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Searched refs:glRenderbufferStorage (Results 1 – 25 of 123) sorted by relevance

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/external/angle/src/tests/gl_tests/
DWebGLFramebufferTest.cpp131 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height); in TEST_P()
142 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, width, height); in TEST_P()
201 glRenderbufferStorage(GL_RENDERBUFFER, internalformat, width, height); in testColorRenderbuffer()
266 glRenderbufferStorage(GL_RENDERBUFFER, test.firstFormat, width, height); in testDepthStencilDepthStencil()
287 glRenderbufferStorage(GL_RENDERBUFFER, test.secondFormat, width, height); in testDepthStencilDepthStencil()
332 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, width, height); in testDepthStencilRenderbuffer()
377 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, width, height); in TEST_P()
382 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height); in TEST_P()
387 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, width, height); in TEST_P()
392 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, width, height); in TEST_P()
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DDepthStencilTest.cpp48 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, getWindowWidth(), in testSetUp()
64 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, getWindowWidth(), in testSetUp()
DFramebufferTest.cpp145 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 1, 0); in testZeroHeightRenderbuffer()
399 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, 4, 4); in TEST_P()
532 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 1, 1); in TEST_P()
551 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 1, 1); in TEST_P()
569 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 1, 1); in TEST_P()
588 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 1, 1); in TEST_P()
621 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 1, 1); in TEST_P()
1235 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, kSize, kSize); in TEST_P()
DSRGBTextureTest.cpp191 glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8_ALPHA8_EXT, 1, 1); in TEST_P()
201 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8_OES, 1, 1); in TEST_P()
DClearTest.cpp243 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, getWindowWidth(), in testSetUp()
259 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, getWindowWidth(), in testSetUp()
453 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB565, 16, 16); in TEST_P()
505 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, kRenderbufferSize, in TEST_P()
533 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, kRenderbufferSize, kRenderbufferSize); in TEST_P()
704 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P()
951 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P()
DRobustResourceInitTest.cpp768 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, fboWidth, fboHeight); in TEST_P()
800 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, fboWidth, fboHeight); in TEST_P()
852 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, fboWidth, fboHeight); in TEST_P()
882 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, kWidth, kHeight); in TEST_P()
1103 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, kWidth, kHeight); in TEST_P()
1295 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, kSize, kSize); in maskedDepthClear()
1371 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, kSize, kSize); in maskedStencilClear()
1549 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, fboSize, fboSize); in copyTexSubImage2DCustomFBOTest()
1773 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, kSize, kSize); in TEST_P()
1965 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, kWidth, kHeight); in TEST_P()
DMemorySizeTest.cpp127 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 4, 4); in TEST_P()
DBlitFramebufferANGLETest.cpp96 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, getWindowWidth(), in testSetUp()
116 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, getWindowWidth() / 2, in testSetUp()
1125 glRenderbufferStorage(GL_RENDERBUFFER, rboFormat, width, height); in initColorFBO()
1169 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, 256, 256); in TEST_P()
1238 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 256, 256); in TEST_P()
1311 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, 256, 256); in TEST_P()
1358 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, kSize, kSize); in TEST_P()
1510 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, kSize, kSize); in TEST_P()
1530 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, kSize, kSize); in TEST_P()
DWebGLCompatibilityTest.cpp126 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 1, 1); in TestFloatTextureFormat()
326 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 32, 32); in TEST_P()
609 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 1, 1); in TEST_P()
1087 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8_OES, 1, 1); in TEST_P()
1090 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8_OES, 1, 1); in TEST_P()
1100 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8_OES, 1, 1); in TEST_P()
1103 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8_OES, 1, 1); in TEST_P()
1253 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, 3, 3); in TEST_P()
1439 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 32, 32); in TestDifferentStencilMaskAndRef()
4106 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 4, 4); in TEST_P()
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DBlendMinMaxTest.cpp149 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, getWindowWidth(), getWindowHeight()); in SetUpFramebuffer()
/external/deqp/modules/gles2/functional/
Des2fNegativeBufferApiTests.cpp386 glRenderbufferStorage(-1, GL_RGBA4, 1, 1); in init()
388 glRenderbufferStorage(GL_FRAMEBUFFER, GL_RGBA4, 1, 1); in init()
393 glRenderbufferStorage(GL_RENDERBUFFER, -1, 1, 1); in init()
395 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA, 1, 1); in init()
397 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, 1, 1); in init()
402 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, -1, 1); in init()
404 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 1, -1); in init()
406 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, -1, -1); in init()
413 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 1, maxSize+1); in init()
415 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, maxSize+1, 1); in init()
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Des2fRboStateQueryTests.cpp131 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, w, h); in test()
168 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorformats[ndx], 1, 1); in test()
209 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorFormats[ndx].internalFormat, 1, 1); in test()
248 glRenderbufferStorage(GL_RENDERBUFFER, requiredDepthFormats[ndx].internalFormat, 1, 1); in test()
256 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, 1, 1); in test()
/external/deqp/modules/gles3/functional/
Des3fRboStateQueryTests.cpp152 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, w, h); in test()
190 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorformats[ndx], 128, 128); in test()
256 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorFormats[ndx].internalFormat, 128, 128); in test()
299 glRenderbufferStorage(GL_RENDERBUFFER, requiredDepthFormats[ndx].internalFormat, 128, 128); in test()
307 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, 128, 128); in test()
Des3fFboStencilbufferTests.cpp82 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, m_size.x(), m_size.y()); in render()
87 glRenderbufferStorage(GL_RENDERBUFFER, m_format, m_size.x(), m_size.y()); in render()
176 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, width, height); in render()
181 glRenderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height); in render()
Des3fNegativeBufferApiTests.cpp1050 glRenderbufferStorage (-1, GL_RGBA4, 1, 1); in init()
1052 glRenderbufferStorage (GL_FRAMEBUFFER, GL_RGBA4, 1, 1); in init()
1057 glRenderbufferStorage (GL_RENDERBUFFER, -1, 1, 1); in init()
1062 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGB16F, 1, 1); in init()
1068 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8_SNORM, 1, 1); in init()
1075 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, -1, 1); in init()
1077 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, -1); in init()
1079 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, -1, -1); in init()
1086 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, maxSize+1); in init()
1088 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, maxSize+1, 1); in init()
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Des3fFboDepthbufferTests.cpp89 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, m_width, m_height); in render()
92 glRenderbufferStorage(GL_RENDERBUFFER, m_format, m_width, m_height); in render()
179 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, m_width, m_height); in render()
265 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, m_width, m_height); in render()
Des3fFboStateQueryTests.cpp258 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, 128, 128); in test()
432 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, 128, 128); in test()
449 glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8_ALPHA8, 128, 128); in test()
466 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, 128, 128); in test()
703 glRenderbufferStorage(GL_RENDERBUFFER, internalFormat, 128, 128); in testColorAttachment()
721 glRenderbufferStorage(GL_RENDERBUFFER, internalFormat, 128, 128); in testDepthAttachment()
/external/angle/src/tests/perf_tests/
DClearPerf.cpp150 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, params.fboSize, params.fboSize); in drawBenchmark()
154 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, params.fboSize, params.fboSize); in drawBenchmark()
/external/deqp/modules/gles31/functional/
Des31fNegativeBufferApiTests.cpp1297 ctx.glRenderbufferStorage (-1, GL_RGBA4, 1, 1); in renderbuffer_storage()
1299 ctx.glRenderbufferStorage (GL_FRAMEBUFFER, GL_RGBA4, 1, 1); in renderbuffer_storage()
1304 ctx.glRenderbufferStorage (GL_RENDERBUFFER, -1, 1, 1); in renderbuffer_storage()
1309 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGB16F, 1, 1); in renderbuffer_storage()
1315 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8_SNORM, 1, 1); in renderbuffer_storage()
1322 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, -1, 1); in renderbuffer_storage()
1324 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, -1); in renderbuffer_storage()
1326 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, -1, -1); in renderbuffer_storage()
1332 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, maxSize+1); in renderbuffer_storage()
1334 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, maxSize+1, 1); in renderbuffer_storage()
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/external/OpenCL-CTS/test_common/gles/
Dgl_headers.h36 #define glRenderbufferStorageEXT glRenderbufferStorage
/external/deqp/framework/egl/
DegluStaticES20Library.inl100 { "glRenderbufferStorage", (deFunctionPtr)glRenderbufferStorage },
DegluStaticES30Library.inl170 { "glRenderbufferStorage", (deFunctionPtr)glRenderbufferStorage },
/external/deqp/external/openglcts/modules/gl/
Dgl4cTextureGatherTests.cpp967 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32F, 1, 1); in SetRbo()
1195 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32I, 1, 1); in SetRbo()
1262 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32UI, 1, 1); in SetRbo()
1421 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32I, 1, 1); in SetRbo()
1491 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32UI, 1, 1); in SetRbo()
1713 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32I, 1, 1); in SetRbo()
1783 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32I, 1, 1); in SetRbo()
1853 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32UI, 1, 1); in SetRbo()
2052 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32I, 1, 1); in SetRbo()
2132 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32UI, 1, 1); in SetRbo()
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/external/skia/src/gpu/gl/egl/
DGrGLMakeNativeInterface_egl.cpp88 M(glRenderbufferStorage) in egl_get_gl_proc()
/external/skqp/src/gpu/gl/egl/
DGrGLMakeNativeInterface_egl.cpp88 M(glRenderbufferStorage) in egl_get_gl_proc()

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