Searched refs:gl_swizzle_r (Results 1 – 1 of 1) sorted by relevance
352 GLuint gl_swizzle_r; member1836 view->gl_swizzle_r = to_gl_swizzle(swizzle[0]); in vrend_create_sampler_view()2507 if (view->cur_swizzle_r != view->gl_swizzle_r) { in vrend_set_single_sampler_view()2508 glTexParameteri(view->texture->target, GL_TEXTURE_SWIZZLE_R, view->gl_swizzle_r); in vrend_set_single_sampler_view()2509 view->cur_swizzle_r = view->gl_swizzle_r; in vrend_set_single_sampler_view()3496 (tview->gl_swizzle_r == GL_ZERO || tview->gl_swizzle_r == GL_ONE) ? 0.0 : 1.0, in vrend_draw_bind_samplers_shader()3501 tview->gl_swizzle_r == GL_ONE ? 1.0 : 0.0, in vrend_draw_bind_samplers_shader()