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Searched refs:glMemoryBarrier (Results 1 – 25 of 66) sorted by relevance

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/external/angle/src/tests/gl_tests/
DComputeShaderTest.cpp67 glMemoryBarrier(GL_FRAMEBUFFER_BARRIER_BIT); in runSharedMemoryTest()
430 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in TEST_P()
457 glMemoryBarrier(GL_ATOMIC_COUNTER_BARRIER_BIT); in TEST_P()
460 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in TEST_P()
537 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in TEST_P()
619 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in TEST_P()
672 glMemoryBarrier(GL_FRAMEBUFFER_BARRIER_BIT); in TEST_P()
734 glMemoryBarrier(GL_FRAMEBUFFER_BARRIER_BIT); in TEST_P()
794 glMemoryBarrier(GL_FRAMEBUFFER_BARRIER_BIT); in TEST_P()
1066 glMemoryBarrier(GL_FRAMEBUFFER_BARRIER_BIT); in TEST_P()
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DAtomicCounterBufferTest.cpp220 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in TEST_P()
277 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in TEST_P()
421 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in TEST_P()
DParallelShaderCompileTest.cpp324 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in runAndVerify()
331 glMemoryBarrier(GL_FRAMEBUFFER_BARRIER_BIT); in runAndVerify()
DShaderStorageBufferTest.cpp352 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT | GL_SHADER_STORAGE_BARRIER_BIT); in TEST_P()
365 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT | GL_PIXEL_BUFFER_BARRIER_BIT); in TEST_P()
458 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT | GL_SHADER_STORAGE_BARRIER_BIT); in TEST_P()
467 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in TEST_P()
/external/deqp/external/openglcts/modules/gles31/
Des31cShaderImageLoadStoreTests.cpp963 glMemoryBarrier(GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT); in Run()
964 glMemoryBarrier(GL_ELEMENT_ARRAY_BARRIER_BIT); in Run()
965 glMemoryBarrier(GL_UNIFORM_BARRIER_BIT); in Run()
966 glMemoryBarrier(GL_TEXTURE_FETCH_BARRIER_BIT); in Run()
967 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in Run()
968 glMemoryBarrier(GL_COMMAND_BARRIER_BIT); in Run()
969 glMemoryBarrier(GL_PIXEL_BUFFER_BARRIER_BIT); in Run()
970 glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT); in Run()
971 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
972 glMemoryBarrier(GL_FRAMEBUFFER_BARRIER_BIT); in Run()
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Des31cComputeShaderTests.cpp545 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
658 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in RunIteration()
848 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in RunIteration()
1033 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in RunIteration()
1196 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in RunIteration()
1405 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in RunIteration()
1625 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
1747 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in RunIteration()
2057 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2225 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
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Des31cShaderStorageBufferObjectTests.cpp570 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
980 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in RunIteration()
1237 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
1307 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2258 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2365 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2493 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2582 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2701 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2789 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
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Des31cShaderAtomicCountersTests.cpp979 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
1479 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT | GL_ATOMIC_COUNTER_BARRIER_BIT); in Run()
2190 glMemoryBarrier(GL_ATOMIC_COUNTER_BARRIER_BIT); in Run()
2329 glMemoryBarrier(GL_ATOMIC_COUNTER_BARRIER_BIT | GL_SHADER_STORAGE_BARRIER_BIT); in Run()
2551 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2657glMemoryBarrier(GL_UNIFORM_BARRIER_BIT | GL_SHADER_STORAGE_BARRIER_BIT | GL_ATOMIC_COUNTER_BARRIER… in Run()
2911 glMemoryBarrier(GL_ATOMIC_COUNTER_BARRIER_BIT); in Run()
2913 glMemoryBarrier(GL_ATOMIC_COUNTER_BARRIER_BIT); in Run()
2915 glMemoryBarrier(GL_ATOMIC_COUNTER_BARRIER_BIT); in Run()
3139 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
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Des31cShaderImageSizeTests.cpp540 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
/external/deqp/external/openglcts/modules/gl/
Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp994 glMemoryBarrier(GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT); in Run()
995 glMemoryBarrier(GL_ELEMENT_ARRAY_BARRIER_BIT); in Run()
996 glMemoryBarrier(GL_UNIFORM_BARRIER_BIT); in Run()
997 glMemoryBarrier(GL_TEXTURE_FETCH_BARRIER_BIT); in Run()
998 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in Run()
999 glMemoryBarrier(GL_COMMAND_BARRIER_BIT); in Run()
1000 glMemoryBarrier(GL_PIXEL_BUFFER_BARRIER_BIT); in Run()
1001 glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT); in Run()
1002 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
1003 glMemoryBarrier(GL_FRAMEBUFFER_BARRIER_BIT); in Run()
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Dgl4cComputeShaderTests.cpp536 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
649 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in RunIteration()
849 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in RunIteration()
1092 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in RunIteration()
1235 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in RunIteration()
1456 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in RunIteration()
1672 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
1858 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
1947 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2066 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in RunIteration()
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Dgl4cShaderImageLoadStoreTests.cpp1202 glMemoryBarrier(GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT); in Run()
1203 glMemoryBarrier(GL_ELEMENT_ARRAY_BARRIER_BIT); in Run()
1204 glMemoryBarrier(GL_UNIFORM_BARRIER_BIT); in Run()
1205 glMemoryBarrier(GL_TEXTURE_FETCH_BARRIER_BIT); in Run()
1206 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in Run()
1207 glMemoryBarrier(GL_COMMAND_BARRIER_BIT); in Run()
1208 glMemoryBarrier(GL_PIXEL_BUFFER_BARRIER_BIT); in Run()
1209 glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT); in Run()
1210 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
1211 glMemoryBarrier(GL_FRAMEBUFFER_BARRIER_BIT); in Run()
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Dgl4cShaderStorageBufferObjectTests.cpp724 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
1306 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
1372 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2335 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2438 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2605 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2744 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2822 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2941 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
3024 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
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Dgl4cES31CompatibilityShaderStorageBufferObjectTests.cpp574 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
984 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in RunIteration()
1242 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
1312 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2263 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2370 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2496 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2577 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2693 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
2780 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
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Dgl4cShaderAtomicCountersTests.cpp2410 glMemoryBarrier(GL_ATOMIC_COUNTER_BARRIER_BIT); in Run()
2785 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
3965 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
4095 glMemoryBarrier(GL_ATOMIC_COUNTER_BARRIER_BIT); in Run()
4097 glMemoryBarrier(GL_ATOMIC_COUNTER_BARRIER_BIT); in Run()
4099 glMemoryBarrier(GL_ATOMIC_COUNTER_BARRIER_BIT); in Run()
4304 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
4316 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
4409 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
4421 glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); in Run()
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/external/tensorflow/tensorflow/lite/delegates/gpu/gl/
Dcommand_queue.cc35 return TFLITE_GPU_CALL_GL(glMemoryBarrier, GL_ALL_BARRIER_BITS); in Dispatch()
/external/angle/src/tests/perf_tests/
DDispatchComputePerf.cpp153 glMemoryBarrier(GL_TEXTURE_FETCH_BARRIER_BIT); in drawBenchmark()
/external/deqp/framework/egl/
DegluStaticES31Library.inl187 { "glMemoryBarrier", (deFunctionPtr)glMemoryBarrier },
DegluStaticES32Library.inl216 { "glMemoryBarrier", (deFunctionPtr)glMemoryBarrier },
/external/deqp/doc/testspecs/GLES31/
Dfunctional.synchronization.txt54 Data written in a single call is read in another call. glMemoryBarrier() is used
/external/mesa3d/src/mapi/es2api/
Dgles2-symbols.txt213 glMemoryBarrier
/external/deqp/framework/opengl/wrapper/
DglwInitES31Direct.inl187 gl->memoryBarrier = &glMemoryBarrier;
DglwInitES32Direct.inl216 gl->memoryBarrier = &glMemoryBarrier;
/external/angle/src/libGL/
DlibGL_autogen.def906 glMemoryBarrier
/external/angle/src/libGLESv2/
DlibGLESv2_no_capture_autogen.def286 glMemoryBarrier

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