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Searched refs:glUniform1ui (Results 1 – 25 of 74) sorted by relevance

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/external/deqp/framework/egl/
DegluStaticES30Library.inl202 { "glUniform1ui", (deFunctionPtr)glUniform1ui },
DegluStaticES31Library.inl264 { "glUniform1ui", (deFunctionPtr)glUniform1ui },
DegluStaticES32Library.inl308 { "glUniform1ui", (deFunctionPtr)glUniform1ui },
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.def240 glUniform1ui @250
DlibGLESv2.lds196 glUniform1ui;
/external/mesa3d/src/mapi/es2api/
Dgles2-symbols.txt305 glUniform1ui
/external/OpenCL-CTS/test_common/gl/
Dhelpers.cpp1213 glUniform1ui(colorUniformLocation, color * 0xff); in CreateGLTexture2DMultisample()
1216 glUniform1ui(colorUniformLocation, color * 0xffff); in CreateGLTexture2DMultisample()
1219 glUniform1ui(colorUniformLocation, color * 0xffffffff); in CreateGLTexture2DMultisample()
1476 glUniform1ui(colorUniformLocation, val * 0xff); in CreateGLTexture2DArrayMultisample()
1479 glUniform1ui(colorUniformLocation, val * 0xffff); in CreateGLTexture2DArrayMultisample()
1482 glUniform1ui(colorUniformLocation, val * 0xffffffff); in CreateGLTexture2DArrayMultisample()
/external/mesa3d/docs/relnotes/
D18.0.5.rst31 glUniform1ui and friends not supported by display lists
/external/deqp/modules/gles3/functional/
Des3fNegativeShaderApiTests.cpp1223 glUniform1ui(-1, 0); in init()
1252 glUniform1ui(uvec4_f, 0); in init()
1264 glUniform1ui(ivec4_f, 0); in init()
1276 glUniform1ui(vec4_v, 0); in init()
1288 glUniform1ui(sampler_f, 0); in init()
/external/deqp/framework/opengl/wrapper/
DglwInitES30Direct.inl202 gl->uniform1ui = &glUniform1ui;
DglwInitES31Direct.inl264 gl->uniform1ui = &glUniform1ui;
DglwInitES32Direct.inl308 gl->uniform1ui = &glUniform1ui;
DglwInitES30.inl202 gl->uniform1ui = (glUniform1uiFunc) loader->get("glUniform1ui");
DglwInitGL30.inl200 gl->uniform1ui = (glUniform1uiFunc) loader->get("glUniform1ui");
DglwInitGL31.inl211 gl->uniform1ui = (glUniform1uiFunc) loader->get("glUniform1ui");
/external/deqp/modules/gles31/functional/
Des31fNegativeShaderApiTests.cpp1461 ctx.glUniform1ui(-1, 0); in uniformui_invalid_program()
1491 ctx.glUniform1ui(uvec4_f, 0); in uniformui_incompatible_type()
1503 ctx.glUniform1ui(ivec4_f, 0); in uniformui_incompatible_type()
1515 ctx.glUniform1ui(vec4_v, 0); in uniformui_incompatible_type()
1527 ctx.glUniform1ui(sampler_f, 0); in uniformui_incompatible_type()
/external/angle/src/tests/gl_tests/
DComputeShaderTest.cpp2789 glUniform1ui(glGetUniformLocation(program, "factor"), 2); in TEST_P()
2797 glUniform1ui(glGetUniformLocation(program, "factor"), 3); in TEST_P()
2878 glUniform1ui(glGetUniformLocation(program, "factor"), 2); in TEST_P()
2892 glUniform1ui(glGetUniformLocation(program, "factor"), 3); in TEST_P()
/external/deqp/external/openglcts/modules/gl/
Dgl4cES31CompatibilityShaderStorageBufferObjectTests.cpp5464 glUniform1ui(glGetUniformLocation(m_program[0], "g_max_fragment_count"), expectedPixels); in Run()
5581 glUniform1ui(glGetUniformLocation(m_program[0], "g_max_point_count"), 100 * 100); in Run()
5582 glUniform1ui(glGetUniformLocation(m_program[0], "g_brick"), 5); in Run()
6051 glUniform1ui(glGetUniformLocation(m_program, "g_transform_id"), 2); in Run()
6059 glUniform1ui(glGetUniformLocation(m_program, "g_transform_id"), 0); in Run()
6067 glUniform1ui(glGetUniformLocation(m_program, "g_transform_id"), 1); in Run()
6075 glUniform1ui(glGetUniformLocation(m_program, "g_transform_id"), 3); in Run()
6085 glUniform1ui(glGetUniformLocation(m_program, "g_transform_id"), 2); in Run()
6089 glUniform1ui(glGetUniformLocation(m_program, "g_transform_id"), 0); in Run()
6093 glUniform1ui(glGetUniformLocation(m_program, "g_transform_id"), 1); in Run()
[all …]
Dgl4cShaderStorageBufferObjectTests.cpp5893 glUniform1ui(glGetUniformLocation(m_program[0], "g_max_fragment_count"), expectedPixels); in Run()
6595 glUniform1ui(glGetUniformLocation(m_program, "g_transform_id"), 0); in Run()
6603 glUniform1ui(glGetUniformLocation(m_program, "g_transform_id"), 1); in Run()
6611 glUniform1ui(glGetUniformLocation(m_program, "g_transform_id"), 3); in Run()
6621 glUniform1ui(glGetUniformLocation(m_program, "g_transform_id"), 2); in Run()
6625 glUniform1ui(glGetUniformLocation(m_program, "g_transform_id"), 0); in Run()
6629 glUniform1ui(glGetUniformLocation(m_program, "g_transform_id"), 1); in Run()
6633 glUniform1ui(glGetUniformLocation(m_program, "g_transform_id"), 3); in Run()
/external/deqp/external/openglcts/modules/gles31/
Des31cShaderStorageBufferObjectTests.cpp5599 glUniform1ui(glGetUniformLocation(m_program[0], "g_max_fragment_count"), expectedPixels); in Run()
5719 glUniform1ui(glGetUniformLocation(m_program[0], "g_max_point_count"), 100 * 100); in Run()
5720 glUniform1ui(glGetUniformLocation(m_program[0], "g_brick"), 5); in Run()
6190 glUniform1ui(glGetUniformLocation(m_program, "g_transform_id"), 2); in Run()
6198 glUniform1ui(glGetUniformLocation(m_program, "g_transform_id"), 0); in Run()
6206 glUniform1ui(glGetUniformLocation(m_program, "g_transform_id"), 1); in Run()
6214 glUniform1ui(glGetUniformLocation(m_program, "g_transform_id"), 3); in Run()
6224 glUniform1ui(glGetUniformLocation(m_program, "g_transform_id"), 2); in Run()
6228 glUniform1ui(glGetUniformLocation(m_program, "g_transform_id"), 0); in Run()
6232 glUniform1ui(glGetUniformLocation(m_program, "g_transform_id"), 1); in Run()
[all …]
/external/angle/src/libGL/
DlibGL_autogen.def633 glUniform1ui
/external/deqp/framework/opengl/simplereference/
DsglrContextWrapper.hpp242 void glUniform1ui (int location, deUint32 v0);
/external/angle/src/libGLESv2/
DlibGLESv2_no_capture_autogen.def236 glUniform1ui
DlibGLESv2_with_capture_autogen.def236 glUniform1ui
DlibGLESv2_autogen.def236 glUniform1ui

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