Searched refs:glPosXY (Results 1 – 1 of 1) sorted by relevance
352 TIntermSwizzle *glPosXY = new TIntermSwizzle(glPos, swizzleOffsetXY); in AppendPreRotation() local356 new TIntermBinary(EOpMatrixTimesVector, preRotationRef->deepCopy(), glPosXY->deepCopy()); in AppendPreRotation()360 new TIntermBinary(TOperator::EOpAssign, glPosXY->deepCopy(), zRotated); in AppendPreRotation()510 TIntermSwizzle *glPosXY = CreateSwizzle(glPos, 0, 1); in AddBresenhamEmulationVS() local513 TIntermBinary *noPerspective = new TIntermBinary(EOpDiv, glPosXY, glPosW); in AddBresenhamEmulationVS()