Searched refs:gles1State (Results 1 – 1 of 1) sorted by relevance
53 GLES1State &gles1State = glState->gles1(); in prepareForDraw() local116 texCubeEnables[i] = gles1State.isTextureTargetEnabled(i, TextureType::CubeMap); in prepareForDraw()118 !texCubeEnables[i] && (gles1State.isTextureTargetEnabled(i, TextureType::_2D)); in prepareForDraw()156 if (gles1State.isDirty(GLES1State::DIRTY_GLES1_CLIENT_STATE_ENABLE) || in prepareForDraw()157 gles1State.isDirty(GLES1State::DIRTY_GLES1_CURRENT_VECTOR)) in prepareForDraw()159 if (!gles1State.isClientStateEnabled(ClientVertexArrayType::Normal)) in prepareForDraw()161 const angle::Vector3 normal = gles1State.getCurrentNormal(); in prepareForDraw()165 if (!gles1State.isClientStateEnabled(ClientVertexArrayType::Color)) in prepareForDraw()167 const ColorF color = gles1State.getCurrentColor(); in prepareForDraw()172 if (!gles1State.isClientStateEnabled(ClientVertexArrayType::PointSize)) in prepareForDraw()[all …]