATOMIC_COUNTER_BARRIER_BIT); in Run() 4097 glMemoryBarrier(GL_ATOMIC_COUNTER_BARRIER_BIT); in Run() 4099 glMemoryBarrier(GL_ATOMIC_COUNTER_BARRIER_BIT); in Run() 4304 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 4316 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 4409 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() 4421 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run() [all …]
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/external/tensorflow/tensorflow/lite/delegates/gpu/gl/ |
D | command_queue.cc | 35 return TFLITE_GPU_CALL_GL(glMemoryBarrier, GL_ALL_BARRIER_BITS); in Dispatch()
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/external/angle/src/tests/perf_tests/ |
D | DispatchComputePerf.cpp | 153 glMemoryBarrier(GL_TEXTURE_FETCH_BARRIER_BIT); in drawBenchmark()
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/external/deqp/framework/egl/ |
D | egluStaticES31Library.inl | 187 { "glMemoryBarrier", (deFunctionPtr)glMemoryBarrier },
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D | egluStaticES32Library.inl | 216 { "glMemoryBarrier", (deFunctionPtr)glMemoryBarrier },
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/external/deqp/doc/testspecs/GLES31/ |
D | functional.synchronization.txt | 54 Data written in a single call is read in another call. glMemoryBarrier() is used
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/external/mesa3d/src/mapi/es2api/ |
D | gles2-symbols.txt | 213 glMemoryBarrier
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES31Direct.inl | 187 gl->memoryBarrier = &glMemoryBarrier;
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D | glwInitES32Direct.inl | 216 gl->memoryBarrier = &glMemoryBarrier;
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/external/angle/src/libGL/ |
D | libGL_autogen.def | 906 glMemoryBarrier
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/external/angle/src/libGLESv2/ |
D | libGLESv2_no_capture_autogen.def | 286 glMemoryBarrier
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