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Searched refs:glTexParameteri (Results 1 – 25 of 223) sorted by relevance

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/external/angle/src/tests/gl_tests/
DCopyCompressedTextureTest.cpp119 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
120 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
121 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
122 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
130 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
131 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
196 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
197 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
198 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
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DTextureTest.cpp320 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in testFloatCopySubImage()
321 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in testFloatCopySubImage()
348 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in testFloatCopySubImage()
349 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in testFloatCopySubImage()
944 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); in testSetUp()
1028 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); in testSetUp()
1032 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); in testSetUp()
1633 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); in TEST_P()
1634 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P()
1792 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in TEST_P()
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DCopyTexture3DTest.cpp82 glTexParameteri(testTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in testCopy()
83 glTexParameteri(testTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in testCopy()
84 glTexParameteri(testTarget, GL_TEXTURE_BASE_LEVEL, 0); in testCopy()
85 glTexParameteri(testTarget, GL_TEXTURE_MAX_LEVEL, 0); in testCopy()
175 glTexParameteri(testTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in testCopy()
176 glTexParameteri(testTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in testCopy()
177 glTexParameteri(testTarget, GL_TEXTURE_BASE_LEVEL, 0); in testCopy()
178 glTexParameteri(testTarget, GL_TEXTURE_MAX_LEVEL, 0); in testCopy()
286 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P()
287 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); in TEST_P()
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DMipmapTest.cpp148 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in testSetUp()
149 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in testSetUp()
161 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in testSetUp()
162 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in testSetUp()
420 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
459 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); in TEST_P()
489 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
511 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); in TEST_P()
539 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); in TEST_P()
556 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
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DSwizzleTest.cpp107 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in init2DTexture()
108 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in init2DTexture()
122 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in init2DCompressedTexture()
123 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in init2DCompressedTexture()
153 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED); in runTest2D()
154 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN); in runTest2D()
155 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_BLUE); in runTest2D()
156 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); in runTest2D()
168 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, permutation.swizzleRed); in runTest2D()
169 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, permutation.swizzleGreen); in runTest2D()
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DWEBGLVideoTextureTest.cpp76 glTexParameteri(GL_TEXTURE_VIDEO_IMAGE_WEBGL, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
77 glTexParameteri(GL_TEXTURE_VIDEO_IMAGE_WEBGL, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
126 glTexParameteri(GL_TEXTURE_VIDEO_IMAGE_WEBGL, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
127 glTexParameteri(GL_TEXTURE_VIDEO_IMAGE_WEBGL, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
183 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
184 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
191 glTexParameteri(GL_TEXTURE_VIDEO_IMAGE_WEBGL, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
192 glTexParameteri(GL_TEXTURE_VIDEO_IMAGE_WEBGL, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
243 glTexParameteri(GL_TEXTURE_VIDEO_IMAGE_WEBGL, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
244 glTexParameteri(GL_TEXTURE_VIDEO_IMAGE_WEBGL, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
DPbufferTest.cpp172 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
173 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
174 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
175 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
209 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
210 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
211 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
212 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
276 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
277 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
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DMaxTextureSizeTest.cpp89 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in TEST_P()
90 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P()
91 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
92 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
151 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in TEST_P()
152 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P()
153 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
154 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
226 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); in TEST_P()
227 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P()
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DExternalWrapTest.cpp89 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in testSetUp()
90 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in testSetUp()
134 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in createExternalTexture()
135 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in createExternalTexture()
189 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
190 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
217 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_REPEAT); in TEST_P()
218 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_REPEAT); in TEST_P()
249 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT); in TEST_P()
250 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT); in TEST_P()
DTextureRectangleTest.cpp197 glTexParameteri(GL_TEXTURE_RECTANGLE_ANGLE, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
199 glTexParameteri(GL_TEXTURE_RECTANGLE_ANGLE, GL_TEXTURE_WRAP_S, GL_REPEAT); in TEST_P()
201 glTexParameteri(GL_TEXTURE_RECTANGLE_ANGLE, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT); in TEST_P()
205 glTexParameteri(GL_TEXTURE_RECTANGLE_ANGLE, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
207 glTexParameteri(GL_TEXTURE_RECTANGLE_ANGLE, GL_TEXTURE_WRAP_T, GL_REPEAT); in TEST_P()
209 glTexParameteri(GL_TEXTURE_RECTANGLE_ANGLE, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT); in TEST_P()
213 glTexParameteri(GL_TEXTURE_RECTANGLE_ANGLE, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
215 glTexParameteri(GL_TEXTURE_RECTANGLE_ANGLE, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in TEST_P()
217 glTexParameteri(GL_TEXTURE_RECTANGLE_ANGLE, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in TEST_P()
219 glTexParameteri(GL_TEXTURE_RECTANGLE_ANGLE, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); in TEST_P()
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DDXT1CompressedTextureTest.cpp73 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in TEST_P()
74 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P()
75 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
76 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
124 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in TEST_P()
125 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P()
126 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
127 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
234 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in TEST_P()
235 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P()
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DCopyTexImageTest.cpp71 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in initializeResources()
72 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in initializeResources()
118 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in runCopyTexImageTest()
119 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in runCopyTexImageTest()
144 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in runCopyTexSubImageTest()
145 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in runCopyTexSubImageTest()
494 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
495 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
496 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
497 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
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DSixteenBppTextureTest.cpp154 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
155 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
180 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
181 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
201 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
242 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
243 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
263 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
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DDepthStencilFormatsTest.cpp251 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in depthStencilReadbackCase()
252 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in depthStencilReadbackCase()
253 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in depthStencilReadbackCase()
254 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in depthStencilReadbackCase()
307 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in depthStencilReadbackCase()
308 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in depthStencilReadbackCase()
309 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in depthStencilReadbackCase()
310 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in depthStencilReadbackCase()
546 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
547 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
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DFramebufferTest.cpp291 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
292 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
434 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); in TEST_P()
444 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 2); in TEST_P()
455 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 4); in TEST_P()
463 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 6); in TEST_P()
655 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
656 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
671 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
672 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
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/external/deqp/external/openglcts/modules/gles31/
Des31cTextureGatherTests.cpp393 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTexture2DRgb()
394 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in CreateTexture2DRgb()
395 glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in CreateTexture2DRgb()
399 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in CreateTexture2DRgb()
400 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in CreateTexture2DRgb()
431 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTexture2DRg()
432 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in CreateTexture2DRg()
433 glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in CreateTexture2DRg()
437 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in CreateTexture2DRg()
438 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in CreateTexture2DRg()
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/external/deqp/modules/gles2/functional/
Des2fTextureCompletenessTests.cpp284 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture()
285 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture()
286 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in createTexture()
287 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in createTexture()
351 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture()
352 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture()
353 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in createTexture()
354 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in createTexture()
402 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in createTexture()
403 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in createTexture()
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/external/deqp/modules/gles3/functional/
Des3fFboColorbufferTests.cpp262 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render()
263 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render()
264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render()
265 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render()
293 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render()
294 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render()
295 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in render()
296 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in render()
387 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render()
388 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render()
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/external/angle/samples/texture_wrap/
DTextureWrap.cpp109 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in draw()
110 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in draw()
115 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in draw()
116 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in draw()
121 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT); in draw()
122 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT); in draw()
/external/angle/samples/sample_util/
Dtexture_utils.cpp34 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in CreateSimpleTexture2D()
35 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in CreateSimpleTexture2D()
70 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in CreateSimpleTextureCubemap()
71 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in CreateSimpleTextureCubemap()
123 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in CreateMipMappedTexture2D()
124 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in CreateMipMappedTexture2D()
/external/angle/src/tests/gl_tests/gles1/
DPointSpriteTest.cpp59 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in TEST_P()
60 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in TEST_P()
61 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in TEST_P()
62 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in TEST_P()
/external/tensorflow/tensorflow/lite/delegates/gpu/gl/
Dgl_texture.cc149 RETURN_IF_ERROR(TFLITE_GPU_CALL_GL(glTexParameteri, target, in SetTextureWrapAndFilter()
151 RETURN_IF_ERROR(TFLITE_GPU_CALL_GL(glTexParameteri, target, in SetTextureWrapAndFilter()
154 RETURN_IF_ERROR(TFLITE_GPU_CALL_GL(glTexParameteri, target, in SetTextureWrapAndFilter()
160 RETURN_IF_ERROR(TFLITE_GPU_CALL_GL(glTexParameteri, target, in SetTextureWrapAndFilter()
162 RETURN_IF_ERROR(TFLITE_GPU_CALL_GL(glTexParameteri, target, in SetTextureWrapAndFilter()
165 RETURN_IF_ERROR(TFLITE_GPU_CALL_GL(glTexParameteri, target, in SetTextureWrapAndFilter()
167 RETURN_IF_ERROR(TFLITE_GPU_CALL_GL(glTexParameteri, target, in SetTextureWrapAndFilter()
170 RETURN_IF_ERROR(TFLITE_GPU_CALL_GL(glTexParameteri, target, in SetTextureWrapAndFilter()
175 RETURN_IF_ERROR(TFLITE_GPU_CALL_GL(glTexParameteri, target, in SetTextureWrapAndFilter()
177 RETURN_IF_ERROR(TFLITE_GPU_CALL_GL(glTexParameteri, target, in SetTextureWrapAndFilter()
/external/deqp/modules/gles31/functional/
Des31fFboColorbufferTests.cpp169 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render()
170 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render()
171 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in render()
172glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NE… in render()
173glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NE… in render()
218 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render()
219 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render()
220 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in render()
221 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in render()
/external/deqp/external/openglcts/modules/gl/
Dgl4cTextureGatherTests.cpp462 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTexture2DRgb()
463 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in CreateTexture2DRgb()
464 glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in CreateTexture2DRgb()
495 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTexture2DRg()
496 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in CreateTexture2DRg()
497 glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in CreateTexture2DRg()
527 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTexture2DR()
528 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in CreateTexture2DR()
529 glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in CreateTexture2DR()
563 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTexture2DInt()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTPFXParserAPI.cpp730 glTexParameteri(u32Target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // Off in SetTexture()
733 glTexParameteri(u32Target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); // Bilinear - no Mipmap in SetTexture()
741glTexParameteri(u32Target, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); // Nearest - std. M… in SetTexture()
744glTexParameteri(u32Target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); // Bilinear - std. M… in SetTexture()
752glTexParameteri(u32Target, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); // Nearest - Triline… in SetTexture()
755glTexParameteri(u32Target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // Bilinear - Trilin… in SetTexture()
765 glTexParameteri(u32Target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in SetTexture()
768 glTexParameteri(u32Target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in SetTexture()
776 glTexParameteri(u32Target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in SetTexture()
779 glTexParameteri(u32Target, GL_TEXTURE_WRAP_S, GL_REPEAT); in SetTexture()
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