Searched refs:gl_swizzle_g (Results 1 – 1 of 1) sorted by relevance
353 GLuint gl_swizzle_g; member1837 view->gl_swizzle_g = to_gl_swizzle(swizzle[1]); in vrend_create_sampler_view()2511 if (view->cur_swizzle_g != view->gl_swizzle_g) { in vrend_set_single_sampler_view()2512 glTexParameteri(view->texture->target, GL_TEXTURE_SWIZZLE_G, view->gl_swizzle_g); in vrend_set_single_sampler_view()2513 view->cur_swizzle_g = view->gl_swizzle_g; in vrend_set_single_sampler_view()3497 (tview->gl_swizzle_g == GL_ZERO || tview->gl_swizzle_g == GL_ONE) ? 0.0 : 1.0, in vrend_draw_bind_samplers_shader()3502 tview->gl_swizzle_g == GL_ONE ? 1.0 : 0.0, in vrend_draw_bind_samplers_shader()