Searched refs:glSpecializeShader (Results 1 – 14 of 14) sorted by relevance
/external/angle/src/libGL/ |
D | libGL_autogen.def | 1095 glSpecializeShader
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D | libGL_autogen.cpp | 6353 void GL_APIENTRY glSpecializeShader(GLuint shader, in glSpecializeShader() function
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 667 gl->specializeShader = glSpecializeShader;
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D | tcuNullRenderContextFuncs.inl | 5741 GLW_APICALL void GLW_APIENTRY glSpecializeShader (GLuint shader, const GLchar *pEntryPoint, GLuint … function
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitGL46.inl | 462 gl->specializeShader = (glSpecializeShaderFunc) loader->get("glSpecializeShader");
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D | glwApi.inl | 667 #define glSpecializeShader glwSpecializeShader macro
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/external/deqp/framework/opengl/ |
D | gluCallLogWrapperApi.inl | 667 void glSpecializeShader (glw::GLuint shader, const glw::GLchar *pEntryPoint, glw::GLuin…
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D | gluCallLogWrapper.inl | 4869 void CallLogWrapper::glSpecializeShader (glw::GLuint shader, const glw::GLchar *pEntryPoint, glw::G… function in CallLogWrapper 4872 …m_log << TestLog::Message << "glSpecializeShader(" << shader << ", " << getStringStr(pEntryPoint) …
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 2890 GLAPI void APIENTRY glSpecializeShader (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecial…
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D | glext.h | 2863 GLAPI void APIENTRY glSpecializeShader (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecial…
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 2927 GLAPI void APIENTRY glSpecializeShader (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecial…
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D | glext.h | 2899 GLAPI void APIENTRY glSpecializeShader (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecial…
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/external/OpenCL-CTS/test_conformance/gl/GLEW/ |
D | glew.c | 9704 …r = ((glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)glewGetProcAddress((const GLubyte*)"glSpecia… in _glewInit_GL_VERSION_4_6()
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/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/ |
D | glew.h | 2529 #define glSpecializeShader GLEW_GET_FUN(__glewSpecializeShader) macro
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