Searched refs:glMemoryBarrierByRegion (Results 1 – 25 of 35) sorted by relevance
12
188 { "glMemoryBarrierByRegion", (deFunctionPtr)glMemoryBarrierByRegion },
217 { "glMemoryBarrierByRegion", (deFunctionPtr)glMemoryBarrierByRegion },
214 glMemoryBarrierByRegion
188 gl->memoryBarrierByRegion = &glMemoryBarrierByRegion;
217 gl->memoryBarrierByRegion = &glMemoryBarrierByRegion;
188 …emoryBarrierByRegion = (glMemoryBarrierByRegionFunc) loader->get("glMemoryBarrierByRegion");
217 …emoryBarrierByRegion = (glMemoryBarrierByRegionFunc) loader->get("glMemoryBarrierByRegion");
347 …yBarrierByRegion = (glMemoryBarrierByRegionFunc) loader->get("glMemoryBarrierByRegion");
466 #define glMemoryBarrierByRegion glwMemoryBarrierByRegion macro
1048 glMemoryBarrierByRegion
993 glMemoryBarrierByRegion(GL_UNIFORM_BARRIER_BIT); in Run()994 glMemoryBarrierByRegion(GL_TEXTURE_FETCH_BARRIER_BIT); in Run()995 glMemoryBarrierByRegion(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in Run()996 glMemoryBarrierByRegion(GL_FRAMEBUFFER_BARRIER_BIT); in Run()997 glMemoryBarrierByRegion(GL_ATOMIC_COUNTER_BARRIER_BIT); in Run()998 glMemoryBarrierByRegion(GL_SHADER_STORAGE_BARRIER_BIT); in Run()1000 glMemoryBarrierByRegion(GL_UNIFORM_BARRIER_BIT | GL_TEXTURE_FETCH_BARRIER_BIT | in Run()1004 glMemoryBarrierByRegion(GL_ALL_BARRIER_BITS); in Run()
1024 glMemoryBarrierByRegion(GL_UNIFORM_BARRIER_BIT); in Run()1025 glMemoryBarrierByRegion(GL_TEXTURE_FETCH_BARRIER_BIT); in Run()1026 glMemoryBarrierByRegion(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in Run()1027 glMemoryBarrierByRegion(GL_FRAMEBUFFER_BARRIER_BIT); in Run()1028 glMemoryBarrierByRegion(GL_ATOMIC_COUNTER_BARRIER_BIT); in Run()1029 glMemoryBarrierByRegion(GL_SHADER_STORAGE_BARRIER_BIT); in Run()1031 glMemoryBarrierByRegion(GL_UNIFORM_BARRIER_BIT | GL_TEXTURE_FETCH_BARRIER_BIT | in Run()1035 glMemoryBarrierByRegion(GL_ALL_BARRIER_BITS); in Run()
287 glMemoryBarrierByRegion
268 glMemoryBarrierByRegion DONE
466 gl->memoryBarrierByRegion = glMemoryBarrierByRegion;
403 ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC glMemoryBarrierByRegion; variable2053 glMemoryBarrierByRegion = in LoadGLES()
411 ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERBYREGIONPROC glMemoryBarrierByRegion;
1508 GL_APICALL void GL_APIENTRY glMemoryBarrierByRegion (GLbitfield barriers);
1510 GL_APICALL void GL_APIENTRY glMemoryBarrierByRegion (GLbitfield barriers);
466 void glMemoryBarrierByRegion (glw::GLbitfield barriers);