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/external/deqp-deps/amber/tests/cases/
Ddraw_triangle_list_using_geom_shader.vkscript26 gl_Position = position;
43 gl_Position = gl_in[0].gl_Position;
47 gl_Position = vec4(gl_in[0].gl_Position.x + 1.0,
48 gl_in[0].gl_Position.y + 1.0,
54 gl_Position = vec4(gl_in[0].gl_Position.x,
55 gl_in[0].gl_Position.y + 1.0,
60 gl_Position = gl_in[0].gl_Position;
64 gl_Position = vec4(gl_in[0].gl_Position.x + 1.0,
65 gl_in[0].gl_Position.y + 1.0,
70 gl_Position = vec4(gl_in[0].gl_Position.x + 1.0,
[all …]
/external/deqp/data/gles31/shaders/es32/
Dlinkage_geometry.test47 gl_Position = gl_in[ndx].gl_Position;
87 gl_Position = gl_in[ndx].gl_Position;
129 gl_Position = gl_in[ndx].gl_Position;
168 gl_Position = gl_in[ndx].gl_Position;
209 gl_Position = gl_in[ndx].gl_Position;
247 gl_Position = gl_in[ndx].gl_Position;
288 gl_Position = gl_in[ndx].gl_Position;
327 gl_Position = gl_in[ndx].gl_Position;
368 gl_Position = gl_in[ndx].gl_Position;
411 gl_Position = gl_in[ndx].gl_Position;
[all …]
Dlinkage_geometry_uniform_types.test47 gl_Position = gl_in[ndx].gl_Position;
90 gl_Position = gl_in[ndx].gl_Position;
133 gl_Position = gl_in[ndx].gl_Position;
176 gl_Position = gl_in[ndx].gl_Position;
219 gl_Position = gl_in[ndx].gl_Position;
262 gl_Position = gl_in[ndx].gl_Position;
305 gl_Position = gl_in[ndx].gl_Position;
348 gl_Position = gl_in[ndx].gl_Position;
391 gl_Position = gl_in[ndx].gl_Position;
434 gl_Position = gl_in[ndx].gl_Position;
[all …]
Duniform_block.test23 gl_Position = uniformBlock.uniformMember;
51 gl_Position = a_pos;
89 gl_Position = uniformBlock.uniformMember;
117 gl_Position = a_pos;
155 gl_Position = uniformBlock.uniformMember;
183 gl_Position = a_pos;
221 gl_Position = uniformBlock.uniformMember;
249 gl_Position = a_pos;
287 gl_Position = uniformBlock.uniformMember;
315 gl_Position = a_pos;
[all …]
Dlinkage_geometry_varying_types.test49 gl_Position = gl_in[ndx].gl_Position;
95 gl_Position = gl_in[ndx].gl_Position;
141 gl_Position = gl_in[ndx].gl_Position;
187 gl_Position = gl_in[ndx].gl_Position;
233 gl_Position = gl_in[ndx].gl_Position;
279 gl_Position = gl_in[ndx].gl_Position;
325 gl_Position = gl_in[ndx].gl_Position;
371 gl_Position = gl_in[ndx].gl_Position;
417 gl_Position = gl_in[ndx].gl_Position;
463 gl_Position = gl_in[ndx].gl_Position;
[all …]
Dlinkage_tessellation_geometry.test74 gl_Position = gl_in[ndx].gl_Position;
142 gl_Position = gl_in[ndx].gl_Position;
212 gl_Position = gl_in[ndx].gl_Position;
282 gl_Position = gl_in[ndx].gl_Position;
350 gl_Position = gl_in[ndx].gl_Position;
418 gl_Position = gl_in[ndx].gl_Position;
484 gl_Position = gl_in[0].gl_Position;
488 gl_Position = gl_in[1].gl_Position;
492 gl_Position = gl_in[2].gl_Position;
558 gl_Position = gl_in[0].gl_Position;
[all …]
/external/deqp/data/gles31/shaders/es31/
Dlinkage_geometry.test30 gl_Position = gl_in[ndx].gl_Position;
71 gl_Position = gl_in[ndx].gl_Position;
114 gl_Position = gl_in[ndx].gl_Position;
154 gl_Position = gl_in[ndx].gl_Position;
196 gl_Position = gl_in[ndx].gl_Position;
235 gl_Position = gl_in[ndx].gl_Position;
277 gl_Position = gl_in[ndx].gl_Position;
317 gl_Position = gl_in[ndx].gl_Position;
359 gl_Position = gl_in[ndx].gl_Position;
403 gl_Position = gl_in[ndx].gl_Position;
[all …]
Dlinkage_geometry_uniform_types.test29 gl_Position = gl_in[ndx].gl_Position;
73 gl_Position = gl_in[ndx].gl_Position;
117 gl_Position = gl_in[ndx].gl_Position;
161 gl_Position = gl_in[ndx].gl_Position;
205 gl_Position = gl_in[ndx].gl_Position;
249 gl_Position = gl_in[ndx].gl_Position;
293 gl_Position = gl_in[ndx].gl_Position;
337 gl_Position = gl_in[ndx].gl_Position;
381 gl_Position = gl_in[ndx].gl_Position;
425 gl_Position = gl_in[ndx].gl_Position;
[all …]
Duniform_block.test23 gl_Position = uniformBlock.uniformMember;
51 gl_Position = a_pos;
89 gl_Position = uniformBlock.uniformMember;
117 gl_Position = a_pos;
155 gl_Position = uniformBlock.uniformMember;
183 gl_Position = a_pos;
221 gl_Position = uniformBlock.uniformMember;
249 gl_Position = a_pos;
287 gl_Position = uniformBlock.uniformMember;
315 gl_Position = a_pos;
[all …]
Dlinkage_geometry_varying_types.test32 gl_Position = gl_in[ndx].gl_Position;
79 gl_Position = gl_in[ndx].gl_Position;
126 gl_Position = gl_in[ndx].gl_Position;
173 gl_Position = gl_in[ndx].gl_Position;
220 gl_Position = gl_in[ndx].gl_Position;
267 gl_Position = gl_in[ndx].gl_Position;
314 gl_Position = gl_in[ndx].gl_Position;
361 gl_Position = gl_in[ndx].gl_Position;
408 gl_Position = gl_in[ndx].gl_Position;
455 gl_Position = gl_in[ndx].gl_Position;
[all …]
Dlinkage_tessellation_geometry.test58 gl_Position = gl_in[ndx].gl_Position;
128 gl_Position = gl_in[ndx].gl_Position;
200 gl_Position = gl_in[ndx].gl_Position;
272 gl_Position = gl_in[ndx].gl_Position;
342 gl_Position = gl_in[ndx].gl_Position;
412 gl_Position = gl_in[ndx].gl_Position;
480 gl_Position = gl_in[0].gl_Position;
484 gl_Position = gl_in[1].gl_Position;
488 gl_Position = gl_in[2].gl_Position;
556 gl_Position = gl_in[0].gl_Position;
[all …]
/external/deqp/data/gles3/shaders/
Duniform_block.test23 gl_Position = uniformBlock.uniformMember;
51 gl_Position = a_pos;
89 gl_Position = uniformBlock.uniformMember;
117 gl_Position = a_pos;
155 gl_Position = uniformBlock.uniformMember;
183 gl_Position = a_pos;
221 gl_Position = uniformBlock.uniformMember;
249 gl_Position = a_pos;
287 gl_Position = uniformBlock.uniformMember;
315 gl_Position = a_pos;
[all …]
/external/angle/third_party/glslang/src/Test/baseResults/
Dweb.builtins.vert.out9 … OpEntryPoint Vertex %main "main" %gl_Position %ps %gl_VertexIndex %gl_PointSize %gl_InstanceIndex
12 OpName %gl_Position "gl_Position"
17 OpDecorate %gl_Position Invariant
18 OpDecorate %gl_Position BuiltIn Position
31 %gl_Position = OpVariable %_ptr_Output_v4float Output
46 OpStore %gl_Position %13
50 %21 = OpLoad %v4float %gl_Position
52 OpStore %gl_Position %22
D420.tesc.out6 … convert from ' temp float' to ' temp block{ out 4-component vector of float Position gl_Position}'
22 0:17 gl_Position: direct index for structure ( in 4-component vector of float Position)
23 0:17 direct index ( temp block{ in 4-component vector of float Position gl_Position, in…
24 … in 32-element array of block{ in 4-component vector of float Position gl_Position, in float Poin…
33 0:18 direct index ( temp block{ in 4-component vector of float Position gl_Position, in…
34 … in 32-element array of block{ in 4-component vector of float Position gl_Position, in float Poin…
44 0:19 direct index ( temp block{ in 4-component vector of float Position gl_Position, …
45 … in 32-element array of block{ in 4-component vector of float Position gl_Position, in float Poin…
65 0:25 gl_Position: direct index for structure ( out 4-component vector of float Position)
66 0:25 indirect index ( temp block{ out 4-component vector of float Position gl_Position})
[all …]
DversionsClean.vert.out8 0:42 gl_Position: direct index for structure ( gl_Position 4-component vector of float Posit…
9 0:42 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, …
19 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_Poi…
33 0:42 gl_Position: direct index for structure ( gl_Position 4-component vector of float Posit…
34 0:42 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, …
44 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_Poi…
D150.vert.out13 0:15 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of f…
14 0:15 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_P…
20 0:16 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_P…
27 …17 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_…
38 0:18 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_P…
60 0:15 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of f…
61 0:15 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_P…
67 0:16 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_P…
74 …17 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_…
85 0:18 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_P…
DversionsErrors.vert.out15 0:44 gl_Position: direct index for structure ( gl_Position 4-component vector of float Posit…
16 0:44 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, …
27 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_Poi…
42 0:44 gl_Position: direct index for structure ( gl_Position 4-component vector of float Posit…
43 0:44 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, …
54 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_Poi…
D400.tese.out58 0:32 gl_Position: direct index for structure ( in 4-component vector of float Position)
59 0:32 direct index ( temp block{ in 4-component vector of float Position gl_Position, in…
60 … in 32-element array of block{ in 4-component vector of float Position gl_Position, in float Poin…
69 0:33 direct index ( temp block{ in 4-component vector of float Position gl_Position, in…
70 … in 32-element array of block{ in 4-component vector of float Position gl_Position, in float Poin…
80 0:34 direct index ( temp block{ in 4-component vector of float Position gl_Position, …
81 … in 32-element array of block{ in 4-component vector of float Position gl_Position, in float Poin…
115 0:42 gl_Position: direct index for structure ( gl_Position 4-component vector of float Posit…
116 0:42 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, …
122 0:43 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, …
[all …]
/external/deqp-deps/glslang/Test/baseResults/
Dweb.builtins.vert.out9 … OpEntryPoint Vertex %main "main" %gl_Position %ps %gl_VertexIndex %gl_PointSize %gl_InstanceIndex
12 OpName %gl_Position "gl_Position"
17 OpDecorate %gl_Position Invariant
18 OpDecorate %gl_Position BuiltIn Position
31 %gl_Position = OpVariable %_ptr_Output_v4float Output
46 OpStore %gl_Position %13
50 %21 = OpLoad %v4float %gl_Position
52 OpStore %gl_Position %22
D420.tesc.out6 … convert from ' temp float' to ' temp block{ out 4-component vector of float Position gl_Position}'
22 0:17 gl_Position: direct index for structure ( in 4-component vector of float Position)
23 0:17 direct index ( temp block{ in 4-component vector of float Position gl_Position, in…
24 … in 32-element array of block{ in 4-component vector of float Position gl_Position, in float Poin…
33 0:18 direct index ( temp block{ in 4-component vector of float Position gl_Position, in…
34 … in 32-element array of block{ in 4-component vector of float Position gl_Position, in float Poin…
44 0:19 direct index ( temp block{ in 4-component vector of float Position gl_Position, …
45 … in 32-element array of block{ in 4-component vector of float Position gl_Position, in float Poin…
65 0:25 gl_Position: direct index for structure ( out 4-component vector of float Position)
66 0:25 indirect index ( temp block{ out 4-component vector of float Position gl_Position})
[all …]
DversionsClean.vert.out8 0:42 gl_Position: direct index for structure ( gl_Position 4-component vector of float Posit…
9 0:42 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, …
19 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_Poi…
33 0:42 gl_Position: direct index for structure ( gl_Position 4-component vector of float Posit…
34 0:42 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, …
44 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_Poi…
DversionsErrors.vert.out15 0:44 gl_Position: direct index for structure ( gl_Position 4-component vector of float Posit…
16 0:44 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, …
27 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_Poi…
42 0:44 gl_Position: direct index for structure ( gl_Position 4-component vector of float Posit…
43 0:44 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, …
54 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_Poi…
D400.tese.out58 0:32 gl_Position: direct index for structure ( in 4-component vector of float Position)
59 0:32 direct index ( temp block{ in 4-component vector of float Position gl_Position, in…
60 … in 32-element array of block{ in 4-component vector of float Position gl_Position, in float Poin…
69 0:33 direct index ( temp block{ in 4-component vector of float Position gl_Position, in…
70 … in 32-element array of block{ in 4-component vector of float Position gl_Position, in float Poin…
80 0:34 direct index ( temp block{ in 4-component vector of float Position gl_Position, …
81 … in 32-element array of block{ in 4-component vector of float Position gl_Position, in float Poin…
115 0:42 gl_Position: direct index for structure ( gl_Position 4-component vector of float Posit…
116 0:42 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, …
122 0:43 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, …
[all …]
/external/deqp/data/gles2/shaders/
Ddeclarations.test8 gl_Position = vec4(1.0);
24 gl_Position = vec4(1.0);
42 gl_Position = vec4(1.0);
58 gl_Position = vec4(1.0);
76 gl_Position = vec4(1.0);
94 gl_Position = vec4(1.0);
112 gl_Position = vec4(1.0);
129 gl_Position = vec4(1.0);
/external/deqp/external/vulkancts/data/vulkan/dynamic_state/
DViewportArray.geom5 in gl_PerVertex { vec4 gl_Position; } gl_in[];
6 out gl_PerVertex { vec4 gl_Position; };
12 gl_Position = gl_in[i].gl_Position;
13 gl_ViewportIndex = int(round(gl_in[i].gl_Position.z * 3.0));

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