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Searched refs:glMinSampleShading (Results 1 – 25 of 33) sorted by relevance

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/external/deqp/modules/gles31/functional/
Des31fSampleShadingTests.cpp144 gl.glMinSampleShading(0.0f); in iterate()
147 gl.glMinSampleShading(1.0f); in iterate()
150 gl.glMinSampleShading(0.5f); in iterate()
165 gl.glMinSampleShading(value); in iterate()
206 gl.glMinSampleShading(-0.5f); in iterate()
209 gl.glMinSampleShading(-1.0f); in iterate()
212 gl.glMinSampleShading(-1.5f); in iterate()
215 gl.glMinSampleShading(1.5f); in iterate()
218 gl.glMinSampleShading(2.0f); in iterate()
221 gl.glMinSampleShading(2.5f); in iterate()
/external/mesa3d/src/mapi/es2api/
Dgles2-symbols.txt215 glMinSampleShading
/external/deqp/doc/testspecs/GLES31/
Dfunctional.sample_shading.txt38 MIN_SAMPLE_SHADING state is clamped when it is specified with glMinSampleShading
/external/deqp/framework/egl/
DegluStaticES32Library.inl218 { "glMinSampleShading", (deFunctionPtr)glMinSampleShading },
/external/deqp/framework/opengl/wrapper/
DglwInitES32Direct.inl218 gl->minSampleShading = &glMinSampleShading;
DglwInitES32.inl218 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
DglwInitGL40.inl216 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
DglwInitGL42.inl242 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
DglwInitGL41.inl233 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
DglwInitGL43.inl270 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
DglwInitGL44.inl279 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
DglwInitGL45.inl348 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
DglwInitGL46.inl348 gl->minSampleShading = (glMinSampleShadingFunc) loader->get("glMinSampleShading");
DglwApi.inl467 #define glMinSampleShading glwMinSampleShading macro
/external/angle/src/libGL/
DlibGL_autogen.def782 glMinSampleShading
DlibGL_autogen.cpp4181 void GL_APIENTRY glMinSampleShading(GLfloat value) in glMinSampleShading() function
/external/angle/src/libGLESv2/
DlibGLESv2_no_capture_autogen.def360 glMinSampleShading
DlibGLESv2_with_capture_autogen.def360 glMinSampleShading
DlibGLESv2_autogen.def360 glMinSampleShading
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl467 gl->minSampleShading = glMinSampleShading;
/external/mesa3d/include/GLES3/
Dgl32.h1807 GL_APICALL void GL_APIENTRY glMinSampleShading (GLfloat value);
/external/angle/include/GLES3/
Dgl32.h1809 GL_APICALL void GL_APIENTRY glMinSampleShading (GLfloat value);
/external/deqp/framework/opengl/
DgluCallLogWrapperApi.inl467 void glMinSampleShading (glw::GLfloat value);
DgluCallLogWrapper.inl3469 void CallLogWrapper::glMinSampleShading (glw::GLfloat value) function in CallLogWrapper
3472 m_log << TestLog::Message << "glMinSampleShading(" << value << ");" << TestLog::EndMessage;
/external/virglrenderer/src/
Dvrend_renderer.c6735 glMinSampleShading(min_sample_shading); in vrend_set_min_samples()

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