/external/angle/src/tests/gl_tests/ |
D | WebGLFramebufferTest.cpp | 131 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height); in TEST_P() 142 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, width, height); in TEST_P() 201 glRenderbufferStorage(GL_RENDERBUFFER, internalformat, width, height); in testColorRenderbuffer() 266 glRenderbufferStorage(GL_RENDERBUFFER, test.firstFormat, width, height); in testDepthStencilDepthStencil() 287 glRenderbufferStorage(GL_RENDERBUFFER, test.secondFormat, width, height); in testDepthStencilDepthStencil() 332 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, width, height); in testDepthStencilRenderbuffer() 377 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, width, height); in TEST_P() 382 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height); in TEST_P() 387 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, width, height); in TEST_P() 392 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, width, height); in TEST_P() [all …]
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D | DepthStencilTest.cpp | 48 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, getWindowWidth(), in testSetUp() 64 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, getWindowWidth(), in testSetUp()
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D | FramebufferTest.cpp | 145 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 1, 0); in testZeroHeightRenderbuffer() 399 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, 4, 4); in TEST_P() 532 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 1, 1); in TEST_P() 551 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 1, 1); in TEST_P() 569 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 1, 1); in TEST_P() 588 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 1, 1); in TEST_P() 621 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 1, 1); in TEST_P() 1235 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, kSize, kSize); in TEST_P()
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D | SRGBTextureTest.cpp | 191 glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8_ALPHA8_EXT, 1, 1); in TEST_P() 201 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8_OES, 1, 1); in TEST_P()
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D | ClearTest.cpp | 243 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, getWindowWidth(), in testSetUp() 259 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, getWindowWidth(), in testSetUp() 453 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB565, 16, 16); in TEST_P() 505 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, kRenderbufferSize, in TEST_P() 533 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, kRenderbufferSize, kRenderbufferSize); in TEST_P() 704 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P() 951 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P()
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D | RobustResourceInitTest.cpp | 768 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, fboWidth, fboHeight); in TEST_P() 800 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, fboWidth, fboHeight); in TEST_P() 852 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, fboWidth, fboHeight); in TEST_P() 882 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, kWidth, kHeight); in TEST_P() 1103 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, kWidth, kHeight); in TEST_P() 1295 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, kSize, kSize); in maskedDepthClear() 1371 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, kSize, kSize); in maskedStencilClear() 1549 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, fboSize, fboSize); in copyTexSubImage2DCustomFBOTest() 1773 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, kSize, kSize); in TEST_P() 1965 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, kWidth, kHeight); in TEST_P()
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D | MemorySizeTest.cpp | 127 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 4, 4); in TEST_P()
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D | BlitFramebufferANGLETest.cpp | 96 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, getWindowWidth(), in testSetUp() 116 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, getWindowWidth() / 2, in testSetUp() 1125 glRenderbufferStorage(GL_RENDERBUFFER, rboFormat, width, height); in initColorFBO() 1169 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, 256, 256); in TEST_P() 1238 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 256, 256); in TEST_P() 1311 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, 256, 256); in TEST_P() 1358 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, kSize, kSize); in TEST_P() 1510 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, kSize, kSize); in TEST_P() 1530 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, kSize, kSize); in TEST_P()
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D | WebGLCompatibilityTest.cpp | 126 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 1, 1); in TestFloatTextureFormat() 326 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 32, 32); in TEST_P() 609 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 1, 1); in TEST_P() 1087 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8_OES, 1, 1); in TEST_P() 1090 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8_OES, 1, 1); in TEST_P() 1100 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8_OES, 1, 1); in TEST_P() 1103 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8_OES, 1, 1); in TEST_P() 1253 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, 3, 3); in TEST_P() 1439 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 32, 32); in TestDifferentStencilMaskAndRef() 4106 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 4, 4); in TEST_P() [all …]
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D | BlendMinMaxTest.cpp | 149 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, getWindowWidth(), getWindowHeight()); in SetUpFramebuffer()
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeBufferApiTests.cpp | 386 glRenderbufferStorage(-1, GL_RGBA4, 1, 1); in init() 388 glRenderbufferStorage(GL_FRAMEBUFFER, GL_RGBA4, 1, 1); in init() 393 glRenderbufferStorage(GL_RENDERBUFFER, -1, 1, 1); in init() 395 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA, 1, 1); in init() 397 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, 1, 1); in init() 402 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, -1, 1); in init() 404 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 1, -1); in init() 406 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, -1, -1); in init() 413 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 1, maxSize+1); in init() 415 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, maxSize+1, 1); in init() [all …]
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D | es2fRboStateQueryTests.cpp | 131 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, w, h); in test() 168 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorformats[ndx], 1, 1); in test() 209 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorFormats[ndx].internalFormat, 1, 1); in test() 248 glRenderbufferStorage(GL_RENDERBUFFER, requiredDepthFormats[ndx].internalFormat, 1, 1); in test() 256 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, 1, 1); in test()
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/external/deqp/modules/gles3/functional/ |
D | es3fRboStateQueryTests.cpp | 152 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, w, h); in test() 190 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorformats[ndx], 128, 128); in test() 256 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorFormats[ndx].internalFormat, 128, 128); in test() 299 glRenderbufferStorage(GL_RENDERBUFFER, requiredDepthFormats[ndx].internalFormat, 128, 128); in test() 307 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, 128, 128); in test()
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D | es3fFboStencilbufferTests.cpp | 82 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, m_size.x(), m_size.y()); in render() 87 glRenderbufferStorage(GL_RENDERBUFFER, m_format, m_size.x(), m_size.y()); in render() 176 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, width, height); in render() 181 glRenderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height); in render()
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D | es3fNegativeBufferApiTests.cpp | 1050 glRenderbufferStorage (-1, GL_RGBA4, 1, 1); in init() 1052 glRenderbufferStorage (GL_FRAMEBUFFER, GL_RGBA4, 1, 1); in init() 1057 glRenderbufferStorage (GL_RENDERBUFFER, -1, 1, 1); in init() 1062 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGB16F, 1, 1); in init() 1068 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8_SNORM, 1, 1); in init() 1075 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, -1, 1); in init() 1077 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, -1); in init() 1079 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, -1, -1); in init() 1086 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, maxSize+1); in init() 1088 glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, maxSize+1, 1); in init() [all …]
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D | es3fFboDepthbufferTests.cpp | 89 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, m_width, m_height); in render() 92 glRenderbufferStorage(GL_RENDERBUFFER, m_format, m_width, m_height); in render() 179 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, m_width, m_height); in render() 265 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, m_width, m_height); in render()
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D | es3fFboStateQueryTests.cpp | 258 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, 128, 128); in test() 432 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, 128, 128); in test() 449 glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8_ALPHA8, 128, 128); in test() 466 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, 128, 128); in test() 703 glRenderbufferStorage(GL_RENDERBUFFER, internalFormat, 128, 128); in testColorAttachment() 721 glRenderbufferStorage(GL_RENDERBUFFER, internalFormat, 128, 128); in testDepthAttachment()
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/external/angle/src/tests/perf_tests/ |
D | ClearPerf.cpp | 150 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, params.fboSize, params.fboSize); in drawBenchmark() 154 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, params.fboSize, params.fboSize); in drawBenchmark()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeBufferApiTests.cpp | 1297 ctx.glRenderbufferStorage (-1, GL_RGBA4, 1, 1); in renderbuffer_storage() 1299 ctx.glRenderbufferStorage (GL_FRAMEBUFFER, GL_RGBA4, 1, 1); in renderbuffer_storage() 1304 ctx.glRenderbufferStorage (GL_RENDERBUFFER, -1, 1, 1); in renderbuffer_storage() 1309 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGB16F, 1, 1); in renderbuffer_storage() 1315 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8_SNORM, 1, 1); in renderbuffer_storage() 1322 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, -1, 1); in renderbuffer_storage() 1324 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, -1); in renderbuffer_storage() 1326 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, -1, -1); in renderbuffer_storage() 1332 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, maxSize+1); in renderbuffer_storage() 1334 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, maxSize+1, 1); in renderbuffer_storage() [all …]
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/external/OpenCL-CTS/test_common/gles/ |
D | gl_headers.h | 36 #define glRenderbufferStorageEXT glRenderbufferStorage
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 100 { "glRenderbufferStorage", (deFunctionPtr)glRenderbufferStorage },
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D | egluStaticES30Library.inl | 170 { "glRenderbufferStorage", (deFunctionPtr)glRenderbufferStorage },
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cTextureGatherTests.cpp | 967 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32F, 1, 1); in SetRbo() 1195 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32I, 1, 1); in SetRbo() 1262 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32UI, 1, 1); in SetRbo() 1421 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32I, 1, 1); in SetRbo() 1491 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32UI, 1, 1); in SetRbo() 1713 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32I, 1, 1); in SetRbo() 1783 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32I, 1, 1); in SetRbo() 1853 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32UI, 1, 1); in SetRbo() 2052 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32I, 1, 1); in SetRbo() 2132 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32UI, 1, 1); in SetRbo() [all …]
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/external/skia/src/gpu/gl/egl/ |
D | GrGLMakeNativeInterface_egl.cpp | 88 M(glRenderbufferStorage) in egl_get_gl_proc()
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/external/skqp/src/gpu/gl/egl/ |
D | GrGLMakeNativeInterface_egl.cpp | 88 M(glRenderbufferStorage) in egl_get_gl_proc()
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