Searched refs:glret (Results 1 – 1 of 1) sorted by relevance
4976 GLenum glret; in wait_sync() local4981 glret = glClientWaitSync(fence->syncobj, 0, 1000000000); in wait_sync()4983 switch (glret) { in wait_sync()4993 } while (glret == GL_TIMEOUT_EXPIRED); in wait_sync()7408 GLenum glret; in vrend_renderer_check_fences() local7426 glret = glClientWaitSync(fence->syncobj, 0, 0); in vrend_renderer_check_fences()7427 if (glret == GL_ALREADY_SIGNALED){ in vrend_renderer_check_fences()7432 else if (glret == GL_TIMEOUT_EXPIRED) { in vrend_renderer_check_fences()