/external/angle/src/tests/gl_tests/ |
D | RobustBufferAccessBehaviorTest.cpp | 111 glVertexAttribPointer(mTestAttrib, 4, GL_FLOAT, GL_FALSE, 0, nullptr); in runIndexOutOfRangeTests() 241 glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, sizeof(angle::Vector4) * 2, 0); in TEST_P() 245 glVertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, sizeof(angle::Vector4) * 2, in TEST_P() 294 glVertexAttribPointer(attribLoc, 2, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() 318 glVertexAttribPointer(0, 1, GL_FLOAT, false, 0, nullptr); in TEST_P() 380 glVertexAttribPointer(kPosLoc, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() 393 glVertexAttribPointer(kOneLoc, 3, GL_FLOAT, GL_FALSE, 5 * 4, 0); in TEST_P() 395 glVertexAttribPointer(kTwoLoc, 2, GL_FLOAT, GL_FALSE, 5 * 4, in TEST_P() 461 glVertexAttribPointer(kPosLoc, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() 473 glVertexAttribPointer(kOneLoc, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() [all …]
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D | DrawElementsTest.cpp | 96 glVertexAttribPointer(posLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P() 194 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr); in TEST_P() 200 glVertexAttribPointer(testFlagLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr); in TEST_P() 209 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr); in TEST_P() 213 glVertexAttribPointer(testFlagLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr); in TEST_P() 317 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr); in TEST_P() 323 glVertexAttribPointer(testFlagLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr); in TEST_P() 386 glVertexAttribPointer(posLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
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D | VertexAttributeTest.cpp | 197 glVertexAttribPointer(mTestAttrib, typeSize, test.type, test.normalized, 0, in setupTest() 205 glVertexAttribPointer(mTestAttrib, typeSize, test.type, test.normalized, 0, in setupTest() 209 glVertexAttribPointer(mExpectedAttrib, typeSize, GL_FLOAT, GL_FALSE, 0, test.expectedData); in setupTest() 1007 glVertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE, 0, 0); in SetupColorsForUnitQuad() 1049 glVertexAttribPointer(positionLoc, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P() 1055 glVertexAttribPointer(positionLoc, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P() 1196 glVertexAttribPointer(mTestAttrib, 2, GL_FLOAT, GL_FALSE, 8, 0); in TEST_P() 1242 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() 1249 glVertexAttribPointer(mTestAttrib, 1, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() 1253 glVertexAttribPointer(mExpectedAttrib, 1, GL_FLOAT, GL_FALSE, 0, expectedData.data()); in TEST_P() [all …]
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D | PointSpritesTest.cpp | 83 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); in testPointCoordAndPointSizeCompliance() 264 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P() 334 glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P() 337 glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, in TEST_P() 451 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices); in TEST_P() 530 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
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D | LineLoopTest.cpp | 82 glVertexAttribPointer(mPositionLocation, 2, GL_FLOAT, GL_FALSE, 0, loopPositions); in runTest() 87 glVertexAttribPointer(mPositionLocation, 2, GL_FLOAT, GL_FALSE, 0, stripPositions); in runTest() 242 glVertexAttribPointer(mPositionLocation, 2, GL_FLOAT, GL_FALSE, 0, nullptr); in runTest() 279 glVertexAttribPointer(mPositionLocation, 2, GL_FLOAT, GL_FALSE, 0, stripPositions); in runTest()
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D | TransformFeedbackTest.cpp | 226 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, vertices); in TEST_P() 241 glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() 264 glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P() 296 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, vertices); in TEST_P() 437 glVertexAttribPointer(attribLocation, 1, GL_FLOAT, GL_FALSE, 4, &attribData[0]); in TEST_P() 507 glVertexAttribPointer(tfInputLocation, 1, GL_FLOAT, false, 0, &transformFeedbackData[0]); in TEST_P() 636 glVertexAttribPointer(tfInputLocation, 1, GL_FLOAT, false, 0, &transformFeedbackData[0]); in TEST_P() 783 glVertexAttribPointer(attrib1Loc, 2, GL_FLOAT, GL_FALSE, 0, attrib1Data.data()); in TEST_P() 784 glVertexAttribPointer(attrib2Loc, 2, GL_FLOAT, GL_FALSE, 0, attrib2Data.data()); in TEST_P() 978 glVertexAttribPointer(positionLocation, 4, GL_FLOAT, false, 0, &drawVertex0); in TEST_P() [all …]
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D | WebGLCompatibilityTest.cpp | 1312 glVertexAttribPointer(posLocation, 3, GL_FLOAT, GL_FALSE, 4, vertices.data()); in TEST_P() 1350 glVertexAttribPointer(posLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P() 1383 glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 4, vertices.data()); in TEST_P() 1512 glVertexAttribPointer(0, 1, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() 1515 glVertexAttribPointer(0, 1, GL_FIXED, GL_FALSE, 0, nullptr); in TEST_P() 1526 glVertexAttribPointer(0, 1, GL_UNSIGNED_BYTE, GL_FALSE, 255, nullptr); in TEST_P() 1529 glVertexAttribPointer(0, 1, GL_UNSIGNED_BYTE, GL_FALSE, 256, nullptr); in TEST_P() 1557 glVertexAttribPointer(posLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, zeroOffset + 12); in TEST_P() 1562 glVertexAttribPointer(posLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, zeroOffset + 13); in TEST_P() 1567 glVertexAttribPointer(posLocation, 1, GL_UNSIGNED_BYTE, GL_FALSE, 2, zeroOffset + 9); in TEST_P() [all …]
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D | StateChangeTest.cpp | 306 glVertexAttribPointer(attribLoc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, nullptr); in TEST_P() 314 glVertexAttribPointer(positionLoc, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() 362 glVertexAttribPointer(positionLoc, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() 436 glVertexAttribPointer(positionLoc, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() 464 glVertexAttribPointer(positionLoc, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() 825 glVertexAttribPointer(0u, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() 884 glVertexAttribPointer(positionLoc, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() 888 glVertexAttribPointer(colorLoc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, nullptr); in TEST_P() 975 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() 986 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() [all …]
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D | SimpleOperationTest.cpp | 139 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P() 365 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() 406 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, in TEST_P() 444 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P() 487 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P() 708 glVertexAttribPointer(color1Loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, nullptr); in TEST_P() 714 glVertexAttribPointer(color2Loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, nullptr); in TEST_P() 824 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in testDrawElementsLineLoopUsingClientSideMemory() 951 glVertexAttribPointer(posLoc, 2, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() 957 glVertexAttribPointer(coordLoc, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() [all …]
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D | IndexBufferOffsetTest.cpp | 86 glVertexAttribPointer(mPositionAttributeLocation, 2, GL_FLOAT, GL_FALSE, 0, 0); in runTest() 158 glVertexAttribPointer(mPositionAttributeLocation, 2, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P() 190 glVertexAttribPointer(mPositionAttributeLocation, 2, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
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D | MultiDrawTest.cpp | 257 glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 0, 0); in DoDrawArrays() 268 glVertexAttribPointer(mInstanceLoc, 1, GL_FLOAT, GL_FALSE, 0, 0); in DoDrawArrays() 286 glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 0, 0); in DoDrawElements() 297 glVertexAttribPointer(mInstanceLoc, 1, GL_FLOAT, GL_FALSE, 0, 0); in DoDrawElements() 489 glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P() 497 glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
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D | BufferDataTest.cpp | 132 glVertexAttribPointer(mAttribLocation, 1, GL_FLOAT, GL_FALSE, 4, nullptr); in TEST_P() 152 glVertexAttribPointer(mAttribLocation, 1, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() 189 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() 200 glVertexAttribPointer(mAttribLocation, 1, GL_FLOAT, GL_FALSE, 0, nullptr); in TEST_P() 307 glVertexAttribPointer(mAttribLocation, 3, GL_UNSIGNED_BYTE, GL_TRUE, 3, nullptr); in TEST_P() 468 glVertexAttribPointer(colorLoc, 3, GL_UNSIGNED_BYTE, GL_TRUE, 0, nullptr); in TEST_P() 543 glVertexAttribPointer(colorLoc, 3, GL_UNSIGNED_BYTE, GL_TRUE, 0, nullptr); in TEST_P() 775 glVertexAttribPointer(attribLocation, 1, GL_FLOAT, GL_FALSE, 4, nullptr); in TEST_P()
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D | ProvokingVertexTest.cpp | 193 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, positionData); in TEST_P() 216 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, positionData); in TEST_P() 263 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, positionData); in TEST_P() 315 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, positionData); in TEST_P()
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D | ClientArraysTest.cpp | 70 glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 4, vertices.data()); in TEST_P() 99 glVertexAttribPointer(posLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); in TEST_P()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/ |
D | OGLES2ChameleonMan.cpp | 738 …glVertexAttribPointer(DEFAULT_VERTEX_ARRAY, 3, GL_FLOAT, GL_FALSE, Mesh.sVertex.nStride, Mesh.sVe… in RenderScene() 739 …glVertexAttribPointer(DEFAULT_TEXCOORD_ARRAY, 2, GL_FLOAT, GL_FALSE, Mesh.psUVW[0].nStride, Mesh.p… in RenderScene() 783 …glVertexAttribPointer(VERTEX_ARRAY, 3, GL_FLOAT, GL_FALSE, Mesh.sVertex.nStride, Mesh.sVertex.pDa… in DrawSkinnedMesh() 784 …glVertexAttribPointer(NORMAL_ARRAY, 3, GL_FLOAT, GL_FALSE, Mesh.sNormals.nStride, Mesh.sNormals.pD… in DrawSkinnedMesh() 785 …glVertexAttribPointer(TANGENT_ARRAY, 3, GL_FLOAT, GL_FALSE, Mesh.sTangents.nStride, Mesh.sTangents… in DrawSkinnedMesh() 786 …glVertexAttribPointer(BINORMAL_ARRAY, 3, GL_FLOAT, GL_FALSE, Mesh.sBinormals.nStride, Mesh.sBinorm… in DrawSkinnedMesh() 787 …glVertexAttribPointer(TEXCOORD_ARRAY, 2, GL_FLOAT, GL_FALSE, Mesh.psUVW[0].nStride, Mesh.psUVW[0].… in DrawSkinnedMesh() 788 …glVertexAttribPointer(BONEINDEX_ARRAY, Mesh.sBoneIdx.n, GL_UNSIGNED_BYTE, GL_FALSE, Mesh.sBoneIdx.… in DrawSkinnedMesh() 789 …glVertexAttribPointer(BONEWEIGHT_ARRAY, Mesh.sBoneWeight.n, GL_UNSIGNED_BYTE, GL_TRUE, Mesh.sBoneW… in DrawSkinnedMesh()
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/external/angle/samples/simple_instancing/ |
D | SimpleInstancing.cpp | 143 glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 0, mVertices.data()); in draw() 147 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, mTexcoords.data()); in draw() 151 glVertexAttribPointer(mInstancePosLoc, 3, GL_FLOAT, GL_FALSE, 0, mInstances.data()); in draw()
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/external/angle/src/tests/perf_tests/ |
D | DrawCallPerf.cpp | 202 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); in initializeBenchmark() 278 glVertexAttribPointer(arrayIndex, 2, GL_FLOAT, GL_FALSE, 0, 0); in ChangeVertexAttribThenDraw() 284 glVertexAttribPointer(arrayIndex, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); in ChangeVertexAttribThenDraw() 300 glVertexAttribPointer(arrayIndex, 2, GL_FLOAT, GL_FALSE, 0, 0); in ChangeArrayBuffersThenDraw() 307 glVertexAttribPointer(arrayIndex, 2, GL_FLOAT, GL_FALSE, 0, 0); in ChangeArrayBuffersThenDraw()
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D | InstancingPerf.cpp | 206 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 8, nullptr); in initializeBenchmark() 215 glVertexAttribPointer(translateLocation, 3, GL_FLOAT, GL_FALSE, 12, nullptr); in initializeBenchmark() 224 glVertexAttribPointer(scaleLocation, 1, GL_FLOAT, GL_FALSE, 4, nullptr); in initializeBenchmark() 233 glVertexAttribPointer(colorLocation, 3, GL_FLOAT, GL_FALSE, 12, nullptr); in initializeBenchmark()
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/external/libkmsxx/kmscube/ |
D | cube-gles2.cpp | 204 glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, (const GLvoid*)positionsoffset); in GlScene() 206 glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, (const GLvoid*)normalsoffset); in GlScene() 208 glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, 0, (const GLvoid*)colorsoffset); in GlScene()
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/external/angle/samples/particle_system/ |
D | ParticleSystem.cpp | 168 glVertexAttribPointer(mLifetimeLoc, 1, GL_FLOAT, GL_FALSE, sizeof(Particle), in draw() 170 glVertexAttribPointer(mEndPositionLoc, 3, GL_FLOAT, GL_FALSE, sizeof(Particle), in draw() 172 glVertexAttribPointer(mStartPositionLoc, 3, GL_FLOAT, GL_FALSE, sizeof(Particle), in draw()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
D | OGLES3ColourGrading.cpp | 716 glVertexAttribPointer(VERTEX_ARRAY, 4, GL_FLOAT, GL_FALSE, m_ui32VertexStride, 0); in RenderScene() 717 …glVertexAttribPointer(TEXCOORD_ARRAY, 2, GL_FLOAT, GL_FALSE, m_ui32VertexStride, (void*) (4 * size… in RenderScene() 785 glVertexAttribPointer(VERTEX_ARRAY, 4, GL_FLOAT, GL_FALSE, m_ui32VertexStride, 0); in RenderScene() 786 …glVertexAttribPointer(TEXCOORD_ARRAY, 2, GL_FLOAT, GL_FALSE, m_ui32VertexStride, (void*) (4 * size… in RenderScene() 840 …glVertexAttribPointer(VERTEX_ARRAY, 3, GL_FLOAT, GL_FALSE, pMesh->sVertex.nStride, pMesh->sVertex.… in DrawMesh() 841 …glVertexAttribPointer(NORMAL_ARRAY, 3, GL_FLOAT, GL_FALSE, pMesh->sNormals.nStride, pMesh->sNormal… in DrawMesh() 842 …glVertexAttribPointer(TEXCOORD_ARRAY, 2, GL_FLOAT, GL_FALSE, pMesh->psUVW[0].nStride, pMesh->psUVW… in DrawMesh()
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/external/angle/samples/simple_texture_2d/ |
D | SimpleTexture2D.cpp | 97 glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat), vertices); in draw() 99 glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat), in draw()
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/external/skqp/platform_tools/android/apps/arcore/src/main/cpp/ |
D | background_renderer.cc | 97 glVertexAttribPointer(attribute_vertices_, 3, GL_FLOAT, GL_FALSE, 0, in Draw() 101 glVertexAttribPointer(attribute_uvs_, 2, GL_FLOAT, GL_FALSE, 0, in Draw()
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/external/angle/samples/simple_texture_cubemap/ |
D | SimpleTextureCubemap.cpp | 92 glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 0, mSphere.positions.data()); in draw() 96 glVertexAttribPointer(mNormalLoc, 3, GL_FLOAT, GL_FALSE, 0, mSphere.normals.data()); in draw()
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/external/skia/platform_tools/android/apps/arcore/src/main/cpp/ |
D | background_renderer.cc | 97 glVertexAttribPointer(attribute_vertices_, 3, GL_FLOAT, GL_FALSE, 0, in Draw() 101 glVertexAttribPointer(attribute_uvs_, 2, GL_FLOAT, GL_FALSE, 0, in Draw()
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