Searched refs:gl_Position (Results 1 – 25 of 560) sorted by relevance
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/external/deqp-deps/amber/tests/cases/ |
D | draw_triangle_list_using_geom_shader.vkscript | 26 gl_Position = position; 43 gl_Position = gl_in[0].gl_Position; 47 gl_Position = vec4(gl_in[0].gl_Position.x + 1.0, 48 gl_in[0].gl_Position.y + 1.0, 54 gl_Position = vec4(gl_in[0].gl_Position.x, 55 gl_in[0].gl_Position.y + 1.0, 60 gl_Position = gl_in[0].gl_Position; 64 gl_Position = vec4(gl_in[0].gl_Position.x + 1.0, 65 gl_in[0].gl_Position.y + 1.0, 70 gl_Position = vec4(gl_in[0].gl_Position.x + 1.0, [all …]
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/external/deqp/data/gles31/shaders/es32/ |
D | linkage_geometry.test | 47 gl_Position = gl_in[ndx].gl_Position; 87 gl_Position = gl_in[ndx].gl_Position; 129 gl_Position = gl_in[ndx].gl_Position; 168 gl_Position = gl_in[ndx].gl_Position; 209 gl_Position = gl_in[ndx].gl_Position; 247 gl_Position = gl_in[ndx].gl_Position; 288 gl_Position = gl_in[ndx].gl_Position; 327 gl_Position = gl_in[ndx].gl_Position; 368 gl_Position = gl_in[ndx].gl_Position; 411 gl_Position = gl_in[ndx].gl_Position; [all …]
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D | linkage_geometry_uniform_types.test | 47 gl_Position = gl_in[ndx].gl_Position; 90 gl_Position = gl_in[ndx].gl_Position; 133 gl_Position = gl_in[ndx].gl_Position; 176 gl_Position = gl_in[ndx].gl_Position; 219 gl_Position = gl_in[ndx].gl_Position; 262 gl_Position = gl_in[ndx].gl_Position; 305 gl_Position = gl_in[ndx].gl_Position; 348 gl_Position = gl_in[ndx].gl_Position; 391 gl_Position = gl_in[ndx].gl_Position; 434 gl_Position = gl_in[ndx].gl_Position; [all …]
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D | uniform_block.test | 23 gl_Position = uniformBlock.uniformMember; 51 gl_Position = a_pos; 89 gl_Position = uniformBlock.uniformMember; 117 gl_Position = a_pos; 155 gl_Position = uniformBlock.uniformMember; 183 gl_Position = a_pos; 221 gl_Position = uniformBlock.uniformMember; 249 gl_Position = a_pos; 287 gl_Position = uniformBlock.uniformMember; 315 gl_Position = a_pos; [all …]
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D | linkage_geometry_varying_types.test | 49 gl_Position = gl_in[ndx].gl_Position; 95 gl_Position = gl_in[ndx].gl_Position; 141 gl_Position = gl_in[ndx].gl_Position; 187 gl_Position = gl_in[ndx].gl_Position; 233 gl_Position = gl_in[ndx].gl_Position; 279 gl_Position = gl_in[ndx].gl_Position; 325 gl_Position = gl_in[ndx].gl_Position; 371 gl_Position = gl_in[ndx].gl_Position; 417 gl_Position = gl_in[ndx].gl_Position; 463 gl_Position = gl_in[ndx].gl_Position; [all …]
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D | linkage_tessellation_geometry.test | 74 gl_Position = gl_in[ndx].gl_Position; 142 gl_Position = gl_in[ndx].gl_Position; 212 gl_Position = gl_in[ndx].gl_Position; 282 gl_Position = gl_in[ndx].gl_Position; 350 gl_Position = gl_in[ndx].gl_Position; 418 gl_Position = gl_in[ndx].gl_Position; 484 gl_Position = gl_in[0].gl_Position; 488 gl_Position = gl_in[1].gl_Position; 492 gl_Position = gl_in[2].gl_Position; 558 gl_Position = gl_in[0].gl_Position; [all …]
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/external/deqp/data/gles31/shaders/es31/ |
D | linkage_geometry.test | 30 gl_Position = gl_in[ndx].gl_Position; 71 gl_Position = gl_in[ndx].gl_Position; 114 gl_Position = gl_in[ndx].gl_Position; 154 gl_Position = gl_in[ndx].gl_Position; 196 gl_Position = gl_in[ndx].gl_Position; 235 gl_Position = gl_in[ndx].gl_Position; 277 gl_Position = gl_in[ndx].gl_Position; 317 gl_Position = gl_in[ndx].gl_Position; 359 gl_Position = gl_in[ndx].gl_Position; 403 gl_Position = gl_in[ndx].gl_Position; [all …]
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D | linkage_geometry_uniform_types.test | 29 gl_Position = gl_in[ndx].gl_Position; 73 gl_Position = gl_in[ndx].gl_Position; 117 gl_Position = gl_in[ndx].gl_Position; 161 gl_Position = gl_in[ndx].gl_Position; 205 gl_Position = gl_in[ndx].gl_Position; 249 gl_Position = gl_in[ndx].gl_Position; 293 gl_Position = gl_in[ndx].gl_Position; 337 gl_Position = gl_in[ndx].gl_Position; 381 gl_Position = gl_in[ndx].gl_Position; 425 gl_Position = gl_in[ndx].gl_Position; [all …]
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D | uniform_block.test | 23 gl_Position = uniformBlock.uniformMember; 51 gl_Position = a_pos; 89 gl_Position = uniformBlock.uniformMember; 117 gl_Position = a_pos; 155 gl_Position = uniformBlock.uniformMember; 183 gl_Position = a_pos; 221 gl_Position = uniformBlock.uniformMember; 249 gl_Position = a_pos; 287 gl_Position = uniformBlock.uniformMember; 315 gl_Position = a_pos; [all …]
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D | linkage_geometry_varying_types.test | 32 gl_Position = gl_in[ndx].gl_Position; 79 gl_Position = gl_in[ndx].gl_Position; 126 gl_Position = gl_in[ndx].gl_Position; 173 gl_Position = gl_in[ndx].gl_Position; 220 gl_Position = gl_in[ndx].gl_Position; 267 gl_Position = gl_in[ndx].gl_Position; 314 gl_Position = gl_in[ndx].gl_Position; 361 gl_Position = gl_in[ndx].gl_Position; 408 gl_Position = gl_in[ndx].gl_Position; 455 gl_Position = gl_in[ndx].gl_Position; [all …]
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D | linkage_tessellation_geometry.test | 58 gl_Position = gl_in[ndx].gl_Position; 128 gl_Position = gl_in[ndx].gl_Position; 200 gl_Position = gl_in[ndx].gl_Position; 272 gl_Position = gl_in[ndx].gl_Position; 342 gl_Position = gl_in[ndx].gl_Position; 412 gl_Position = gl_in[ndx].gl_Position; 480 gl_Position = gl_in[0].gl_Position; 484 gl_Position = gl_in[1].gl_Position; 488 gl_Position = gl_in[2].gl_Position; 556 gl_Position = gl_in[0].gl_Position; [all …]
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/external/deqp/data/gles3/shaders/ |
D | uniform_block.test | 23 gl_Position = uniformBlock.uniformMember; 51 gl_Position = a_pos; 89 gl_Position = uniformBlock.uniformMember; 117 gl_Position = a_pos; 155 gl_Position = uniformBlock.uniformMember; 183 gl_Position = a_pos; 221 gl_Position = uniformBlock.uniformMember; 249 gl_Position = a_pos; 287 gl_Position = uniformBlock.uniformMember; 315 gl_Position = a_pos; [all …]
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/external/angle/third_party/glslang/src/Test/baseResults/ |
D | web.builtins.vert.out | 9 … OpEntryPoint Vertex %main "main" %gl_Position %ps %gl_VertexIndex %gl_PointSize %gl_InstanceIndex 12 OpName %gl_Position "gl_Position" 17 OpDecorate %gl_Position Invariant 18 OpDecorate %gl_Position BuiltIn Position 31 %gl_Position = OpVariable %_ptr_Output_v4float Output 46 OpStore %gl_Position %13 50 %21 = OpLoad %v4float %gl_Position 52 OpStore %gl_Position %22
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D | 420.tesc.out | 6 … convert from ' temp float' to ' temp block{ out 4-component vector of float Position gl_Position}' 22 0:17 gl_Position: direct index for structure ( in 4-component vector of float Position) 23 0:17 direct index ( temp block{ in 4-component vector of float Position gl_Position, in… 24 … in 32-element array of block{ in 4-component vector of float Position gl_Position, in float Poin… 33 0:18 direct index ( temp block{ in 4-component vector of float Position gl_Position, in… 34 … in 32-element array of block{ in 4-component vector of float Position gl_Position, in float Poin… 44 0:19 direct index ( temp block{ in 4-component vector of float Position gl_Position, … 45 … in 32-element array of block{ in 4-component vector of float Position gl_Position, in float Poin… 65 0:25 gl_Position: direct index for structure ( out 4-component vector of float Position) 66 0:25 indirect index ( temp block{ out 4-component vector of float Position gl_Position}) [all …]
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D | versionsClean.vert.out | 8 0:42 gl_Position: direct index for structure ( gl_Position 4-component vector of float Posit… 9 0:42 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, … 19 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_Poi… 33 0:42 gl_Position: direct index for structure ( gl_Position 4-component vector of float Posit… 34 0:42 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, … 44 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_Poi…
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D | 150.vert.out | 13 0:15 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of f… 14 0:15 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_P… 20 0:16 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_P… 27 …17 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_… 38 0:18 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_P… 60 0:15 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of f… 61 0:15 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_P… 67 0:16 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_P… 74 …17 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_… 85 0:18 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_P…
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D | versionsErrors.vert.out | 15 0:44 gl_Position: direct index for structure ( gl_Position 4-component vector of float Posit… 16 0:44 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, … 27 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_Poi… 42 0:44 gl_Position: direct index for structure ( gl_Position 4-component vector of float Posit… 43 0:44 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, … 54 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_Poi…
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D | 400.tese.out | 58 0:32 gl_Position: direct index for structure ( in 4-component vector of float Position) 59 0:32 direct index ( temp block{ in 4-component vector of float Position gl_Position, in… 60 … in 32-element array of block{ in 4-component vector of float Position gl_Position, in float Poin… 69 0:33 direct index ( temp block{ in 4-component vector of float Position gl_Position, in… 70 … in 32-element array of block{ in 4-component vector of float Position gl_Position, in float Poin… 80 0:34 direct index ( temp block{ in 4-component vector of float Position gl_Position, … 81 … in 32-element array of block{ in 4-component vector of float Position gl_Position, in float Poin… 115 0:42 gl_Position: direct index for structure ( gl_Position 4-component vector of float Posit… 116 0:42 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, … 122 0:43 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, … [all …]
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/external/deqp-deps/glslang/Test/baseResults/ |
D | web.builtins.vert.out | 9 … OpEntryPoint Vertex %main "main" %gl_Position %ps %gl_VertexIndex %gl_PointSize %gl_InstanceIndex 12 OpName %gl_Position "gl_Position" 17 OpDecorate %gl_Position Invariant 18 OpDecorate %gl_Position BuiltIn Position 31 %gl_Position = OpVariable %_ptr_Output_v4float Output 46 OpStore %gl_Position %13 50 %21 = OpLoad %v4float %gl_Position 52 OpStore %gl_Position %22
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D | 420.tesc.out | 6 … convert from ' temp float' to ' temp block{ out 4-component vector of float Position gl_Position}' 22 0:17 gl_Position: direct index for structure ( in 4-component vector of float Position) 23 0:17 direct index ( temp block{ in 4-component vector of float Position gl_Position, in… 24 … in 32-element array of block{ in 4-component vector of float Position gl_Position, in float Poin… 33 0:18 direct index ( temp block{ in 4-component vector of float Position gl_Position, in… 34 … in 32-element array of block{ in 4-component vector of float Position gl_Position, in float Poin… 44 0:19 direct index ( temp block{ in 4-component vector of float Position gl_Position, … 45 … in 32-element array of block{ in 4-component vector of float Position gl_Position, in float Poin… 65 0:25 gl_Position: direct index for structure ( out 4-component vector of float Position) 66 0:25 indirect index ( temp block{ out 4-component vector of float Position gl_Position}) [all …]
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D | versionsClean.vert.out | 8 0:42 gl_Position: direct index for structure ( gl_Position 4-component vector of float Posit… 9 0:42 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, … 19 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_Poi… 33 0:42 gl_Position: direct index for structure ( gl_Position 4-component vector of float Posit… 34 0:42 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, … 44 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_Poi…
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D | versionsErrors.vert.out | 15 0:44 gl_Position: direct index for structure ( gl_Position 4-component vector of float Posit… 16 0:44 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, … 27 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_Poi… 42 0:44 gl_Position: direct index for structure ( gl_Position 4-component vector of float Posit… 43 0:44 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, … 54 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_Poi…
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D | 400.tese.out | 58 0:32 gl_Position: direct index for structure ( in 4-component vector of float Position) 59 0:32 direct index ( temp block{ in 4-component vector of float Position gl_Position, in… 60 … in 32-element array of block{ in 4-component vector of float Position gl_Position, in float Poin… 69 0:33 direct index ( temp block{ in 4-component vector of float Position gl_Position, in… 70 … in 32-element array of block{ in 4-component vector of float Position gl_Position, in float Poin… 80 0:34 direct index ( temp block{ in 4-component vector of float Position gl_Position, … 81 … in 32-element array of block{ in 4-component vector of float Position gl_Position, in float Poin… 115 0:42 gl_Position: direct index for structure ( gl_Position 4-component vector of float Posit… 116 0:42 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, … 122 0:43 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, … [all …]
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/external/deqp/data/gles2/shaders/ |
D | declarations.test | 8 gl_Position = vec4(1.0); 24 gl_Position = vec4(1.0); 42 gl_Position = vec4(1.0); 58 gl_Position = vec4(1.0); 76 gl_Position = vec4(1.0); 94 gl_Position = vec4(1.0); 112 gl_Position = vec4(1.0); 129 gl_Position = vec4(1.0);
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/external/deqp/external/vulkancts/data/vulkan/dynamic_state/ |
D | ViewportArray.geom | 5 in gl_PerVertex { vec4 gl_Position; } gl_in[]; 6 out gl_PerVertex { vec4 gl_Position; }; 12 gl_Position = gl_in[i].gl_Position; 13 gl_ViewportIndex = int(round(gl_in[i].gl_Position.z * 3.0));
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