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Searched refs:glUniform1i (Results 1 – 25 of 166) sorted by relevance

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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
DGlRectDrawer.java200 GLES20.glUniform1i(shader.glShader.getUniformLocation("y_tex"), 0); in prepareShader()
201 GLES20.glUniform1i(shader.glShader.getUniformLocation("u_tex"), 1); in prepareShader()
202 GLES20.glUniform1i(shader.glShader.getUniformLocation("v_tex"), 2); in prepareShader()
204 GLES20.glUniform1i(shader.glShader.getUniformLocation("rgb_tex"), 0); in prepareShader()
206 GLES20.glUniform1i(shader.glShader.getUniformLocation("oes_tex"), 0); in prepareShader()
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderImageLoadStoreTests.cpp1453 glUniform1i(glGetUniformLocation(program, "g_image"), static_cast<GLint>(unit + 1)); in Write()
1635 glUniform1i(glGetUniformLocation(program, "g_image"), static_cast<GLint>(unit + 1)); in Read()
1801 glUniform1i(glGetUniformLocation(program, "g_image0"), 0); in Write()
1802 glUniform1i(glGetUniformLocation(program, "g_image1"), 1); in Write()
1803 glUniform1i(glGetUniformLocation(program, "g_image2"), 2); in Write()
1804 glUniform1i(glGetUniformLocation(program, "g_image3"), 3); in Write()
2037 glUniform1i(glGetUniformLocation(program, "g_image0"), 0); in Read()
2038 glUniform1i(glGetUniformLocation(program, "g_image1"), 1); in Read()
2039 glUniform1i(glGetUniformLocation(program, "g_image2"), 2); in Read()
2040 glUniform1i(glGetUniformLocation(program, "g_image3"), 3); in Read()
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/external/angle/src/tests/gl_tests/
DBindUniformLocationTest.cpp119 glUniform1i(samplerLocation, 2); in TEST_P()
410 glUniform1i(texLocation, 0); in TEST_P()
483 glUniform1i(texLocation, 0); in TEST_P()
514 glUniform1i(shaderTexLocation, 1); in TEST_P()
516 glUniform1i(texLocation, 2); in TEST_P()
DUniformTest.cpp71 glUniform1i(uniformLocation, expected); in TEST_P()
302 glUniform1i(uniformLocation, expected[i]); in TEST_P()
371 glUniform1i(mUniformILocation, 1); in TEST_P()
550 glUniform1i(mUniformILocation, inValue); in TEST_P()
562 glUniform1i(mUniformILocation, inValue); in TEST_P()
578 glUniform1i(mUniformBLocation, GL_FALSE); in TEST_P()
586 glUniform1i(mUniformBLocation, GL_TRUE); in TEST_P()
873 glUniform1i(location, sampler[0]); in TEST_P()
879 glUniform1i(location, sampler[0]); in TEST_P()
920 glUniform1i(location, tooLow[0]); in TEST_P()
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DVulkanUniformUpdatesTest.cpp179 glUniform1i(texLoc, 0); in TEST_P()
232 glUniform1i(texLoc, 0); in TEST_P()
241 glUniform1i(texLoc, 1); in TEST_P()
311 glUniform1i(texLoc, 0); in TEST_P()
320 glUniform1i(texLoc, 1); in TEST_P()
DTextureTest.cpp697 glUniform1i(mTexture0UniformLocation, 0); in testSamplerArrayDraw()
698 glUniform1i(mTexture1UniformLocation, 1); in testSamplerArrayDraw()
1524 glUniform1i(mTexture2DUniformLocation, 0); in TEST_P()
1549 glUniform1i(mTexture2DUniformLocation, 0); in TEST_P()
1550 glUniform1i(mTextureCubeUniformLocation, 1); in TEST_P()
1577 glUniform1i(mTexture2DUniformLocation, 0); in TEST_P()
1578 glUniform1i(mTextureCubeUniformLocation, 1); in TEST_P()
1598 glUniform1i(mTexture2DUniformLocation, 0); in TEST_P()
1638 glUniform1i(mTexture2DUniformLocation, 0); in TEST_P()
1798 glUniform1i(mTexture2DUniformLocation, 0); in TEST_P()
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DPbufferTest.cpp184 glUniform1i(mTextureUniformLocation, 0); in TEST_P()
216 glUniform1i(mTextureUniformLocation, 0); in TEST_P()
294 glUniform1i(mTextureUniformLocation, 0); in TEST_P()
DDXT1CompressedTextureTest.cpp102 glUniform1i(mTextureUniformLocation, 0); in TEST_P()
165 glUniform1i(mTextureUniformLocation, 0); in TEST_P()
291 glUniform1i(mTextureUniformLocation, 0); in TEST_P()
357 glUniform1i(mTextureUniformLocation, 0); in TEST_P()
DIncompleteTextureTest.cpp99 glUniform1i(mTextureUniformLocation, 0); in TEST_P()
137 glUniform1i(mTextureUniformLocation, 0); in TEST_P()
DGLSLTest.cpp2661 glUniform1i(oneIndex, 1); in TEST_P()
2662 glUniform1i(twoIndex, 2); in TEST_P()
2663 glUniform1i(threeIndex, 3); in TEST_P()
3126 glUniform1i(uniformLocation, kUniformTestValue); in TEST_P()
3370 glUniform1i(uniformLocation, textureUnit); in TEST_P()
3409 glUniform1i(uniformLocation, i); in TEST_P()
3462 glUniform1i(uniformLocation, textureUnit); in TEST_P()
3532 glUniform1i(uniformLocation, textureUnit); in TEST_P()
3622 glUniform1i(uniformLocation, textureUnit); in TEST_P()
3700 glUniform1i(uniformLocation, textureUnit); in TEST_P()
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DMaxTextureSizeTest.cpp117 glUniform1i(mTextureUniformLocation, 0); in TEST_P()
189 glUniform1i(mTextureUniformLocation, 0); in TEST_P()
DSRGBTextureTest.cpp259 glUniform1i(mTextureLocation, 0); in TEST_P()
292 glUniform1i(mTextureLocation, 0); in TEST_P()
DTextureMultisampleTest.cpp489 glUniform1i(sampleNumLocation, sampleNum); in TEST_P()
961 glUniform1i(layerLocation, layer); in TEST_P()
964 glUniform1i(sampleNumLocation, sampleNum); in TEST_P()
1022 glUniform1i(layerLocation, layer); in TEST_P()
1027 glUniform1i(sampleNumLocation, sampleNum); in TEST_P()
/external/angle/samples/multi_texture/
DMultiTexture.cpp138 glUniform1i(mBaseMapLoc, 0); in draw()
145 glUniform1i(mLightMapLoc, 1); in draw()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
DOGLES2ChameleonMan.cpp299 glUniform1i(m_SkinnedShaderProgram.auiLoc[ebUseDot3], m_bEnableDOT3); in LoadShaders()
302 glUniform1i(glGetUniformLocation(m_SkinnedShaderProgram.uiId, "sTexture"), 0); in LoadShaders()
303 glUniform1i(glGetUniformLocation(m_SkinnedShaderProgram.uiId, "sNormalMap"), 1); in LoadShaders()
331 glUniform1i(glGetUniformLocation(m_DefaultShaderProgram.uiId, "sTexture"), 0); in LoadShaders()
568 glUniform1i(m_SkinnedShaderProgram.auiLoc[ebUseDot3], m_bEnableDOT3); in RenderScene()
799 glUniform1i(m_SkinnedShaderProgram.auiLoc[eBoneCount], Mesh.sBoneIdx.n); in DrawSkinnedMesh()
/external/angle/src/tests/egl_tests/
DEGLStreamTest.cpp467 glUniform1i(glGetUniformLocation(prog, "uTex"), 0); in TEST_P()
561 glUniform1i(glGetUniformLocation(prog, "uTexY"), 0); in TEST_P()
562 glUniform1i(glGetUniformLocation(prog, "uTexUV"), 1); in TEST_P()
830 glUniform1i(yUniform, 0); in TEST_P()
831 glUniform1i(uvUniform, 1); in TEST_P()
878 glUniform1i(location, 0); in TEST_P()
881 glUniform1i(location, 1); in TEST_P()
/external/webrtc/webrtc/modules/video_render/android/
Dvideo_render_opengles20.cc155 glUniform1i(i, 0); /* Bind Ytex to texture unit 0 */ in Setup()
160 glUniform1i(i, 1); /* Bind Utex to texture unit 1 */ in Setup()
165 glUniform1i(i, 2); /* Bind Vtex to texture unit 2 */ in Setup()
/external/angle/src/tests/perf_tests/
DDrawCallPerf.cpp224 glUniform1i(program1Tex1Loc, 0); in initializeBenchmark()
227 glUniform1i(program2Tex1Loc, 0); in initializeBenchmark()
228 glUniform1i(program2Tex2Loc, 1); in initializeBenchmark()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
DOGLES3ColourGrading.cpp264 glUniform1i(glGetUniformLocation(m_PostShaderProgram.uiId, "sTexture"), 0); in LoadShaders()
265 glUniform1i(glGetUniformLocation(m_PostShaderProgram.uiId, "sColourLUT"), 1); in LoadShaders()
282 glUniform1i(glGetUniformLocation(m_BackgroundShaderProgram.uiId, "sTexture"), 0); in LoadShaders()
303 glUniform1i(glGetUniformLocation(m_SceneShaderProgram.uiId, "sTexture"), 0); in LoadShaders()
/external/angle/samples/simple_texture_2d/
DSimpleTexture2D.cpp110 glUniform1i(mSamplerLoc, 0); in draw()
/external/deqp/framework/egl/
DegluStaticES20Library.inl119 { "glUniform1i", (deFunctionPtr)glUniform1i },
/external/skqp/platform_tools/android/apps/arcore/src/main/cpp/
Dbackground_renderer.cc92 glUniform1i(uniform_texture_, 1); in Draw()
/external/angle/samples/simple_texture_cubemap/
DSimpleTextureCubemap.cpp104 glUniform1i(mSamplerLoc, 0); in draw()
/external/skia/platform_tools/android/apps/arcore/src/main/cpp/
Dbackground_renderer.cc92 glUniform1i(uniform_texture_, 1); in Draw()
/external/webrtc/webrtc/modules/video_render/ios/
Dopen_gles20.mm109 glUniform1i(i, 0); /* Bind Ytex to texture unit 0 */
112 glUniform1i(i, 1); /* Bind Utex to texture unit 1 */
115 glUniform1i(i, 2); /* Bind Vtex to texture unit 2 */

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