Searched refs:gl_PrimitiveID (Results 1 – 25 of 184) sorted by relevance
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18 Name 15 "gl_PrimitiveID"26 Decorate 15(gl_PrimitiveID) BuiltIn PrimitiveId44 15(gl_PrimitiveID): 14(ptr) Variable Input52 16: 12(int) Load 15(gl_PrimitiveID)
20 Name 15 "gl_PrimitiveID"28 Decorate 15(gl_PrimitiveID) BuiltIn PrimitiveId46 15(gl_PrimitiveID): 14(ptr) Variable Input54 16: 12(int) Load 15(gl_PrimitiveID)
34 Name 47 "gl_PrimitiveID"52 Decorate 47(gl_PrimitiveID) Stream 053 Decorate 47(gl_PrimitiveID) BuiltIn PrimitiveId93 47(gl_PrimitiveID): 46(ptr) Variable Output117 Store 47(gl_PrimitiveID) 50137 Store 47(gl_PrimitiveID) 67
19 Name 20 "gl_PrimitiveID"43 Decorate 20(gl_PrimitiveID) BuiltIn PrimitiveId65 20(gl_PrimitiveID): 19(ptr) Variable Input113 21: 16(int) Load 20(gl_PrimitiveID)
19 Name 20 "gl_PrimitiveID"47 Decorate 20(gl_PrimitiveID) BuiltIn PrimitiveId71 20(gl_PrimitiveID): 19(ptr) Variable Input125 21: 16(int) Load 20(gl_PrimitiveID)
19 Name 20 "gl_PrimitiveID"47 Decorate 20(gl_PrimitiveID) BuiltIn PrimitiveId72 20(gl_PrimitiveID): 19(ptr) Variable Input124 21: 16(int) Load 20(gl_PrimitiveID)
19 Name 20 "gl_PrimitiveID"49 Decorate 20(gl_PrimitiveID) BuiltIn PrimitiveId77 20(gl_PrimitiveID): 19(ptr) Variable Input140 21: 16(int) Load 20(gl_PrimitiveID)
28 Name 44 "gl_PrimitiveID"51 Decorate 44(gl_PrimitiveID) BuiltIn PrimitiveId93 44(gl_PrimitiveID): 40(ptr) Variable Input149 45: 10(int) Load 44(gl_PrimitiveID)
19 Name 20 "gl_PrimitiveID"53 Decorate 20(gl_PrimitiveID) BuiltIn PrimitiveId81 20(gl_PrimitiveID): 19(ptr) Variable Input141 21: 16(int) Load 20(gl_PrimitiveID)
31 Name 41 "gl_PrimitiveID"60 Decorate 41(gl_PrimitiveID) BuiltIn PrimitiveId100 41(gl_PrimitiveID): 37(ptr) Variable Input163 42: 6(int) Load 41(gl_PrimitiveID)
28 int gl_PrimitiveID;55 gl_MeshPrimitivesNV[iid].gl_PrimitiveID = 6;62 gl_MeshPrimitivesNV[iid+1].gl_PrimitiveID = gl_MeshPrimitivesNV[iid].gl_PrimitiveID;
39 gl_MeshPrimitivesNV[iid].gl_PrimitiveID = 6;46 gl_MeshPrimitivesNV[iid+1].gl_PrimitiveID = gl_MeshPrimitivesNV[iid].gl_PrimitiveID;
25 gl_PrimitiveID = gl_PrimitiveIDIn;33 gl_PrimitiveID = gl_PrimitiveIDIn + 1;