/external/mesa3d/src/compiler/glsl/ |
D | lower_vertex_id.cpp | 49 : progress(false), VertexID(NULL), gl_VertexID(NULL), in lower_vertex_id_visitor() 69 ir_variable *gl_VertexID; member in __anon51ec0c0d0111::lower_vertex_id_visitor 93 gl_VertexID = new(mem_ctx) ir_variable(int_t, "gl_VertexIDMESA", in visit() 95 gl_VertexID->data.how_declared = ir_var_declared_implicitly; in visit() 96 gl_VertexID->data.read_only = true; in visit() 97 gl_VertexID->data.location = SYSTEM_VALUE_VERTEX_ID_ZERO_BASE; in visit() 98 gl_VertexID->data.explicit_location = true; in visit() 99 gl_VertexID->data.explicit_index = 0; in visit() 100 ir_list->push_head(gl_VertexID); in visit() 115 ir_builder::add(gl_VertexID, gl_BaseVertex)); in visit()
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/external/deqp/data/gles31/shaders/es31/ |
D | linkage_io_block.test | 16 variable1 = float(gl_VertexID); 53 variable1 = float(gl_VertexID); 89 variable.x = float(gl_VertexID); 125 variable1 = float(gl_VertexID); 160 variable[0] = float(gl_VertexID); 235 instanceName[0].variable = float(gl_VertexID); 300 variable = float(gl_VertexID); 339 variable = float(gl_VertexID);
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D | separate_shader_validation.test | 18 v_val = float(gl_VertexID); 51 v_val = float(gl_VertexID); 84 v_val = vec3(float(gl_VertexID)); 116 v_val = float(gl_VertexID); 148 v_val = vec4(float(gl_VertexID)); 180 v_val = float(gl_VertexID); 212 v_val = float(gl_VertexID); 244 v_val = float(gl_VertexID); 276 v_val = float(gl_VertexID); 310 v_val = float(gl_VertexID); [all …]
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/external/angle/third_party/glslang/src/Test/baseResults/ |
D | glspv.esversion.vert.out | 12 Name 8 "gl_VertexID" 14 Decorate 8(gl_VertexID) BuiltIn VertexId 20 8(gl_VertexID): 7(ptr) Variable Input
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D | spv.460.vert.out | 18 Name 18 "gl_VertexID" 23 Decorate 18(gl_VertexID) BuiltIn VertexId 33 18(gl_VertexID): 9(ptr) Variable Input
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D | spv.specConst.vert.out | 19 Name 25 "gl_VertexID" 27 Decorate 25(gl_VertexID) BuiltIn VertexId 46 25(gl_VertexID): 24(ptr) Variable Input
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D | spv.OVR_multiview.vert.out | 21 Name 25 "gl_VertexID" 28 Decorate 25(gl_VertexID) BuiltIn VertexId 47 25(gl_VertexID): 24(ptr) Variable Input
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D | glsl.es320.subgroup.vert.out | 14 0:10 'gl_VertexID' ( gl_VertexId highp int VertexId) 24 0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 43 0:10 'gl_VertexID' ( gl_VertexId highp int VertexId) 53 0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
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D | spv.xfbStrideJustOnce.vert.out | 24 Name 31 "gl_VertexID" 37 Decorate 31(gl_VertexID) BuiltIn VertexId 63 31(gl_VertexID): 30(ptr) Variable Input
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D | spv.xfbOffsetOnBlockMembersAssignment.vert.out | 24 Name 31 "gl_VertexID" 39 Decorate 31(gl_VertexID) BuiltIn VertexId 65 31(gl_VertexID): 30(ptr) Variable Input
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D | maxClipDistances.vert.out | 8 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 20 0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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D | spv.xfbOverlapOffsetCheckWithBlockAndMember.vert.out | 26 Name 37 "gl_VertexID" 43 Decorate 37(gl_VertexID) BuiltIn VertexId 73 37(gl_VertexID): 36(ptr) Variable Input
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D | 435.vert.out | 11 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 23 0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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/external/deqp-deps/glslang/Test/baseResults/ |
D | glspv.esversion.vert.out | 12 Name 8 "gl_VertexID" 14 Decorate 8(gl_VertexID) BuiltIn VertexId 20 8(gl_VertexID): 7(ptr) Variable Input
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D | spv.460.vert.out | 18 Name 18 "gl_VertexID" 23 Decorate 18(gl_VertexID) BuiltIn VertexId 33 18(gl_VertexID): 9(ptr) Variable Input
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D | spv.OVR_multiview.vert.out | 21 Name 25 "gl_VertexID" 28 Decorate 25(gl_VertexID) BuiltIn VertexId 47 25(gl_VertexID): 24(ptr) Variable Input
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D | spv.specConst.vert.out | 19 Name 25 "gl_VertexID" 27 Decorate 25(gl_VertexID) BuiltIn VertexId 46 25(gl_VertexID): 24(ptr) Variable Input
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D | glsl.es320.subgroup.vert.out | 14 0:10 'gl_VertexID' ( gl_VertexId highp int VertexId) 24 0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 43 0:10 'gl_VertexID' ( gl_VertexId highp int VertexId) 53 0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
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D | spv.xfbStrideJustOnce.vert.out | 24 Name 31 "gl_VertexID" 37 Decorate 31(gl_VertexID) BuiltIn VertexId 63 31(gl_VertexID): 30(ptr) Variable Input
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D | spv.xfbOffsetOnBlockMembersAssignment.vert.out | 24 Name 31 "gl_VertexID" 39 Decorate 31(gl_VertexID) BuiltIn VertexId 65 31(gl_VertexID): 30(ptr) Variable Input
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D | maxClipDistances.vert.out | 8 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 20 0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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D | spv.xfbOverlapOffsetCheckWithBlockAndMember.vert.out | 26 Name 37 "gl_VertexID" 43 Decorate 37(gl_VertexID) BuiltIn VertexId 73 37(gl_VertexID): 36(ptr) Variable Input
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D | 435.vert.out | 11 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 23 0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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/external/deqp/data/gles31/shaders/es32/ |
D | linkage_io_block.test | 34 variable1 = float(gl_VertexID); 70 variable1 = float(gl_VertexID); 105 variable.x = float(gl_VertexID); 140 variable1 = float(gl_VertexID); 174 variable[0] = float(gl_VertexID); 247 instanceName[0].variable = float(gl_VertexID); 310 variable = float(gl_VertexID); 348 variable = float(gl_VertexID);
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D | separate_shader_validation.test | 36 v_val = float(gl_VertexID); 69 v_val = float(gl_VertexID); 102 v_val = vec3(float(gl_VertexID)); 134 v_val = float(gl_VertexID); 166 v_val = vec4(float(gl_VertexID)); 198 v_val = float(gl_VertexID); 230 v_val = float(gl_VertexID); 262 v_val = float(gl_VertexID); 294 v_val = float(gl_VertexID); 328 v_val = float(gl_VertexID); [all …]
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