/external/angle/src/tests/gl_tests/ |
D | ComputeShaderTest.cpp | 26 glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, width, height); in createDummyOutputImage() 44 glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, kWidth, kHeight); in runSharedMemoryTest() 51 glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, kWidth, kHeight); in runSharedMemoryTest() 500 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, width, height); in TEST_P() 505 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, width, height); in TEST_P() 570 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, width, height); in TEST_P() 575 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, width, height); in TEST_P() 661 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, kWidth, kHeight); in TEST_P() 714 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, width, height); in TEST_P() 723 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, width, height); in TEST_P() [all …]
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D | ParallelShaderCompileTest.cpp | 301 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, 1, 1); in runAndVerify() 307 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, 1, 1); in runAndVerify() 313 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, 1, 1); in runAndVerify()
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D | BuiltinVariableTest.cpp | 225 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1); in testSetUp() 230 glTexStorage2D(GL_TEXTURE_2D, 1, GL_DEPTH_COMPONENT32F, 1, 1); in testSetUp()
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D | BPTCCompressedTextureTest.cpp | 179 glTexStorage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, 4, 4); in TEST_P() 306 glTexStorage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, 4, 4); in TEST_P()
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D | ClearTest.cpp | 1068 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth(), getWindowHeight()); in TEST_P() 1087 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth(), getWindowHeight()); in TEST_P() 1112 glTexStorage2D(GL_TEXTURE_2D, 1, GL_SRGB8_ALPHA8, getWindowWidth(), getWindowHeight()); in TEST_P() 1130 glTexStorage2D(GL_TEXTURE_2D, 1, GL_SRGB8_ALPHA8, getWindowWidth(), getWindowHeight()); in TEST_P() 1134 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth(), getWindowHeight()); in TEST_P() 1202 glTexStorage2D(GL_TEXTURE_2D, 1, format, fboSize, fboSize); in TEST_P()
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D | BlitFramebufferANGLETest.cpp | 1183 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 256, 256); in TEST_P() 1307 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 256, 256); in TEST_P() 1354 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, kSize, kSize); in TEST_P() 1506 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, kSize, kSize); in TEST_P() 1860 glTexStorage2D(GL_TEXTURE_2D, 3, GL_RGBA8, 4, 4); in TEST_P() 1862 glTexStorage2D(GL_TEXTURE_2D, 3, GL_RGBA8, 4, 4); in TEST_P() 1916 glTexStorage2D(GL_TEXTURE_2D, 3, GL_RGBA8, 4, 4); in TEST_P() 1918 glTexStorage2D(GL_TEXTURE_2D, 3, GL_RGBA8, 4, 4); in TEST_P()
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D | PackUnpackTest.cpp | 81 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RG32F, getWindowWidth(), getWindowHeight()); in testSetUp()
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D | DXT1CompressedTextureTest.cpp | 136 glTexStorage2D(GL_TEXTURE_2D, pixel_levels, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, in TEST_P() 246 glTexStorage2D(GL_TEXTURE_2D, pixel_levels, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, in TEST_P()
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D | ReadPixelsTest.cpp | 86 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, fboWidth, fboHeight); in Reset() 662 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 4, 1); in testSetUp()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cShaderImageLoadStoreTests.cpp | 1024 glTexStorage2D(GL_TEXTURE_2D, 5, GL_RG32F, 16, 16); in Run() 1126 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Write() 1254 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in WriteCS() 1410 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Read() 1551 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in ReadCS() 1653 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Read() 1666 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Read() 1818 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Write() 1830 glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, internalformat, kSize, kSize); in Write() 2057 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Write() [all …]
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D | es31cShaderImageSizeTests.cpp | 596 glTexStorage2D(target[i], 10, TexInternalFormat<T>(), 512, 128); in Run() 606 glTexStorage2D(target[i], 4, TexInternalFormat<T>(), 16, 16); in Run() 664 glTexStorage2D(target[i], 2, TexInternalFormat<T>(), 2, 2); in Run()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 1056 glTexStorage2D(GL_TEXTURE_2D, 5, GL_RG32F, 16, 16); in Run() 1160 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Write() 1288 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in WriteCS() 1445 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Read() 1586 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in ReadCS() 1689 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Read() 1702 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Read() 1854 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Write() 1866 glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, internalformat, kSize, kSize); in Write() 2096 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Write() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeTextureApiTests.cpp | 2904 glTexStorage2D (GL_TEXTURE_2D, 1, 0, 16, 16); in init() 2906 glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA_INTEGER, 16, 16); in init() 2911 glTexStorage2D (0, 1, GL_RGBA8, 16, 16); in init() 2913 glTexStorage2D (GL_TEXTURE_3D, 1, GL_RGBA8, 16, 16); in init() 2915 glTexStorage2D (GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 16, 16); in init() 2920 glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA8, 0, 16); in init() 2922 glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA8, 16, 0); in init() 2924 glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA8, 0, 0); in init() 2936 glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA8, 16, 16); in init() 2948 glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA8, 16, 16); in init() [all …]
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D | es3fFboStateQueryTests.cpp | 296 glTexStorage2D(GL_TEXTURE_2D, 7, GL_RGB8, 128, 128); in test() 334 glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGB8, 128, 128); in test() 542 glTexStorage2D(GL_TEXTURE_2D, 1, colorFormat, 128, 128); in test() 748 glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, 128, 128); in testColorAttachment() 770 glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, 128, 128); in testDepthAttachment()
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/external/tensorflow/tensorflow/lite/delegates/gpu/gl/ |
D | gl_texture.cc | 198 RETURN_IF_ERROR(TFLITE_GPU_CALL_GL(glTexStorage2D, kTarget, in CreateReadOnlyRgba2dImageTexture() 283 RETURN_IF_ERROR(TFLITE_GPU_CALL_GL(glTexStorage2D, kTarget, in CreateReadWriteRgbaImageTexture()
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D | egl_environment.cc | 138 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 4, 4); in ForceSyncTurning()
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/external/deqp/doc/testspecs/GLES3/ |
D | functional.texture.specification.txt | 31 + glTexStorage2D() and glTexStorage3D()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeTextureApiTests.cpp | 3636 ctx.glTexStorage2D(GL_TEXTURE_2D, 1, 0, 16, 16); in texstorage2d() 3638 ctx.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA_INTEGER, 16, 16); in texstorage2d() 3643 ctx.glTexStorage2D(0, 1, GL_RGBA8, 16, 16); in texstorage2d() 3645 ctx.glTexStorage2D(GL_TEXTURE_3D, 1, GL_RGBA8, 16, 16); in texstorage2d() 3647 ctx.glTexStorage2D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 16, 16); in texstorage2d() 3652 ctx.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 0, 16); in texstorage2d() 3654 ctx.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 16, 0); in texstorage2d() 3656 ctx.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 0, 0); in texstorage2d() 3663 ctx.glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 0, 16); in texstorage2d() 3665 ctx.glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 16, 0); in texstorage2d() [all …]
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D | es31fIndexedStateQueryTests.cpp | 515 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate() 579 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate() 586 gl.glTexStorage2D(GL_TEXTURE_2D, 3, GL_RGBA8, 32, 32); in iterate() 643 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate() 707 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate() 771 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate() 835 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
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/external/angle/src/tests/perf_tests/ |
D | DispatchComputePerf.cpp | 134 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32F, params.textureWidth, params.textureHeight); in initTextures()
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/external/deqp/framework/egl/ |
D | egluStaticES30Library.inl | 193 { "glTexStorage2D", (deFunctionPtr)glTexStorage2D },
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D | egluStaticES31Library.inl | 254 { "glTexStorage2D", (deFunctionPtr)glTexStorage2D },
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.def | 293 glTexStorage2D @303
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D | libGLESv2.lds | 249 glTexStorage2D;
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/external/mesa3d/src/mapi/es2api/ |
D | gles2-symbols.txt | 294 glTexStorage2D
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