Searched refs:gl_BaseInstance (Results 1 – 14 of 14) sorted by relevance
16 Name 12 "gl_BaseInstance"21 Decorate 12(gl_BaseInstance) BuiltIn BaseInstance31 12(gl_BaseInstance): 9(ptr) Variable Input39 13: 6(int) Load 12(gl_BaseInstance)
15 ERROR: 0:41: 'gl_BaseInstance' : undeclared identifier
49 vertex shader builtins <gl_BaseVertex> and <gl_BaseInstance> exposed by65 Additionally, <gl_BaseVertex> and <gl_BaseInstance> builtins are added71 be read by the vertex shader as <gl_BaseInstance>. For non *BaseInstance72 calls, the value of <gl_BaseInstance> is 0.130 <gl_BaseInstance>.175 <gl_BaseInstance>. Note that this value is not added to the
5 int a = gl_BaseVertex + gl_BaseInstance + gl_DrawID;
41 int a = gl_BaseVertex + gl_BaseInstance + gl_DrawID; // ERROR, need 4.6
108 if (&node->variable() == BuiltInVariable::gl_BaseInstance()) in visitSymbol()
1414 static constexpr const TSymbolUniqueId gl_BaseInstance = TSymbolUniqueId(3392); variable1440 const TVariable *gl_BaseInstance();
3508 static constexpr const TSymbolUniqueId gl_BaseInstance = TSymbolUniqueId(2303); variable3534 const TVariable *gl_BaseInstance();
1043 constexpr const TSymbolUniqueId BuiltInId::gl_BaseInstance; member in sh::BuiltInId1127 constexpr const ImmutableString gl_BaseInstance("gl_BaseInstance"); variable1344 BuiltInId::gl_BaseInstance,1345 BuiltInName::gl_BaseInstance,1950 const TVariable *gl_BaseInstance() in gl_BaseInstance() function
2249 constexpr const TSymbolUniqueId BuiltInId::gl_BaseInstance; member in sh::BuiltInId2354 constexpr const ImmutableString gl_BaseInstance("gl_BaseInstance"); variable2605 BuiltInId::gl_BaseInstance,2606 BuiltInName::gl_BaseInstance,3519 const TVariable *gl_BaseInstance() in gl_BaseInstance() function