/external/angle/src/libGL/ |
D | libGL_autogen.def | 651 glVertexAttribI3ui
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D | libGL_autogen.cpp | 3462 void GL_APIENTRY glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) in glVertexAttribI3ui() function
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitGL30.inl | 278 gl->vertexAttribI3ui = (glVertexAttribI3uiFunc) loader->get("glVertexAttribI3ui");
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D | glwInitGL31.inl | 290 gl->vertexAttribI3ui = (glVertexAttribI3uiFunc) loader->get("glVertexAttribI3ui");
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D | glwInitGL32.inl | 308 gl->vertexAttribI3ui = (glVertexAttribI3uiFunc) loader->get("glVertexAttribI3ui");
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D | glwInitGL33.inl | 328 gl->vertexAttribI3ui = (glVertexAttribI3uiFunc) loader->get("glVertexAttribI3ui");
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D | glwInitGL40.inl | 374 gl->vertexAttribI3ui = (glVertexAttribI3uiFunc) loader->get("glVertexAttribI3ui");
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D | glwInitGL42.inl | 462 gl->vertexAttribI3ui = (glVertexAttribI3uiFunc) loader->get("glVertexAttribI3ui");
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D | glwInitGL41.inl | 450 gl->vertexAttribI3ui = (glVertexAttribI3uiFunc) loader->get("glVertexAttribI3ui");
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D | glwInitGL43.inl | 503 gl->vertexAttribI3ui = (glVertexAttribI3uiFunc) loader->get("glVertexAttribI3ui");
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D | glwInitGL44.inl | 512 gl->vertexAttribI3ui = (glVertexAttribI3uiFunc) loader->get("glVertexAttribI3ui");
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D | glwInitGL45.inl | 622 gl->vertexAttribI3ui = (glVertexAttribI3uiFunc) loader->get("glVertexAttribI3ui");
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D | glwInitGL46.inl | 626 gl->vertexAttribI3ui = (glVertexAttribI3uiFunc) loader->get("glVertexAttribI3ui");
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D | glwApi.inl | 875 #define glVertexAttribI3ui glwVertexAttribI3ui macro
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 875 gl->vertexAttribI3ui = glVertexAttribI3ui;
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D | tcuNullRenderContextFuncs.inl | 7651 GLW_APICALL void GLW_APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z) function
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/external/deqp/framework/opengl/ |
D | gluCallLogWrapperApi.inl | 875 void glVertexAttribI3ui (glw::GLuint index, glw::GLuint x, glw::GLuint y, glw::GLuint z…
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D | gluCallLogWrapper.inl | 6334 void CallLogWrapper::glVertexAttribI3ui (glw::GLuint index, glw::GLuint x, glw::GLuint y, glw::GLui… function in CallLogWrapper 6337 …m_log << TestLog::Message << "glVertexAttribI3ui(" << index << ", " << x << ", " << y << ", " << z…
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 1342 GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z);
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D | glext.h | 1230 GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z);
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1342 GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z);
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D | glext.h | 1229 GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z);
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/external/OpenCL-CTS/test_conformance/gl/GLEW/ |
D | glew.c | 9595 …r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertex… in _glewInit_GL_VERSION_3_0()
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/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/ |
D | glew.h | 2262 #define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui) macro
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