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Searched refs:glVertexAttribPointer (Results 1 – 25 of 237) sorted by relevance

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/external/angle/src/tests/gl_tests/
DRobustBufferAccessBehaviorTest.cpp111 glVertexAttribPointer(mTestAttrib, 4, GL_FLOAT, GL_FALSE, 0, nullptr); in runIndexOutOfRangeTests()
241 glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, sizeof(angle::Vector4) * 2, 0); in TEST_P()
245 glVertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, sizeof(angle::Vector4) * 2, in TEST_P()
294 glVertexAttribPointer(attribLoc, 2, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P()
318 glVertexAttribPointer(0, 1, GL_FLOAT, false, 0, nullptr); in TEST_P()
380 glVertexAttribPointer(kPosLoc, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P()
393 glVertexAttribPointer(kOneLoc, 3, GL_FLOAT, GL_FALSE, 5 * 4, 0); in TEST_P()
395 glVertexAttribPointer(kTwoLoc, 2, GL_FLOAT, GL_FALSE, 5 * 4, in TEST_P()
461 glVertexAttribPointer(kPosLoc, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P()
473 glVertexAttribPointer(kOneLoc, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P()
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DDrawElementsTest.cpp96 glVertexAttribPointer(posLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
194 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr); in TEST_P()
200 glVertexAttribPointer(testFlagLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr); in TEST_P()
209 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr); in TEST_P()
213 glVertexAttribPointer(testFlagLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr); in TEST_P()
317 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr); in TEST_P()
323 glVertexAttribPointer(testFlagLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr); in TEST_P()
386 glVertexAttribPointer(posLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
DVertexAttributeTest.cpp197 glVertexAttribPointer(mTestAttrib, typeSize, test.type, test.normalized, 0, in setupTest()
205 glVertexAttribPointer(mTestAttrib, typeSize, test.type, test.normalized, 0, in setupTest()
209 glVertexAttribPointer(mExpectedAttrib, typeSize, GL_FLOAT, GL_FALSE, 0, test.expectedData); in setupTest()
1007 glVertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE, 0, 0); in SetupColorsForUnitQuad()
1049 glVertexAttribPointer(positionLoc, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
1055 glVertexAttribPointer(positionLoc, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
1196 glVertexAttribPointer(mTestAttrib, 2, GL_FLOAT, GL_FALSE, 8, 0); in TEST_P()
1242 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P()
1249 glVertexAttribPointer(mTestAttrib, 1, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P()
1253 glVertexAttribPointer(mExpectedAttrib, 1, GL_FLOAT, GL_FALSE, 0, expectedData.data()); in TEST_P()
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DPointSpritesTest.cpp83 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); in testPointCoordAndPointSizeCompliance()
264 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
334 glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
337 glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, in TEST_P()
451 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices); in TEST_P()
530 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
DLineLoopTest.cpp82 glVertexAttribPointer(mPositionLocation, 2, GL_FLOAT, GL_FALSE, 0, loopPositions); in runTest()
87 glVertexAttribPointer(mPositionLocation, 2, GL_FLOAT, GL_FALSE, 0, stripPositions); in runTest()
242 glVertexAttribPointer(mPositionLocation, 2, GL_FLOAT, GL_FALSE, 0, nullptr); in runTest()
279 glVertexAttribPointer(mPositionLocation, 2, GL_FLOAT, GL_FALSE, 0, stripPositions); in runTest()
DTransformFeedbackTest.cpp226 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, vertices); in TEST_P()
241 glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P()
264 glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
296 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, vertices); in TEST_P()
437 glVertexAttribPointer(attribLocation, 1, GL_FLOAT, GL_FALSE, 4, &attribData[0]); in TEST_P()
507 glVertexAttribPointer(tfInputLocation, 1, GL_FLOAT, false, 0, &transformFeedbackData[0]); in TEST_P()
636 glVertexAttribPointer(tfInputLocation, 1, GL_FLOAT, false, 0, &transformFeedbackData[0]); in TEST_P()
783 glVertexAttribPointer(attrib1Loc, 2, GL_FLOAT, GL_FALSE, 0, attrib1Data.data()); in TEST_P()
784 glVertexAttribPointer(attrib2Loc, 2, GL_FLOAT, GL_FALSE, 0, attrib2Data.data()); in TEST_P()
978 glVertexAttribPointer(positionLocation, 4, GL_FLOAT, false, 0, &drawVertex0); in TEST_P()
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DWebGLCompatibilityTest.cpp1312 glVertexAttribPointer(posLocation, 3, GL_FLOAT, GL_FALSE, 4, vertices.data()); in TEST_P()
1350 glVertexAttribPointer(posLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
1383 glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 4, vertices.data()); in TEST_P()
1512 glVertexAttribPointer(0, 1, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P()
1515 glVertexAttribPointer(0, 1, GL_FIXED, GL_FALSE, 0, nullptr); in TEST_P()
1526 glVertexAttribPointer(0, 1, GL_UNSIGNED_BYTE, GL_FALSE, 255, nullptr); in TEST_P()
1529 glVertexAttribPointer(0, 1, GL_UNSIGNED_BYTE, GL_FALSE, 256, nullptr); in TEST_P()
1557 glVertexAttribPointer(posLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, zeroOffset + 12); in TEST_P()
1562 glVertexAttribPointer(posLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, zeroOffset + 13); in TEST_P()
1567 glVertexAttribPointer(posLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 2, zeroOffset + 9); in TEST_P()
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DStateChangeTest.cpp306 glVertexAttribPointer(attribLoc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, nullptr); in TEST_P()
314 glVertexAttribPointer(positionLoc, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P()
362 glVertexAttribPointer(positionLoc, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P()
436 glVertexAttribPointer(positionLoc, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P()
464 glVertexAttribPointer(positionLoc, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P()
825 glVertexAttribPointer(0u, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P()
884 glVertexAttribPointer(positionLoc, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P()
888 glVertexAttribPointer(colorLoc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, nullptr); in TEST_P()
975 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P()
986 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P()
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DSimpleOperationTest.cpp139 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
365 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P()
406 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, in TEST_P()
444 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
487 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
708 glVertexAttribPointer(color1Loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, nullptr); in TEST_P()
714 glVertexAttribPointer(color2Loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, nullptr); in TEST_P()
824 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in testDrawElementsLineLoopUsingClientSideMemory()
951 glVertexAttribPointer(posLoc, 2, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P()
957 glVertexAttribPointer(coordLoc, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P()
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DIndexBufferOffsetTest.cpp86 glVertexAttribPointer(mPositionAttributeLocation, 2, GL_FLOAT, GL_FALSE, 0, 0); in runTest()
158 glVertexAttribPointer(mPositionAttributeLocation, 2, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
190 glVertexAttribPointer(mPositionAttributeLocation, 2, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
DMultiDrawTest.cpp257 glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 0, 0); in DoDrawArrays()
268 glVertexAttribPointer(mInstanceLoc, 1, GL_FLOAT, GL_FALSE, 0, 0); in DoDrawArrays()
286 glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 0, 0); in DoDrawElements()
297 glVertexAttribPointer(mInstanceLoc, 1, GL_FLOAT, GL_FALSE, 0, 0); in DoDrawElements()
489 glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
497 glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
DBufferDataTest.cpp132 glVertexAttribPointer(mAttribLocation, 1, GL_FLOAT, GL_FALSE, 4, nullptr); in TEST_P()
152 glVertexAttribPointer(mAttribLocation, 1, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P()
189 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P()
200 glVertexAttribPointer(mAttribLocation, 1, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P()
307 glVertexAttribPointer(mAttribLocation, 3, GL_UNSIGNED_BYTE, GL_TRUE, 3, nullptr); in TEST_P()
468 glVertexAttribPointer(colorLoc, 3, GL_UNSIGNED_BYTE, GL_TRUE, 0, nullptr); in TEST_P()
543 glVertexAttribPointer(colorLoc, 3, GL_UNSIGNED_BYTE, GL_TRUE, 0, nullptr); in TEST_P()
775 glVertexAttribPointer(attribLocation, 1, GL_FLOAT, GL_FALSE, 4, nullptr); in TEST_P()
DProvokingVertexTest.cpp193 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, positionData); in TEST_P()
216 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, positionData); in TEST_P()
263 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, positionData); in TEST_P()
315 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, positionData); in TEST_P()
DClientArraysTest.cpp70 glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 4, vertices.data()); in TEST_P()
99 glVertexAttribPointer(posLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
DOGLES2ChameleonMan.cpp738glVertexAttribPointer(DEFAULT_VERTEX_ARRAY, 3, GL_FLOAT, GL_FALSE, Mesh.sVertex.nStride, Mesh.sVe… in RenderScene()
739glVertexAttribPointer(DEFAULT_TEXCOORD_ARRAY, 2, GL_FLOAT, GL_FALSE, Mesh.psUVW[0].nStride, Mesh.p… in RenderScene()
783glVertexAttribPointer(VERTEX_ARRAY, 3, GL_FLOAT, GL_FALSE, Mesh.sVertex.nStride, Mesh.sVertex.pDa… in DrawSkinnedMesh()
784glVertexAttribPointer(NORMAL_ARRAY, 3, GL_FLOAT, GL_FALSE, Mesh.sNormals.nStride, Mesh.sNormals.pD… in DrawSkinnedMesh()
785glVertexAttribPointer(TANGENT_ARRAY, 3, GL_FLOAT, GL_FALSE, Mesh.sTangents.nStride, Mesh.sTangents… in DrawSkinnedMesh()
786glVertexAttribPointer(BINORMAL_ARRAY, 3, GL_FLOAT, GL_FALSE, Mesh.sBinormals.nStride, Mesh.sBinorm… in DrawSkinnedMesh()
787glVertexAttribPointer(TEXCOORD_ARRAY, 2, GL_FLOAT, GL_FALSE, Mesh.psUVW[0].nStride, Mesh.psUVW[0].… in DrawSkinnedMesh()
788glVertexAttribPointer(BONEINDEX_ARRAY, Mesh.sBoneIdx.n, GL_UNSIGNED_BYTE, GL_FALSE, Mesh.sBoneIdx.… in DrawSkinnedMesh()
789glVertexAttribPointer(BONEWEIGHT_ARRAY, Mesh.sBoneWeight.n, GL_UNSIGNED_BYTE, GL_TRUE, Mesh.sBoneW… in DrawSkinnedMesh()
/external/angle/samples/simple_instancing/
DSimpleInstancing.cpp143 glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 0, mVertices.data()); in draw()
147 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, mTexcoords.data()); in draw()
151 glVertexAttribPointer(mInstancePosLoc, 3, GL_FLOAT, GL_FALSE, 0, mInstances.data()); in draw()
/external/angle/src/tests/perf_tests/
DDrawCallPerf.cpp202 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); in initializeBenchmark()
278 glVertexAttribPointer(arrayIndex, 2, GL_FLOAT, GL_FALSE, 0, 0); in ChangeVertexAttribThenDraw()
284 glVertexAttribPointer(arrayIndex, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); in ChangeVertexAttribThenDraw()
300 glVertexAttribPointer(arrayIndex, 2, GL_FLOAT, GL_FALSE, 0, 0); in ChangeArrayBuffersThenDraw()
307 glVertexAttribPointer(arrayIndex, 2, GL_FLOAT, GL_FALSE, 0, 0); in ChangeArrayBuffersThenDraw()
DInstancingPerf.cpp206 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 8, nullptr); in initializeBenchmark()
215 glVertexAttribPointer(translateLocation, 3, GL_FLOAT, GL_FALSE, 12, nullptr); in initializeBenchmark()
224 glVertexAttribPointer(scaleLocation, 1, GL_FLOAT, GL_FALSE, 4, nullptr); in initializeBenchmark()
233 glVertexAttribPointer(colorLocation, 3, GL_FLOAT, GL_FALSE, 12, nullptr); in initializeBenchmark()
/external/libkmsxx/kmscube/
Dcube-gles2.cpp204 glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, (const GLvoid*)positionsoffset); in GlScene()
206 glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, (const GLvoid*)normalsoffset); in GlScene()
208 glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, 0, (const GLvoid*)colorsoffset); in GlScene()
/external/angle/samples/particle_system/
DParticleSystem.cpp168 glVertexAttribPointer(mLifetimeLoc, 1, GL_FLOAT, GL_FALSE, sizeof(Particle), in draw()
170 glVertexAttribPointer(mEndPositionLoc, 3, GL_FLOAT, GL_FALSE, sizeof(Particle), in draw()
172 glVertexAttribPointer(mStartPositionLoc, 3, GL_FLOAT, GL_FALSE, sizeof(Particle), in draw()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
DOGLES3ColourGrading.cpp716 glVertexAttribPointer(VERTEX_ARRAY, 4, GL_FLOAT, GL_FALSE, m_ui32VertexStride, 0); in RenderScene()
717glVertexAttribPointer(TEXCOORD_ARRAY, 2, GL_FLOAT, GL_FALSE, m_ui32VertexStride, (void*) (4 * size… in RenderScene()
785 glVertexAttribPointer(VERTEX_ARRAY, 4, GL_FLOAT, GL_FALSE, m_ui32VertexStride, 0); in RenderScene()
786glVertexAttribPointer(TEXCOORD_ARRAY, 2, GL_FLOAT, GL_FALSE, m_ui32VertexStride, (void*) (4 * size… in RenderScene()
840glVertexAttribPointer(VERTEX_ARRAY, 3, GL_FLOAT, GL_FALSE, pMesh->sVertex.nStride, pMesh->sVertex.… in DrawMesh()
841glVertexAttribPointer(NORMAL_ARRAY, 3, GL_FLOAT, GL_FALSE, pMesh->sNormals.nStride, pMesh->sNormal… in DrawMesh()
842glVertexAttribPointer(TEXCOORD_ARRAY, 2, GL_FLOAT, GL_FALSE, pMesh->psUVW[0].nStride, pMesh->psUVW… in DrawMesh()
/external/angle/samples/simple_texture_2d/
DSimpleTexture2D.cpp97 glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat), vertices); in draw()
99 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat), in draw()
/external/skqp/platform_tools/android/apps/arcore/src/main/cpp/
Dbackground_renderer.cc97 glVertexAttribPointer(attribute_vertices_, 3, GL_FLOAT, GL_FALSE, 0, in Draw()
101 glVertexAttribPointer(attribute_uvs_, 2, GL_FLOAT, GL_FALSE, 0, in Draw()
/external/angle/samples/simple_texture_cubemap/
DSimpleTextureCubemap.cpp92 glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 0, mSphere.positions.data()); in draw()
96 glVertexAttribPointer(mNormalLoc, 3, GL_FLOAT, GL_FALSE, 0, mSphere.normals.data()); in draw()
/external/skia/platform_tools/android/apps/arcore/src/main/cpp/
Dbackground_renderer.cc97 glVertexAttribPointer(attribute_vertices_, 3, GL_FLOAT, GL_FALSE, 0, in Draw()
101 glVertexAttribPointer(attribute_uvs_, 2, GL_FLOAT, GL_FALSE, 0, in Draw()

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